Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
FROM INTERACTION TO EMPATHY:
NEW DIRECTIONS IN INTERFACE TECHNOLOGY
Mark Billinghurst
mark.billinghurst@unisa.edu.au
April 14th 2016
CHIuXiD 2016 Conference
Jakarta, Indonesia
How did that work?
How could I get a whole room of people clapping
together with no instruction?
Clear goal
Simple feedback
Well connected network
Everyone understood each other
Successful crowd-sourced behaviour
Empathy
“Seeing with the Eyes of another,
Listening with the Ears of another,
and Feeling with the Heart of another..”
Alfred Adler
Empathic Computing
1. Understanding: Systems that can
understand your feelings and emotions
2. Experiencing: Systems that help you
better experience the world of others
3. Sharing: Systems that help you better
sharing the feelings of others
Experiencing: Virtual Reality
"Virtual reality offers a whole different
medium to tell stories that really connect
people and create an empathic connection."
Nonny de la Peña
http://www.emblematicgroup.com/
Hunger
• Experience of homeless waiting in food line
https://www.youtube.com/watch?v=wvXPP_0Ofzc
CHILDHOOD
• Kenji Suzuki, University of Tsukuba
• What does it feel like to be a child?
• VR display + moved cameras + hand restrictors
Using AR/Wearables for Empathy
• Remove technology barriers
• Enhance communication
• Change perspective
• Share experiences
• Enhance interaction in real world
Social Panoramas (ISMAR 2014)
• Capture and share social spaces in real time
• Supports independent views into Panorama
Reichherzer, C., Nassani, A., & Billinghurst, M. (2014, September). [Poster] Social panoramas using
wearable computers. In Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium
on (pp. 303-304). IEEE.
Lessons Learned
• Good
• Communication easy and natural
• Users enjoy have view independence
• Sharing panorama enhances the shared experience
• Bad
• Difficult to support equal input
• Need to provide better awareness cues
CoSense (CHI 2015)
• Real time sharing - Emotion, video, and audio
• Wearable (send emotion) –> Desktop (remote view)
Google Glasse-Health 2.0 board
+
Ayyagari, S. S., Gupta, K., Tait, M., & Billinghurst, M. (2015, April). Cosense: Creating shared emotional
experiences. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in
Computing Systems (pp. 2007-2012). ACM.
Wearable Interface
• Google Glass + e-Health + Spydroid + SSI
• Measure GSR, pulse oxygen, ECG, voice pitch
• Share video and audio remotely
• Representative emotions sent back to Glass user
!
!
Lessons Learned
• Good
• System was wearable
• Sender and receiver mirrored emotion
• Minimal cues provided best experience
• Bad
• System delays
• Need for good stimulus
• Difficult to represent emotion
Empathy Glasses (CHI 2016)
• Combine together eye-tracking, display, face expression
• Impicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of
the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
AffectiveWear – Emotion Glasses
• Photo sensors to recognize expression
• User calibration
• Machine learning
• Recognizing 8 face expressions
Lessons Learned
• Pointing really helps in remote collaboration
• Makes remote user feel more connected
• Gaze looks promising
• shows context of what person talking about
• More work needed on emotion/expression cues
• Limitations
• Limited implicit cues
• Two separate displays
• Task was a poor emotional trigger
• AffectiveWear needs improvement
AR + Smart Sensors + Social Networks
• Track population at city scale (mobile networks)
• Match population data to external sensor data
• Mine data for applications
Conclusions
• Empathic Computing
• Sharing what you see, hear and feel
• AR/Wearables Enables Empathic Experiences
• Removing technology
• Changing perspective
• Sharing space/experience
• Many directions for future research