Machine Participation & the
‘Visual Navigation’ project
@booknavigation Hugo Huurdeman
'Cultures of Machine Participation' workshop, University of Oslo, 3-4 April '17
rethink how users can explore & interact
with library materials
in a digital environment
Visual Navigation Project
metalocus.es/endlessshelves
≠
Observations Brainstorms
affinity mapping
Interviews User Queries
Alternative approaches?
Streams
Physical interaction (2)
Visualization (1)
Visual navigation
prototypes
Continuation (3)
Extended Emnesøk
interface
Enhanced data &
infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using “subject” infrastructure
2. Physical Interaction
Explore novel interaction with library materials, e.g. via touch screen, touch table, etc.
3. Continuation and Extension
Extend subject search infrastructure and interface, add vocabularies
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using “subjects” infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using “subjects” infrastructure
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
SciFi project
Int. Design
students (1)
Stream 2: Physical Interaction
• Stream 1 & 3 build on top of
existing work and infrastructure
• Approach Stream 2:
experiment with novel ways of
interaction in physical space
• with library’s book collections
• experiments with a touch
table (Science Library)
• Includes an INF2260 project &
INF Master project Yaron Okun
Physical
interaction
(2)
Visualiza-
tion (1)
Visual
navigation
prototypes
Picture: Marina Tofting
Yaron Okun (MA student) - Inducing curiosity (2)
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Hidden Figures Exhibition (3)
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Hidden Figures Exhibition (3)
Picture: Simen Kjellin
• ]
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Hidden Figures Exhibition (3)
Picture: Simen Kjellin
Touch Table
BookLibrary card
RFID
Obj
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Closing thoughts
“Surveillance”: Library the last “anonymous” place?
However, lots of opportunities for using “interaction” data
e.g. sensors (movement w/i library), object detection, digital system use..
Source: Google
Important to find a balance.
Machine Participation & the
‘Visual Navigation’ project
@booknavigation Hugo Huurdeman
'Cultures of Machine Participation' workshop, University of Oslo, 3-4 April '17
image:colourbox

The Visual Navigation Project at the 'Cultures of Machine Participation' Workshop

  • 1.
    Machine Participation &the ‘Visual Navigation’ project @booknavigation Hugo Huurdeman 'Cultures of Machine Participation' workshop, University of Oslo, 3-4 April '17
  • 2.
    rethink how userscan explore & interact with library materials in a digital environment Visual Navigation Project metalocus.es/endlessshelves
  • 4.
  • 5.
    Observations Brainstorms affinity mapping InterviewsUser Queries Alternative approaches?
  • 6.
    Streams Physical interaction (2) Visualization(1) Visual navigation prototypes Continuation (3) Extended Emnesøk interface Enhanced data & infrastructure 1. Visual Navigation Create new interfaces f/visual book browsing and navigation, using “subject” infrastructure 2. Physical Interaction Explore novel interaction with library materials, e.g. via touch screen, touch table, etc. 3. Continuation and Extension Extend subject search infrastructure and interface, add vocabularies
  • 7.
    1. Visual Navigation Createnew interfaces f/visual book browsing and navigation, using “subjects” infrastructure
  • 8.
    1. Visual Navigation Createnew interfaces f/visual book browsing and navigation, using “subjects” infrastructure
  • 9.
    2. Physical Interaction Explorenovel interaction with library materials, in physical library space SciFi project Int. Design students (1)
  • 10.
    Stream 2: PhysicalInteraction • Stream 1 & 3 build on top of existing work and infrastructure • Approach Stream 2: experiment with novel ways of interaction in physical space • with library’s book collections • experiments with a touch table (Science Library) • Includes an INF2260 project & INF Master project Yaron Okun Physical interaction (2) Visualiza- tion (1) Visual navigation prototypes Picture: Marina Tofting
  • 11.
    Yaron Okun (MAstudent) - Inducing curiosity (2) 2. Physical Interaction Explore novel interaction with library materials, in physical library space
  • 12.
    2. Physical Interaction Explorenovel interaction with library materials, in physical library space Hidden Figures Exhibition (3)
  • 13.
    2. Physical Interaction Explorenovel interaction with library materials, in physical library space Hidden Figures Exhibition (3) Picture: Simen Kjellin
  • 14.
    • ] 2. PhysicalInteraction Explore novel interaction with library materials, in physical library space Hidden Figures Exhibition (3)
  • 15.
  • 19.
    Touch Table BookLibrary card RFID Obj 2.Physical Interaction Explore novel interaction with library materials, in physical library space
  • 20.
  • 21.
    “Surveillance”: Library thelast “anonymous” place? However, lots of opportunities for using “interaction” data e.g. sensors (movement w/i library), object detection, digital system use.. Source: Google Important to find a balance.
  • 22.
    Machine Participation &the ‘Visual Navigation’ project @booknavigation Hugo Huurdeman 'Cultures of Machine Participation' workshop, University of Oslo, 3-4 April '17 image:colourbox

Editor's Notes

  • #4 Asymmetrical - “they” know better what we do than we do ourselves Can we use this data for the good?
  • #5 Asymmetrical - “they” know better what we do than we do ourselves Can we use this data for the good?
  • #8 Ironic: keywords assigned by humans?
  • #10 What happens if you put “digital” devices in the physical library space? How do people interact with those devices?
  • #21 important authors; important “related” books
  • #23 Asymmetrical - “they” know better what we do than we do ourselves Can we use this data for the good?