Presentation by Mark Billinghurst on Collaborative Immersive Analytics at the BDVA conference on November 7th 2017. This talk provides an overview of the topic of Collaborative Immersive Analytics
Lecture 12 in the COMP 4010 course on AR/VR. This lecture was about research directions in AR/VR and in particular display research. This was taught by Mark Billinghurst on September 26th 2021 at the University of South Australia.
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
Lecture 3 in the 2022 COMP 4010 lecture series on AR/VR. This lecture provides an introduction for AR Technology. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
Lecture 12 in the COMP 4010 course on AR/VR. This lecture was about research directions in AR/VR and in particular display research. This was taught by Mark Billinghurst on September 26th 2021 at the University of South Australia.
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
Lecture 3 in the 2022 COMP 4010 lecture series on AR/VR. This lecture provides an introduction for AR Technology. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 5 in the 2022 COMP 4010 lecture series. This lecture is about AR prototyping tools and techniques. The lecture was given by Mark Billinghurst from University of South Australia in 2022.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Lecture 4 in the 2022 COMP 4010 lecture series on AR/VR. This lecture is about AR Interaction techniques. This was taught by Mark Billinghurst at the University of South Australia in 2022.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Lecture 1 of the COMP 4010 course on AR and VR. This lecture provides an introduction to AR/VR/MR/XR. The lecture was taught at the University of South Australia by Mark Billinghurst on July 21st 2021.
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
A keynote speech given by Mark Billinghurst at the Centre for Design and New Media at IIIT-Delhi. Given on June 16th 2022. This presentation is about how Empathic Computing can be used to develop for the entre range of the Metaverse.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 4 from the COMP 4010 course on AR/VR. This lecture reviews optical tracking for AR and starts discussion about interaction techniques. This was taught by Mark Billinghurst at the University of South Australia on August 17th 2021.
Designing Compelling AR and VR Experiences: A workshop taught by Mark Billinghurst and Zi Siang See on October 16th 2016 as part of the VSMM 2016 conference. Teaching how to use the ENTiTi and Wikitude Platforms for developing AR and VR experiences.
The final lecture in the 2021 COMP 4010 class on AR/VR. This lecture summarizes some more research directions and trends in AR and VR. This lecture was taught by Mark Billinghurst on November 2nd 2021 at the University of South Australia
COMP 4010 lecture on AR Interaction Design. Lecture given by Gun Lee at the University of South Australia on October 12th 2017, from slides prepared by Mark Billinghurst
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
Lecture 5 in the COMP 4010 class on Augmented and Virtual Reality. This lecture was about AR Interaction and Prototyping methods. Taught by Mark Billinghurst on August 24th 2021 at the University of South Australia.
Lecture given by Mark Billinghurst on June 18th 2022 about how the Metaverse can be used for corporate training. In particular how combining AR, VR and other Metaverse elements can be used to provide new types of learning experiences.
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
Lecture 1 of the VR/AR class taught by Mark Billinghurst and Bruce Thomas at the University of South Australia. This lecture provides an introduction to VR and was taught on July 26th 2016.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Lecture 7 from the COMP 4010 class on AR and VR. This lecture was about Designing AR systems. It was taught on September 7th 2021 by Mark Billinghurst from the University of South Australia.
Lecture 4 in the 2022 COMP 4010 lecture series on AR/VR. This lecture is about AR Interaction techniques. This was taught by Mark Billinghurst at the University of South Australia in 2022.
COMP 4010 Lecture7 3D User Interfaces for Virtual RealityMark Billinghurst
Lecture 7 of the COMP 4010 course in Virtural Reality. This lecture was about 3D User Interfaces for Virtual Reality. The lecture was taught by Mark Billinghurst on September 13th 2016 at the University of South Australia.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Lecture 1 of the COMP 4010 course on AR and VR. This lecture provides an introduction to AR/VR/MR/XR. The lecture was taught at the University of South Australia by Mark Billinghurst on July 21st 2021.
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
A keynote speech given by Mark Billinghurst at the Centre for Design and New Media at IIIT-Delhi. Given on June 16th 2022. This presentation is about how Empathic Computing can be used to develop for the entre range of the Metaverse.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
Lecture 4 from the COMP 4010 course on AR/VR. This lecture reviews optical tracking for AR and starts discussion about interaction techniques. This was taught by Mark Billinghurst at the University of South Australia on August 17th 2021.
Designing Compelling AR and VR Experiences: A workshop taught by Mark Billinghurst and Zi Siang See on October 16th 2016 as part of the VSMM 2016 conference. Teaching how to use the ENTiTi and Wikitude Platforms for developing AR and VR experiences.
The final lecture in the 2021 COMP 4010 class on AR/VR. This lecture summarizes some more research directions and trends in AR and VR. This lecture was taught by Mark Billinghurst on November 2nd 2021 at the University of South Australia
COMP 4010 lecture on AR Interaction Design. Lecture given by Gun Lee at the University of South Australia on October 12th 2017, from slides prepared by Mark Billinghurst
Lecture 11 from the 2017 COMP 4010 course on AR and VR at the University of South Australia. This lecture was on AR applications and was taught by Mark Billinghurst on October 26th 2017.
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 3: VR Input and Systems. Taught by Bruce Thomas on August 10th 2017 at the University of South Australia. Slides by Mark Billinghurst
Workshop given by Mark Billinghurst and Gun Lee on August 16th 2017, explaining how to develop VR experiences without any programming. Using the InstaVR tool and others.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
Lecture 6 from the COMP 4010 course on Virtual Reality. This lecture describes some typical VR applications. The lecture was taught on August 31st 2017 by Bruce Thomas at the University of South Australia. Slides were made by Mark Billinghurst
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
Lecture on Mobile AR as part of the 2017 COMP 4010 course on AR and VR taught at the University of South Australia. Lecture taught on October 19th 2017 by Gun Lee. Slides prepared by Mark Billinghurst.
Lecture 8 in the COMP 4010 course on AR and VR. This lecture gives an overview of Augmented Reality technology. Taught by Mark Billinghurst on October 5th, 2017 at the University of South Australia
COMP 4010 - Lecture 7: Introduction to Augmented RealityMark Billinghurst
Lecture 7 in the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture provides an introduction to Augmented Reality. This class was taught on September 7th 2017 by Mark Billinghurst at the University of South Australia.
Fifty Shades of Augmented Reality: Creating Connection Using ARMark Billinghurst
Keynote speech by Mark Billinghurst at the Laval Virtual 2017 conference on March 24th 2017. The presentation talks about how Augmented Reality can be used to enhance remote collaboration.
COMP4010 Lecture 5 taught by Bruce Thomas at University of South Australia on August 24th 2017. This class was about using Interaction Design techniques for developing effective VR interfaces. Slides by Mark Billinghurst.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 2: VR Technology. Taught by Bruce Thomas on August 3rd 2017 at the University of South Australia. Slides by Mark Billinghurst
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
Class on Using Interaction Design Methods for Creating AR and VR Interfaces. Taught by Mark Billinghurst from the University of South Australia on September 20th - 21st in Xi'an, China
Presentation of project outcomes during a 'breakfast meeting' at the University of Oslo. More information at the project site: bit.ly/visualnavigationproject
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesMark Billinghurst
Keynote talk given by Mark Billinghurst at the VSMM 2016 conference on October 19th 2016.This talk was about how AR and VR can be used to create Empathic Computing experiences.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
This presentation was provided by Gerald Benoit of Simmons College during the NISO webinar, Enabling Discovery and Retrieval of Non-Traditional and Granular Content, held on June 7, 2017
This presentation is concerned with the development and evaluation of a redesign of the online and mobile app African Storybook initiative services that support the authoring and reading of openly licensed storybooks to support literacy development in Africa. The redesign makes use of a number of cultural-historical activity theory principles, including: object of activity, tool mediated and shared objects that are part of the third-generation activity system.
Embedding young learners into the information societyChristophe Guéret
A couple of years ago, One Laptop Per Child embarked on a mission to "create educational opportunities for the world's poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning". Today, this vision is achieved through the learning environment "Sugar" and the laptop "XO". This talk will start with an overview of OLPC's mission and the XO before focusing more on Sugar. This environment centered around "activities", a model in between document and application centric interfaces, features an interesting data model and data sharing capabilities. However, most of the data produced on the XO stays on the XO and is not accessible to the other devices. I will describe how Semantic Web technologies can be employed to further share and interconnect the data and give an overview of use-cases being implemented on top of "SemanticXO", the Semantic Web toolkit for Sugar.
Presentation given by Mark Billinghurst at the 2024 XR Spring Summer School on March 7 2024. This lecture talks about different evaluation methods that can be used for Social XR/AR/VR experiences.
Augmented Reality and Virtual Reality: Research Advances in Creative IndustryZi Siang See
This research seminar presents and discusses recent advances in augmented reality (AR) and virtual reality (VR). Recent developments have been implied that AR and VR innovation is more broadly accessible for different expert areas, these include the information technology sectors, education operations, build environment and the creative industries. During the session, participants will be able to experience AR and VR using mobile and head mount devices (HMD). This research talk will provide an overview of AR and VR interface development, industrial use cases and research direction.
Google SketchUp for Media Architecture CommunicationMichael Vallance
Media Architecture Communication with Google SketchUp engages students in a formal design procedure, develops 21st century literacy skills, and achieves a high level of cognitive recognition. Moreover, implementing new mobile technologies such as the iPad in the second decade of the 21st century may indeed be a catalyst for change in pedagogy and learning. Of course, as mobile technologies (hardware and software) are becoming ubiquitous in both learning and community spaces the best use can only be assessed through research and practice. One of the challenge for researchers worldwide is to determine how communication processes alter, how learning benefits and how teaching changes when multiple-media-enabled mobile IT are commonly available. Moreover, the challenge of transmedia communication radically alters the identity of academics involved in technology-enhanced design and communication. The foreseeable ubiquity of augmentation, ambient technologies, and near field communication requires academics to implement inter-disciplinary courses. Media Architecture Communication academics can begin that change as instructors and researchers of Information Science.
Three HCI researchers from MintLab (Meaningful Interactions Lab) from the KULeuven came to explain their research on how to practically go about explaining algorithms and taking that consideration into account in the build phase of an algorithm.
The researchers
- Luciana Monteiro Krebs (from Brasil)
- Oscar Alvarado (from Costa Rica)
- Elias Storms
The presentation went into
- what HCI is?
- the cooperation with the CiTiP team
- how to make a privacy policy more accessible ?
- the research methodology on the experience with (assumed) visible results of suggestion algorithms on news providers (focus on social media)?
- first ideas on how to improve the openness on the inner workings of an algorithm
The presentation was at the VUB (Vrije Universiteit Brussel), with the help of VRG Brussels.
Chcete vědět víc? Mnoho dalších prezentací, videí z konferencí, fotografií i jiných dokumentů je k dispozici v institucionálním repozitáři NTK: http://repozitar.techlib.cz
Would you like to know more? Find presentations, reports, conference videos, photos and much more in our institutional repository at: http://repozitar.techlib.cz/?ln=en
Keynote talk by Mark Billinghurst at the 9th XR-Metaverse conference in Busan, South Korea. The talk was given on May 20th, 2024. It talks about progress on achieving the Metaverse vision laid out in Neil Stephenson's book, Snowcrash.
These are slides from the Defence Industry event orgranized by the Australian Research Centre for Interactive and Virtual Environments (IVE). This was held on April 18th 2024, and showcased IVE research capabilities to the South Australian Defence industry.
This is a guest lecture given by Mark Billinghurst at the University of Sydney on March 27th 2024. It discusses some future research directions for Augmented Reality.
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
Invited guest lecture by Mark Billingurust given at the MIT Media Laboratory on November 21st 2023. This was given as part of Professor Hiroshi Ishii's class on Tangible Media
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
A talk given by Mark Billinging in the CLIPE workshop in Tubingen, Germant on April 27th 2023. This talk describes how virtual avatars can be used to support remote collaboration.
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
Keynote talk given by Mark Billinghurst at the CHI 2023 Workshop on Towards and Inclusive and Accessible Metaverse. The talk was given on April 23rd 2023.
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
Short talk by Mark Billinghurst on Empathic Computing and Collaborative Immersive Analytics, presented on July 28th 2022 at the Siggraph 2022 conference.
Lecture 11 of the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture is about VR applications and was taught by Mark Billinghurst on October 19th 2021 at the University of South Australia
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
Lecture 9 of the COMP 4010 course in AR/VR from the University of South Australia. This was taught by Mark Billinghurst on October 5th, 2021. This lecture describes VR input devices, VR systems and rapid prototyping tools.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
3. Collaborative Visualization
The shared use of computer-supported,
(interactive,) visual representations of data
by more than one person with the common
goal of contribution to joint information
processing activities.
Isenberg, P., Elmqvist, N., Scholtz, J., Cernea, D., Ma, K. L., & Hagen,
H. (2011). Collaborative visualization: definition, challenges, and
research agenda. Information Visualization, 10(4), 310-326.
Petra Isenberg, 2011
5. Multi-disciplinary Research
• Collaborative Visualisation related to:
• Scientific Visualisation
• Information Visualisation
• Visual Analytics
• All well established fields over last 20 years
• But little existing research in Collaborative Visualisation
• E.g. from 1990 – 2010, over 1600 papers in main Viz conferences
• Only 34 papers published in Collaborative Visualisation, ~2%
6. Collaborative Immersive Analytics (CIA)
The shared use of new immersive interaction
and display technologies by more than one
person for supporting collaborative analytical
reasoning and decision making.
• Key properties
• Use of immersive technologies
• Computer supported collaboration
• Analytical reasoning and decision making
8. Milgram’s Reality-Virtuality continuum
Mixed Reality
Reality - Virtuality (RV) Continuum
Real
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Virtual
Environment
"...anywhere between the extrema of the virtuality continuum."
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays
IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
10. CIA Example: EVL CAVE2
Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive
analytics at the electronic visualization laboratory: Lessons learned and upcoming
challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
11. CAVE2 Hardware and Software
• Hardware
• 36 computers drive 72 LCD panels – 320 degree display
• 74 megapixel 2D / 37 megapixel passive 3D hybrid reality environment
• 14 Vicon tracking cameras – tracking up to 6 people/objects, 20.2 audio
• Software
• OmegaLib – open source software driving CAVE2, rendering, input, etc.
• SAGE2 – browser based collaboration/interaction platform
• Support for hybrid devices + multi-user input
13. ENDURANCE Case Study (2 Days)
• Working with NASA team
• explore Lake Bonney in the McMurdo Dry Valleys of Antarctica
• ice covered, used Auto. Underwater Vehicle to collect sonar data
• CAVE2 used as hybrid CIA system
• CAVE walls – shared data representation
• Laptops on tables – private workshop, individual data analysis
• Shared VR data exploration – virtually swimming through data
• Subgroups form at large screen to analyze data
“.. the team got more done in 2 days than in 6
months of email, Skype, and Google Hangout.”
14. Types of CIA systems
• Classify system using CSCW Space-Time Taxonomy
15. 1. Co-Located Synchronous Collaboration
• Same time/Same place collaboration
• E.g. CAVE2, shared tables, interactive walls
• Advantages
• Shared awareness, use external tools (laptop, notes)
• Easy moving between individual and group work
17. The MagicBook
• Using AR to transition along Milgram’s continuum
• Moving seamlessly from Reality to AR to VR
• Support for Collaboration
• Face to Face, Shared AR/VR, Multi-scale
• Natural interaction
• Handheld AR and VR viewer
Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The MagicBook: a transitional
AR interface. Computers & Graphics, 25(5), 745-753.
19. 2. Distributed Synchronous Collaboration
• Remote people working at same time
• E.g. Collaborative VR, remote tabletops, shared browsers
• Advantages
• Remote users in same collaborative space, spatial cues
• But: can’t convey same face to face cues
20. Example: Social VR
• Facebook Spaces, AltspaceVR
• Bringing Avatars into VR space
• Natural social interaction
22. 3. Distributed Asynchronous Collaboration
• Collaboration at different time and different place
• E.g. messages in VR, web annotation tools, doc. markup
• Advantages
• Time for more considered response, work whenever
• Combine information from many sources, better discussions
23. 4. Co-Located Asynchronous Collaboration
• Collaborating at the same location but different times
• E.g. Public displays, shared physical message walls, AR annotations
• Not well studied for information visualisation
• Advantages
• Collaborators viewing same physical space
• Can use external objects to support collaboration (pens, notes)
24. Example: Hydrological Data Visualization
Hydrosys uses AR to
display locations of
stations in a global
sensor network as well
as interpolated
temperature plotted as
geodesic contours
Support for
asynchronous
annotation
Image: Eduardo Veas and Ernst Kruijff
Veas, E., Kruijff, E., & Mendez, E. (2009). HYDROSYS-first approaches towards on-site monitoring and
management with handhelds. J. Hrebıcek, J. Hradec, E. Pelikán, O. Mırovský, W. Pillmann, I. Holoubek,
TB, editor, Towards e-environment, EENVI2009, Prague, Czech Republic.
26. Examples
• Many examples
• Mixed Presence tabletop with multiple people at each end
• CAVE VR connecting between multiple people
• Advantages
• Support for distributed collaboration, benefits of face to face groups
• Challenges
• Support for mutual awareness, representation of remote users
27. Lessons Learned
• In co-located systems the following is important:
• supporting different independent viewpoints
• enabling the use of different tools for different data
• supporting face-to-face group work
• support for different data representations
Marai, G. E., Forbes, A. G., & Johnson, A. (2016, March). Interdisciplinary immersive
analytics at the electronic visualization laboratory: Lessons learned and upcoming
challenges. In Immersive Analytics (IA), 2016 Workshop on (pp. 54-59). IEEE.
28. General Guidelines
• In general, collaborative systems should support:
• Shared context – knowledge/context around data
• Awareness of others – aware of others actions
• Negotiation and communication – easy conversation
• Flexible and multiple viewpoints - depending on roles
Churchill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.). (2012). Collaborative virtual
environments: digital places and spaces for interaction. Springer Science & Business Media.
29. Importance of Roles
• Asymmetic/Symmetric problem solving
• Teacher/student vs. equal collaborators
• Three different levels of engagement [Isenberg 2011]:
• Viewing: where people are consuming a data presentation
without interacting with the data, such as in a lecture.
• Interacting/exploring: where people have the means to
choose alternate views or explore the data.
• Sharing/creating: people are able to create and distribute
new datasets and visualizations to be explored.
• Need to design the interface differently for each role
30. Methods for Interacting in CIAs
• Goal: Natural interaction that supports collaboration
• Techniques used
• Pointing and gestures – hand or full body
• Dedicated devices – e.g. handheld tablet
• Multimodal – touch + speech
• Tangible interfaces – physical objects
• Collaborative actions – working together
31. Opportunities for Research
• Many opportunities for research
• Using VR for CIA
• HMD vs. CAVE performance
• Next generation collaboration
• Using AR/VR for FtF/remote collaboration
• Evaluation of CIA systems
• Subjective/objective measures, cognitive evaluation
• Methods for Asynchronous collaboration
• Especially remote asynchronous systems
• Novel interaction methods
• Multimodal input, gaze based system, etc
• Exploring the CIA design space
• Interaction metaphors, design patterns
32. Example: Holoportation (2016)
• Augmented Reality + 3D capture + high bandwidth
• http://research.microsoft.com/en-us/projects/holoportation/
34. Example: Empathy Glasses (CHI 2016)
• Combine together eye-tracking, display, face expression
• Impicit cues – eye gaze, face expression
++
Pupil Labs Epson BT-200 AffectiveWear
Masai, K., Sugimoto, M., Kunze, K., & Billinghurst, M. (2016, May). Empathy Glasses. In Proceedings of
the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM.
35. AffectiveWear – Emotion Glasses
• Photo sensors to recognize expression
• User calibration
• Machine learning
• Recognizing 8 face expressions
36. Empathy Glasses in Use
• Eye gaze pointer and remote pointing
• Face expression display
• In future integrated eye-tracking/display
39. Conclusion
• Need for research on Collaborative Visualisation
• Less than 5% of Visualisation papers
• New area: Collaborative Immersive Analytics
• Visual Analytics + Mixed Reality + CSCW
• Using Immersive Technologies
• Early promising results – e.g. CAVE2 case studies
• Different classes of CIA systems
• Classify according to space/time taxonomy
• Many directions for future research
• Interaction, evaluation, asynchronous collaboration, etc.