SlideShare a Scribd company logo
RAPID PROTOTYPING FOR
AUGMENTED REALITY
Mark Billinghurst
mark.billinghurst@unisa.edu.au
April 5th 2016
How do you Design and Test this?
Or this..
Google Glass
View Through Glass
Google Glass Prototyping
http://ed.ted.com/lessons/rapid-prototyping-google-glass-tom-chi
Rapid Prototyping Glass
• Q: How long would it take you to make the first
working version of the Glass headset display?
• A: One day..
Interacting with Glass
Prototyping Interaction
• Q: How long would it take you to prototype a
Minority Report interaction technique?
• A: 45 minutes..
Tom Chi’s Prototyping Rules
1.  Find the quickest path to experience
2.  Doing is the best kind of thinking
3.  Use materials that move at the speed of
thought to maximize your rate of learning
Rapid Prototyping For Augmented Reality
The Road to Glass
Earlyprototyping
DESIGN PROCESSES
Interaction Design Process
DesignThinking -Three Phase Model
http://dschool.stanford.edu/redesigningtheater/the-design-thinking-process/
Elaboration and Reduction
•  Elaborate - generate solutions.These are the opportunities
•  Reduce - decide on the ones worth pursuing
•  Repeat - elaborate and reduce again on those solutions
Source: Laseau,P. (1980) Graphic Thinking for Architects & Designers. John Wiley and Sons
Elaboration vs.Reduction
• Elaboration: Sketching/Storytelling
• Creation, exploration
• Quick, conceptual
• Reduction: Prototyping/Testing
• Functional
• Idea presentation
• Decision making
RAPID PROTOTYPING
How can we quickly
prototype Augmented
Reality experiences
with little or no coding?
Why Prototype?
▪  Quick visual design
▪  Capture key interactions
▪  Focus on user experience
▪  Communicate design ideas
▪  “Learn by doing/experiencing”
Design/PrototypingTools
Typical Development Steps
▪  Sketching
▪  Storyboards
▪  UI Mockups
▪  Interaction Flows
▪  Video Prototypes
▪  Interactive Prototypes
▪  Final Native Application
Increased
Fidelity &
Interactivity
Sketching
Sketching is not about drawing
It is about design.
Sketching is a tool to help you:
•  express
•  develop, and
•  communicate design ideas
Sketching is part of a process:
•  idea generation,
•  design elaboration
•  design choices,
•  engineering
Figure 41: A Sketch of a Dialogue with a Sketch
The “conversation” between the sketch (right bubble) and the mind (left
bubble). A sketch is created from current knowledge (top arrow). Reading,
or interpreting the resulting representation (bottom arrow), creates new
knowledge. The creation results from what Goldschmidt calls “seeing
that” reasoning, and the extraction of new knowledge results from what
she calls “seeing as.”
sketch
representation
mind
(new) knowledge
Create
(seeing that)
Read
(seeing as)
Sketching is about the
activity not the result
– Bill Buxton
25
AR Hockey Concept
https://stereoscopica.wordpress.com/2013/05/29/augmented-reality-hockey-concept/
Sketched Interfaces
▪  Sketch + Powerpoint/Photoshop/Illustrator
Sketched Concepts
http://www.objecttheory.com/
Example Storyboard
Example Storyboard p.2
Persona + Storyboard
Paper Prototyping (Low Fidelity)
Quick and simple means of sketching interfaces
Use office materials
Easier to criticize, quick to change
Creative process (develop in team)
Can also use for usability test (focus on interaction flow)
Used a lot to test out concepts before real design begins.
Paper Prototyping
The Basic Materials
• Post-its
• 5x8 in. index cards
• Scissors, X-acto knives
• Overhead transparencies
• Large, heavy, white paper (11 x 17)
• Tape, stick glue, correction tape
• Pens & markers (many colors & sizes)
Physical Prototype
• Early ideation
• Think through ideas
• Force you to visualize how things come together
• Communicate ideas to others to inspire new designs
• Active brainstorming
Why is Sketching/Paper Prototyping Useful?
Paper Prototypes Pros and Cons
• Good
•  Quick and dirty
•  No software needed
•  Very inclusive
• Bad
•  Not quick enough
•  Too dirty (lack context and scale)
•  Hard to share among team
•  Still needs a separate documentation step
From Sketches toWorking Systems
Early design
Late design
Brainstorm different ideas and
representations
Choose a representation
Rough out interface style
Multitude of sketches
Sketch variations and details
Sketch or low fidelity prototypesTask centered walkthrough and redesign
Fine tune interface, screen design
Heuristic evaluation and redesign
Usability testing and redesign
Low to medium fidelity prototypes
Limited field testing
Alpha/Beta tests
High fidelity prototypes
Working systems
From Sketches to Prototypes
•  Sketches: early ideation stages of design
•  Prototypes: capturing /detailing the actual design
Prototyping
• Create physical form of ideas
• Allow people to experience and interact with them
• Why Prototyping?
• Empathy gaining- deepen understanding of design space
• Exploration – build to think
• Testing – test solutions with end users
• Inspiration – help others catch your vision
Sketch vs.Prototype
Sketch	 Prototype	
Invite	 A)end	
Suggest	 Describe	
Explore	 Refine	
Ques;on	 Answer	
Propose	 Test	
Provoke	 Resolve	
Tenta;ve,	non	commi)al	 Specific	Depic;on	
The primary differences are in the intent
Sketching to Prototype
Wireframe
• It’s about
• Functional specs
• Navigational systems
• Functionality and layout
• Notes about the intended functionality
• How interface elements work together
• Lack of typographic style, colour or graphics
• Leaving room for the design to be created
Wireframes
Rapid Prototyping For Augmented Reality
Mockup
• It’s about
•  Look and feel
•  Build on the wireframe with
graphics and polish
•  May adjust layout slightly but stays
within the general guide of the
wireframe
FunMe Mobile AR Wireframe/Mockup
http://www.yunnuocheng.com/funme/
GlassSim – http://glasssim.com/
▪  Simulate the view through Google Glass
▪  Multiple card templates
GlassSim Card Builder
▪  Use HTML for card details
▪  Multiple templates
▪  Change background
▪  Own image
▪  Camera view
GlassSim Samples
Application Storyboard
▪  http://dsky9.com/glassfaq/google-glass-
storyboard-template-download/
Application Flow
Acting/Role Playing
Wireframe/Mockup Pros and Cons
▪  Positives
▪  Good for documenting screens
▪  Can show application flow
▪  Negatives
▪  No interactivity/transitions
▪  Can’t be used for testing
▪  Can’t deploy on device
▪  Can be time consuming to create
Transitions
Rapid Prototyping For Augmented Reality
▪ Series of still photos in a movie format.
▪ Demonstrates the experience of the product
▪ Discover where concept needs fleshing out.
▪ Communicate experience and interface
▪ You can use whatever tools, from Flash to iMovie.
Video Sketching
UI Concept Movies
Video Sketch Pros and Cons
• Good
•  Excellent communication tool
•  Shows interactions
•  High fidelity concept
• Bad
•  No interaction
•  Difficult to use for user testing
•  May not be able to implement vision
•  Too good to be true
EXAMPLE:
SKETCH TO VIDEO
AR Hockey
•  Concept – Air Hockey in the real world
•  Mix materiality and real surfaces with digital forms
•  React to real body movement and player interaction
https://stereoscopica.wordpress.com/2013/05/29/augmented-reality-hockey-concept/
AR Hockey Concept
https://stereoscopica.wordpress.com/2013/05/29/augmented-reality-hockey-concept/
Sketched Projected Content
Game Setup
Paper/Experience Prototypes
•  Having people act out the game
Physical Mockup
Concept Video
https://vimeo.com/79285725
WORKING PROTOTYPES
Interactive Sketching
• Pop App
• Pop - https://popapp.in/
• Combining sketching and interactivity on mobiles
• Take pictures of sketches, link pictures together
Using Pop
Interactive Wireframing
▪  Developing interactive interfaces/wireframes
▪  Transitions, user feedback, interface design
▪  Web based tools
▪  UXpin - http://www.uxpin.com/
▪  proto.io - http://www.proto.io/
▪  Native tools
▪  Justinmind - http://www.justinmind.com/
▪  Axure - http://www.axure.com/
Proto.io - http://www.proto.io/
▪  Web based mobile prototyping tool
▪  Features
▪  Prototype for multiple devices
▪  Gesture input, touch events, animations
▪  Share with collaborators
▪  Test on device
Proto.io - Interface
Limitations
▪  No access to sensor data
▪  Camera, orientation sensor
▪  No multimedia playback
▪  Audio, video
▪  Simple transitions
▪  No conditional logic
▪  No networking
Wireframe vs.Prototype vs.Mockup
• Wireframe
•  Low fidelity representation of design
•  What UI elements, where UI are placed
• Mockup
•  High fidelity static design
•  Visual design draft
• Prototype
•  Medium to high fidelity
•  Supports user interaction
Interactive Coding - Processing
▪ Programming tool for Artists/Designers
▪ http://processing.org
▪ Easy to code, Free, Open source, Java based
▪ 2D, 3D, audio/video support
▪ Processing For Android
▪ http://wiki.processing.org/w/Android
▪ Strong Android support, builds .apk file
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented Reality
Processing + Augmented Reality
•  Support for Augmented Reality
•  Camera input
•  GPS/Sensor input
•  3D Graphics
•  Books
•  Prototyping Augmented Reality (Mullins)
•  Rapid Android Development (Sauter)
•  Software
•  Ketai Library - http://ketai.org/
•  Android library support – all sensors on Android devices
http://toxiclibs.org/
Other Tools
▪  Wireframing
▪  pidoco
▪  FluidUI
▪  Rapid Development
▪  Phone Gap
▪  AppMachine
▪  Interactive
▪  App Inventor
▪  WearScript
EXAMPLE:
CONCEPT TO DEMO
NASA Hololens Concept Demo
• Vision: Work on Mars from your office
• Story and sketches based on vision
• Led to working Demo
Chesley Bonestell (1940s)
Hololens Story
HoloLens Concept Sketches
Final NASA HoloLens OnSight Demo
https://www.youtube.com/watch?v=o-GP3Kx6-CE
HARDWARE PROTOTYPING
Build Your Own Wearable
▪  MyVu display + phone + sensors
Beady-i
▪  http://www.instructables.com/id/DIY-
Google-Glasses-AKA-the-Beady-i/
Physical Input Devices
▪  Can we develop unobtrusive input
devices ?
▪  Reduce need for speech, touch pad input
▪  Socially more acceptable
▪  Examples
▪  Ring,
▪  pendant,
▪  bracelet,
▪  gloves, etc
Prototyping Platform
Arduino Kit Bluetooth Shield Google Glass
Example: Glove Input
▪  Buttons on fingertips
▪  Map touches to commands
Example: Ring Input
▪  Touch strip, button, accelerometer
▪  Tap, swipe, flick actions
How it works
Bracelet
Armband
Gloves
1,2,
3,4
Values/
output
CASE STUDY
ITERATIVE DESIGN PROCESS
Design	
(redesign)	
Prototype	
Test	Design	with	Users	(Note	
problems)	
Evaluate	
(Fix	Issues)
MOBILE AUGMENTED REALITY FOR
SPATIAL NAVIGATION
Sharon Brosnan
Bachelor of Science in Digital Media Design
http://www.sharonbrosnan.com/portfolio/mobile-augmented-reality.php
BUNRATTY FOLK PARK
• Irish visitor attraction run by Shannon Heritage
• 19th century life is recreated
• Buildings from the mid-west have been relocated to the
26-land surrounding Bunratty Castle
• 30 buildings are set in a rural or village setting there.
Rapid Prototyping For Augmented Reality
AUGMENTED REALITY
In Bunratty Folk Park:
•  Allows the visitor to point a camera at an exhibit, the
device recognises its by it’s location and layers digital
information on to the display
•  3-dimensional virtual objects can be positioned with
real ones on display
•  Leads to dynamic combination of a live camera view and
information
NAVIGATIONALAID
Smartphone Platform
Most people carry mobile phones
Ideal Augmented Reality Technology
•  Global tracking tools
•  Wireless communication capabilities
•  Location based computing
•  Large display for interaction
DESIGNING
FOR THEVISITOR
HUMAN CENTRED DESIGN
Goal of the Navigational Aid
•  Easy to use, clear and understandable
•  Useful to visitors
•  Creating interaction between the visitor and the aid
through the user interface
Engage the visitor
•  It is necessary to understand the visitor to Bunratty
•  Identify visitor motives and goals while going through
the Folk Park.
HUMAN CENTRED DESIGN
Understanding the technology and Related Works
! Literature
! Similar Technologies
! Electronic Tours in Museum Settings
! Interactions design in Outdoor Museums
Understanding the User over time
!  Observations
!  Interviews
HUMAN CENTRED DESIGN
Findings
•  Most visitors do not use the map
•  Most visitors have mobile phones
•  Visitors want more information
•  View the Folk Park at their own pace
•  Information should be straight to the point
•  Large social interaction within groups
FUNCTIONALITY
• View Options
•  CameraView
•  MapView
•  ListView
• Sub-Options
•  Places
•  Events
•  Restaurants
! AR Features
! Text Information
! 3D Objects
! 3D Tour Guide
! 3D Placement of Buildings
STORYBOARD
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented Reality
ITERATIVE DESIGN PROCESS
ITERATIVE DESIGN PROCESS
Prototyping and User Testing
•  Low Fidelity Prototyping
• Sketches
• Paper Prototyping
• Post-It Prototyping
• PowerPoint Prototyping
•  High Fidelity Prototyping
• Wikitude
INITIAL SKETCHES - Photoshop
Pros:
• Good for idea generation
• Cheap
• Concepts seem feasible
Cons:
• Not great feedback gained
• Photoshop not fast enough
for making changes
POST IT PROTOTYPING
First	DraJ	
Camera	View	with	3D	
Second	DraJ	 Third	DraJ	
• 	Selec;on	highlighted	in	blue	 • 	Home	bu)on	added	for	easy	
naviga;on	to	main	menu
POWERPOINT PROTOTYPING
Benefits
• Used for User Testing
• Interactive
• Functionalities work
• Quick
• Easy arrangement of slides
User Testing
• Participants found
• 15 minute sessions screen captured
• ‘Talk Allowed’ technique used
• Notes taken
• Post-Interview
WIKITUDE
•  Popular AR browser
•  Mapping
•  Point of Interest abilities
•  Multiplatform
•  Shows points of interest
•  Markers can be selected in and
information pop-up appears
FINAL CONCEPT
DESIGN
FINAL DESIGN CONCEPT 		
Key Issues
•  Fix issues found in previous sessions
•  Design with guidelines in mind
•  Appealing to the Mental Model
•  Icon Design
•  Aesthetic Design
•  Colour/Font
•  Buttons
•  Look
VIDEO PROTOTYPE
" Flexible	tool	for	capturing	the	use	of	
an	interface	
" Elaborate	simula;on	of	how	the	
naviga;onal	aid	will	work	
" Does	not	need	to	be	realis;c	in	
every	detail	
" Gives	a	good	idea	of	how	the	
finished	system	will	work
SUMMARY
Tom Chi’s Prototyping Rules
1.  Find the quickest path to experience
2.  Doing is the best kind of thinking
3.  Use materials that move at the speed of
thought to maximize your rate of learning
Conclusions
• Prototyping is one of the most important skills you
can have as an ARinterface designer
• There are many tools available:
•  Sketching, Paper Prototyping, Video, etc
• Always keep the user at the heart of the process
•  User centered design
•  User testing/feedback
Consider theWhole User
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

More Related Content

What's hot

User Interface Prototyping Techniques: Low Fidelity Prototyping
User Interface Prototyping Techniques: Low Fidelity PrototypingUser Interface Prototyping Techniques: Low Fidelity Prototyping
User Interface Prototyping Techniques: Low Fidelity Prototyping
Hans Põldoja
 
A developer who knows how to design by Audrey Hacq
A developer who knows how to design by Audrey HacqA developer who knows how to design by Audrey Hacq
A developer who knows how to design by Audrey Hacq
Idean France
 
Introduction to Information Architecture & Design - 2/14/15
Introduction to Information Architecture & Design - 2/14/15Introduction to Information Architecture & Design - 2/14/15
Introduction to Information Architecture & Design - 2/14/15
Robert Stribley
 
UI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan KarunarathnaUI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan Karunarathna
Roshan Karunarathna
 
MCJ Edward Tufte Notes
MCJ Edward Tufte NotesMCJ Edward Tufte Notes
MCJ Edward Tufte Notes
McGarrah Jessee
 
Lessons From Edward Tufte
Lessons From Edward TufteLessons From Edward Tufte
Lessons From Edward Tufte
Mika Aldaba
 
Hci history
Hci historyHci history
Hci history
Faisal Aziz
 
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayUser Interface Prototyping - Low- and High-Fidelity Prototyping Today
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
Thomas Memmel
 
UX Lesson 5: Information Architecture
UX Lesson 5: Information ArchitectureUX Lesson 5: Information Architecture
UX Lesson 5: Information Architecture
Joan Lumanauw
 
Wireframes and Interaction Design Documents
Wireframes and Interaction Design DocumentsWireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
piksels
 
Module 1
Module 1Module 1
Module 1
raghu katagall
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introduction
Ismail Norri
 
User Behavior Analytics And The Benefits To Companies
User Behavior Analytics And The Benefits To CompaniesUser Behavior Analytics And The Benefits To Companies
User Behavior Analytics And The Benefits To Companies
Spectorsoft
 
3 data visualization
3 data visualization3 data visualization
3 data visualization
ThilinaWanshathilaka
 
Data Analaytics.04. Data visualization
Data Analaytics.04. Data visualizationData Analaytics.04. Data visualization
Data Analaytics.04. Data visualization
Alex Rayón Jerez
 
Data Visualization and Dashboard Design
Data Visualization and Dashboard DesignData Visualization and Dashboard Design
Data Visualization and Dashboard Design
Jacques Warren
 
UX/UI Design 101
UX/UI Design 101UX/UI Design 101
UX/UI Design 101
Jasmine Phan
 
Introduction to Data Visualization
Introduction to Data Visualization Introduction to Data Visualization
Introduction to Data Visualization
Ana Jofre
 
UX Research
UX ResearchUX Research
UX Research
Daniel Coscarelli
 
Data Visualization in Data Science
Data Visualization in Data ScienceData Visualization in Data Science
Data Visualization in Data Science
Maloy Manna, PMP®
 

What's hot (20)

User Interface Prototyping Techniques: Low Fidelity Prototyping
User Interface Prototyping Techniques: Low Fidelity PrototypingUser Interface Prototyping Techniques: Low Fidelity Prototyping
User Interface Prototyping Techniques: Low Fidelity Prototyping
 
A developer who knows how to design by Audrey Hacq
A developer who knows how to design by Audrey HacqA developer who knows how to design by Audrey Hacq
A developer who knows how to design by Audrey Hacq
 
Introduction to Information Architecture & Design - 2/14/15
Introduction to Information Architecture & Design - 2/14/15Introduction to Information Architecture & Design - 2/14/15
Introduction to Information Architecture & Design - 2/14/15
 
UI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan KarunarathnaUI/UX presentation by Roshan Karunarathna
UI/UX presentation by Roshan Karunarathna
 
MCJ Edward Tufte Notes
MCJ Edward Tufte NotesMCJ Edward Tufte Notes
MCJ Edward Tufte Notes
 
Lessons From Edward Tufte
Lessons From Edward TufteLessons From Edward Tufte
Lessons From Edward Tufte
 
Hci history
Hci historyHci history
Hci history
 
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayUser Interface Prototyping - Low- and High-Fidelity Prototyping Today
User Interface Prototyping - Low- and High-Fidelity Prototyping Today
 
UX Lesson 5: Information Architecture
UX Lesson 5: Information ArchitectureUX Lesson 5: Information Architecture
UX Lesson 5: Information Architecture
 
Wireframes and Interaction Design Documents
Wireframes and Interaction Design DocumentsWireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
 
Module 1
Module 1Module 1
Module 1
 
UI UX introduction
UI UX introductionUI UX introduction
UI UX introduction
 
User Behavior Analytics And The Benefits To Companies
User Behavior Analytics And The Benefits To CompaniesUser Behavior Analytics And The Benefits To Companies
User Behavior Analytics And The Benefits To Companies
 
3 data visualization
3 data visualization3 data visualization
3 data visualization
 
Data Analaytics.04. Data visualization
Data Analaytics.04. Data visualizationData Analaytics.04. Data visualization
Data Analaytics.04. Data visualization
 
Data Visualization and Dashboard Design
Data Visualization and Dashboard DesignData Visualization and Dashboard Design
Data Visualization and Dashboard Design
 
UX/UI Design 101
UX/UI Design 101UX/UI Design 101
UX/UI Design 101
 
Introduction to Data Visualization
Introduction to Data Visualization Introduction to Data Visualization
Introduction to Data Visualization
 
UX Research
UX ResearchUX Research
UX Research
 
Data Visualization in Data Science
Data Visualization in Data ScienceData Visualization in Data Science
Data Visualization in Data Science
 

Similar to Rapid Prototyping For Augmented Reality

2016 AR Summer School - Lecture4
2016 AR Summer School - Lecture42016 AR Summer School - Lecture4
2016 AR Summer School - Lecture4
Mark Billinghurst
 
COMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and EvaluationCOMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and Evaluation
Mark Billinghurst
 
Rapid Prototyping in UX Design
Rapid Prototyping in UX DesignRapid Prototyping in UX Design
Rapid Prototyping in UX Design
Stephen Denning
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
Mark Billinghurst
 
User Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - PrototypingUser Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - Prototyping
User Vision
 
體驗劇場_1050503_W11_原型設計_楊政達
體驗劇場_1050503_W11_原型設計_楊政達體驗劇場_1050503_W11_原型設計_楊政達
體驗劇場_1050503_W11_原型設計_楊政達
Visual Cognition and Modeling Lab
 
Prototyping 2013.12.12.
Prototyping 2013.12.12.Prototyping 2013.12.12.
Prototyping 2013.12.12.
zhenxun
 
Jeff Katz on Prototyping
Jeff Katz on PrototypingJeff Katz on Prototyping
Jeff Katz on Prototyping
Jeff Katz
 
Mobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - PrototypingMobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - Prototyping
Mark Billinghurst
 
IxDworks mini-workshop: Paper Prototyping
IxDworks mini-workshop: Paper PrototypingIxDworks mini-workshop: Paper Prototyping
IxDworks mini-workshop: Paper Prototyping
InteractionDesign
 
Paper Prototyping for Agile Development
Paper Prototyping for Agile DevelopmentPaper Prototyping for Agile Development
Paper Prototyping for Agile Development
Maxim Gaponov
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and Prototype
Mark Billinghurst
 
Mastering UX Design: Learning the basics for future success
Mastering UX Design:  Learning the basics for future successMastering UX Design:  Learning the basics for future success
Mastering UX Design: Learning the basics for future success
Alex Shirazi
 
L8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdfL8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdf
Mozxai
 
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
JenRobbins
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
Mark Billinghurst
 
Wireframes and UI-Prototypes
Wireframes and UI-PrototypesWireframes and UI-Prototypes
Wireframes and UI-Prototypes
tec
 
Prototyping is the panacea
Prototyping is the panaceaPrototyping is the panacea
Prototyping is the panacea
Michael Meikson
 
CIS375 Interaction Designs Chapter11
CIS375 Interaction Designs Chapter11CIS375 Interaction Designs Chapter11
CIS375 Interaction Designs Chapter11
Dr. Ahmed Al Zaidy
 
Low Fidelity Prototyping with Paper
Low Fidelity Prototyping with PaperLow Fidelity Prototyping with Paper
Low Fidelity Prototyping with Paper
Valeria Gasik
 

Similar to Rapid Prototyping For Augmented Reality (20)

2016 AR Summer School - Lecture4
2016 AR Summer School - Lecture42016 AR Summer School - Lecture4
2016 AR Summer School - Lecture4
 
COMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and EvaluationCOMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and Evaluation
 
Rapid Prototyping in UX Design
Rapid Prototyping in UX DesignRapid Prototyping in UX Design
Rapid Prototyping in UX Design
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
 
User Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - PrototypingUser Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - Prototyping
 
體驗劇場_1050503_W11_原型設計_楊政達
體驗劇場_1050503_W11_原型設計_楊政達體驗劇場_1050503_W11_原型設計_楊政達
體驗劇場_1050503_W11_原型設計_楊政達
 
Prototyping 2013.12.12.
Prototyping 2013.12.12.Prototyping 2013.12.12.
Prototyping 2013.12.12.
 
Jeff Katz on Prototyping
Jeff Katz on PrototypingJeff Katz on Prototyping
Jeff Katz on Prototyping
 
Mobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - PrototypingMobile AR Lecture 3 - Prototyping
Mobile AR Lecture 3 - Prototyping
 
IxDworks mini-workshop: Paper Prototyping
IxDworks mini-workshop: Paper PrototypingIxDworks mini-workshop: Paper Prototyping
IxDworks mini-workshop: Paper Prototyping
 
Paper Prototyping for Agile Development
Paper Prototyping for Agile DevelopmentPaper Prototyping for Agile Development
Paper Prototyping for Agile Development
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and Prototype
 
Mastering UX Design: Learning the basics for future success
Mastering UX Design:  Learning the basics for future successMastering UX Design:  Learning the basics for future success
Mastering UX Design: Learning the basics for future success
 
L8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdfL8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdf
 
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
Jennifer Robbins: ARTIFACT EAST Keynote (Providence, 11/4/13)
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
Wireframes and UI-Prototypes
Wireframes and UI-PrototypesWireframes and UI-Prototypes
Wireframes and UI-Prototypes
 
Prototyping is the panacea
Prototyping is the panaceaPrototyping is the panacea
Prototyping is the panacea
 
CIS375 Interaction Designs Chapter11
CIS375 Interaction Designs Chapter11CIS375 Interaction Designs Chapter11
CIS375 Interaction Designs Chapter11
 
Low Fidelity Prototyping with Paper
Low Fidelity Prototyping with PaperLow Fidelity Prototyping with Paper
Low Fidelity Prototyping with Paper
 

More from Mark Billinghurst

Research Directions for Cross Reality Interfaces
Research Directions for Cross Reality InterfacesResearch Directions for Cross Reality Interfaces
Research Directions for Cross Reality Interfaces
Mark Billinghurst
 
The Metaverse: Are We There Yet?
The  Metaverse:    Are   We  There  Yet?The  Metaverse:    Are   We  There  Yet?
The Metaverse: Are We There Yet?
Mark Billinghurst
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
Mark Billinghurst
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
Mark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
Mark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
Mark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
Mark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Mark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
Mark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
Mark Billinghurst
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
Mark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
Mark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
Mark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
Mark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
Mark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
Mark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
Mark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
Mark Billinghurst
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
Mark Billinghurst
 

More from Mark Billinghurst (20)

Research Directions for Cross Reality Interfaces
Research Directions for Cross Reality InterfacesResearch Directions for Cross Reality Interfaces
Research Directions for Cross Reality Interfaces
 
The Metaverse: Are We There Yet?
The  Metaverse:    Are   We  There  Yet?The  Metaverse:    Are   We  There  Yet?
The Metaverse: Are We There Yet?
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 

Recently uploaded

Camunda Chapter NY Meetup July 2024.pptx
Camunda Chapter NY Meetup July 2024.pptxCamunda Chapter NY Meetup July 2024.pptx
Camunda Chapter NY Meetup July 2024.pptx
ZachWylie3
 
Uncharted Together- Navigating AI's New Frontiers in Libraries
Uncharted Together- Navigating AI's New Frontiers in LibrariesUncharted Together- Navigating AI's New Frontiers in Libraries
Uncharted Together- Navigating AI's New Frontiers in Libraries
Brian Pichman
 
Computer HARDWARE presenattion by CWD students class 10
Computer HARDWARE presenattion by CWD students class 10Computer HARDWARE presenattion by CWD students class 10
Computer HARDWARE presenattion by CWD students class 10
ankush9927
 
LeadMagnet IQ Review: Unlock the Secret to Effortless Traffic and Leads.pdf
LeadMagnet IQ Review:  Unlock the Secret to Effortless Traffic and Leads.pdfLeadMagnet IQ Review:  Unlock the Secret to Effortless Traffic and Leads.pdf
LeadMagnet IQ Review: Unlock the Secret to Effortless Traffic and Leads.pdf
SelfMade bd
 
Zaitechno Handheld Raman Spectrometer.pdf
Zaitechno Handheld Raman Spectrometer.pdfZaitechno Handheld Raman Spectrometer.pdf
Zaitechno Handheld Raman Spectrometer.pdf
AmandaCheung15
 
Use Cases & Benefits of RPA in Manufacturing in 2024.pptx
Use Cases & Benefits of RPA in Manufacturing in 2024.pptxUse Cases & Benefits of RPA in Manufacturing in 2024.pptx
Use Cases & Benefits of RPA in Manufacturing in 2024.pptx
SynapseIndia
 
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
alexjohnson7307
 
Semantic-Aware Code Model: Elevating the Future of Software Development
Semantic-Aware Code Model: Elevating the Future of Software DevelopmentSemantic-Aware Code Model: Elevating the Future of Software Development
Semantic-Aware Code Model: Elevating the Future of Software Development
Baishakhi Ray
 
Generative AI Reasoning Tech Talk - July 2024
Generative AI Reasoning Tech Talk - July 2024Generative AI Reasoning Tech Talk - July 2024
Generative AI Reasoning Tech Talk - July 2024
siddu769252
 
It's your unstructured data: How to get your GenAI app to production (and spe...
It's your unstructured data: How to get your GenAI app to production (and spe...It's your unstructured data: How to get your GenAI app to production (and spe...
It's your unstructured data: How to get your GenAI app to production (and spe...
Zilliz
 
Vulnerability Management: A Comprehensive Overview
Vulnerability Management: A Comprehensive OverviewVulnerability Management: A Comprehensive Overview
Vulnerability Management: A Comprehensive Overview
Steven Carlson
 
Vertex AI Agent Builder - GDG Alicante - Julio 2024
Vertex AI Agent Builder - GDG Alicante - Julio 2024Vertex AI Agent Builder - GDG Alicante - Julio 2024
Vertex AI Agent Builder - GDG Alicante - Julio 2024
Nicolás Lopéz
 
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdfAcumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
BrainSell Technologies
 
Gen AI: Privacy Risks of Large Language Models (LLMs)
Gen AI: Privacy Risks of Large Language Models (LLMs)Gen AI: Privacy Risks of Large Language Models (LLMs)
Gen AI: Privacy Risks of Large Language Models (LLMs)
Debmalya Biswas
 
Sonkoloniya documentation - ONEprojukti.pdf
Sonkoloniya documentation - ONEprojukti.pdfSonkoloniya documentation - ONEprojukti.pdf
Sonkoloniya documentation - ONEprojukti.pdf
SubhamMandal40
 
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
shanihomely
 
BLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
BLOCKCHAIN TECHNOLOGY - Advantages and DisadvantagesBLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
BLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
SAI KAILASH R
 
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
Zilliz
 
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
alexjohnson7307
 
Communications Mining Series - Zero to Hero - Session 3
Communications Mining Series - Zero to Hero - Session 3Communications Mining Series - Zero to Hero - Session 3
Communications Mining Series - Zero to Hero - Session 3
DianaGray10
 

Recently uploaded (20)

Camunda Chapter NY Meetup July 2024.pptx
Camunda Chapter NY Meetup July 2024.pptxCamunda Chapter NY Meetup July 2024.pptx
Camunda Chapter NY Meetup July 2024.pptx
 
Uncharted Together- Navigating AI's New Frontiers in Libraries
Uncharted Together- Navigating AI's New Frontiers in LibrariesUncharted Together- Navigating AI's New Frontiers in Libraries
Uncharted Together- Navigating AI's New Frontiers in Libraries
 
Computer HARDWARE presenattion by CWD students class 10
Computer HARDWARE presenattion by CWD students class 10Computer HARDWARE presenattion by CWD students class 10
Computer HARDWARE presenattion by CWD students class 10
 
LeadMagnet IQ Review: Unlock the Secret to Effortless Traffic and Leads.pdf
LeadMagnet IQ Review:  Unlock the Secret to Effortless Traffic and Leads.pdfLeadMagnet IQ Review:  Unlock the Secret to Effortless Traffic and Leads.pdf
LeadMagnet IQ Review: Unlock the Secret to Effortless Traffic and Leads.pdf
 
Zaitechno Handheld Raman Spectrometer.pdf
Zaitechno Handheld Raman Spectrometer.pdfZaitechno Handheld Raman Spectrometer.pdf
Zaitechno Handheld Raman Spectrometer.pdf
 
Use Cases & Benefits of RPA in Manufacturing in 2024.pptx
Use Cases & Benefits of RPA in Manufacturing in 2024.pptxUse Cases & Benefits of RPA in Manufacturing in 2024.pptx
Use Cases & Benefits of RPA in Manufacturing in 2024.pptx
 
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
leewayhertz.com-Generative AI tech stack Frameworks infrastructure models and...
 
Semantic-Aware Code Model: Elevating the Future of Software Development
Semantic-Aware Code Model: Elevating the Future of Software DevelopmentSemantic-Aware Code Model: Elevating the Future of Software Development
Semantic-Aware Code Model: Elevating the Future of Software Development
 
Generative AI Reasoning Tech Talk - July 2024
Generative AI Reasoning Tech Talk - July 2024Generative AI Reasoning Tech Talk - July 2024
Generative AI Reasoning Tech Talk - July 2024
 
It's your unstructured data: How to get your GenAI app to production (and spe...
It's your unstructured data: How to get your GenAI app to production (and spe...It's your unstructured data: How to get your GenAI app to production (and spe...
It's your unstructured data: How to get your GenAI app to production (and spe...
 
Vulnerability Management: A Comprehensive Overview
Vulnerability Management: A Comprehensive OverviewVulnerability Management: A Comprehensive Overview
Vulnerability Management: A Comprehensive Overview
 
Vertex AI Agent Builder - GDG Alicante - Julio 2024
Vertex AI Agent Builder - GDG Alicante - Julio 2024Vertex AI Agent Builder - GDG Alicante - Julio 2024
Vertex AI Agent Builder - GDG Alicante - Julio 2024
 
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdfAcumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
Acumatica vs. Sage Intacct vs. NetSuite _ NOW CFO.pdf
 
Gen AI: Privacy Risks of Large Language Models (LLMs)
Gen AI: Privacy Risks of Large Language Models (LLMs)Gen AI: Privacy Risks of Large Language Models (LLMs)
Gen AI: Privacy Risks of Large Language Models (LLMs)
 
Sonkoloniya documentation - ONEprojukti.pdf
Sonkoloniya documentation - ONEprojukti.pdfSonkoloniya documentation - ONEprojukti.pdf
Sonkoloniya documentation - ONEprojukti.pdf
 
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
Premium Girls Call Mumbai 9920725232 Unlimited Short Providing Girls Service ...
 
BLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
BLOCKCHAIN TECHNOLOGY - Advantages and DisadvantagesBLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
BLOCKCHAIN TECHNOLOGY - Advantages and Disadvantages
 
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
Garbage In, Garbage Out: Why poor data curation is killing your AI models (an...
 
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
leewayhertz.com-AI agents for healthcare Applications benefits and implementa...
 
Communications Mining Series - Zero to Hero - Session 3
Communications Mining Series - Zero to Hero - Session 3Communications Mining Series - Zero to Hero - Session 3
Communications Mining Series - Zero to Hero - Session 3
 

Rapid Prototyping For Augmented Reality