SlideShare a Scribd company logo
Production Reflection
Harry T. Docwra
Process
To make this logo I made the
background completely black
by using the paintbrush tool,
and then also using the
paintbrush to paint the
monster, the + and the title. I
think it loos good however I
wish I could have had the title
more in the title.
Process
To I designed the background
using the paintbrush tool and
selecting the background. I chose
the colours because I thought
they were bright and colourful. I
like how it all looks with the
characters in the foreground.
Process
To make the characters move I
had to create a new layer for
each of them(Including the
monster). To make them move I
had to Shift them one frame at
a time. I think they more as
realistically as they could be
able to move.
Process
To make the head blow up I had
to create the head as a separate
layer to the body and animate an
explosion where the head would
be. I turned off the visibility on
the head and turned on the
visibility of the explosion.
Process
To make the headless monster
fall to the ground I turned off
the visibility for the original
monster and animated a new
one lying on the ground. I think
it looks enough like the original
monster design to be compared
to it. I like how the project looks
and feels. It feels very pleasing
and I think it will appeal to my
audience.

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Video game reflection

  • 2. Process To make this logo I made the background completely black by using the paintbrush tool, and then also using the paintbrush to paint the monster, the + and the title. I think it loos good however I wish I could have had the title more in the title.
  • 3. Process To I designed the background using the paintbrush tool and selecting the background. I chose the colours because I thought they were bright and colourful. I like how it all looks with the characters in the foreground.
  • 4. Process To make the characters move I had to create a new layer for each of them(Including the monster). To make them move I had to Shift them one frame at a time. I think they more as realistically as they could be able to move.
  • 5. Process To make the head blow up I had to create the head as a separate layer to the body and animate an explosion where the head would be. I turned off the visibility on the head and turned on the visibility of the explosion.
  • 6. Process To make the headless monster fall to the ground I turned off the visibility for the original monster and animated a new one lying on the ground. I think it looks enough like the original monster design to be compared to it. I like how the project looks and feels. It feels very pleasing and I think it will appeal to my audience.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.