This document discusses methods for conducting desirability testing beyond just usability. It describes open-ended questioning, sentence completion exercises, using product reaction cards with positive and negative words to evaluate reactions, rating word pairs on a scale, and photo selection to assess how desirable users find a product. The document provides examples of questions, sentences, words, and methods to gather insights into what users find exciting, fresh, friendly and meaningful about a product beyond just whether it is usable.
Beyond Just Usability: Desirability and Usefulness TestingSusan Mercer
Much of our work in UX research focuses on usability – evaluating products and interfaces to ensure they are easy-to-use. However, in today’s digital world, they are no longer enough. Consumers also have come to expect entertaining and engaging experiences. Web and mobile applications need to be usable, useful and engaging.
So, how do we evaluate web interfaces to determine how useful and engaging they are? Desirability has been evaluated in recent years by the use of the Product Reaction Card technique, originated by folks at Microsoft. However, there are many other techniques used in market and industrial design research that we can borrow to complement this technique. Likewise, we can use standard usability testing techniques with lines of questioning with a slightly different focus to evaluate the relative usefulness of different solutions for a particular user group.
In this talk, I discuss several techniques that I have used in recent months to evaluate the usefulness and desirability of interfaces The best techniques I have discovered to evaluate usefulness involve open-ended interview questions regarding current processes and pain points, followed by a usability evaluation of the interface and then a reflective interview discussing the benefits and drawbacks of that solution to their personal situation. To evaluate desirability, I will discuss the product reaction card technique and variations using more defined vocabularies for emotional responses and product personalities. In addition I will show results from techniques borrowed from psychology and marketing research - sentence completion, collaging, and the use of dyad rating scales. These techniques offer a variety of both qualitative and quantitative data that can be used to compare different interface options.
How to effectively implement different online research methods - UXPA 2015 - ...Steve Fadden
Are you the sole User Experience Researcher in your organization? Do you struggle to get timely research insights and feedback for your stakeholders? Online research tools offer practitioners the ability to gather feedback quickly and asynchronously, without the need for direct facilitation or moderation.
In this presentation, we provide an overview of some of the many online research tools that are available for gathering quick, asynchronous feedback on requirements, designs, and stakeholder sentiment. We offer general guidelines for recruiting, planning, implementing, and analyzing feedback, and then present how to use specific methods that have proven particularly useful for design and requirements research.
Presented by: Brian Utesch, Annette Tassone, Jon Temple and Stephen Woodburn. Businesses strive to monetize the relationship between user sentiment and success outcomes including user adoption, user retention, and revenue. Customer satisfaction is embraced as a top predictor of success. There are of course many ways that satisfaction can be measured. We will review several methods of measuring user satisfaction, including simple Likert scale measures of overall satisfaction, the System Usability Scale (SUS), UMUX-Lite and the popular Net Promoter Scale (NPS). Not all of these measures are created equally or even measure the same sentiment. We’ll further compare the advantages and disadvantages of each measure, best practices around the use of each, and original research we’ve conducted that informs our recommended best practices.
UXPA Boston 2015 | Discussion Guides PresentationMotivate Design
Discussion guides are universal research artifacts and often informed by a diverse range of stakeholders (from researchers to clients). With that many cooks in the kitchen, things are bound to get messy. This presentation introduces a reflection tool that allows researcher to define their rationale for what stays and goes in a discussion guide and to help shape the appropriate research methodology to get you where you need to go.
Motivate Design has effectively used this tool to align stakeholders on the most meaningful discussion points for research; what was in scope and what needed to be considered for future research. This tool will empower you to guide research initiatives toward the right direction.
UXPA Boston 2015
How to Survey Your Target Audience's User ExperienceSogolytics
No matter the product you sell or the service you offer, your priority is improving user experience. You might associate "UX" with websites or tech tools, but the experience your prospects and clients are having right now are key to their decisions on whether or not to stick around. Churn or engagement? Loss or retention? Survey your target audience to better understand how to make their user experience even better.
Reasons to use hypotheses for your design research, where hypotheses fit within Design Thinking/Lean UX, a framework to formulate stronger hypotheses and some hypotheses examples.
Beyond Just Usability: Desirability and Usefulness TestingSusan Mercer
Much of our work in UX research focuses on usability – evaluating products and interfaces to ensure they are easy-to-use. However, in today’s digital world, they are no longer enough. Consumers also have come to expect entertaining and engaging experiences. Web and mobile applications need to be usable, useful and engaging.
So, how do we evaluate web interfaces to determine how useful and engaging they are? Desirability has been evaluated in recent years by the use of the Product Reaction Card technique, originated by folks at Microsoft. However, there are many other techniques used in market and industrial design research that we can borrow to complement this technique. Likewise, we can use standard usability testing techniques with lines of questioning with a slightly different focus to evaluate the relative usefulness of different solutions for a particular user group.
In this talk, I discuss several techniques that I have used in recent months to evaluate the usefulness and desirability of interfaces The best techniques I have discovered to evaluate usefulness involve open-ended interview questions regarding current processes and pain points, followed by a usability evaluation of the interface and then a reflective interview discussing the benefits and drawbacks of that solution to their personal situation. To evaluate desirability, I will discuss the product reaction card technique and variations using more defined vocabularies for emotional responses and product personalities. In addition I will show results from techniques borrowed from psychology and marketing research - sentence completion, collaging, and the use of dyad rating scales. These techniques offer a variety of both qualitative and quantitative data that can be used to compare different interface options.
How to effectively implement different online research methods - UXPA 2015 - ...Steve Fadden
Are you the sole User Experience Researcher in your organization? Do you struggle to get timely research insights and feedback for your stakeholders? Online research tools offer practitioners the ability to gather feedback quickly and asynchronously, without the need for direct facilitation or moderation.
In this presentation, we provide an overview of some of the many online research tools that are available for gathering quick, asynchronous feedback on requirements, designs, and stakeholder sentiment. We offer general guidelines for recruiting, planning, implementing, and analyzing feedback, and then present how to use specific methods that have proven particularly useful for design and requirements research.
Presented by: Brian Utesch, Annette Tassone, Jon Temple and Stephen Woodburn. Businesses strive to monetize the relationship between user sentiment and success outcomes including user adoption, user retention, and revenue. Customer satisfaction is embraced as a top predictor of success. There are of course many ways that satisfaction can be measured. We will review several methods of measuring user satisfaction, including simple Likert scale measures of overall satisfaction, the System Usability Scale (SUS), UMUX-Lite and the popular Net Promoter Scale (NPS). Not all of these measures are created equally or even measure the same sentiment. We’ll further compare the advantages and disadvantages of each measure, best practices around the use of each, and original research we’ve conducted that informs our recommended best practices.
UXPA Boston 2015 | Discussion Guides PresentationMotivate Design
Discussion guides are universal research artifacts and often informed by a diverse range of stakeholders (from researchers to clients). With that many cooks in the kitchen, things are bound to get messy. This presentation introduces a reflection tool that allows researcher to define their rationale for what stays and goes in a discussion guide and to help shape the appropriate research methodology to get you where you need to go.
Motivate Design has effectively used this tool to align stakeholders on the most meaningful discussion points for research; what was in scope and what needed to be considered for future research. This tool will empower you to guide research initiatives toward the right direction.
UXPA Boston 2015
How to Survey Your Target Audience's User ExperienceSogolytics
No matter the product you sell or the service you offer, your priority is improving user experience. You might associate "UX" with websites or tech tools, but the experience your prospects and clients are having right now are key to their decisions on whether or not to stick around. Churn or engagement? Loss or retention? Survey your target audience to better understand how to make their user experience even better.
Reasons to use hypotheses for your design research, where hypotheses fit within Design Thinking/Lean UX, a framework to formulate stronger hypotheses and some hypotheses examples.
Presented by Ari Weissman. How do you start from scratch? How do you build and grow a UX team within your organization where none existed?
Many organizations “do UX” in name only. There are people who might have the UX Designer title, but aren’t talking to users, leaving the product or engineering teams to drive the experience. It’s not that these organizations don’t want to be user-driven. It’s just that they don’t know how. That is what I walked into when I started as Director of UX for [my company].
This is the story of my ongoing successes and failures at building a UX practice. It’s not about one decision, but the many strategies you can employ to build, grow, and thrive.
Data informed design - UX Australia august 2015 Alastair Simpson
There’s a thing called “time to value” – it’s how long it takes a team to uncover and actualise value from a product. It’s a hard problem for most software products, because they aren’t architected and designed to solve the “time to value” problem. It’s usually an afterthought.
Building onboarding experiences that may or may not improve the customer experience can be both costly and time consuming, especially in enterprise software solutions – so how do you know that what you build will really add value?
Data, research or just building things in silos won’t solve the problem. Often too much data or research can make things worse by paralysing teams into inaction, or worse they just start building something, anything without understanding the impact it will have to the experience.
Working with large scale enterprise products with millions of customers, and navigating through long roadmaps can be a tough place to try and build fast growth into a product. It is hard to apply startup thinking when you need to care and value the experience that millions of customers have with your software each and everyday. But in order to survive and continually grow, you need to find a way.
Atlassian approached and solved this problem by leveraging a combination of growth hacking, user research, data analytics and A/B testing at scale to dramatically increase customer engagement with our products. I’ll describe the variety of approaches we started with and how we learned which ones to pursue and which ones to discard. The design and growth hacking teams worked together to pull off some pretty amazingly fast ways to modify and test variations of an enterprise product experience — without interfering with the product team. Finally, I’ll show how to design and centralise improved onboarding experiences that can be scaled across all of your products.
This is the presentation deck from UX Conference session by Samantha Yuen of GovTech Singapore as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
UX Field Research Toolkit - Updated for Big Design 2018Kelly Moran
Looking for practice with in-depth UXR fieldwork methods? You may have read about these techniques in the past, but methods must be practiced to be understood. projekt202 has been employing the experience research craft with great success since 2003. This workshop is your opportunity to try these tools of the trade in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice.
The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods of gathering user data, but the importance of spending time internalizing and analyzing the data through activities such as affinity diagramming, persona building, and journey mapping. Participants will gain exposure to these important practices in a low-pressure atmosphere and with the guidance of experienced professionals.
Outside in, Better Design by Looking Outwards, UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Khai Seng of Studio Dojo as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
EffectiveUI's Ari Weissman (Lead Experience Architect) and Lys Maitland (Senior Experience Planner) spoke at Denver Startup Week 2016. Discussion description:
Test early, test often.
It’s a mantra that’s been proven successful time and again when it comes to innovation and design. So why aren’t you doing it? In the start-up world, when everything is moving so quickly, it can be easy to overlook or postpone collecting feedback from real people because of cost, time, or lack of preparation. Don’t let those things stop you. Valid data can be captured cheaply, quickly, and with half-finished products and strategies.
This talk will cover:
What is user testing and why is it important
How to plan for user testing
What are ways to make testing cheaper
What are ways to make testing quicker
How to test with different fidelities of concept and design
How to collect data more frequently
Opportunities for getting the whole team engaged
What to do with the insights/outcomes of research
UX STRAT Online 2020: Victoria Sosik, VerizonUX STRAT
Demand for UX insights is higher than ever--as UX Researchers, we’ve become “victims of our own success.” While a cause for celebration, with it comes challenges managing bandwidth, prioritizing work, and being viewed as a bottleneck in the design process. For this reason, we began exploring a program to democratize Design Research at Verizon. In this talk, I’ll walk through our approach, our decisions around which types of research to democratize, and how we’re striking the balance between democratization and control. I’ll also reflect back on our early experiences with the program and where we plan to go in the future.
The ROI Of User Experience: Consider, Calculate & Measure SuccessUserZoom
We’ve all heard that providing a better user experience can help your organization improve performance, increase exposure, gain more credibility, reduce the resource burden and ultimately increase sales, but as nice as these goals are, how are they truly being measured?
Join us in a webinar with Dr. Susan Weinschenk as she dives into the trending topic of User Experience ROI (Return On Investment) – Should you spend all this time and money on user experience research and design? Is it worth it? How do even go about figuring out the ROI of UX?
Key concepts Susan will discuss in the webinar:
-When and why to consider the ROI of UX
-How to measure the ROI of UX
-The biggest mistakes to avoid in calculating the ROI of UX
Qualitative Intelligence: The art of qualitative data turned powerful insight...Product Tank Toronto
PT Toronto #26: Mitchell Gillespie (Director of Product Management at Wave HQ) shares his talk “Qualitative Intelligence: The art of qualitative data turned powerful insight."
Intelligence is defined as "the ability to acquire and apply knowledge." When it comes to leveraging qualitative insight the difficult and consistent fallacy of any person acting as the Voice of the Customer is a struggle to successfully "acquire" and "apply" without hours of tedious, painful, and isolated effort. Every audience member will leave the talk understanding how to assess/score their organization's ability to acquire and apply qualitative insight by reflecting on 4 critical dimensions (with recommended approaches):
1. People & Teams
Is your cross-functional organization participating in building qualitative insight?
2. Strategic Frameworks
Is your cross-functional organization using appropriate strategic frames of thinking to parse and isolate qualitative insight?
3. Automation & Facilitation
Is your cross-functional organization facilitating people's ability to easily capture, analyze, and share insight?
4. Tooling
Is your cross-functional organization using the appropriate tools to empower everyone in the company? (e.g. NomNom Insights)
Throughout this discussion Mitch will highlight his ideological belief in the power of qualitative insight, some hypotheses being experimented at Wave, and some examples of success he's experienced. Also, if you haven't caught on already, you'll also leave with the appreciation of how building qualitative intelligence is a team sport. Product departments alone (incl. product design) could never achieve optimal results without the participation of many other cross-functional peers.
Mitch is inspired by engaging with people who are passionate about making an impact in any shape or form. He believes internal optimism, grit, and resilience is critical to succeed in today's digital product industry. Currently, as the Director of Product Management at Wave, Mitch is responsible for supporting & sharpening the organization’s ability to deeply empathize and collectively solve the needs of the brave small business owner. As the number of competitive entrants grows Wave (and the product group specifically) is acutely focused on optimizing the strengths and motivations of every employee as a competitive advantage. Mitch has taught numerous 10-week cohorts at BrainStation in product management because he thoroughly enjoys every light bulb moment observed. When Mitch is not raving about Wave, customer’s pains, or the role of product managers you will likely find him lost in the backcountry of Algonquin Park or some beautiful mountain range.
TestHive sahipliğinde gerçekleşen Usability Testing Workshop etkinliğinde kullanıcı deneyimi ve kullanılabilirlik testi üzerine genel bir teorik bilgiye sahip olduk. Sonrasında, card sorting, tree testing, usability testing planlama, usability testing ve usability testing raporlama workshopu yaptık.
Genel olarak şu konulardan bahsettik:
Kullanıcı deneyimi ve kullanıcı alışkanlıkları
Do's and don'ts
Test etikleri
Teste hazırlanma
Senaryo seçimi
Test sonucunu raporlama
Test sonucunu yorumlama
Esra Yalman
Experience Design Consultant at ThoughtWorks
Moderated vs Unmoderated Research: It’s time to say ELMO (Enough, let’s move ...UserZoom
Does this sound familiar? Researchers sitting around a meeting table arguing about which methods to use, especially when it comes to unmoderated remote testing vs moderated? Usually without any empirical data?
In this webinar we'll give you the power of data to say "ELMO!" (Enough, let’s move on!) and end the argument once and for all.
We collected this data by conducting 10 moderated and 10 unmoderated remote sessions across six tasks on Patagonia.com, in order to show how moderated and unmoderated remote studies compare in terms of the number and severity of usability issues surfaced.
Register for this upcoming webinar and discover the theoretical and actual strengths and weaknesses of various user research methods to stop the argument before it even begins.
6 to 106 in 4 years - The story of the Atlassian Design teamAlastair Simpson
4 years ago Atlassian had 6 designers. Fast forward to today and the design team numbers 106. Building and managing a design team of this size is one thing, integrating it successfully into a traditionally engineering led organisation is another. Alastair Simpson (Head of Design — Confluence) will share how Atlassian has successfully embraced design as a first class discipline and is changing from being an engineering, to an experience led company. At the end of the session, you’ll be armed with a basic playbook for how to manage your team of designers to affect meaningful change within any organisation. Come for the practical tips about how to grow and manage design as you scale, and hear some of the road bumps along the way as we grew from 6 to 106 designers in just 4 years.
IGNITE: How to Accidentally Create a Viral UX Infographic - Jennifer AldrichUXPA International
A year ago I drew a UX themed doodle that went unexpectedly, internationally viral in a matter of days. During this Ignite session I'll describe what led up to the creation of the doodle, some lessons I learned after it went viral, and 5 quick tips on how you can make the greatest level of impact with your infographics.
1/7 of the UXPA 2014 Ignite session "Ethical Dilemmas in UX"
Ever wondered if you should ask THAT question? Join us for a series of passionate speakers sharing their thoughts on ethics, what difficult situations they have faced, what they did, and why. Topics will cover lab situations, field situations and business situations. You will gain tactics to use in the future when issues arise.
Presented by Ari Weissman. How do you start from scratch? How do you build and grow a UX team within your organization where none existed?
Many organizations “do UX” in name only. There are people who might have the UX Designer title, but aren’t talking to users, leaving the product or engineering teams to drive the experience. It’s not that these organizations don’t want to be user-driven. It’s just that they don’t know how. That is what I walked into when I started as Director of UX for [my company].
This is the story of my ongoing successes and failures at building a UX practice. It’s not about one decision, but the many strategies you can employ to build, grow, and thrive.
Data informed design - UX Australia august 2015 Alastair Simpson
There’s a thing called “time to value” – it’s how long it takes a team to uncover and actualise value from a product. It’s a hard problem for most software products, because they aren’t architected and designed to solve the “time to value” problem. It’s usually an afterthought.
Building onboarding experiences that may or may not improve the customer experience can be both costly and time consuming, especially in enterprise software solutions – so how do you know that what you build will really add value?
Data, research or just building things in silos won’t solve the problem. Often too much data or research can make things worse by paralysing teams into inaction, or worse they just start building something, anything without understanding the impact it will have to the experience.
Working with large scale enterprise products with millions of customers, and navigating through long roadmaps can be a tough place to try and build fast growth into a product. It is hard to apply startup thinking when you need to care and value the experience that millions of customers have with your software each and everyday. But in order to survive and continually grow, you need to find a way.
Atlassian approached and solved this problem by leveraging a combination of growth hacking, user research, data analytics and A/B testing at scale to dramatically increase customer engagement with our products. I’ll describe the variety of approaches we started with and how we learned which ones to pursue and which ones to discard. The design and growth hacking teams worked together to pull off some pretty amazingly fast ways to modify and test variations of an enterprise product experience — without interfering with the product team. Finally, I’ll show how to design and centralise improved onboarding experiences that can be scaled across all of your products.
This is the presentation deck from UX Conference session by Samantha Yuen of GovTech Singapore as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
UX Field Research Toolkit - Updated for Big Design 2018Kelly Moran
Looking for practice with in-depth UXR fieldwork methods? You may have read about these techniques in the past, but methods must be practiced to be understood. projekt202 has been employing the experience research craft with great success since 2003. This workshop is your opportunity to try these tools of the trade in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice.
The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods of gathering user data, but the importance of spending time internalizing and analyzing the data through activities such as affinity diagramming, persona building, and journey mapping. Participants will gain exposure to these important practices in a low-pressure atmosphere and with the guidance of experienced professionals.
Outside in, Better Design by Looking Outwards, UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Khai Seng of Studio Dojo as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
EffectiveUI's Ari Weissman (Lead Experience Architect) and Lys Maitland (Senior Experience Planner) spoke at Denver Startup Week 2016. Discussion description:
Test early, test often.
It’s a mantra that’s been proven successful time and again when it comes to innovation and design. So why aren’t you doing it? In the start-up world, when everything is moving so quickly, it can be easy to overlook or postpone collecting feedback from real people because of cost, time, or lack of preparation. Don’t let those things stop you. Valid data can be captured cheaply, quickly, and with half-finished products and strategies.
This talk will cover:
What is user testing and why is it important
How to plan for user testing
What are ways to make testing cheaper
What are ways to make testing quicker
How to test with different fidelities of concept and design
How to collect data more frequently
Opportunities for getting the whole team engaged
What to do with the insights/outcomes of research
UX STRAT Online 2020: Victoria Sosik, VerizonUX STRAT
Demand for UX insights is higher than ever--as UX Researchers, we’ve become “victims of our own success.” While a cause for celebration, with it comes challenges managing bandwidth, prioritizing work, and being viewed as a bottleneck in the design process. For this reason, we began exploring a program to democratize Design Research at Verizon. In this talk, I’ll walk through our approach, our decisions around which types of research to democratize, and how we’re striking the balance between democratization and control. I’ll also reflect back on our early experiences with the program and where we plan to go in the future.
The ROI Of User Experience: Consider, Calculate & Measure SuccessUserZoom
We’ve all heard that providing a better user experience can help your organization improve performance, increase exposure, gain more credibility, reduce the resource burden and ultimately increase sales, but as nice as these goals are, how are they truly being measured?
Join us in a webinar with Dr. Susan Weinschenk as she dives into the trending topic of User Experience ROI (Return On Investment) – Should you spend all this time and money on user experience research and design? Is it worth it? How do even go about figuring out the ROI of UX?
Key concepts Susan will discuss in the webinar:
-When and why to consider the ROI of UX
-How to measure the ROI of UX
-The biggest mistakes to avoid in calculating the ROI of UX
Qualitative Intelligence: The art of qualitative data turned powerful insight...Product Tank Toronto
PT Toronto #26: Mitchell Gillespie (Director of Product Management at Wave HQ) shares his talk “Qualitative Intelligence: The art of qualitative data turned powerful insight."
Intelligence is defined as "the ability to acquire and apply knowledge." When it comes to leveraging qualitative insight the difficult and consistent fallacy of any person acting as the Voice of the Customer is a struggle to successfully "acquire" and "apply" without hours of tedious, painful, and isolated effort. Every audience member will leave the talk understanding how to assess/score their organization's ability to acquire and apply qualitative insight by reflecting on 4 critical dimensions (with recommended approaches):
1. People & Teams
Is your cross-functional organization participating in building qualitative insight?
2. Strategic Frameworks
Is your cross-functional organization using appropriate strategic frames of thinking to parse and isolate qualitative insight?
3. Automation & Facilitation
Is your cross-functional organization facilitating people's ability to easily capture, analyze, and share insight?
4. Tooling
Is your cross-functional organization using the appropriate tools to empower everyone in the company? (e.g. NomNom Insights)
Throughout this discussion Mitch will highlight his ideological belief in the power of qualitative insight, some hypotheses being experimented at Wave, and some examples of success he's experienced. Also, if you haven't caught on already, you'll also leave with the appreciation of how building qualitative intelligence is a team sport. Product departments alone (incl. product design) could never achieve optimal results without the participation of many other cross-functional peers.
Mitch is inspired by engaging with people who are passionate about making an impact in any shape or form. He believes internal optimism, grit, and resilience is critical to succeed in today's digital product industry. Currently, as the Director of Product Management at Wave, Mitch is responsible for supporting & sharpening the organization’s ability to deeply empathize and collectively solve the needs of the brave small business owner. As the number of competitive entrants grows Wave (and the product group specifically) is acutely focused on optimizing the strengths and motivations of every employee as a competitive advantage. Mitch has taught numerous 10-week cohorts at BrainStation in product management because he thoroughly enjoys every light bulb moment observed. When Mitch is not raving about Wave, customer’s pains, or the role of product managers you will likely find him lost in the backcountry of Algonquin Park or some beautiful mountain range.
TestHive sahipliğinde gerçekleşen Usability Testing Workshop etkinliğinde kullanıcı deneyimi ve kullanılabilirlik testi üzerine genel bir teorik bilgiye sahip olduk. Sonrasında, card sorting, tree testing, usability testing planlama, usability testing ve usability testing raporlama workshopu yaptık.
Genel olarak şu konulardan bahsettik:
Kullanıcı deneyimi ve kullanıcı alışkanlıkları
Do's and don'ts
Test etikleri
Teste hazırlanma
Senaryo seçimi
Test sonucunu raporlama
Test sonucunu yorumlama
Esra Yalman
Experience Design Consultant at ThoughtWorks
Moderated vs Unmoderated Research: It’s time to say ELMO (Enough, let’s move ...UserZoom
Does this sound familiar? Researchers sitting around a meeting table arguing about which methods to use, especially when it comes to unmoderated remote testing vs moderated? Usually without any empirical data?
In this webinar we'll give you the power of data to say "ELMO!" (Enough, let’s move on!) and end the argument once and for all.
We collected this data by conducting 10 moderated and 10 unmoderated remote sessions across six tasks on Patagonia.com, in order to show how moderated and unmoderated remote studies compare in terms of the number and severity of usability issues surfaced.
Register for this upcoming webinar and discover the theoretical and actual strengths and weaknesses of various user research methods to stop the argument before it even begins.
6 to 106 in 4 years - The story of the Atlassian Design teamAlastair Simpson
4 years ago Atlassian had 6 designers. Fast forward to today and the design team numbers 106. Building and managing a design team of this size is one thing, integrating it successfully into a traditionally engineering led organisation is another. Alastair Simpson (Head of Design — Confluence) will share how Atlassian has successfully embraced design as a first class discipline and is changing from being an engineering, to an experience led company. At the end of the session, you’ll be armed with a basic playbook for how to manage your team of designers to affect meaningful change within any organisation. Come for the practical tips about how to grow and manage design as you scale, and hear some of the road bumps along the way as we grew from 6 to 106 designers in just 4 years.
IGNITE: How to Accidentally Create a Viral UX Infographic - Jennifer AldrichUXPA International
A year ago I drew a UX themed doodle that went unexpectedly, internationally viral in a matter of days. During this Ignite session I'll describe what led up to the creation of the doodle, some lessons I learned after it went viral, and 5 quick tips on how you can make the greatest level of impact with your infographics.
1/7 of the UXPA 2014 Ignite session "Ethical Dilemmas in UX"
Ever wondered if you should ask THAT question? Join us for a series of passionate speakers sharing their thoughts on ethics, what difficult situations they have faced, what they did, and why. Topics will cover lab situations, field situations and business situations. You will gain tactics to use in the future when issues arise.
1/5 of the "Future of UX" Ignite session from UXPA 2014.
The purpose of this session is to get attendees dreaming about the possible, the likely, and the probable future of UX Design - and to inspire them to be a part of making these dreams a reality.
We will have at least 5 visionary speakers directed to talk about what they think is possible, likely, and probable 20 years, 50 years, and 100 years with regard to personal and organizational technology design.
Speakers will be asked to consider the following questions in their presentations:
What similarities and differences do you foresee in how people think about technology in the next 20, 50, and 100 years?
What trends will have come and gone?
What trends are lasting How will the UX profession change?
How will businesses , users and UX professionals collaborate on design challenges?
What would you like to see in the future of UX Design and why?
1/5 of the "Future of UX" Ignite session from UXPA 2014.
The purpose of this session is to get attendees dreaming about the possible, the likely, and the probable future of UX Design - and to inspire them to be a part of making these dreams a reality.
We will have at least 5 visionary speakers directed to talk about what they think is possible, likely, and probable 20 years, 50 years, and 100 years with regard to personal and organizational technology design.
Speakers will be asked to consider the following questions in their presentations:
What similarities and differences do you foresee in how people think about technology in the next 20, 50, and 100 years?
What trends will have come and gone?
What trends are lasting How will the UX profession change?
How will businesses , users and UX professionals collaborate on design challenges?
What would you like to see in the future of UX Design and why?
Remote, unmoderated testing is as reliable as lab-based testing - and other c...UXPA International
Usability testing is by far the most widely used usability method. Nonetheless, it's often conducted with poor or unsystematic methodology and thus doesn't always live up to its full potential. This panel will present a lively discussion about a number of controversial beliefs about usability testing and discuss if they are truths or myths.
Design Studios are a popular method for getting product teams together to focus on design. Design Studios are more than just getting people together to sketch and critique. In this workshop, Brian Sullivan, author of The Design Studio Method: Creative Problem Solving with UX Sketching, will share his secrets to planning, running, and leading successful Design Studios
In this workshop, you will learn:
Ways to creative and evaluate sketches quickly
See different tools to get you started
The 9 Steps of a Design Studio
Stories of success and failure in Design Studio
How to deal with difficult people/strong personalities
We will have plenty of time for your burning questions, too.
What the *UX?!? A Structured Approach to Tackling UX Strategy - Steve Dennin...UXPA International
UX Strategy is a term that has been around for quite a while but is often not really well understood or implemented in business. Some companies have dedicated UX teams while others have a single UX champion who is struggling to make sense or identify what UX means to their organisation. How can organisations start thinking about how to bake UX into how they work? In this course we will take a pragmatic look at deconstructing what UX and UX strategy means to organisations, and look at a framework to provide practical strategies to help connect UX Strategy to Business Strategy with the aim of truly embedding user insights and user centered design into the culture of their organisations.
The Changing Landscape of Web Users: How to Design for an Aging Population - ...UXPA International
Seniors are one of the fastest growing segments accessing the web, and yet, they are often ignored when websites are designed.
In our talk, we will explain why including seniors as part of use cases should be a priority. We will also explore who these older users are, what their behavior patterns are, how they access the web, what their physical limitations are, and how those should affect your design decisions. We will be presenting data gathered from published studies, quantitative and qualitative studies we conducted in-house, and sharing best practices. As part of the presentation we will also share a case study of how we built a world-class ecommerce tools aimed at Seniors: our epic fails and big wins and what we learned in the process.
Web.gov: Observations About, Strategies Relating To, and Lessons Learned from...UXPA International
UXPA 2013 Conference - Wednesday, July 10, 2013, 11:00am – 12:00 pm by Jeffrey Ryan Pass
The Obama Administration’s 2012 Digital Government Strategy set a high bar for Federal websites, calling for the creation of “information-centric” and “customer-centric” sites and mandating “citizen-engagement.”
This presentation provides an overview of the Digital Government Strategy, discusses how it came into being, and provides specific examples of recent and ongoing work in support of the strategy from a number of federal agencies. It also considers how user experience (UX) professionals can advocate for the Digital Government Strategy and how they can put its tenants to work to better serve their clients (Federal or otherwise) and, most important, the digital content users.
Pre-Conference Course: Wearables Workshop: UX Essentials - Phillip LikensUXPA International
Let's go zero to wireframe with wearables!
Wearables can be tough to understand and design for, especially if you don’t have experience with the hardware. In one evening we’ll get you up to speed on wearable technology. We’ll talk about two trends, context and continuity, and focus on how those trends will impact the user experience of screen-based wearables. Then we’ll spend the rest of our time getting hands-on by wire framing a smart watch app.
In this workshop we will:
Explore the world of wearables, and hone in on smart watches.
Explore the challenges that come along with screen-based wearables - specifically context and continuity.
Get hands-on with smart watches - wireframing a smart watch app with feedback and discussion.
You’ll leave this workshop with the skill and knowledge you need to get started designing the UX for smart watches.
Stephen Denning's talk from the UXPA 2014 Ignite session "Are you a Super Hero or a Super Villain? Using Design Psychology for Good (and Evil)."
Design Psychology is a powerful tool to wield and can be used to the benefit or detriment of our users; motivating them to behave in ways that can be in their interest, or our own. Our panel of experienced professionals, each with an interest in different facets of design psychology, will choose a white hat or black hat - some taking the side of good and honest intentions, with others taking the dark side where manipulation and coercion reign. On which side will you fall?
One of the shortcomings of many user interviews is the vast gulf between what people think they do versus what they actually do, not to mention what they may have forgotten having done. Fortunately, new research tools are filling that gap by allowing users to quickly provide feedback from their phone right after they use a product, allowing for the capturing of rich, emotional details. These tools are breathing new life into a traditional research tool, the diary study.
This talk share the best practices I’ve developed for designing a digital diary study that collects relevant and insightful data. It will be framed by examples from a recent diary study exploring how people use their fitness trackers (Fitbit, Jawbone Up, etc). Attendees will come away with not only an understanding of how much rich data can be collected this way, but with the basic knowledge needed to execute their own digital diary studies.
When we think of UX participants, we typically think of adults, but there's a growing generation of kids who are bypassing their parents in their tech savviness. For companies thinking ahead to new technologies, it makes sense to include the insight of their young audience who will soon question "Why wouldn't I do it that way?"
Kids testing and UX research can be fun and insightful, but poses a unique set of challenges. In this session, we'll learn which methodologies work best for kids and some practical tools for making the most out of our time with them.
Goodbye, Focus Groups. Hello, Friendship Groups! New Techniques for Design Re...UXPA International
The way people consume information, interact with digital, and how they live today are a complete 180-degrees from 30 years ago. So, why are we still using traditional research methods like interviews, focus groups, and surveys to extract the what, why, and how from users? Are focus groups really a better methodology? How honest would you be in a room full of strangers for two hours? Obtaining true motivations is not easily done with traditional methods. Emily Chu and Zarla Ludin of Motivate Design will present alternative, innovative methods such as friendship circles, quick hits, act it out, reality checks, and align behavior checks to help researchers more accurately discover user motivations and behaviors. The presenters will ask for volunteers to adopt certain user scenarios and demonstrate some of the research techniques discussed.
Join this session as the presenter shares key insights to help you clearly define your value and separate you from your peers. If you do not define your own brand, then others will define your brand for you. Companies like to work with people that have a great reputation and a great promise of value. Be credible in your space - discover, design, and differentiate yourself. Make it easy for someone to find you and want to do work with you.
Selling yourself is challenging, this session will help you learn how to stand out, how to present yourself and present your work. The majority of the session will focus on:
1. How to assess your current brand (in person and digitally)
2. Identify what is unique about you and how to stand out
3. Develop your personal brand plan and how to stand out online
Stand Out to Get In
In this talk, Susan discusses several techniques that she has used to evaluate the usefulness and desirability of interfaces. The best techniques to evaluate usefulness involve open-ended interview questions regarding current processes and pain points, followed by a usability evaluation of the interface and then a reflective interview discussing the benefits and drawbacks of that solution to their personal situation.
A Cook-Book for Your Unique Employee Engagement MenuLászló Árvai
…top 10 Google search results yield 9 different answers:
•Empowerment
•Leadership
•Recognition
•Employee well-being
•Ability to grow and develop
•Strong developmental relationship between
a leader and subordinates
•Managers
•Senior Management’s interest in employee well-being
•Trust
Soft skills such as Empathy, Assertiveness,Proactiveness, Passion and Ability to construct win win solutions play a critical role in career development. They need to be cascaded on top of the technical expertise that one has to build. These are illustrated with many role play examples for effective teaching in a class room environment.
Asking the Right Question In Your Next PM Interview by Avast PMProduct School
Main takeaways:
- What to ask in interviews when you're new to the Product Manager role
- What to ask in interviews when you're an experienced Product Manager
- How to come up with new questions
Description of STRV's values and specific interview questions to ask. This guide is shared with all people involved in the recruitment process. It's simple and straightforward.
We, at The TEAM Approach, provide this template to clients using 20/20Insight as a 360 feedback tool. It is personalized each time with screen shots showing the actual scales, etc. used in the client project.
11 Interview Questions That Will Reveal A Little Bit More About Your Candidates!Coburg Banks Recruitment
Interviews are so scripted, with all parties on their best behaviour that it’s almost impossible to judge a candidate’s real motivation, culture and character.
But over the years, we have found a few interview questions that get candidates to open up and be honest.
These are the top 11!
MAKING THE MOST OUT OF APPRAISAL DISCUSSIONS
This template will help you enhance your appraisal discussions. It can also work as a tool to streamline the appraisal process in your organisation.
Sympa's appraisal template provides you with concrete steps and tools that enable smooth discussions. It also helps you to collect data from appraisal discussions to be used in further analytics.
Feel free to use it as such, or format it further to suit your organisation’s and team’s specific, unique needs!
Happy appraisals!
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
Imagine creating experiences for your rookie designers’ first couple years that are rewarding, enriching, and full of learning — without taking all your time or energy to manage. We’ll share techniques any team leader can put into practice using real-life examples from associate programs, apprenticeships, and internships.
Topics include onboarding, varied work challenges, developing multiple capabilities, buddy systems, group sharing, guest speakers, time with executives, and mentorship. We’ll also share how to operationalize learning, soft skills like communication and collaboration, setting boundaries, time management, achieving deep work, and more skills we all wish we were explicitly taught early on.
We’ll focus on modern-day associate programs, but even if you can’t create a full-fledged program, you’ll leave this session with ideas to use with your fledgling professionals. The benefits go beyond efficiency; it’s a foundation for culture, camaraderie, autonomy, and mastery.
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
Digital advances are being made at a rapid-fire pace, yet disability inclusivity continues to fall short of the digital revolution. As the number of people living with disabilities rises, the time to take digital accessibility to the next level is now. Let’s disrupt inaccessibility together! Come hear about a multi-part discovery research and ideation project informing foundational UX designs for our customers. You’ll get insights from our unique study, which are widely applicable across industries, and walk away with tips and inspiration to kick off your own accessibility-focused discovery and ideation. Only YOU can prevent inaccessibility – are you in?
User experience can be drastically elevated by combining data science insights with user-based insights from research. Data analytics on its own can make themes and correlations difficult to explain and to provide accurate recommendations. For example, themes identified via large global surveys and usage data can be better understood with UX insights from focused user research, such as user interviews and/or cognitive walkthroughs. This presentation will highlight the complimentary nature of data science and UX and will focus on the benefits of bringing the two disciplines together. This will be buttressed with practical examples of enterprise projects and applications that combined data and skills from the two disciplines, guidance on how the two disciplines can better work together, and the skills needed to improve as a UX professional when working with data science teams.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA International
This session walks through the concept of user roles as an alternative to personas as a means to generate and disseminate user insights for product development teams. We will describe the tools and methods used to create a research database organized by user roles, along with examples and short exercises to help attendees think through user roles within their own context.
By the end of the session, attendees should be aware of tools and approaches for:
Organizing user research information in a database
Disseminating user role information to product and design teams
Managing a user roles database as part of a long term UX Research program
If you’re ready to ditch personas but don’t know how, this session is for you!
We will present a case study that details our approach for replacing user personas with user roles for a multi-national SAAS company. We will take the audience on a journey that starts with an executive request for personas, travels through the tribulations of realizing personas suck, and concludes with convincing others to accept a new and innovative way to understand the people who use the product. Our key message is that personas lack real value for organizations that already understand the importance of empathizing with users. Building user-centered products requires easily accessible and well organized user insights. We will discuss defining users through a process of stakeholder consultation and content review, and structuring data around Jobs to Be Done and product interactions. We will also discuss the dissemination of user roles in our organization using relational databases, interactive dashboards and online wikis. Spoiler alert, our stakeholders loved user roles!
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA International
How to build a UX Department from scratch, in an environment they think UX people do social media posters and posts! An agile implementation just started, and people are moving from a waterfall and ad-hoc mindset to agility. In this session, I will talk about my Journey to establish a UX Department for a company that is part of a global brand, but this local branch just started the digital transformation movement. Challenges like: spreading awareness and educating people about UX, hiring the right team, defining the right team structure, establishing workflow and day-to-day operations, and applying localization (non-western culture).
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA International
I started my current job in March of 2020. Many of us remember something clearly about the month that COVID started to shut things down. I remember being surprised to hear that my new on-site-only job would be starting in my living room over zoom. How do you lead a design team when none of the team members live near each other and creativity is highly collaborative? Taking from over a decade of working in HR software, I knew whatever I did needed to put people first. That what employees love about a job is often deeper than the work, it’s the culture, the relationships and people they work with. It’s the feeling that their work has value, and their contribution matters. In this talk I will walk though some of the rituals and best practices I have learned over the last two years building a remote-first creative team.
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA International
As humans, we are biased by design. Our intricate and fascinating brains have developed shortcuts through centuries of human evolution. They reduce an unimaginable load of paralyzing decisions, keep us alive, and help us navigate this complex world. Now, these life saving biases affect how we behave with modern technology. Understanding some of the theories and reasons why these biases exist is the key to unlocking their power. In this workshop we will cover some theories around how the brain works. We will review some of our mental shortcuts, take a look at some common biases, and learn how they affect our users, our research, and our designs. Lastly we will review some advantages of biases, and ways to identify and reduce bias. This workshop is targeted for designers who do their own research, and researchers looking to learn more about removing bias from their studies.
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA International
UXPA 2023 Poster: Improving the Internal and External User Experience of a Federal Government Legacy Application Using User Experience and Agile Principles
Are you new to UX management, or thinking of getting into management? Then this talk is for you. After reading countless books, attending countless trainings, mentoring and being menteed, nothing quite prepared me for management like my first year. I’ll share with you what I wish they’d told me. I’ll also share my process for generating team research roadmaps, establishing team values, keeping employees motivated, and not burning out.
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA International
Join us for an interaction design case study from the automotive industry. We created a Human-Machine Interface (HMI) for a vehicle feature that provides household-levels of power in electrical outlets for our customers to use at work and play. This case study will reveal: · Our debate of re-using version 1.0’s HMI vs designing a new user interface for the electric vehicle—when to break with consistency and why? · User research we conducted to guide our early design concept. · Paper prototypes we created to support our usability testing of the concept with vehicle owners. · How we solved internal debate over the interaction design in moving from internal combustion vehicles to electric vehicles. * Advice to help you evangelize user-centered design that is also brand-centered for a new product.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
12. Sentence Completion
• This app makes me feel…
• If I used this all day, I would…
• Reading on this website is…
• Compared to other apps, this app is…
• I want to use this because…
• I do not want to use this because…
13. Product Reaction Cards
• 118 words
• 58% positive
• 36% negative
• 6% unclear
• 21% synonyms with 1+ other words
• Mostly positive words
14. Product Reaction Cards – Alternate List
• Removed synonyms
• Added opposites to create Positive / Negative Pairs
• Compared against two other emotional word vocabularies for
Product Appeal and Emotions
• Marc Hassenzhahl, Darmstadt University of Technology, Germany
• Geneva Emotion Wheel
15. Attractive Unattractive Exceptional Common Organized Disorganized
Calm Busy Exciting Dull Original Ordinary
Clean Cluttered Exclusive Standard Personal Impersonal
Clear Confusing Familiar Strange Pleasant Annoying
Compelling Unimportant Fast Slow Predictable Unpredictable
Comprehensive Incomplete Flexible Rigid Professional Unprofessional
Confident Weak Fresh Old Relaxing Stressful
Consistent Inconsistent Friendly Unwelcoming Relevant Irrelevant
Controllable Uncontrollable Frustrating Encouraging Reliable Unreliable
Convenient Difficult Fun Tedious Satisfying Disappointed
Costly Cheap High quality Poor quality Secure Not Secure
Creative Unimaginative Impressive Nondescript Simple Complex
Desirable Undesirable Innovative Conservative Sophisticated Unrefined
Easy to use Hard to use Inspiring Unexciting Stable Fragile
Effective Ineffective Interesting Boring Supporting Obstructing
Efficient Inefficient Manageable Overwhelming Time-saving Time-consuming
Effortless Difficult Meaningful Trivial Understandable Incomprehensible
Empowering Patronizing Motivating Discouraging Usable Unusable
Enthusiastic Apathetic Novel Expected Useful Useless
Essential Unnecessary Optimistic Pessimistic Valuable Not Valuable
16.
17. Reliable Accessible Appealing Confusing
Comfortable Organized Professional Busy
Confident Straight Forward Approachable Complex
Effective Understandable Efficient Dull
Friendly Easy to Use Flexible Hard to Use
Inviting Clear Helpful Impersonal
Time-saving Convenient Overwhelming
Trustworthy Clean Boring
Useful Familiar Frustrating
Simplistic Intimidating
Valuable Stressful
Usable Time-consuming
Customers
Customers &
Non-Customers Non-Customers