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WHAT IS
USER EXPERIENCE?
Pradeep Nayar
Dec 16, 2011
ABOUT ME

• User Experience Principal at Tribune Company, Chicago

• Worked on several websites, web apps, mobile websites,        @designonmymind

  iPad/iPhone/Android/Win 7 phone & tablet apps

• 1999: Graduated with a B.E (Computer Science)

• 2002: Gradated with a M.S (Computer Science)

• Worked as a back-end Java developer

• Moved to front-end (Ajax) development

• Stumbled upon this thing called “User Experience”.

• Obsessed about product design, user interfaces and solving problems
TOPICS I WILL COVER...

• What is USER EXPERIENCE?

• Core UX principles

• What is User-Centered Design?

• Parts of UX

• Some examples

• How do you get in to the field of UX?
WHAT IS
USER EXPERIENCE?
UX is the art & science of making
better products for consumers.
UX is the art & science of making
better products for consumers.
UX is the art & science of making
better products for consumers.
UX is the art & science of making
products, systems or services
for consumers that are
usable, useful and enjoyable.
UX is the art & science of making
products, systems or services
for consumers that are
usable, useful and enjoyable.
Don Norman
Coined the word “User Experience” in the 90s
UX PRINCIPLE #1

Know your user.
Developer   Consumer




Business
 Owner
Developer              Consumer




             I have
            an idea!




Business
 Owner
Developer                        Consumer




            • Business goals
            • How to make $$$$

Business
 Owner
Developer                        Consumer


    Gives
    requirements


            • Business goals
            • How to make $$$$

Business
 Owner
• Code reusability
            • Maintainability

Developer                        Consumer


    Gives
    requirements


            • Business goals
            • How to make $$$$

Business
 Owner
• Code reusability
            • Maintainability

                                 Develops
Developer                        product    Consumer


    Gives
    requirements


            • Business goals
            • How to make $$$$

Business
 Owner
What the
                                            %&^%!?
            • Code reusability
            • Maintainability

                                 Develops
Developer                        product               Consumer


    Gives
    requirements


            • Business goals
            • How to make $$$$

Business
 Owner
• Code reusability
            • Maintainability

                                 Develops
Developer                        product               Consumer


    Gives
    requirements
                                            Who focuses on
            • Business goals                the consumer?
            • How to make $$$$

Business
 Owner
• Code reusability
            • Maintainability

                                 Develops
Developer                        product                   Consumer


    Gives
    requirements


            • Business goals
            • How to make $$$$

Business                                        UX
 Owner                                      Professional
• Code reusability
            • Maintainability

                                 Develops
Developer                        product                         Consumer


    Gives
    requirements


            • Business goals                               • Consumer needs
            • How to make $$$$                             • Bridges consumer needs,
                                                             business goals & technical
                                                             feasibility
Business                                        UX
 Owner                                      Professional
FIND THE SWEET SPOT




         Business           Technical
          Goals               Goals
                     UX



                    User
                    Goals
UCD - USER CENTERED DESIGN




UCD is the art & science of making
products around the consumers.
UX PRINCIPLE #2

Never assume your user needs.
Aren’t we consumers too?
Not Always.
Aren’t we consumers too?
You have a vested interest in the product.
PARTS OF
USER EXPERIENCE
PARTS OF UX




          {
              User Research



                               Content
                               Strategy




 UX           Information
              Architecture
                                            Interaction
                                              Design



                               Usability
                              Engineering



              Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE

                                         • Surveys
                                         • User Interviews
                                         • Competitive Analysis
Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                          Content
                                    Strategy


                  Information                      Interaction
                  Architecture                       Design
                                  • Content    Inventory
Development                       • Copy writing
                                    Usability
                                   Engineering




Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                        Content
                                  Strategy


                  Information                 Interaction
                  Architecture                  Design

Development                       Usability
                      • Site  maps
                                Engineering

                      • Wireframes
                      • User Flows
Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering
                                                 • User Flows
                                                 • Prototypes
Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
                                    • Usability Testing
                                    • Cognitive walkthrough
                                    • Heuristic Evaluation
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design


                                        • Design Mockups
                                        • Style Guides
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE



Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
PRODUCT DEVELOPMENT CYCLE

                                         • Site Metrics
                                         • Surveys
                                         • User Interviews
Discovery
                  User Research




Definition                         Content
                                   Strategy


                  Information                   Interaction
                  Architecture                    Design

Development                        Usability
                                  Engineering




Deployment        Visual Design
UX
IN PRACTICE
HOW DO YOU GET IN TO UX?


• Consider incorporating UX in your projects.

• Read about it (Books, Blogs, Podcasts, Videos)

• Higher education (Masters, Certifications from HFI)
Questions & Comments
prad.nayar@gmail.com
Thank You :-)

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What is User Experience

  • 1. WHAT IS USER EXPERIENCE? Pradeep Nayar Dec 16, 2011
  • 2. ABOUT ME • User Experience Principal at Tribune Company, Chicago • Worked on several websites, web apps, mobile websites, @designonmymind iPad/iPhone/Android/Win 7 phone & tablet apps • 1999: Graduated with a B.E (Computer Science) • 2002: Gradated with a M.S (Computer Science) • Worked as a back-end Java developer • Moved to front-end (Ajax) development • Stumbled upon this thing called “User Experience”. • Obsessed about product design, user interfaces and solving problems
  • 3. TOPICS I WILL COVER... • What is USER EXPERIENCE? • Core UX principles • What is User-Centered Design? • Parts of UX • Some examples • How do you get in to the field of UX?
  • 5. UX is the art & science of making better products for consumers.
  • 6. UX is the art & science of making better products for consumers.
  • 7. UX is the art & science of making better products for consumers.
  • 8. UX is the art & science of making products, systems or services for consumers that are usable, useful and enjoyable.
  • 9. UX is the art & science of making products, systems or services for consumers that are usable, useful and enjoyable.
  • 10.
  • 11. Don Norman Coined the word “User Experience” in the 90s
  • 12.
  • 13. UX PRINCIPLE #1 Know your user.
  • 14. Developer Consumer Business Owner
  • 15. Developer Consumer I have an idea! Business Owner
  • 16. Developer Consumer • Business goals • How to make $$$$ Business Owner
  • 17. Developer Consumer Gives requirements • Business goals • How to make $$$$ Business Owner
  • 18. • Code reusability • Maintainability Developer Consumer Gives requirements • Business goals • How to make $$$$ Business Owner
  • 19. • Code reusability • Maintainability Develops Developer product Consumer Gives requirements • Business goals • How to make $$$$ Business Owner
  • 20. What the %&^%!? • Code reusability • Maintainability Develops Developer product Consumer Gives requirements • Business goals • How to make $$$$ Business Owner
  • 21. • Code reusability • Maintainability Develops Developer product Consumer Gives requirements Who focuses on • Business goals the consumer? • How to make $$$$ Business Owner
  • 22. • Code reusability • Maintainability Develops Developer product Consumer Gives requirements • Business goals • How to make $$$$ Business UX Owner Professional
  • 23. • Code reusability • Maintainability Develops Developer product Consumer Gives requirements • Business goals • Consumer needs • How to make $$$$ • Bridges consumer needs, business goals & technical feasibility Business UX Owner Professional
  • 24. FIND THE SWEET SPOT Business Technical Goals Goals UX User Goals
  • 25. UCD - USER CENTERED DESIGN UCD is the art & science of making products around the consumers.
  • 26. UX PRINCIPLE #2 Never assume your user needs.
  • 27. Aren’t we consumers too? Not Always.
  • 28.
  • 29. Aren’t we consumers too? You have a vested interest in the product.
  • 31. PARTS OF UX { User Research Content Strategy UX Information Architecture Interaction Design Usability Engineering Visual Design
  • 32. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design
  • 33. PRODUCT DEVELOPMENT CYCLE • Surveys • User Interviews • Competitive Analysis Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design
  • 34. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design • Content Inventory Development • Copy writing Usability Engineering Deployment Visual Design
  • 35. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability • Site maps Engineering • Wireframes • User Flows Deployment Visual Design
  • 36. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering • User Flows • Prototypes Deployment Visual Design
  • 37. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design • Usability Testing • Cognitive walkthrough • Heuristic Evaluation
  • 38. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design • Design Mockups • Style Guides
  • 39. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design
  • 40. PRODUCT DEVELOPMENT CYCLE Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design
  • 41. PRODUCT DEVELOPMENT CYCLE • Site Metrics • Surveys • User Interviews Discovery User Research Definition Content Strategy Information Interaction Architecture Design Development Usability Engineering Deployment Visual Design
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. HOW DO YOU GET IN TO UX? • Consider incorporating UX in your projects. • Read about it (Books, Blogs, Podcasts, Videos) • Higher education (Masters, Certifications from HFI)