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UX as your (new) core competence
            Sam Ng
         @snowmansam
What’s coming up

 What exactly is UX?
 Why you should care
 Stories & examples
 How you get started
(Methods + Methods)
190 clients, 17 industries
Telecom / IT        Not for profit    Media / Publishing   Retail / Consumer




Government       Financial Services      Education           Insurance
80% of work from 4 industries
Telecom / IT      Not for profit    Media / Publishing   Retail / Consumer




Government     Financial Services      Education           Insurance
What is user experience?
10
It’s what you
    feel
  when you
interact
with something.
Advertising is the
price you pay for
having an
unremarkable
product or service.
              - Jeff Bezos
Phone rage
•   Call 1, 5 mins: Got cut off.
•   Call 2, 10 mins: Operator told me I called the wrong number. Can’t you just
    transfer me?
•   Call 3, 10 mins: Rang the “right” number, but kept getting a ring tone instead of
    cheesy hold music. Wasn’t sure that I was getting anywhere, so hung up.
•   Call 4, 53 mins: This time I stayed on the line a lot longer, but eventually
    figured “this can’t be right” and I hung up.
•   Call 5, 15 mins: Decided to press 0 to talk to the operator. After 10 minutes on
    hold the operator told me she had to transfer me to the New Connections
    Department. I got through to an automated message telling me that the office
    was shut because its opening hours were from 7am – 9pm. I was ringing at
    6pm. The system hung up on me.
•   Call 6, 5 mins: Phone system hung up on me.
•   Call 7, 5 mins: System hung up on me again.
•   Call 8, 4 mins: System hung up on me again.
•   Call 9, 60 mins: I waited for an hour on hold, and eventually got through to a
    nice, friendly guy, who easily set up the new connection. See – easy.

    2 days, 9 calls, 167 mins
How do people
        feel
      when they
    interact
with what you’ve built?
So what?
 Why it matters
How to move


   up
the food chain.
UX money speak
Every $1 spent...




          ...returns between $10 and
It costs 100x more




                                                                        Cost of fixing changes
to fix a problem
once it has gone live




During design After coding                 Once live
                      Roger Pressman, Software Engineering: A Practitioner’s
The number of design
alternatives reduce
as time goes on




                                                                         Cost of fixing changes
 Number of
 possible
 design alternatives




During design After coding                  Once live
                       Roger Pressman, Software Engineering: A Practitioner’s
Most companies think inside-out...




        Source: http://blogs.harvardbusiness.org/merholz/2009/06/a-framework-for-building-custo.html
• “The primary reason
  we’ve made it so
  damn difficult for
  people to get stuff
  done is.... Ugly
  Systems”
• – Tom Peters
World-class companies think outside-in
Zappos’ goal is to make
sure every interaction
results in the customer
saying,
“That was the best
customer service I have
ever had”




                          28
Zappos builds beautiful systems

• You can't have world-class customer
  experience without world-class back-stage
  systems.




                                              29
The results

• Nearly 3% of the US population has ordered
  from Zappos
• They have grown to a US$1B-a-year retailer in
  less than 10 years
• They were bought in July 2009 by Amazon for
  just under $1B
• 77% of revenue is from repeat customers.

                                              30
Zappos is a service company that
     happens to sell shoes




                                   31
Focus on design




                  33
Fanatical about emotional design
• Design is part of Apple's DNA
• Their founder deeply cares about product
  design and innovation
• Steve Jobs even had the marble for the floor
  at the New York Apple store shipped to
  California first so he could examine the veins!




                                                    34
Throw away 90% of the work
• “Apple designers expect to design 10 different
  mockups of any new feature under
  consideration. And these are not just crappy
  mockups; they all represent different, but really
  good, implementations that are faithful to the
  product specifications
• Then, by using specified criteria, they narrow these 10 ideas
  down to three options, which the team spends months
  further developing…
• ...until they finally narrow down to the one final concept that
  truly represents their best work for production”

                                                                    35
Design is infused throughout the
   customer journey - from the
   emotional language on their
  website, to the hipness of their
retail stores, to the joy of the out-
       of-the-box experience




                                   36
The results

• Q3 2012 posted $25
  billion revenue and
  quarterly net profit of
  8.8 billion.
• Most valuable company
  in the world.



                              37
The bad news
Our attention is fracturing.
In 2020, the amount of information on the web will
              double every 72 hours
We live in a multichannel world
The good news
Design is not just what
it looks like and feels
like. Design is how it
works.
                - Steve Jobs
Design isn’t just about
making things
beautiful; it’s also
about making things
work beautifully.
               - Roger Martin
To be in demand

   Get good at designing the
           experience
  across interactions and across
             channels

(or be excellent in your channel of
        choice – eg. Web)
Customer experience framework

EXPECTATION:                      INTERACTION:                      CUSTOMER
                         +                                   =      EXPERIENCE:
• What do users                 • What are users’                          • Engaged?
  think about you?      A Brand is aintentions?
                                      distinctive identity that differentiates a
                        relevant , enduring and credible promise of valueFrustrated?
                                                                           •
• What do they                  • What do users
                        associated with a product, service or organization and
  want to do?                        do?
                        indicates the source of that promise.              • Confused?
• How do they                  • What are they                      • Why?
  expect to be                   thinking?
  treated?
                               • Do they
                                 succeed?

                                Phone reps        Email
       Marketing            Retail branches       Mail/catalog
      Advertising                      Web        Kiosks
 Previous experiences     Phone self-service      Chat/instant messaging
Customer experience framework

EXPECTATION:                       INTERACTION:                         CUSTOMER
                        +                                       =       EXPERIENCE:
                              • What are users’
                       A Brand is aintentions?
                                    distinctive identity that differentiates a
                       relevant , enduring and credible promise of value
 Billions of $                • What do users
                       associated with a product, service or organization and
  are spent                         do?
                       indicates the source of that promise.
  here.
                               • What are they  Very little is
                                 thinking?       spent here.
                                                 It’s the
                               • Do they         weakest link.
                                 succeed?

                               Phone reps          Email
      Marketing            Retail branches         Mail/catalog
     Advertising                      Web          Kiosks
Previous experiences     Phone self-service        Chat/instant messaging
1.   Who your users are
2.   Their goals
3.   Their characteristics
4.   Their context of use
5.   Existing usage
User centered design tools
• Field studies
• Persona development
• Information
    architecture design
•   Interaction design
•   Usability testing
•   Heuristic review
•   Usability analytics
•   Paper prototyping
 TRUE OR FALSE?
 Focus groups are
  great.
More than 60% of consumers
participating in an at-home test of
a new kitchen appliance indicated
 that they were “likely” or “very
   likely” to buy it in the next 3
              months.

  8 months later, only 12% had.

        - Gerald Zaltman
Field studies




Learning by observing people in action
Usability testing




Learning by observing people in action
Usability testing

•   Representative users
    – Usually 5 per demographic
•   Representative tasks
    – 7 – 12 tasks
    – What, not how
    – Common, critical, new
•   One-on-one 60-90 minute sessions
    – Thinking aloud
    – Observing behaviour
•   Look for patterns of behaviour across participants
Example of
usability testing
Example of eye
   tracking
Why use personas?

• People have an instinctive ability to
  generalize about real and fictional
  people
  – We can have detailed discussions about
    what Harry Potter, MacGyver, or Donald
    Trump will think or do
  – They won’t be 100% accurate, but it
    feels natural to think about people this
    way
Persona benefits

• Determines what the product should do and how it
  should behave
• Enables developers and designers to maintain focus
• Allows common agreement on goals
• Personas help create a shared language. They makes
  hypothetical arguments less hypothetical
                       What if the
                      user wants to
      The user will   print this out?
                                         Daryl won’t
       definitely                       want to print
      won’t want to                      very often
        print it
Information architecture design
Paper
prototypin
g
Wireframing
Heuristic review
Imagine if…
businesses spend as
   much on user
     experience
   as they do on
   advertising (or
    technology).
In conclusion
World-class organisations don’t
           compete on
service, products, technology or
            features.

 They compete on experience.
To succeed (even more) as a
   business, as an individual.

Make user experience
your core competence.
Get help
     sam@samng.com
      @snowmansam

(Or say hi during the breaks)