A talk from the Intro Classes Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Steve Feiner (Columbia University): The Future of AR
What is AR and where is it going? This talk will provide an introduction to AR in the many forms that it has taken, from its birth 50 years ago until now. Along the way, I will provide some insight into the welter of terms, both old and new, that are currently being used and abused to refer to AR. And I will discuss what's to come, as AR researchers and practitioners explore collaboration, mobility, and context, in the march toward ubiquity.
http://AugmentedWorldExpo.com
Call for Papers - International Journal of Computer Graphics & Animation (IJCGA)ijcga
Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.
A talk from the Intro Classes Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Steve Feiner (Columbia University): The Future of AR
What is AR and where is it going? This talk will provide an introduction to AR in the many forms that it has taken, from its birth 50 years ago until now. Along the way, I will provide some insight into the welter of terms, both old and new, that are currently being used and abused to refer to AR. And I will discuss what's to come, as AR researchers and practitioners explore collaboration, mobility, and context, in the march toward ubiquity.
http://AugmentedWorldExpo.com
Call for Papers - International Journal of Computer Graphics & Animation (IJCGA)ijcga
Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.
Hands and Speech in Space: Multimodal Input for Augmented Reality Mark Billinghurst
A keynote talk given by Mark Billinghurst at the ICMI 2013 conference, December 12th 2013. The talk is about how to use speech and gesture interaction with Augmented Reality interfaces.
Key technologies of the future. A must read for budding engineers and faculty.
The contents will be very useful for deciding areas and topics for seminars, projects and workshops.
Courtesy: TIFAC and Internet
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of A...AugmentedWorldExpo
A talk from the Inspire Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of Augmented and Mixed Reality
The adoption of augmented and mixed reality are being held back for a simple reason: no solution exists to see virtual objects within arm’s length. Light field displays change this by revolutionizing the optical architectures for augmented and mixed reality solutions. In this talk, Joerg Tewes will discuss the merits and drawbacks of light field technologies including sections on multi-focal imagery and near-field image generation. A look at the current state of the art will follow, concluded by details on the light field solution employed by Avegant and its potential for the future.
Urban Interaction Design: Exploring the Space between People and the CityMichael Smyth
Presentation at the Connecting Cities Urban Media Lab Event at iMal, Brussels, June 2014
Video of presentation can be viewed here https://www.youtube.com/watch?v=8xCxPlQoOa0
This poster presents an overview of 3D GIS Capabilities. It can be used for discussions about 3D GIS workflows (from 3D data acquisition to 3D object creation to 3D analysis, modeling and visualization), and the possible applications of 3D GIS in urban and landscape environments
Introduction to Artificial Intelligence Technique for Civil Engineering_ Unit...Shrikant Kate
Introduction to Artificial Intelligence Technique for Civil Engineering_ Unit 6 _ Construction Management _ Final Year (BE) _ Department of Civil Engineering _ TAE _ SPPU _ by Shrikant R. Kate
Introduction to artificial intelligence technique
Basic terminologies and applications in civil Engineering.
(a) Artificial neural network
(b) Fuzzi logic
(c) Genetic algorithm.
(c) Genetic algorithm.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
Hands and Speech in Space: Multimodal Input for Augmented Reality Mark Billinghurst
A keynote talk given by Mark Billinghurst at the ICMI 2013 conference, December 12th 2013. The talk is about how to use speech and gesture interaction with Augmented Reality interfaces.
Key technologies of the future. A must read for budding engineers and faculty.
The contents will be very useful for deciding areas and topics for seminars, projects and workshops.
Courtesy: TIFAC and Internet
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
Guest lecture on advanced methods of user evaluation in AR/VR studies. Given by Mark Billinghurst as part of the ARIVE lecture series hosted at the University of Otago. The lecture was given on August 26th 2021.
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of A...AugmentedWorldExpo
A talk from the Inspire Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Joerg Tewes (Avegant): How Light Field Technology Will Change the Future of Augmented and Mixed Reality
The adoption of augmented and mixed reality are being held back for a simple reason: no solution exists to see virtual objects within arm’s length. Light field displays change this by revolutionizing the optical architectures for augmented and mixed reality solutions. In this talk, Joerg Tewes will discuss the merits and drawbacks of light field technologies including sections on multi-focal imagery and near-field image generation. A look at the current state of the art will follow, concluded by details on the light field solution employed by Avegant and its potential for the future.
Urban Interaction Design: Exploring the Space between People and the CityMichael Smyth
Presentation at the Connecting Cities Urban Media Lab Event at iMal, Brussels, June 2014
Video of presentation can be viewed here https://www.youtube.com/watch?v=8xCxPlQoOa0
This poster presents an overview of 3D GIS Capabilities. It can be used for discussions about 3D GIS workflows (from 3D data acquisition to 3D object creation to 3D analysis, modeling and visualization), and the possible applications of 3D GIS in urban and landscape environments
Introduction to Artificial Intelligence Technique for Civil Engineering_ Unit...Shrikant Kate
Introduction to Artificial Intelligence Technique for Civil Engineering_ Unit 6 _ Construction Management _ Final Year (BE) _ Department of Civil Engineering _ TAE _ SPPU _ by Shrikant R. Kate
Introduction to artificial intelligence technique
Basic terminologies and applications in civil Engineering.
(a) Artificial neural network
(b) Fuzzi logic
(c) Genetic algorithm.
(c) Genetic algorithm.
keynote speech by Mark Billinghurst at the Workshop on Transitional Interfaces in Mixed and Cross-Reality, at the ACM ISS 2021 Conference. Given on November 14th 2021
The Reality of Augmented Reality: Are we there yet?Mark Billinghurst
3DUI 2015 Keynote talk given by Mark Billinghurst on March 24th 2015, as part of the 3DUI 2015 conference. The talk is a survery of Augmented Reality and Empathic Computing
Top Cited Articles in Computer Graphics and Animationijcga
Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
New Research Articles 2019 September Issue International Journal of Artificia...gerogepatton
The International Journal of Artificial Intelligence & Applications (IJAIA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Artificial Intelligence & Applications (IJAIA). It is an international journal intended for professionals and researchers in all fields of AI for researchers, programmers, and software and hardware manufacturers. The journal also aims to publish new attempts in the form of special issues on emerging areas in Artificial Intelligence and applications
2013 Lecture 6: AR User Interface Design GuidelinesMark Billinghurst
COSC 426 Lecture 6: on AR User Interface Design Guidelines. Lecture taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury on August 16th 2013
Towards Secure and Interpretable AI: Scalable Methods, Interactive Visualizat...polochau
We have witnessed tremendous growth in Artificial intelligence (AI) and machine learning (ML) recently. However, research shows that AI and ML models are often vulnerable to adversarial attacks, and their predictions can be difficult to understand, evaluate and ultimately act upon.
Discovering real-world vulnerabilities of deep neural networks and countermeasures to mitigate such threats has become essential to successful deployment of AI in security settings. We present our joint works with Intel which include the first targeted physical adversarial attack (ShapeShifter) that fools state-of-the-art object detectors; a fast defense (SHIELD) that removes digital adversarial noise by stochastic data compression; and interactive systems (ADAGIO and MLsploit) that further democratize the study of adversarial machine learning and facilitate real-time experimentation for deep learning practitioners.
Finally, we also present how scalable interactive visualization can be used to amplify people’s ability to understand and interact with large-scale data and complex models. We sample from projects where interactive visualization has provided key leaps of insight, from increased model interpretability (Gamut with Microsoft Research), to model explorability with models trained on millions of instances (ActiVis deployed with Facebook), increased usability for non-experts about state-of-the-art AI (GAN Lab open-sourced with Google Brain; went viral!), and our latest work Summit, an interactive system that scalably summarizes and visualizes what features a deep learning model has learned and how those features interact to make predictions. We conclude by highlighting the next visual analytics research frontiers in AI.
=== Presenter Bio ===
Polo Chau
Associate Professor and ML Area Leader, College of Computing
Associate Director, MS Analytics
Georgia Institute of Technology
Polo Chau is an Associate Professor of Computing at Georgia Tech. He co-directs Georgia Tech's MS Analytics program. His research group bridges machine learning and visualization to synthesize scalable interactive tools for making sense of massive datasets, interpreting complex AI models, and solving real world problems in cybersecurity, human-centered AI, graph visualization and mining, and social good. His Ph.D. in Machine Learning from Carnegie Mellon University won CMU's Computer Science Dissertation Award, Honorable Mention. He received awards and grants from NSF, NIH, NASA, DARPA, Intel (Intel Outstanding Researcher), Symantec, Google, Nvidia, IBM, Yahoo, Amazon, Microsoft, eBay, LexisNexis; Raytheon Faculty Fellowship; Edenfield Faculty Fellowship; Outstanding Junior Faculty Award; The Lester Endowment Award; Symantec fellowship (twice); Best student papers at SDM'14 and KDD'16 (runner-up); Best demo at SIGMOD'17 (runner-up); Chinese CHI'18 Best paper. His research led to open-sourc
Natural Interaction for Augmented Reality ApplicationsMark Billinghurst
Keynote talk giving by Mark Billinghurst from the HIT Lab NZ at the IVCNZ 2013 conference, November 28th 2013. The talk focuses on Natural Interaction with Augmented Reality applications using speech and gesture and demonstrates some of the projects in this area developed by the HIT Lab NZ.
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
Overcoming Issues of 3D Software Visualization through Immersive Augmented Re...Leonel Merino
In VISSOFT'18: Proceedings of the 6th IEEE Working Conference on Software Visualization, IEEE, 2018. Paper preprint: http://scg.unibe.ch/archive/papers/Meri18c.pdf
The Medium of Visualization for Software ComprehensionLeonel Merino
Research summary in the review of literature and empirical evaluation of software visualization approaches, prototypes, and future research directions.
On the Impact of the Medium in the Effectiveness of 3D Software Visualization.
Leonel Merino, Johannes Fuchs, Michael Blumenschein, Mohammad Ghafari, Oscar Nierstrasz, Craig Anslow, Michael Behrisch, Daniel Keim
This presentation explores a brief idea about the structural and functional attributes of nucleotides, the structure and function of genetic materials along with the impact of UV rays and pH upon them.
Multi-source connectivity as the driver of solar wind variability in the heli...Sérgio Sacani
The ambient solar wind that flls the heliosphere originates from multiple
sources in the solar corona and is highly structured. It is often described
as high-speed, relatively homogeneous, plasma streams from coronal
holes and slow-speed, highly variable, streams whose source regions are
under debate. A key goal of ESA/NASA’s Solar Orbiter mission is to identify
solar wind sources and understand what drives the complexity seen in the
heliosphere. By combining magnetic feld modelling and spectroscopic
techniques with high-resolution observations and measurements, we show
that the solar wind variability detected in situ by Solar Orbiter in March
2022 is driven by spatio-temporal changes in the magnetic connectivity to
multiple sources in the solar atmosphere. The magnetic feld footpoints
connected to the spacecraft moved from the boundaries of a coronal hole
to one active region (12961) and then across to another region (12957). This
is refected in the in situ measurements, which show the transition from fast
to highly Alfvénic then to slow solar wind that is disrupted by the arrival of
a coronal mass ejection. Our results describe solar wind variability at 0.5 au
but are applicable to near-Earth observatories.
Cancer cell metabolism: special Reference to Lactate PathwayAADYARAJPANDEY1
Normal Cell Metabolism:
Cellular respiration describes the series of steps that cells use to break down sugar and other chemicals to get the energy we need to function.
Energy is stored in the bonds of glucose and when glucose is broken down, much of that energy is released.
Cell utilize energy in the form of ATP.
The first step of respiration is called glycolysis. In a series of steps, glycolysis breaks glucose into two smaller molecules - a chemical called pyruvate. A small amount of ATP is formed during this process.
Most healthy cells continue the breakdown in a second process, called the Kreb's cycle. The Kreb's cycle allows cells to “burn” the pyruvates made in glycolysis to get more ATP.
The last step in the breakdown of glucose is called oxidative phosphorylation (Ox-Phos).
It takes place in specialized cell structures called mitochondria. This process produces a large amount of ATP. Importantly, cells need oxygen to complete oxidative phosphorylation.
If a cell completes only glycolysis, only 2 molecules of ATP are made per glucose. However, if the cell completes the entire respiration process (glycolysis - Kreb's - oxidative phosphorylation), about 36 molecules of ATP are created, giving it much more energy to use.
IN CANCER CELL:
Unlike healthy cells that "burn" the entire molecule of sugar to capture a large amount of energy as ATP, cancer cells are wasteful.
Cancer cells only partially break down sugar molecules. They overuse the first step of respiration, glycolysis. They frequently do not complete the second step, oxidative phosphorylation.
This results in only 2 molecules of ATP per each glucose molecule instead of the 36 or so ATPs healthy cells gain. As a result, cancer cells need to use a lot more sugar molecules to get enough energy to survive.
Unlike healthy cells that "burn" the entire molecule of sugar to capture a large amount of energy as ATP, cancer cells are wasteful.
Cancer cells only partially break down sugar molecules. They overuse the first step of respiration, glycolysis. They frequently do not complete the second step, oxidative phosphorylation.
This results in only 2 molecules of ATP per each glucose molecule instead of the 36 or so ATPs healthy cells gain. As a result, cancer cells need to use a lot more sugar molecules to get enough energy to survive.
introduction to WARBERG PHENOMENA:
WARBURG EFFECT Usually, cancer cells are highly glycolytic (glucose addiction) and take up more glucose than do normal cells from outside.
Otto Heinrich Warburg (; 8 October 1883 – 1 August 1970) In 1931 was awarded the Nobel Prize in Physiology for his "discovery of the nature and mode of action of the respiratory enzyme.
WARNBURG EFFECT : cancer cells under aerobic (well-oxygenated) conditions to metabolize glucose to lactate (aerobic glycolysis) is known as the Warburg effect. Warburg made the observation that tumor slices consume glucose and secrete lactate at a higher rate than normal tissues.
What is greenhouse gasses and how many gasses are there to affect the Earth.moosaasad1975
What are greenhouse gasses how they affect the earth and its environment what is the future of the environment and earth how the weather and the climate effects.
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...Scintica Instrumentation
Intravital microscopy (IVM) is a powerful tool utilized to study cellular behavior over time and space in vivo. Much of our understanding of cell biology has been accomplished using various in vitro and ex vivo methods; however, these studies do not necessarily reflect the natural dynamics of biological processes. Unlike traditional cell culture or fixed tissue imaging, IVM allows for the ultra-fast high-resolution imaging of cellular processes over time and space and were studied in its natural environment. Real-time visualization of biological processes in the context of an intact organism helps maintain physiological relevance and provide insights into the progression of disease, response to treatments or developmental processes.
In this webinar we give an overview of advanced applications of the IVM system in preclinical research. IVIM technology is a provider of all-in-one intravital microscopy systems and solutions optimized for in vivo imaging of live animal models at sub-micron resolution. The system’s unique features and user-friendly software enables researchers to probe fast dynamic biological processes such as immune cell tracking, cell-cell interaction as well as vascularization and tumor metastasis with exceptional detail. This webinar will also give an overview of IVM being utilized in drug development, offering a view into the intricate interaction between drugs/nanoparticles and tissues in vivo and allows for the evaluation of therapeutic intervention in a variety of tissues and organs. This interdisciplinary collaboration continues to drive the advancements of novel therapeutic strategies.
THE IMPORTANCE OF MARTIAN ATMOSPHERE SAMPLE RETURN.Sérgio Sacani
The return of a sample of near-surface atmosphere from Mars would facilitate answers to several first-order science questions surrounding the formation and evolution of the planet. One of the important aspects of terrestrial planet formation in general is the role that primary atmospheres played in influencing the chemistry and structure of the planets and their antecedents. Studies of the martian atmosphere can be used to investigate the role of a primary atmosphere in its history. Atmosphere samples would also inform our understanding of the near-surface chemistry of the planet, and ultimately the prospects for life. High-precision isotopic analyses of constituent gases are needed to address these questions, requiring that the analyses are made on returned samples rather than in situ.
Richard's aventures in two entangled wonderlandsRichard Gill
Since the loophole-free Bell experiments of 2020 and the Nobel prizes in physics of 2022, critics of Bell's work have retreated to the fortress of super-determinism. Now, super-determinism is a derogatory word - it just means "determinism". Palmer, Hance and Hossenfelder argue that quantum mechanics and determinism are not incompatible, using a sophisticated mathematical construction based on a subtle thinning of allowed states and measurements in quantum mechanics, such that what is left appears to make Bell's argument fail, without altering the empirical predictions of quantum mechanics. I think however that it is a smoke screen, and the slogan "lost in math" comes to my mind. I will discuss some other recent disproofs of Bell's theorem using the language of causality based on causal graphs. Causal thinking is also central to law and justice. I will mention surprising connections to my work on serial killer nurse cases, in particular the Dutch case of Lucia de Berk and the current UK case of Lucy Letby.
Lateral Ventricles.pdf very easy good diagrams comprehensive
Unleashing the Potentials of Immersive Augmented Reality for Software Engineering
1. Unleashing the Potentials of
Immersive Augmented Reality for
Software Engineering
leonel_merino
Leonel Merino
Visualization Research Center
University of Stuttgart
Mircea Lungu
Computer Science Department
IT University of Copenhagen
Christoph Seidl
Computer Science Department
IT University of Copenhagen
SANER’20 - ERA
9. Collaboration and Communication
9
Dey, A., Chen, H., Zhuang, C., Billinghurst, M., & Lindeman, R. W. (2018,
October). Effects of sharing real-time multi-sensory heart rate feedback in
different immersive collaborative virtual environments. In 2018 IEEE International
Symposium on Mixed and Augmented Reality (ISMAR) (pp. 165-173). IEEE.
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2018, October). A user study on mr
remote collaboration using live 360 video. In 2018 IEEE International Symposium
on Mixed and Augmented Reality (ISMAR) (pp. 153-164). IEEE.
10. Embodiment and Mediated Reality
10
Kim, K., Boelling, L., Haesler, S., Bailenson, J., Bruder, G., & Welch, G. F. (2018,
October). Does a digital assistant need a body? The influence of visual
embodiment and social behavior on the perception of intelligent virtual agents in
AR. In 2018 IEEE International Symposium on Mixed and Augmented Reality
(ISMAR) (pp. 105-114). IEEE.
Lindlbauer, D., Mueller, J., & Alexa, M. (2017, May). Changing the appearance of
real-world objects by modifying their surroundings. In Proceedings of the 2017
CHI Conference on Human Factors in Computing Systems (pp. 3954-3965).
11. Mobility and Multi-device
11
Baur, D., Boring, S., & Feiner, S. (2012, May). Virtual projection: exploring optical
projection as a metaphor for multi-device interaction. In Proceedings of the
SIGCHI Conference on Human Factors in Computing Systems (pp. 1693-1702).
Cha, Y. W., Price, T., Wei, Z., Lu, X., Rewkowski, N., Chabra, R., ... & Ilie, A.
(2018). Towards fully mobile 3D face, body, and environment capture using only
head-worn cameras. IEEE transactions on visualization and computer
graphics, 24(11), 2993-3004.
12. Pervasiveness and Privacy
12
Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2016). Towards
pervasive augmented reality: Context-awareness in augmented reality. IEEE
transactions on visualization and computer graphics, 23(6), 1706-1724.
Yagi, K., Hasegawa, K., & Saito, H. (2017, October). Diminished reality for
privacy protection by hiding pedestrians in motion image sequences using
structure from motion. In 2017 IEEE International Symposium on Mixed and
Augmented Reality (ISMAR-Adjunct) (pp. 334-337). IEEE.
16. Unleashing the Potentials of Immersive Augmented Reality for
Software Engineering
leonel_merino
Leonel Merino
Visualization Research Center
University of Stuttgart
Mircea Lungu
Computer Science Department
IT University of Copenhagen
Christoph Seidl
Computer Science Department
IT University of Copenhagen
SANER’20 - ERA