This document provides an overview of physical and embodied user interfaces. It begins with definitions of physical user interfaces and a brief history of their emergence related to ubiquitous computing. It then discusses frameworks for designing physical interfaces, including MCRit and Reality-Based Interaction, that aim to combine physical and digital aspects. The document showcases several research projects applying physical interfaces in domains like learning, social interaction, and information visualization. It concludes by outlining pros like increased usability and enjoyment, as well as challenges like requiring design of both physical and digital aspects and accounting for social/cultural contexts of physical interaction.