Ubiquitous technology to facilitate preparedness, practice, and situational awareness before, during, and after disasters
1. Helen Sullivan , PhD – Rider University & University of Jyväskylä
Mark Häkkinen, PhD –University of Jyväskylä
2. u·biq·ui·tous
ɪ
/yuˈbkwɪtəs/
Adjective
existing or being everywhere, especially at the same time;
omnipresent.
3. During 2012, the number of mobile phone
connections worldwide is expected to reach 6
billion
Soon the equivalent of one mobile phone
connection for each of our planet’s
inhabitants
The majority of people worldwide will either
have direct access to a mobile device, or be
within the family or social network of
someone who does.
4. Phones are getting smarter
Phones need to be smart-enough but not
necessarily smart phones
Digital divide? Rather than “Haves and Have
Nots” perhaps better to think of “Have
now, Have later” in terms of technologies
5. Background to Workshop
Goals
Research: Two examples
Working Discussion
6. First Workshop at IDRC 2007: Psychology and
Behavioral Sciences
Second Workshop at IDRC 2008: Focusing on
Behavioral Science
Third Workshop at IDRC 2010: Mobile
Technologies
7. Identify Research Gaps in use of Mobile
Technologies
What do we know, not know, and need to
know?
Discussion! We want to hear your ideas. This
is a WORKshop
A journal paper (co-authors welcome) is
planned
11. Tweets about DC quake
reach New York before the ground
movement
12. On 27.2, Tweets related to
the tsunami warning were
occurring at a rate of
several thousand per
minute!!
13. Traditional Preparedness channels:
Broadcast Media (TV & Radio)
Print Media
Shift to New Media
Web
Social Media
Podcasts
Non-live media
Ad hoc vs formal Notification Networks
13
14. Decline of newspapers
Decline of local radio in many markets
Non-live media
User selected (personalized) content
iPod isolation
Digital Arrogance – exclusivity of information
14
15.
16. Motivating a population at risk is a key to
preparedness
Low probability events are particularly
challenging
Experience is the best motivator
Indigenous Peoples – oral story telling
17. From simple board games to immersive
virtual environments
Practice and Rehearsal, with motivation of
game play
18. Contact
Mark Hakkinen – mhakkinen@acm.org
Helen Sullivan – hsullivan@rider.edu