JENKINS, PINK AND WEB 2.0: Finding our way online and offlineJennifer Branch
You can teach an old dog new tricks!
Net GenerationMillenials
 Generation Y
 Echo Boomers
 Generation Next
 1976-1999http://pewresearch.org/millennials/quiz/intro.phpMillenial Quiz
Cell Phone Use  Ubiquitous in today's society
  16.8 million wireless subscribers in Canada in 2006
 Strong and sustained year-over-year growth rate of 11.9%
  Households that report having a cellular phone for personal use increased -from 22% in 1997 to 59% in 2004
  Trend toward increased cell phone use has cut across all income levels; strongest growth among households in the lowest income quintileComputers in our pockets?iPhones and iPod Touch
Apple also announced yesterday that its iPad had sold 7.3 million units, alongside 16.2 million iPhones, an 86% increase on the year before.  Is this the “machine of the future?”  Rumours for iPad2. The New iPad
Confronting the Challenges of Participatory Culture: Media Education for the 21st Centuryhttp://www.youtube.com/watch?v=AFCLKa0XRlwHenry Jenkins
http://harrypotterfanfiction.com/http://www.fanfiction.net/tv/Buffy_The_Vampire_Slayer/http://blog.mastermaq.ca/2010/08/17/why-edmontons-teatro-la-quindicina-and-actor-jeff-haslam-will-never-get-my-business-again/http://www.fanfiction.net/game/Warcraft/
New SkillsPlayPerformanceSimulationAppropriationMultitasking	Distributed CognitionCollective IntelligenceJudgmentTransmedia NavigationNetworkingNegotiation
PlayThe capacity to experiment with one’s surroundings as a form of problem-solvingVideo games – preschool to teensWii game times, board games (Chris Harris)LEGOrobotics and LEGOLow tech and high tech – creating an atmosphere that children would be welcome to playhttp://www.youtube.com/watch?v=6rafVQgiXoI
PerformanceThe ability to adopt alternative identities for the purpose of improvisation and discoveryReader’s TheatrePlaywright workshops and visits – Playwright in ResidenceDrama groupiMovie workshops and screening night (Teen Media Night)Basic film making skillsLoaning digital cameras and flip video camerasSchool and/or Library on Second Life
SimulationThe ability to interpret and construct dynamic models of real world processesExtension of performance and playSecond LifeModel City Council/Local Government (Grade 6 Social Studies) and Mock ElectionsBoard Games – Chris (Risk, Pandemic, etc.)Sim City
AppropriationThe ability to meaningfully sample and remix media contentCopyright information – workshop on Creative CommonsWorkshop on searching Internet for copyright friendly images, music and clip artScreenings of mash-ups
MultitaskingThe ability to scan one’s environment and shift focus as needed to salient detailsInformation Literacy – helping young people find their way through the “sea of information”Back channeling in a conference – synthesizing, sharing, and questioningThe difference between being off-task and handling multiple tasks simultaneously
Distributed CognitionThe ability to interact meaningfully with tools that expand mental capacitiesManipulatives (homework centres includes math and science tools)Lending library of games/manipulatives made availableGeocaching, Augmented Reality, Google (http://ideasandthoughts.org/2010/03/25/my-hometown/)Volunteers to be checked out – learn bridge, chess, Go, cooking, baking, quilting basics, sewing, helping set up your computerExperts, Guest Speakers (virtual and real life)
Collective IntelligenceThe ability to pool knowledge and compare notes with others toward a common goalBooks of the Year Awards CommitteeBook Clubs (Literature Circles)NingsProgramming Club – Apps for iPhone and iPadsCreating Content Sites about local issuesPartnering
JudgmentThe ability to evaluate the reliability and credibility of different information sourcesCore of what teacher-librarians doLinks on website, reliability forms and checklistsOrganizing an online reference centreMedia and informationInforming parents about Wikipedia – debunking the mythsSnopes.com or http://newmedialiteracies.org/
Transmedia NavigationThe ability to follow the flow of stories and information across multiple modalitiesFollow blog http://librariesandtransliteracy.wordpress.comMore about us understanding the networked information world and helping students to know when to use which kind of information
NetworkingThe ability to search for, synthesize, and disseminate informationContributing to reviewsShare projects, movies, mash-ups,fanfiction, cheatcodes, plays, etc. Newspaper, Magazine, Newsletters created by studentsBuilding Social Capital in your Personal Learning NetworksNotmyairport.ca
NegotiationThe ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative normsClubs around topics of interest (how to market topics/themes/experts/games)Participating in other classroomsTeens have expertise, too – share itCross-generational programs can break down stereotypes
Sharinghttp://k12online.ning.com/forum/topics/sharing-the-moral-imperative?xg_source=activity
Web 2.0http://www.c4lpt.co.uk/recommended/top100-2010.html
Daniel PinkA Whole New Mind: Why Right-Brainers will Rule the Futurehttp://www.youtube.com/watch?v=syo6ecgclR0&feature=relatedDesignStorySymphonyEmpathyPlayMeaning

EDU575

  • 1.
    JENKINS, PINK ANDWEB 2.0: Finding our way online and offlineJennifer Branch
  • 2.
    You can teachan old dog new tricks!
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
    Cell Phone Use Ubiquitous in today's society
  • 9.
    16.8million wireless subscribers in Canada in 2006
  • 10.
    Strong andsustained year-over-year growth rate of 11.9%
  • 11.
    Householdsthat report having a cellular phone for personal use increased -from 22% in 1997 to 59% in 2004
  • 12.
    Trendtoward increased cell phone use has cut across all income levels; strongest growth among households in the lowest income quintileComputers in our pockets?iPhones and iPod Touch
  • 13.
    Apple also announcedyesterday that its iPad had sold 7.3 million units, alongside 16.2 million iPhones, an 86% increase on the year before. Is this the “machine of the future?” Rumours for iPad2. The New iPad
  • 14.
    Confronting the Challengesof Participatory Culture: Media Education for the 21st Centuryhttp://www.youtube.com/watch?v=AFCLKa0XRlwHenry Jenkins
  • 15.
  • 16.
    New SkillsPlayPerformanceSimulationAppropriationMultitasking Distributed CognitionCollectiveIntelligenceJudgmentTransmedia NavigationNetworkingNegotiation
  • 17.
    PlayThe capacity toexperiment with one’s surroundings as a form of problem-solvingVideo games – preschool to teensWii game times, board games (Chris Harris)LEGOrobotics and LEGOLow tech and high tech – creating an atmosphere that children would be welcome to playhttp://www.youtube.com/watch?v=6rafVQgiXoI
  • 18.
    PerformanceThe ability toadopt alternative identities for the purpose of improvisation and discoveryReader’s TheatrePlaywright workshops and visits – Playwright in ResidenceDrama groupiMovie workshops and screening night (Teen Media Night)Basic film making skillsLoaning digital cameras and flip video camerasSchool and/or Library on Second Life
  • 19.
    SimulationThe ability tointerpret and construct dynamic models of real world processesExtension of performance and playSecond LifeModel City Council/Local Government (Grade 6 Social Studies) and Mock ElectionsBoard Games – Chris (Risk, Pandemic, etc.)Sim City
  • 20.
    AppropriationThe ability tomeaningfully sample and remix media contentCopyright information – workshop on Creative CommonsWorkshop on searching Internet for copyright friendly images, music and clip artScreenings of mash-ups
  • 21.
    MultitaskingThe ability toscan one’s environment and shift focus as needed to salient detailsInformation Literacy – helping young people find their way through the “sea of information”Back channeling in a conference – synthesizing, sharing, and questioningThe difference between being off-task and handling multiple tasks simultaneously
  • 22.
    Distributed CognitionThe abilityto interact meaningfully with tools that expand mental capacitiesManipulatives (homework centres includes math and science tools)Lending library of games/manipulatives made availableGeocaching, Augmented Reality, Google (http://ideasandthoughts.org/2010/03/25/my-hometown/)Volunteers to be checked out – learn bridge, chess, Go, cooking, baking, quilting basics, sewing, helping set up your computerExperts, Guest Speakers (virtual and real life)
  • 23.
    Collective IntelligenceThe abilityto pool knowledge and compare notes with others toward a common goalBooks of the Year Awards CommitteeBook Clubs (Literature Circles)NingsProgramming Club – Apps for iPhone and iPadsCreating Content Sites about local issuesPartnering
  • 24.
    JudgmentThe ability toevaluate the reliability and credibility of different information sourcesCore of what teacher-librarians doLinks on website, reliability forms and checklistsOrganizing an online reference centreMedia and informationInforming parents about Wikipedia – debunking the mythsSnopes.com or http://newmedialiteracies.org/
  • 25.
    Transmedia NavigationThe abilityto follow the flow of stories and information across multiple modalitiesFollow blog http://librariesandtransliteracy.wordpress.comMore about us understanding the networked information world and helping students to know when to use which kind of information
  • 26.
    NetworkingThe ability tosearch for, synthesize, and disseminate informationContributing to reviewsShare projects, movies, mash-ups,fanfiction, cheatcodes, plays, etc. Newspaper, Magazine, Newsletters created by studentsBuilding Social Capital in your Personal Learning NetworksNotmyairport.ca
  • 27.
    NegotiationThe ability totravel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative normsClubs around topics of interest (how to market topics/themes/experts/games)Participating in other classroomsTeens have expertise, too – share itCross-generational programs can break down stereotypes
  • 28.
  • 29.
  • 30.
    Daniel PinkA WholeNew Mind: Why Right-Brainers will Rule the Futurehttp://www.youtube.com/watch?v=syo6ecgclR0&feature=relatedDesignStorySymphonyEmpathyPlayMeaning
  • 31.
    DesignIt’s no longersufficient to create a product, a service, an experience, or a lifestyle that’s merely functional. Today, it’s economically crucial and personally rewarding to create something that is also beautiful, whimsical, or emotionally engaging.
  • 32.
    StoryWhen our livesare brimming with information and data, it’s not enough to marshal an effective argument. Someone somewhere will inevitably tack down a counterpoint to rebut your point. The essence of persuasion, communication, and self-understanding has become the ability also to fashion a compelling narrative.
  • 33.
    SymphonyMuch of theIndustrial and Information Age required focus and specialization. But as white-collar work gets routed to Asia and reduced to software, there’s a new premium on the opposite aptitude: putting the pieces together. What’s in greatest demands today isn’t analysis but synthesis – seeing the big picture, crossing boundaries, and being able to combine disparate pieces into an arresting new whole.
  • 34.
    EmpathyThe capacity forlogical thought is one of the things that makes us human. But in a world of ubiquitous information and advanced analytic tools, logic alone won’t do. What will distinguish those who thrive will be their ability to understand what makes their fellow woman or man tick, to forge relationships, and to care for others.
  • 35.
    PlayAmple evidence pointsto the enormous health and professional benefits of laughter, lightheartedness, games, and humour. There is a time to be serious, of course. But too much sobriety can be bad for your career and worse for your general well-being. In the Conceptual Age, in work and in life, we all need to play.
  • 36.
    MeaningWe live ina world of breathtaking material plenty. That has freed hundreds of millions of people from day-to-day struggles and liberated us to pursue more significant desires: purpose, transcendence, and spiritual fulfillment.