This document discusses sound waves and room acoustics. It explains that sound travels as longitudinal waves through air and other substances. When sound waves hit surfaces in an enclosed space, they are reflected and create reverberation over time. The time it takes for reverberation to decay by 60dB is known as the reverberation time or RT60, which provides an objective measurement of room acoustics. Room reflections are important for both the direct sound picked up by microphones and the diffuse room tone, which conveys information about the size and surfaces of the space.
1. Hearing
2. Stereophonic Sound & The Man Who Invented Stereo
3. The Haas Effect
4. Binaural Recording
5. HRTF
6. Stereo Microphone Techniques
Coincident and Non-Coincident Configuration
a. AB
b. XY
c. Mid Side
d. Blumlein
e. ORTF
7. Further Research
This document provides an overview of time-based audio effects. It defines effects as ambient fields that dimension tracks. Common effects like reverb, delay, chorus, flanging and phasing are explained. Reverb is broken down into direct signal, early reflections and reverberation. Delay times are discussed in musical note values relative to tempo. Examples are given of classic songs that feature effects along with the specific effects used. The document also discusses how effects are applied using auxiliary sends and returns on mixing consoles and hardware effects units.
The document discusses the six elements of a mix according to author Bob Owsinski: balance, frequency range, panorama, dynamics, dimension, and interest. It provides details on each element, including how to achieve proper balance between elements, place instruments in the stereo field through panning, manage the frequency spectrum, use compression and gating to control dynamics, add ambience through reverb and other effects to provide dimension, and ways to make the mix more interesting through automation, muting, and other techniques.
Absorption Coefficients
The Sabine Equation
Reverb Calculation Example 1
Estimating the Reverberation Time
Reverb Calculation Example 2
Correcting the Reverberation Time
Control of Interfering Noise
Absorbers
Recording Solutions
b. 3 to 1 Rule
c. Working in Mono
d. Comb Filtering
Visit https://alexisbaskind.net/teaching for a full interactive version of this course with sound and video material, as well as more courses and material.
Course series: Fundamentals of acoustics for sound engineers and music producers
Level: undergraduate (Bachelor)
Language: English
Revision: February 2020
To cite this course: Alexis Baskind, Room Acoustics
course material, license: Creative Commons BY-NC-SA.
Course content:
1. Time-Space perspective: Sound propagation in a room
Raytracing, example of a rectangular room, evolution from free field to diffuse field, initial time delay gap (ITDG), direct sound, first reflections, late reverberation, exponential decay of the pressure, definition of the reverberation time, T60, T30, T20, Schroeder curve, critical distance, flutter echoes, diffusion, effect of distance, effect of room size
2. Frequency-Space perspective: Room modes
Reminder: monodimensional standing waves, axial modes, tangential modes, oblique modes, eigenfrequencies, effect of room size on modal density, duration and bandwidth of modes, effect of absorption on modes, Schroeder Frequency
3. Time-Frequency perspective
Early reflections, modes and diffuse reverberation in an unified time-frequency perspective, waterfall view
4. Room acoustics design
prediction of the reverberation time, Sabine formula, frequency-dependent absorption, porous absorbers, effect of absorber’s thickness and air gap, resonant absorbers, membrane absorbers, Helmholtz absorbers
5. Room acoustics of listening rooms
importance of symmetry, need for a sufficient room size and controlled reverberation time, recommended reverberation time, need for controlling the early reflections, LEDE design, RFZ design
6. Spatial hearing in a room
perception of distance in a room, perception of the room size, clarity, apparent source width, envelopment, reverberation timbre
The document discusses various aspects of indoor and outdoor acoustics. It covers topics like sound principles, studio acoustics, live rooms, dead rooms, surface types, reverberation, soundproofing, sound bites, presence, unwanted noise, noise gates, and unwanted ambience. It provides information on how sound behaves in different environments and what techniques are used to control sounds.
This document discusses acoustics and noise control. It begins by defining acoustics and describing the basics of sound, including properties like amplitude, frequency, wavelength. It then explains sound propagation principles such as reflection, refraction, diffraction and absorption. Different materials and their effects on sound are described. Noise control techniques like site planning, architectural design and sound barriers are discussed. Specific examples of architectural designs that enhance sound are provided.
Distortion effects compress the peaks of sound waves and add overtones to create warm, dirty, and fuzzy sounds as demonstrated in the song "All Around the World" by Red Hot Chili Peppers. Reverberation or reverb is created when sound echoes in an enclosed space and decays slowly, heard in the song "Guilt" by Nero. A phaser filters a signal by creating modulated peaks and troughs, producing a sweeping effect showcased in Pink Floyd's "Another Brick in the Wall".
1. Hearing
2. Stereophonic Sound & The Man Who Invented Stereo
3. The Haas Effect
4. Binaural Recording
5. HRTF
6. Stereo Microphone Techniques
Coincident and Non-Coincident Configuration
a. AB
b. XY
c. Mid Side
d. Blumlein
e. ORTF
7. Further Research
This document provides an overview of time-based audio effects. It defines effects as ambient fields that dimension tracks. Common effects like reverb, delay, chorus, flanging and phasing are explained. Reverb is broken down into direct signal, early reflections and reverberation. Delay times are discussed in musical note values relative to tempo. Examples are given of classic songs that feature effects along with the specific effects used. The document also discusses how effects are applied using auxiliary sends and returns on mixing consoles and hardware effects units.
The document discusses the six elements of a mix according to author Bob Owsinski: balance, frequency range, panorama, dynamics, dimension, and interest. It provides details on each element, including how to achieve proper balance between elements, place instruments in the stereo field through panning, manage the frequency spectrum, use compression and gating to control dynamics, add ambience through reverb and other effects to provide dimension, and ways to make the mix more interesting through automation, muting, and other techniques.
Absorption Coefficients
The Sabine Equation
Reverb Calculation Example 1
Estimating the Reverberation Time
Reverb Calculation Example 2
Correcting the Reverberation Time
Control of Interfering Noise
Absorbers
Recording Solutions
b. 3 to 1 Rule
c. Working in Mono
d. Comb Filtering
Visit https://alexisbaskind.net/teaching for a full interactive version of this course with sound and video material, as well as more courses and material.
Course series: Fundamentals of acoustics for sound engineers and music producers
Level: undergraduate (Bachelor)
Language: English
Revision: February 2020
To cite this course: Alexis Baskind, Room Acoustics
course material, license: Creative Commons BY-NC-SA.
Course content:
1. Time-Space perspective: Sound propagation in a room
Raytracing, example of a rectangular room, evolution from free field to diffuse field, initial time delay gap (ITDG), direct sound, first reflections, late reverberation, exponential decay of the pressure, definition of the reverberation time, T60, T30, T20, Schroeder curve, critical distance, flutter echoes, diffusion, effect of distance, effect of room size
2. Frequency-Space perspective: Room modes
Reminder: monodimensional standing waves, axial modes, tangential modes, oblique modes, eigenfrequencies, effect of room size on modal density, duration and bandwidth of modes, effect of absorption on modes, Schroeder Frequency
3. Time-Frequency perspective
Early reflections, modes and diffuse reverberation in an unified time-frequency perspective, waterfall view
4. Room acoustics design
prediction of the reverberation time, Sabine formula, frequency-dependent absorption, porous absorbers, effect of absorber’s thickness and air gap, resonant absorbers, membrane absorbers, Helmholtz absorbers
5. Room acoustics of listening rooms
importance of symmetry, need for a sufficient room size and controlled reverberation time, recommended reverberation time, need for controlling the early reflections, LEDE design, RFZ design
6. Spatial hearing in a room
perception of distance in a room, perception of the room size, clarity, apparent source width, envelopment, reverberation timbre
The document discusses various aspects of indoor and outdoor acoustics. It covers topics like sound principles, studio acoustics, live rooms, dead rooms, surface types, reverberation, soundproofing, sound bites, presence, unwanted noise, noise gates, and unwanted ambience. It provides information on how sound behaves in different environments and what techniques are used to control sounds.
This document discusses acoustics and noise control. It begins by defining acoustics and describing the basics of sound, including properties like amplitude, frequency, wavelength. It then explains sound propagation principles such as reflection, refraction, diffraction and absorption. Different materials and their effects on sound are described. Noise control techniques like site planning, architectural design and sound barriers are discussed. Specific examples of architectural designs that enhance sound are provided.
Distortion effects compress the peaks of sound waves and add overtones to create warm, dirty, and fuzzy sounds as demonstrated in the song "All Around the World" by Red Hot Chili Peppers. Reverberation or reverb is created when sound echoes in an enclosed space and decays slowly, heard in the song "Guilt" by Nero. A phaser filters a signal by creating modulated peaks and troughs, producing a sweeping effect showcased in Pink Floyd's "Another Brick in the Wall".
The distortion of sound we hear is due to "coloration" of the sound caused by reverberation - an invisible physical phenomenon. This presentation brings out the basics of reverberation.
1) Mono recording uses a single channel and microphone to record sound, which is played back through one speaker. This results in smaller file sizes but lacks stereo sound.
2) Stereo recording uses two channels to create a mirrored sound representation played back through two speakers. This allows for sound perspective and location.
3) Audio editing software like Logic and Audacity can be used to clean up recordings by removing unwanted noise and adding effects. A fixed or detached microphone can improve sound quality depending on the recording situation.
The document discusses indoor and outdoor acoustics for recording interviews. For the indoor interview, the corridor was not soundproofed and had interference, resulting in poor audio quality that required editing. A treated room or use of soundproofing would have been better. Outdoors, a busy road caused noise interference that the microphone picked up. When recording outside, ambient noise must be considered and a location away from roads or interference sources is important.
This document discusses key concepts in auditorium acoustics, including how sound propagates both in open and enclosed spaces. It explains the effects of different types of reflections - from flat, concave, and convex surfaces - on sound propagation. Key acoustic factors that determine the listener's experience are identified as direct sound, early reflections, and reverberant sound. The precedence effect and how it relates to localization is also summarized. The document provides an overview of how reverberation time is determined and measured, and the role of absorption properties in influencing reverberation time. It concludes with criteria for achieving good acoustics in an auditorium setting.
Visit https://alexisbaskind.net/teaching for a full interactive version of this course with sound and video material, as well as more courses and material.
Course series: Fundamentals of acoustics for sound engineers and music producers
Level: undergraduate (Bachelor)
Language: English
Revision: February 2020
To cite this course: Alexis Baskind, The Overtone Spectrum
course material, license: Creative Commons BY-NC-SA.
Course content:
1. What is the overtone spectrum?
Time and frequency representation of a sound, harmonic and inharmonic sounds, overtones, harmonic series, fundamental frequency, linear and logarithmic frequency scales
2. Physical generation of overtones
Tone generator, vibration modes, dependence on geometry
3. Shaping of the overtone spectrum in the instrument
resonator, resonance modes, dependence on geometry, formants, overtone singing
4. Designing the overtone spectrum by playing
harmonics glissandi, natural string harmonics, dependence of tone color on dynamics, decay, radiation patterns
5. Conclusion
The document provides an overview of loudspeakers, including their history, basic design, acoustic wave propagation, impedance, power, sensitivity, distortion, frequency response, speaker positioning, and some studio classics. It discusses how a loudspeaker works based on the voice coil and magnet creating a magnetic field. Impedance is described as the opposition to electric current flow and how manufacturers specify nominal impedance. Crossovers are explained as either passive or active systems to separate signal frequencies sent to individual drivers. Common studio monitors are also highlighted.
1. Sound is the result of shifting air pressure over time and travels in the form of longitudinal waves through air. Acoustics is the science of sound and how it affects our lives through communication, music, and other applications.
2. A recording studio consists of a live room for performances, isolation booths for loud instruments, and a control room for equipment. Additional rooms include dead rooms which have little reverberation for clear vocal recordings.
3. Studio design aims to control sound through soundproofing techniques. Walls have patterns to absorb sound and prevent leakage. Reverberation and unwanted noise are also issues that studio design and equipment aim to mitigate for high quality recordings.
This document is a guide to high-performance loudspeakers published by The Absolute Sound. It includes reviews of 21 loudspeakers across different price points and categories. It also features sections on new products, designer insights, editor picks and explanations of loudspeaker technology. The guide aims to help readers find great loudspeakers that will bring music to life at any budget.
This document discusses acoustics and reverberation time in rooms and auditoriums. It defines reverberation time as the time for sound to decay 60 dB from its original level. Ideal reverberation times are discussed for characteristics like liveness and intimacy. Formulas for calculating reverberation time are presented. Examples of reverberation times in famous concert halls like Vienna's Musikvereinsaal and Boston's Symphony Hall are provided to illustrate good ranges. Acoustical ceiling panels are mentioned as a way to produce balanced and blended sounds in performance venues.
This document summarizes acoustic testing of an Event TR8XL loudspeaker conducted in Columbia College Chicago's anechoic chamber. Frequency response was analyzed both inside and outside the chamber, showing irregularities throughout. The crossover point was found to be 1898 Hz, lower than the 2059 Hz where the driver magnitudes crossed. Polar directivity varied with frequency, from omnidirectional at lower frequencies to more directional at higher frequencies. Additional tests examined damping effects and compared results to a Shure microphone.
This document provides an overview of architectural acoustics. It discusses the classification of sound, characteristics of musical sound, types of sound absorbing materials, factors affecting building acoustics like reverberation time, and conditions for good acoustics such as uniform loudness distribution and avoiding echoes. The key topics covered include sound absorption, reverberation, noise control and designing buildings for optimal acoustics.
Building service.ppt of neeru and aprajeetativar rose
This document discusses building acoustics and provides solutions for acoustic defects. It begins with definitions and characteristics of sound, including transmission, absorption, reflection, and reverberation. Common acoustic defects like echoes, reverberation, insufficient loudness, sound foci, and dead spots are described along with solutions. Various acoustic materials are presented with applications and coefficients. A case study of a hotel demonstrates acoustic design considerations for reception, doors, furniture, ceilings, floors, and glazing.
This document discusses the characterization of sound through a review of key concepts. It defines sound physically as a wave motion and psychophysically as the excitation of hearing. Sound is transmitted through a medium and produced by a vibrating object contacting air. The attributes of sound - loudness, pitch, timbre and duration - have both subjective and objective physical definitions related to parameters like pressure, frequency and spectrum. The relationships between these physical parameters and perceptual qualities are explained, along with concepts like octaves and consonance/dissonance.
The document discusses various concepts related to acoustics, including:
- Live rooms which bounce sound around in a pleasing way, such as auditoriums and bathrooms, versus dead rooms with high sound absorption like for recording vocals.
- Reverberation, which is the reflection of sound off surfaces that allows sounds to travel further and is used in theaters but can become "muddy" if excessive.
- Soundproofing, which reduces sound transmission between areas.
- Unwanted noise can be minimized through reducing electrical circuitry, editing out noise tails, and using windscreens for outdoor recording.
Sound is a pressure wave that travels through air or other mediums and is perceived by humans and animals as hearing. It is produced when a medium such as air is set into vibration. Acoustics is the science of sound, including how it is transmitted and perceived. Recording studio acoustics aim to control the room environment to accurately capture sound without unwanted reverberation or leakage. Key aspects of studio design include soundproof live rooms, isolation booths, and absorbing surfaces and patterns on walls. Outdoor acoustic considerations include reducing wind noise, unwanted ambient noise, and ensuring the background atmosphere matches the intended recording.
The document discusses key concepts in acoustics including sound reflection, absorption, diffraction, standing waves, reverberation time, room modes, and the inverse square law. It explains how reverberation time can be calculated using the Sabine equation and lists common absorption coefficients for various materials. Finally, it defines binaural hearing and the differences between mono and stereo audio formats.
1. The acoustical quality of a room is determined by its reverberation time, which is the time it takes for sound to decay 60 decibels after the source stops.
2. Reverberation time depends on the volume of the room and absorption of surfaces. Larger rooms and rooms with more reflective surfaces have longer reverberation times, while smaller rooms and rooms with more absorptive surfaces have shorter reverberation times.
3. Ideal reverberation times for concert halls range from 1.7 to 2.05 seconds, though the frequency response is also important for acoustical quality.
The document discusses acoustics in buildings and sound insulation. It covers topics such as sound absorption, transmission, reflection, and insulation. Proper acoustical design includes considering site selection, volume, shape, interior surfaces, reverberation, seating, and absorption to achieve optimum sound quality. Sound insulation can be improved through rigid wall and floor constructions, double walls, resilient materials, and isolating noise sources. The acceptable noise levels for different building types are also provided.
This document discusses acoustics and sound waves. It provides background on acoustics, including a brief history of the field. It then defines key terms like sound waves, their properties, noise, pitch, timber, intensity of sound, intensity level, threshold of audibility, echo, and reverberation. It discusses reverberation time, coefficient of absorption, and Sabine or open window units. Finally, it lists common acoustical defects like excessive reverberation and their effects.
Alchemy supports the playback of Apple Loops as well as standard .wav audio files and can manipulate tempo and pitch in realtime. Alchemy’s sophisticated synthesis engine can transform loops with multiple forms of resynthesis and an abundant collection of filters, modulation and effects racks. This presentations introduces some of these new features.
The distortion of sound we hear is due to "coloration" of the sound caused by reverberation - an invisible physical phenomenon. This presentation brings out the basics of reverberation.
1) Mono recording uses a single channel and microphone to record sound, which is played back through one speaker. This results in smaller file sizes but lacks stereo sound.
2) Stereo recording uses two channels to create a mirrored sound representation played back through two speakers. This allows for sound perspective and location.
3) Audio editing software like Logic and Audacity can be used to clean up recordings by removing unwanted noise and adding effects. A fixed or detached microphone can improve sound quality depending on the recording situation.
The document discusses indoor and outdoor acoustics for recording interviews. For the indoor interview, the corridor was not soundproofed and had interference, resulting in poor audio quality that required editing. A treated room or use of soundproofing would have been better. Outdoors, a busy road caused noise interference that the microphone picked up. When recording outside, ambient noise must be considered and a location away from roads or interference sources is important.
This document discusses key concepts in auditorium acoustics, including how sound propagates both in open and enclosed spaces. It explains the effects of different types of reflections - from flat, concave, and convex surfaces - on sound propagation. Key acoustic factors that determine the listener's experience are identified as direct sound, early reflections, and reverberant sound. The precedence effect and how it relates to localization is also summarized. The document provides an overview of how reverberation time is determined and measured, and the role of absorption properties in influencing reverberation time. It concludes with criteria for achieving good acoustics in an auditorium setting.
Visit https://alexisbaskind.net/teaching for a full interactive version of this course with sound and video material, as well as more courses and material.
Course series: Fundamentals of acoustics for sound engineers and music producers
Level: undergraduate (Bachelor)
Language: English
Revision: February 2020
To cite this course: Alexis Baskind, The Overtone Spectrum
course material, license: Creative Commons BY-NC-SA.
Course content:
1. What is the overtone spectrum?
Time and frequency representation of a sound, harmonic and inharmonic sounds, overtones, harmonic series, fundamental frequency, linear and logarithmic frequency scales
2. Physical generation of overtones
Tone generator, vibration modes, dependence on geometry
3. Shaping of the overtone spectrum in the instrument
resonator, resonance modes, dependence on geometry, formants, overtone singing
4. Designing the overtone spectrum by playing
harmonics glissandi, natural string harmonics, dependence of tone color on dynamics, decay, radiation patterns
5. Conclusion
The document provides an overview of loudspeakers, including their history, basic design, acoustic wave propagation, impedance, power, sensitivity, distortion, frequency response, speaker positioning, and some studio classics. It discusses how a loudspeaker works based on the voice coil and magnet creating a magnetic field. Impedance is described as the opposition to electric current flow and how manufacturers specify nominal impedance. Crossovers are explained as either passive or active systems to separate signal frequencies sent to individual drivers. Common studio monitors are also highlighted.
1. Sound is the result of shifting air pressure over time and travels in the form of longitudinal waves through air. Acoustics is the science of sound and how it affects our lives through communication, music, and other applications.
2. A recording studio consists of a live room for performances, isolation booths for loud instruments, and a control room for equipment. Additional rooms include dead rooms which have little reverberation for clear vocal recordings.
3. Studio design aims to control sound through soundproofing techniques. Walls have patterns to absorb sound and prevent leakage. Reverberation and unwanted noise are also issues that studio design and equipment aim to mitigate for high quality recordings.
This document is a guide to high-performance loudspeakers published by The Absolute Sound. It includes reviews of 21 loudspeakers across different price points and categories. It also features sections on new products, designer insights, editor picks and explanations of loudspeaker technology. The guide aims to help readers find great loudspeakers that will bring music to life at any budget.
This document discusses acoustics and reverberation time in rooms and auditoriums. It defines reverberation time as the time for sound to decay 60 dB from its original level. Ideal reverberation times are discussed for characteristics like liveness and intimacy. Formulas for calculating reverberation time are presented. Examples of reverberation times in famous concert halls like Vienna's Musikvereinsaal and Boston's Symphony Hall are provided to illustrate good ranges. Acoustical ceiling panels are mentioned as a way to produce balanced and blended sounds in performance venues.
This document summarizes acoustic testing of an Event TR8XL loudspeaker conducted in Columbia College Chicago's anechoic chamber. Frequency response was analyzed both inside and outside the chamber, showing irregularities throughout. The crossover point was found to be 1898 Hz, lower than the 2059 Hz where the driver magnitudes crossed. Polar directivity varied with frequency, from omnidirectional at lower frequencies to more directional at higher frequencies. Additional tests examined damping effects and compared results to a Shure microphone.
This document provides an overview of architectural acoustics. It discusses the classification of sound, characteristics of musical sound, types of sound absorbing materials, factors affecting building acoustics like reverberation time, and conditions for good acoustics such as uniform loudness distribution and avoiding echoes. The key topics covered include sound absorption, reverberation, noise control and designing buildings for optimal acoustics.
Building service.ppt of neeru and aprajeetativar rose
This document discusses building acoustics and provides solutions for acoustic defects. It begins with definitions and characteristics of sound, including transmission, absorption, reflection, and reverberation. Common acoustic defects like echoes, reverberation, insufficient loudness, sound foci, and dead spots are described along with solutions. Various acoustic materials are presented with applications and coefficients. A case study of a hotel demonstrates acoustic design considerations for reception, doors, furniture, ceilings, floors, and glazing.
This document discusses the characterization of sound through a review of key concepts. It defines sound physically as a wave motion and psychophysically as the excitation of hearing. Sound is transmitted through a medium and produced by a vibrating object contacting air. The attributes of sound - loudness, pitch, timbre and duration - have both subjective and objective physical definitions related to parameters like pressure, frequency and spectrum. The relationships between these physical parameters and perceptual qualities are explained, along with concepts like octaves and consonance/dissonance.
The document discusses various concepts related to acoustics, including:
- Live rooms which bounce sound around in a pleasing way, such as auditoriums and bathrooms, versus dead rooms with high sound absorption like for recording vocals.
- Reverberation, which is the reflection of sound off surfaces that allows sounds to travel further and is used in theaters but can become "muddy" if excessive.
- Soundproofing, which reduces sound transmission between areas.
- Unwanted noise can be minimized through reducing electrical circuitry, editing out noise tails, and using windscreens for outdoor recording.
Sound is a pressure wave that travels through air or other mediums and is perceived by humans and animals as hearing. It is produced when a medium such as air is set into vibration. Acoustics is the science of sound, including how it is transmitted and perceived. Recording studio acoustics aim to control the room environment to accurately capture sound without unwanted reverberation or leakage. Key aspects of studio design include soundproof live rooms, isolation booths, and absorbing surfaces and patterns on walls. Outdoor acoustic considerations include reducing wind noise, unwanted ambient noise, and ensuring the background atmosphere matches the intended recording.
The document discusses key concepts in acoustics including sound reflection, absorption, diffraction, standing waves, reverberation time, room modes, and the inverse square law. It explains how reverberation time can be calculated using the Sabine equation and lists common absorption coefficients for various materials. Finally, it defines binaural hearing and the differences between mono and stereo audio formats.
1. The acoustical quality of a room is determined by its reverberation time, which is the time it takes for sound to decay 60 decibels after the source stops.
2. Reverberation time depends on the volume of the room and absorption of surfaces. Larger rooms and rooms with more reflective surfaces have longer reverberation times, while smaller rooms and rooms with more absorptive surfaces have shorter reverberation times.
3. Ideal reverberation times for concert halls range from 1.7 to 2.05 seconds, though the frequency response is also important for acoustical quality.
The document discusses acoustics in buildings and sound insulation. It covers topics such as sound absorption, transmission, reflection, and insulation. Proper acoustical design includes considering site selection, volume, shape, interior surfaces, reverberation, seating, and absorption to achieve optimum sound quality. Sound insulation can be improved through rigid wall and floor constructions, double walls, resilient materials, and isolating noise sources. The acceptable noise levels for different building types are also provided.
This document discusses acoustics and sound waves. It provides background on acoustics, including a brief history of the field. It then defines key terms like sound waves, their properties, noise, pitch, timber, intensity of sound, intensity level, threshold of audibility, echo, and reverberation. It discusses reverberation time, coefficient of absorption, and Sabine or open window units. Finally, it lists common acoustical defects like excessive reverberation and their effects.
Alchemy supports the playback of Apple Loops as well as standard .wav audio files and can manipulate tempo and pitch in realtime. Alchemy’s sophisticated synthesis engine can transform loops with multiple forms of resynthesis and an abundant collection of filters, modulation and effects racks. This presentations introduces some of these new features.
The document discusses the basic principles of mixing consoles, including their typical sections and configurations. It describes the two main types of consoles: split consoles, which separate the input and monitor paths, and in-line consoles, which include both paths on the same channel strip. It also outlines the basic signal flow through a mixing console, from the input gain and routing, through equalization, auxiliary sends, panning, and solo/mute, to the output buses, group sends, recording outputs, and monitor outputs.
The document discusses the process of mastering music, including defining mastering as tweaking the final stereo mix. It covers topics like the loudness war where increased compression is used to make recordings louder, new standards for measuring loudness like LUFS, considerations for dynamic range and headroom, tools used in mastering like compression and EQ, and the importance of monitoring on different systems when finalizing a track.
This document discusses the roles and responsibilities involved in managing a recording session. It emphasizes that recording sessions require strong teamwork and predefined roles. The live room engineers are responsible for microphone setup, cable management, foldback, and artist/instrument positioning. The control room engineers operate the recording equipment and software, recording takes and monitoring signals. The producer is in charge of conducting activities according to the session plan, passing instructions, and ensuring the well-being of the artists. Effective communication and clear roles are important for a successful recording session.
Auxiliaries are used to send signals to external effects units and provide foldback mixes to musicians. They allow a copy of the channel signal to be tapped and sent to an external device. Insert points break the channel signal path to process the signal through an external unit, returning it to the same point in the channel. The document discusses auxiliaries, insert points, pre/post fade sends, effects returns and how they are used with mixing consoles and external processors.
The document discusses the different sections of a mixing console, including the input section, routing, auxiliaries, equalization, channel path, and tape return path. The input section contains controls for the microphone and line inputs like gain, phantom power, filters. The routing matrix routes signals to tape or group faders. Auxiliaries are used to send signals to effects units or monitor mixes. The equalization section provides tone controls. The channel path and tape return path control signals from the mic input and tape, respectively.
The document discusses Pro Tools systems, including the Control 24 audio interface, HD 192 interface, and Accel Core Card. It covers the basic signal flow and connections of a Pro Tools studio setup. Monitoring, synchronization using SMPTE, MTC, and MIDI Clock are explained. The document also briefly mentions the plug-in architecture and includes a bibliography of additional resources.
The jazz big band was most popular in the 1940s but declined in the 1950s. However, big bands have persisted with people continuing to play in and record them. One famous example is Benny Goodman's 1938 live recording at Carnegie Hall which used two microphones and showed the band's brassier sound compared to studio recordings. For the Blackhawk Big Band recording session, various microphones were used including overhead, close mics, and boundary mics to capture each section. The recording captured the band's unique rehearsal-style seating arrangement and provided an evaluation of techniques that could be improved.
This document discusses microphone technology and applications. It provides a brief history of microphones from Edison's phonograph to modern designs. It describes the main components and construction of different microphone types including dynamic, condenser, and ribbon microphones. It also covers topics such as polar patterns, impedance, phantom power, proximity effect, and applications of microphones for music recording.
The document contains a review of key concepts about sound from a 6th grade science textbook. It includes 30 multiple choice questions about topics like sound waves, properties of sound like frequency and wavelength, how sound travels through different materials and environments, and how humans perceive sound and can experience hearing loss. The questions cover topics around compression and rarefaction, speed of sound, loudness and amplitude, echo location, Doppler effect, musical instruments and their properties, and the anatomy of the ear.
Sound is a longitudinal mechanical wave that can propagate through solids, liquids, and gases. Sound waves consist of alternating compressions and rarefactions of the medium particles. Compressions are where particles are pushed together, and rarefactions are where particles spread farther apart. The speed and characteristics of sound waves depend on the properties of the medium, such as the connections between particles. Sound travels faster through solids than liquids and gases because the particles are closer together and more rigidly connected.
Korean artist Jean Shin created the sculpture "Sound Wave" in 2007 by melting vinyl records together to represent the waves of technology that make each generation of recording media obsolete. The sculpture reuses old records that most people discard, is environmentally friendly, and took a long time to make by melting each record into the structure. It inspires people to create more sculptures from recycled materials that are visually appealing and environmentally conscious.
This document defines key terms related to sound waves, including amplitude, intensity, volume, frequency, wavelength, pitch, phase, and the sound spectrum. It describes properties like how amplitude relates to loudness, frequency to pitch, and wavelength to the distance between peaks of a sound wave. Key ranges mentioned are infrasonic, midrange, ultrasonic, and the octave spacing between frequencies.
1. A sound wave is a series of disturbances caused by the movement of energy through a medium like air or water, generated by vibrations that shake the surrounding medium and transfer the vibrations.
2. Compression affects audio quality - high compression sounds clearer while low compression sounds faded and distorted.
3. Amplitude measures loudness - increasing amplitude on headphones increases both volume and control of sound.
This document defines key terms related to sound waves, including wavelength, frequency, pitch, amplitude, decibels, and the audible sound spectrum for humans. It explains that sound waves are vibrational disturbances that transmit energy through mechanical motion of molecules. The document also defines related concepts such as compression, hertz, the bass, midrange, and treble frequencies, fundamentals and harmonics, phase, velocity, octaves, and equalization of sound.
The document provides an overview of audio compression, including:
- Compression systems use a programme path and side-chain to reduce the dynamic range of a signal when its input level increases.
- Controls for compression include threshold, attack, release, ratio, knee, and stereo link. Threshold determines when compression is applied. Attack and release affect how quickly compression is applied and removed.
- Compression can be measured using meters showing gain reduction in dB. Compressors use different circuit types like VCA, FET, and opto.
Sound can propagate as longitudinal waves through air and solids, and as transverse waves through solids. The velocity of sound in air depends on temperature. Common units used to measure sound include decibels (loudness), hertz (frequency), and sone and phon (perceived loudness). Sound reflects off hard surfaces similarly to light, while diffraction causes bending around obstacles. The amount of sound absorbed versus reflected by a material is quantified by its absorption coefficient. Reverberation is the prolongation of sound after the source stops due to reflections, and reverberation time is used to characterize how long reflections are audible in a space.
Acoustics is the study of sound waves and how they are generated, propagated, and received. When designing buildings, several acoustical factors must be considered, including reverberation, focusing of sound, echoes, unwanted resonance, interference, and extraneous noise. Reverberation is the persistence of sound after the sound source stops emitting sound, and the reverberation time depends on the size, surface materials, and absorption coefficients of the space. The Sabine formula relates reverberation time to the volume and absorption of a space. Proper acoustics in buildings ensures sound is uniformly distributed and factors like echoes, resonance, and interference are minimized.
Classification and Characteristics of soundHarsh Parmar
Sound is a longitudinal wave that requires a medium and cannot travel through a vacuum. Sound can be classified as infrasound, audible sound, or ultrasound based on frequency. Within audible sound, musical sounds are periodic and have a pleasing effect, while noise is irregular and jarring. The key characteristics of sound are pitch (related to frequency), loudness (related to intensity), and timbre (related to quality). Reverberation is the persistence of sound in a room due to multiple reflections, even after the sound source stops emitting sound, and can be measured by reverberation time.
Acoustics is the scientific study of sound, including how it behaves and is perceived. It deals with properties of sound waves like reflection, refraction, absorption, and interference. Acoustics is important for learning environments and other spaces where noise can be distracting or carry too much. Good acoustics involve distributing sound well, creating a sense of intimacy, and having proper reverberation times. Factors like reverberation time, loudness, echoes, and sound reflections off surfaces can impact architectural acoustics. A variety of materials like sound absorbers, reflectors, and diffusers are used to control sound.
The document discusses various topics related to architectural acoustics including:
- The definition of architectural acoustics as the study of sound generation, propagation, and transmission in buildings.
- The importance of applying acoustic principles to improve quality of life through work and leisure environments.
- The need to both enhance desirable sounds like music, while reducing undesirable noise.
The document discusses key concepts in acoustics including:
1. Acoustics covers the properties and transmission of sound, and architectural acoustics applies these principles to buildings.
2. Important acoustic concepts include frequency, wavelength, amplitude, intensity measured in decibels, and reverberation.
3. A room's acoustics are determined by how sound waves propagate and are reflected off surfaces based on their material and shape.
4. Reverberation is the gradual decay of sound in a room after the source stops due to multiple reflections, and is measured by reverberation time.
1) Acoustics refers to vibrations that are audible to humans, ranging from 20-20,000 Hertz. All sounds originate from object vibrations.
2) Key characteristics of sound include requiring a medium to propagate, having a finite velocity, and traveling at different speeds in different materials. Sounds can be classified by pitch, timbre, and intensity.
3) Important factors that affect building acoustics include optimizing reverberation time, avoiding uneven loudness or focusing due to interference or resonance, and reducing echoes and noise. Absorbing materials and proper ventilation help address these factors.
Sound travels through reflection in auditoriums. Echoes occur when sound reflects off obstacles at a distance of at least 17 meters from the source. Reverberation, or prolonged sound, is controlled through sound absorption materials and curved ceilings and surfaces to distribute sound evenly throughout the hall.
The document discusses acoustics and sound. It begins by defining acoustics as the branch of physics dealing with sound generation, propagation, and analysis. It then discusses key acoustics terminology like amplitude, frequency, wavelength, absorption, and reverberation. The document explains how sound intensity decreases with distance according to the inverse square law. It also discusses how different materials can absorb or reflect sound to varying degrees, and how the reverberation time of a space is measured. In summary, the document provides an introduction to acoustics concepts including sound properties, behavior in enclosed spaces, and factors that influence sound absorption.
The document discusses key concepts in acoustics including:
1. Acoustics is the science of sound, including its production, propagation, and effects. Sound is a wave motion consisting of compressions and rarefactions in an elastic medium.
2. For sound to be produced, there must be a vibrating body, transmitting medium, and receiving medium. The audible frequency range for humans is 20 Hz to 20 kHz.
3. Physical properties of sound waves include amplitude, period, frequency, wavelength, and velocity of propagation. The velocity of sound depends on the properties of the medium it is traveling through.
4. When a sound wave encounters an obstruction, it can be reflected,
This document discusses architectural acoustics and provides information on sound classification, characteristics of musical sound, intensity, absorption coefficient, sound absorbing materials, reverberation, and factors affecting building acoustics such as reverberation time, loudness, focusing, echo, echelon effect, resonance, and noise. It explains how sound is classified into infrasound, audible sound, and ultrasound. Musical sound produces a pleasing effect while noise produces a jarring effect. Absorption coefficient measures the ratio of absorbed to incident sound energy. Various sound absorbing materials and methods to control reverberation time, noise, and other acoustic issues in buildings are also described.
B.Tech sem I Engineering Physics U-V Chapter 1-SOUNDAbhi Hirpara
1. The document discusses various topics related to sound including how sound is produced, the difference between musical and noise sounds, factors that affect loudness and absorption, and Sabine's formula for reverberation time.
2. It also covers topics like sound absorption coefficient, factors that influence the acoustics of buildings like reverberation time, loudness, focusing, echoes, and different types of noise.
3. Remedies to improve acoustics by controlling reverberation time, loudness, focusing, echoes and reducing noise are also presented.
This document discusses the physics of sound waves including their generation, propagation through different mediums, and measurement. It covers topics such as wavelength, frequency, amplitude, pitch, loudness, and the human range of hearing. It also discusses how sound is measured scientifically and concepts like interference, resonance, absorption, and reverberation in rooms.
This document discusses architectural acoustics and provides information on sound classification, characteristics of musical sound, intensity, absorption coefficient, sound absorbing materials, reverberation, and factors affecting building acoustics such as reverberation time, loudness, focusing, echo, echelon effect, and resonance. It also covers noise control and discusses remedies for improving acoustics issues in buildings.
The document provides an overview of acoustics and architectural acoustics. It discusses key topics such as the physics of sound including amplitude, frequency, wavelength, velocity of sound and more. It also covers how sound behaves in an enclosed space through reflection, absorption, diffraction and other phenomena. The document outlines criteria for acoustic environments including reverberation time, speech intelligibility, and discusses echo and how to reduce it.
An auditorium is designed based on the function itself. For example: Dewan Agong Tuanku Canselor UiTM, that is a multi-purpose auditoria which indicates both functions; speech and also music purposes. It depends on the event that will be held in the auditorium. The design of the auditorium must comprises of both functions in order to have a good room acoustic. In addition, it must be work out for changes.
Noise is unwanted sound that varies air pressure in ways detectable by human ears. Common sources of noise pollution include traffic, industrial equipment, construction, and crowds. Noise is measured in decibels and standards set maximum levels for different land uses and times of day. Noise can be mitigated by modifying sources, transmission paths, or protecting receivers.
Taken from a white paper called, ‘Logic Pro X, Elemental Morphing in Alchemy’. Located at, https://fdocuments.in/reader/full/logic-pro-x-elemental-morphing-in-logic-pro-x-elemental-morphing-n-alchemy-morphing.html. August 2015
This document provides guidance for students preparing to present their final major project for an MSc in Music Engineering and Production. It recommends summarizing each section of the dissertation into manageable chunks to aid in revision. It also advises identifying key authors and references in the research area and preparing to discuss them. Students should anticipate common types of questions that may be asked, such as about their research objectives, methodology, conclusions, and contribution to knowledge. Proper preparation includes practicing delivery alone and with others, using visual aids effectively, managing nerves, and engaging their audience.
This document provides information about the MO4 S15 Digital Music Production module taught by Stuart Jones at the University of South Wales. The 20-credit, post-graduate module aims to develop students' skills in digital music production, composition, recording, editing and processing using music technology software. Over two semesters, students will complete hands-on lessons and tutorials to learn software like Logic Pro X and prepare material for professional recording. Assessment includes a recording portfolio and students have the opportunity to become Apple Certified Professionals in music production.
Sampling, EXS24, Logic Pro X, Creating Sampler Instruments. Using the EXS24 Instrument Editor, Creating Loop Points, Creating Multiple Zones from Region Transients, Filtering and Modulation, Using Groups, Routing Individual Sounds for Processing.
Definitions
Version Naming Convention
Recommendations for Music Mix Delivery (non-film, non-game specific)
Recommendations for Printing Stems
Digital Audio Delivery
The document discusses the advantages and disadvantages of digital music production tools. It notes that while digital tools provide sample-accurate editing and limitless possibilities, they can also stifle creativity if they are too complex or the user focuses too much on the visual interface rather than listening. The document recommends that producers control the tools and resist conformity, instead seeking originality. Producers should select tools based on the job, change tools frequently, and let creativity guide their working style and choice of tools.
Digital audio systems evolved from telecommunications technology developed in the 1930s. By the late 1960s, digital techniques offered benefits over analog for broadcast transmission. Digital audio works by sampling an analog audio signal at regular intervals, assigning it a binary code, and processing it as a digital data stream. Key aspects of digital audio include sampling rate, bit depth, anti-aliasing filters, pulse code modulation, quantization, multiplexing, dithering, bit rate, and digital clocking to ensure precise sampling.
This document provides an introduction to recording studios, including a brief history. It discusses influential early studios like Columbia 30th Street Studios in NYC and Motown Studio A, known for their distinctive sounds due to room characteristics. It also describes the facilities at ATRiUM Studios, including 8 control rooms and live rooms offering different acoustic properties. The standard studio layout is explained, including the signal flow from recording to monitoring. Finally, common audio engineering terminology is defined, such as microphones, DI boxes, mixing desks, and monitors.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. Agenda
Sound Waves
Room Acoustics
Sound Wave Reflections
Absorption Coefficients
The Sabine Equation
Reverb Calculation Example
Estimating the Reverberation Time
Reverb Calculation Example 2
Correcting the Reverberation Time
Absorbers
Reverberation
4. What is Sound?
Sound is produced when an object (the source) vibrates and causes the air around it to move.
The Recording Environment
5. Sound Propagation
• Sound travels in air as a lengthwise or longitudinal wave. This sort of density wave is the way in
which sound is transmitted through air, gases and liquids.
• In solids we also find transverse waves.
The Recording Environment
6. Sound Propagation
Longitudinal Wave
The Recording Environment
Snell's Illustration of Sound Waves
http://www.youtube.com/watch?v=OQPI5Ng-3vI&list=PL689066FDE3D631CE
7. Sound Propagation
Transverse Wave
Disturbance takes place perpendicular to the direction which it is moving
The Recording Environment
8. Sound Propagation
Transverse Wave Machine
The Recording Environment http://www.youtube.com/watch?v=tihcRFWeZlQ&list=PL689066FDE3D631CE
9. Clip taken from - Sound Waves and their Sources (1933)
The Recording Environment
13. Time
Amplitude
+
0
-
t
The rate at which the source oscillates is the frequency of the sound wave it produces, and is
quoted in hertz (Hz) or cycles per second (cps). 1000 hertz is termed 1 kilohertz (1kHz)
The Recording Environment
14. In air, the speed of sound is approximately 340 meters per second
The frequency and wavelength of a sound wave are related very simply if the speed of the wave
(usually denoted by the letter c) is known.
c = fλ
(speed of the wave = frequency x wavelength)
or
λ = c/f
(wavelength = speed of the wave x frequency)
(λ = The Greek letter lambda is often used to represent wavelength)
The Recording Environment
15. time (ms)
2 4 6 8 10 12 14 16 18 20 22 24 ms
0.7 1.4 2.0 2.7 3.4 4.1 4.8 5.4 6.1 6.8 7.5 8.2 m
distance (m)
Relationship between elapsed time and traversed distance for the propagation of a sound wave in air
The Recording Environment
18. In enclosed performance spaces, a new phenomenon appears: reverberation, which is caused by sounds
being repeatedly reflected from all surfaces and objects in the room.
The Recording Environment
19. Room influences may be described in two ways:
1. Objectively through measurement of the sound events and their variation with time (room
acoustics.
2. Subjectively through verbal description of the audible experience (aural acoustics)
Both methods are necessary depending on the question at hand; either the objective or subjective
one may assume the greater importance.
The Recording Environment
22. Fundamentals of Aural Acoustics
1. The Listenability of a Room - Generally describes its suitability for certain sound events.e.g
Good listenability of a room for speech means that we hear speech well at every seat in the
house without the need for reenforcement.
2. The Transparency of a Room - The ability to differentiate between simultaneously played
instruments or instrument groups in spite of superimposed room reverberation. Transparency
is a basic requirement when we hear complex musical structures.
The Recording Environment
24. Sound propagation in an enclosed room (the rays show the propagation direction and intensity)
The Recording Environment
25. Direct Sound
First Reflections
Reverberation
Sound Level
Time
Direct Sound and diffuse sound (reverb build-up, early reflections and decay) in an enclosed space
The Recording Environment
26. RT60
The term RT60 refers to the time it takes the reverb to decay by 60dB. RT is measured at the point at
which the reverb decays to -60dB of its peak level.
The Recording Environment
28. • Direct sound arrival is followed by reflections from room surfaces.
• Overlapping reflections are heard as reverberation.
• Direct-to-Reverberant ratio gives cues to size of room, type of room surfaces, and distance from source.
The Recording Environment
29. Significance of Room Tone for Microphone Placement and the Listening Experience
The Recording Environment
30. Significance of Room Tone for Microphone Placement and the Listening Experience
• The microphone generally picks up both direct and diffuse sound.
• While the direct sound is influenced little by the nature of the room, the diffuse room
tone transmits information about the room size and the nature of the wall treatment.
• The acoustical attributes of the room tone provide information about the cultural and
social environment into which a musical performance has been placed.
The Recording Environment
31. Significance of Room Tone for Microphone Placement and the Listening Experience
• Thus church music requires the acoustics of a large church for which it generally is
written; symphonic music is written for concert halls, chamber music for the small,
private room in a castle or home.
• Folk music needs the intimate atmosphere of a pub.
• In pop music and other similar musical forms, we see the creation, through the use of
artificial reverberation of new acoustical surroundings which really do not exist in real
life.
The Recording Environment
34. Sound Wave Reflections
Creation of Sound Reflections
1. Sound reflections within a room occur when sound reaches a boundary surface
without too much absorption.
2. Dimensions and nature of the surface determine how the diffused sound is
scattered.
The Recording Environment
35. Sound Wave Reflections
The Haas Effect
The Recording Environment
The Haas effect can be summarised as follows:
• The ear will attend to the direction of the sound that arrives
first and will not attend to the reflections providing they arrive
within 30 ms of the first sound.
• The reflections arriving before 30ms are fused into the
perception of the first arrival. However, if they arrive after
30ms they will be perceived as echoes.
Angus, J & Howard, D (2009) Acoustics and Psychoacoustics. UK, Elsevier.
37. direct path
Diagram showing an example of a comb
filter created by the combining of two signals
with the same amplitude, but with a time
delay between them of just 1 ms.
Comb Filtering
A.C.M.E Mixing Desk
The Recording Environment
speaker
38. Mic
Reflected Sound
Sound Source
Direct Sound
Surface
Resulting Frequency Response
dB
An affected waveform shows lots of sharp peaks and troughs that look not unlike the teeth of a comb
The Recording Environment
39. Splayed Ceiling Design
Ceiling reflections cause acoustic
interference at the listeners position
The Recording Environment
45. Boundary
Boundary
F
2F
3F
11.3 Feet
100Hz
200Hz
300Hz
Image showing room resonances, natural frequencies & modes
100Hz
The Recording Environment
The same effect will
occur at frequencies that
are multiples of 100Hz
(200Hz, 300Hz, etc)
Sound is produced when an object (the source) vibrates and causes the air around it to move
Consider the sphere shown here. It is a pulsating sphere which could be imagined as something like a squash ball, and it is pulsating regularly so that its size oscillates between being slightly larger than normal and then slightly smaller than normal.
perpendicular - at an angle of 90° to a given line, plane, or surface: dormers and gables that extend perpendicular to the main roofline.
Consider the sphere shown here. It is a pulsating sphere which could be imagined as something like a squash ball, and it is pulsating regularly so that its size oscillates between being slightly larger than normal and then slightly smaller than normal.
Consider the sphere shown here. It is a pulsating sphere which could be imagined as something like a squash ball, and it is pulsating regularly so that its size oscillates between being slightly larger than normal and then slightly smaller than normal.
The individual particles of air only oscillate to and fro, therefore, the sound waves does not transport particles but energy: sound energy.
In enclosed performance spaces, a new phenomenon appears: reverberation, which is caused by sounds being repeatedly reflected from all surfaces and objects in the room.
http://www.ted.com/talks/david_byrne_how_architecture_helped_music_evolve.html
Here David Byrne talks subjectively through verbal description of the audible experience (aural acoustics)
When sound waves from a sound source spread within an acoustical enclosure, they quickly meet up with walls, ceilings and floor and are reflected from there as sound reflections. These reflections meet up with these room boundaries again and again, resulting in an increase in the density of these reflections with time, as they arrive at a point within the room - at a microphone or listener.
Since the sound wave lose energy with each reflection thought absorption, the intensity of the reflections, and with them the intensity of the reverb weaken rapidly following the end of the sound event.
Reverberation time is the measure of that behaviour.
The comb filter function is almost never intentional, but it is heard all the time in sound productions, where it can arise both acoustically and electrically. Acoustically, it typically occurs when the sound on its way from source to recipient takes in part a direct path and in part an indirect path via a single reflective surface. The reflection must be attenuated at least 10 dB and preferably 15 dB in order for it not to have an effect on the sound field at the recipient position. Electrically, the phenomenon arises when two microphones with a certain distance between them capture the same signal and the level from each microphone is of the same order of magnitude
One significant effect of hard boundary surfaces is the formation of what are called standing waves.
This figure shows what happens when a continuous sound, at one frequency, strikes a reflective boundary head-on. The reflective sound wave combines with subsequent incoming waves. Where the wave crests (maximum pressure) coincide, they combine and reinforce one another. The troughs (minimum pressure) also combine..........
Note from the previous slides how standing waves affect low frequencies more than high.
Suppose a point source (shown here in the middle) emits a brief tone. The sound waves travel out in all directions, with those frequencies propagated to the sides eventually reaching the walls. Some energy is absorbed by the walls; most is reflected back. Reflected waves from each wall travel to the other wall, reflecting again. The process continues until the energy of the sound is completely dissipated by absorption in the air and walls.
In this situation, standing waves will be formed if - and only if- the wavelength of the sound ‘fits’ the distance between the walls.
Such standing waves are also called room resonances, natural frequencies or modes.
Suppose a point source (shown here in the middle) emits a brief tone. The sound waves travel out in all directions, with those frequencies propagated to the sides eventually reaching the walls. Some energy is absorbed by the walls; most is reflected back. Reflected waves from each wall travel to the other wall, reflecting again. The process continues until the energy of the sound is completely dissipated by absorption in the air and walls.
In this situation, standing waves will be formed if - and only if- the wavelength of the sound ‘fits’ the distance between the walls.
Such standing waves are also called room resonances, natural frequencies or modes.
You will have noted that the walls in the last figure where 11.3ft apart. This is the wavelength of a frequency of 100Hz. Therefore, successively reflected waves will reinforce each other, forming stationary nodal and anti nodal points in the room.
The same effect will occur at frequencies that are multiples of 100Hz (200Hz, 300Hz, etc).
Good acoustic design takes room resonances into account, and strives to minimise them through use of non-parallel walls and various types of absorptive treatments.