Design in the public sector – opportunities and challenges 140127Stéphane VINCENT
Actes du colloque organisé à Stockholm le 27 janvier 2014 - Forum for Social Innovation Sweden, Malmö University in collaboration with Konstfack University College of Arts, Crafts and Design, The Swedish Faculty for Design Research and Research Education and SVID, Konstfack University.
Design for All is the design for human diversity, social inclusion and equality. The practice of Design for All makes conscious use of the analysis of the needs and human aspirations and requires the involvement of end users at every stage of the design process.
https://forall.rodighiero.design
CowoShare COWORKING E ISTITUZIONI - PolifactoryCoworking Cowo®
Presentazione del makerspace del Politecnico di Milano Polifactory da parte del suo direttore, prof. Stefano Maffei, in occasione dell'evento CowoShare COWORKING E ISTITUZIONI organizzato da Rete Cowo® a Milano il 30/9/2017.
CityVerve Design Principles and ProcessDrew Hemment
CityVerve Design Principles and Process, Briefing Document, 27 July 2016
A briefing document for participants in CityVerve detailing human centred design principles and process proposed in the project.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Presentation at the Rome World Usability Day 2018.
Where does the responsibility of a designer end? When does the freedom of users, misusers and abusers begin?
Can we design safer digital environments that enable people, allow to be hacked but not to be cracked by criminal intentions? Is cyber-bullism a design problem?
Lessons learned working at Design Against Crime Research Centre in London. Exploring the dark side of creativity and the power of design in encouraging behaviours and preventing criminal activity.
Andrea is the Chief Designer at Cornwall Council with responsibility for service design and innovation. In this talk Andrea will discuss the challenges and successes of engaging a Local Authority in design practices. Having directed the multi award-winning social enterprise ‘Designs of the Time’ (Dott Cornwall) for two years, Andrea will also consider the value of design as a way of encouraging new approaches to local government innovation.
Open Prototyping - An early stage process modelDrew Hemment
An early stage process model for open prototyping – Version 1.0.
FutureEverything has developed a model we call open prototyping. Our labs create concepts and prototypes that spark imagination and ask questions about the implications of new technology. Ideas can then be demonstrated at the scale of a city through our festival.
Open prototyping is to develop and test a concept or process through input of external contributors. Our projects are open to many contributors and also are often made with a public audience in mind. They benefit from the co-creation of many external contributors and the interface to a real public.
Read blog post http://futureeverything.org/news/open-prototyping-alpha
FutureEverything and University of Dundee
Design in the public sector – opportunities and challenges 140127Stéphane VINCENT
Actes du colloque organisé à Stockholm le 27 janvier 2014 - Forum for Social Innovation Sweden, Malmö University in collaboration with Konstfack University College of Arts, Crafts and Design, The Swedish Faculty for Design Research and Research Education and SVID, Konstfack University.
Design for All is the design for human diversity, social inclusion and equality. The practice of Design for All makes conscious use of the analysis of the needs and human aspirations and requires the involvement of end users at every stage of the design process.
https://forall.rodighiero.design
CowoShare COWORKING E ISTITUZIONI - PolifactoryCoworking Cowo®
Presentazione del makerspace del Politecnico di Milano Polifactory da parte del suo direttore, prof. Stefano Maffei, in occasione dell'evento CowoShare COWORKING E ISTITUZIONI organizzato da Rete Cowo® a Milano il 30/9/2017.
CityVerve Design Principles and ProcessDrew Hemment
CityVerve Design Principles and Process, Briefing Document, 27 July 2016
A briefing document for participants in CityVerve detailing human centred design principles and process proposed in the project.
Authors: Drew Hemment, Simone Carrier, Matt Skinner
Presentation at the Rome World Usability Day 2018.
Where does the responsibility of a designer end? When does the freedom of users, misusers and abusers begin?
Can we design safer digital environments that enable people, allow to be hacked but not to be cracked by criminal intentions? Is cyber-bullism a design problem?
Lessons learned working at Design Against Crime Research Centre in London. Exploring the dark side of creativity and the power of design in encouraging behaviours and preventing criminal activity.
Andrea is the Chief Designer at Cornwall Council with responsibility for service design and innovation. In this talk Andrea will discuss the challenges and successes of engaging a Local Authority in design practices. Having directed the multi award-winning social enterprise ‘Designs of the Time’ (Dott Cornwall) for two years, Andrea will also consider the value of design as a way of encouraging new approaches to local government innovation.
Open Prototyping - An early stage process modelDrew Hemment
An early stage process model for open prototyping – Version 1.0.
FutureEverything has developed a model we call open prototyping. Our labs create concepts and prototypes that spark imagination and ask questions about the implications of new technology. Ideas can then be demonstrated at the scale of a city through our festival.
Open prototyping is to develop and test a concept or process through input of external contributors. Our projects are open to many contributors and also are often made with a public audience in mind. They benefit from the co-creation of many external contributors and the interface to a real public.
Read blog post http://futureeverything.org/news/open-prototyping-alpha
FutureEverything and University of Dundee
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
This talk focuses on the meaning of design, providing an overview of the history of Made in Italy, contemporary design for austerity and opening up cutting-edge design frontiers towards sustainability and social innovation. Beyond Italy, I shared my international experiences, uniting the knots of the design landscape worldwide, to finally zoom into textile artisanship in East Midlands, rescuing local heritage.
A lecture by Outi Kuittinen for The New School’s Transdisciplinary Design MA program on how to use co-creation as a strategic tool for change.
Email: outi.kuittinen(a)demoshelsinki.fi Twitter: @outikookoo
Sandra Schön (Salzburg Research) presents the paper co-authored by Christian Voigt (Zentrum für Soziale Innovation) and Radovana Jagrikova (Youth Pro Aktiv) "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project" at the international EDmedia conference in Amsterdam on 2018-06-28.
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
FutureEverything invites proposals for self-funded research and innovation projects to be presented as a part of the 20th anniversary FutureEverything Festival, 26-28 February 2015.
Successful applicants will be given a unique opportunity to stage co-design, prototyping and public trials, engaging festival visitors and residents of Manchester at festival venues and across the city. Projects will showcase ground-breaking concepts, products and services to commercial enterprise and the international design and innovation community.
Here is the short version of the Creative Technology's deck made for Havas WW in december 2013.
It explains our vision of the Creative Technology, how it's now a strategic subject and how it should be implemented.
Written and presented by Guillaume Cartigny for Les Gaulois.
A live case group assignment for third year students in the MSc Industrial Economics program at Chalmers Univ of Tech in Gothenburg, Sweden during Winter 2019. The case is together with Lysekils Municipality.
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
a short (45 minutes) introduction to cerimonial magic, meme and mesmerism: una storia occulta della vittoria di Trump, by Tommaso Guariento @ The Empire Strikes Again (La Scuola Open Source) – www.lascuolaopensource.xyz
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
This talk focuses on the meaning of design, providing an overview of the history of Made in Italy, contemporary design for austerity and opening up cutting-edge design frontiers towards sustainability and social innovation. Beyond Italy, I shared my international experiences, uniting the knots of the design landscape worldwide, to finally zoom into textile artisanship in East Midlands, rescuing local heritage.
A lecture by Outi Kuittinen for The New School’s Transdisciplinary Design MA program on how to use co-creation as a strategic tool for change.
Email: outi.kuittinen(a)demoshelsinki.fi Twitter: @outikookoo
Sandra Schön (Salzburg Research) presents the paper co-authored by Christian Voigt (Zentrum für Soziale Innovation) and Radovana Jagrikova (Youth Pro Aktiv) "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project" at the international EDmedia conference in Amsterdam on 2018-06-28.
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
FutureEverything invites proposals for self-funded research and innovation projects to be presented as a part of the 20th anniversary FutureEverything Festival, 26-28 February 2015.
Successful applicants will be given a unique opportunity to stage co-design, prototyping and public trials, engaging festival visitors and residents of Manchester at festival venues and across the city. Projects will showcase ground-breaking concepts, products and services to commercial enterprise and the international design and innovation community.
Here is the short version of the Creative Technology's deck made for Havas WW in december 2013.
It explains our vision of the Creative Technology, how it's now a strategic subject and how it should be implemented.
Written and presented by Guillaume Cartigny for Les Gaulois.
A live case group assignment for third year students in the MSc Industrial Economics program at Chalmers Univ of Tech in Gothenburg, Sweden during Winter 2019. The case is together with Lysekils Municipality.
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
a short (45 minutes) introduction to cerimonial magic, meme and mesmerism: una storia occulta della vittoria di Trump, by Tommaso Guariento @ The Empire Strikes Again (La Scuola Open Source) – www.lascuolaopensource.xyz
Ci siamo costituiti come una ciurma pirata e abbiamo comunicato secondo questo registro e all’interno di questo dominio semantico. Il senso dell’operazione era ispirato a quello della contro-cultura come resistenza alle forme di colonialismo e omologazione culturale alle quali siamo tutti sottoposti ogni giorno.
Indisciplinati e consapevoli abbiamo intrapreso un percorso che ci ha portato qui: circa 100 persone per 12 giorni hanno condiviso valori e pratiche per costituirsi in comunità.
Istituto didattico, centro di ricerca e consulenza — artistica e tecnologica — per l'Industria, il Commercio e l'Artigianato
(digitale e non).
more informations: www.lascuolaopensource.xyz
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
The application of design thinking methodology on research practices a mind m...Joana Cerejo
The difficult task of innovation is a key facet of Research & Development institutions. Innovation is also closely related with processes oriented to achieve solutions in design. We propose to research new emerging design methods and provide an overview of design thinking tools that can be applied in an early stage of the R&D research process in order to produce meaningful results. This research presents a set of experimental guidelines and an analysis method for the application of these tools. The establishment of coherent guidelines for the design thinking process is a very complex task, due to its interdisciplinary requirements, that convey many diverse mindsets. The main focus of this study is creating an analysis toolkit that enables non-specialist and specialist users to perform high-quality design production.
Who need us. Inquiring about the par0cipatory practices of others and what it...Mariana Salgado
Presentation for the European Academy of Design. Paris, France. Arki research group, Media Lab, Aalto University. The whole paper on which this presentation was based can be found in: https://www.academia.edu/21864481/Who_needs_us_Inquiring_into_the_participatory_practices_of_others_and_what_they_mean_for_participatory_designers
Who needs us? Inquiring about the participatory practices of others and what ...Mariana Salgado
This is a presentation in the conference organized by the European Academy of Design in Paris, France in April, 2015. The presentation is for a paper on the same title that can be also download from my profile in Slideshare. The paper was written with Joanna Saad-Sulonen
Empirical Study: 9 incumbent firms (Switzerland, Gernany, Austria); 31 interviewed innovation executives; current practices and challenges analyzed via the Activity Theory Framework (methods and tools governance, rules and norms - community - team structure); 5 use case descriptions of next generation Mobile Business projects.
The potential for design-driven growth is enormous in both product- and service-based sectors
The four themes of good design described below form the basis of the McKinsey Design Index (MDI), which rates companies by how strong they are at design and—for the first time—how that links up with the financial performance of each company
https://www.mckinsey.com/capabilities/mckinsey-design/our-insights/the-business-value-of-design
How Design Theories Evolved from User-Centered Design to Design Thinking.pdfWorxwideConsulting1
From textiles to architectural drawings to digital devices, every product is created with a function—and a user— in mind. Around mid-twentieth century, designers began considering “human factors” (also called ergonomics) to products, services, and interfaces to address human users’ needs. It has led to the evolution of designing theories and shift in designer’s point of attention.
Let’s see how?!
The presentation propose a new way of consulting citizens making use of co-design. It does so taking the example of the project CIMULACT, an European funded project in which Polimi DESIS Lab participated as a core partner.
CIMULACT (which stands for Citizen and Multi-Actor Consultation on Horizon 2020) engages citizens, along with a wide range of other actors, in redefining the European Research and Innovation Agenda and thereby making it relevant and accountable to society.
Project team: Anna Meroni, Daniela Selloni, Martina Rossi
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
This presentation was used in EAD 2015 to present the paper: Who needs us? Inquiring into the participatory practices of others and what they mean for participatory designers. Paris, France
Content Strategy, User Experience e IT: una unione possibile?Contentware Hub
I Content Strategist e gli Experience Designer negli ultimi vent’anni sono passati da poche migliaia a oltre un milione. Un tempo lavoravano solo nelle agenzie digitali più all’avanguardia. Oggi sono profili ricercati da tutte le aziende. Nessuna esclusa.
Tuttavia capire di avere bisogno di loro non vuol dire anche essere pronti a gestire il cambiamento che l’inserimento di queste nuove competenze comporta, da entrambi i lati. Il percorso di integrazione è lungo e pieno di insidie, rappresentate dai luoghi comuni, dalla difficoltà di dialogo e dalla resistenza al nuovo. Partendo dalla mia esperienza in Avanade, dove ho fatto “nascere e crescere” un team di User Experience Designer, Visual Designer e Content Strategist, analizzeremo insieme le sfide di questo innesto. E capiremo come sia possibile non perdere la propria identità, pur aprendosi al dialogo e alla collaborazione con data scientist, esperti di CRM, specialisti di IoT e sviluppatori di ogni tipo.
Francesca Tassistro
Experience Design Global Lead – Avanade
Designing Entrepreneurship. PhD Defense PresentationLaura Mata García
Design can be an aid in discovering business opportunities, not only in shaping them as products or services. Particularly, service design instruments can help identify, frame, prototype and assess business ideas that may become entrepreneurial opportunities.
This presentation was made entirely for the purpose of my PhD defense presentation and no more than 10 people were supposed to see it. I have decided to share the file to spread the work for scholarly purposes. This presentation took me three years to make, as such, images were collected from the Internet for research purposes during this timeframe. I collected thousands of pictures and a massive amount of data during this time, so it is possible I'm not attributing other people's pictures correctly. If you see any picture belonging to you and want it removed please let me know. This is non-commercial research work.
Similar to The process is the project – Alessandro Tartaglia (20)
In queste tavole il gruppo X ha riassunto le corrispondenze tra i tasti della tastiera e i segni contenuti nel carattere "LUPUS" progettato per evocare nuovi mondi.
FABULA RASA | Output del laboratorio Y — Guida agli incantesimiLa Scuola Open Source
In queste tavole il gruppo Y ha riassunto i diversi strumenti utilizzabili, in base al proprio livello di esperienza, per rispondere a bisogni molto comuni nella vita dei centri culturali.
Questo Manuale è stato realizzato per la rete Fabula Rasa che si sta
costituendo. Ogni proposta è pensata per le organizzazioni che hanno dato il via al processo e che vorranno farne parte e per
il territorio marchigiano. Con questa eredità, vi invitiamo ad
utilizzare e testare gli strumenti proposti e a costruirne di nuovi insieme.
Il laboratorio X si è concentrato su: strategia, identità, racconto combinatorio. Il team comunicazione ha lavorato sul rapporto tra realtà e finzione, oltre che sulla capacità del racconto di generare mitopoiesi.
Il laboratorio Y si è concentrato su: interazione, environment digitali, autocostruzioni. Il team strumenti a lavorato a partire dall'assunto che: "Qualunque tecnologia sufficientemente avanzata è indistinguibile dalla magia.”
Il laboratorio Z si è concentrato su: governance, misurazione d'impatti, audience development. Il lavoro risultante prova a rispondere alla domanda "come evocare futuri (im)possibili attraverso la costituzione di una rete?".
Per il laboratorio X, la sfida si è tradotta nel formulare una identità visiva che potesse potenzialmente accogliere qualsiasi futura necessità comunicativa della Open Design School.
La soluzione individuata non è consistita dunque in un set di forme grafiche definite, quanto piuttosto in un insieme — espandibile — di effetti di senso (features) tra i quali scegliere il più appropriato per il proprio scopo.
Come punto di riferimento per la definizione degli effetti di senso abbiamo convenuto fosse opportuno partire dalle “mosse teoriche” più famose (nell’ambito delle generazione di senso): le figure retoriche.
L’esperienza maturata in millenni di utilizzo del linguaggio (in ogni sua forma) ha portato alla classificazione di una enormità di possibili modi di configurare un testo per ottenere l’effetto desiderato.
Il nostro lavoro, sulla scia di più celebri esercizi di basic design, è stato trovare un equivalente visivo delle figure retoriche e costruire delle analogie “generative”, in quanto aperte negli esiti e parametriche nel funzionamento.
Occuparsi di processi significa condividere conoscenza e modalità progettuali, creare nuovi servizi o strumenti mettendo al centro l’esperienza delle persone.
Siamo partiti da un modello esistente, quello sviluppato dalla Scuola Open Source, da capire, demolire, riassemblare ed espandere. Per farlo abbiamo applicato l’approccio consueto del format XYZ, basato sull’etica hacker.
L’obiettivo del nostro laboratorio è stato quello di occuparci della progettazione delle funzioni della piattaforma Join, attraverso le metodologie UX e le fasi progettuali del design thinking, concentrandoci sui bisogni e sulle esigenze dei futuri user, contemporaneamente consapevoli della non-neutralità del nostro ruolo di progettisti, ponendoci domande sui valori alla base del nostro operato.
Join è un applicativo per nuove istituzioni che serve a favorire e gestire la produzione culturale dal basso. È stato co-progettato durante l’edizione 2016 del format XYZ: successivamente, ne è stato commissionato lo sviluppo a una società esterna, che lo ha realizzato nei due anni successivi.
Immaginato in principio per essere uno strumento utile esclusivamente alla SOS, nel 2019 è stato rilasciato in open source con l’intento di dare il via a un processo iterativo e aperto al fine di renderlo sempre più accessibile, fruibile e replicabile per tutte le comunità.
XYZ HBFS è stato determinante per questo processo di apertura: grazie agli otto giorni di laboratori, da uno strumento cucito su misura per La Scuola Open Source, Join è di fatto diventato uno strumento adottabile da molti.
Linee guida per la compilazione del social business model canvas (il "Navigatore Interstellare") sviluppato dal laboratorio Z in materia di sostenibilità economica e misurazione d'impatto.
Canvas progettato dal laboratorio Z nell'ambito del disegno dei processi relativi al nuovo centro culturale Nòva, all'interno degli spazi dell'Ex Caserma Passalacqua di Novara.
Canvas progettato dal laboratorio Z nell'ambito del disegno dei processi relativi al nuovo centro culturale Nòva, all'interno degli spazi dell'Ex Caserma Passalacqua di Novara.
Canvas progettato dal laboratorio Z nell'ambito del disegno dei processi relativi al nuovo centro culturale Nòva, all'interno degli spazi dell'Ex Caserma Passalacqua di Novara.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
3. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
1
What is
a Blueprint?
—
A blueprint for something
is a plan or set of proposals
that shows how it is expected
to work.
4. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
What is
a Blueprint?
—
A blueprint of an architect’s
building plans or a designer’s
pattern is a photographic print
consisting of white lines on a
blue background.
14. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
“Industrial Design is
a strategic problem-solving
process that drives innovation,
builds business success and
leads to a better quality of life
through innovative products,
systems, services and
experiences.”
At the 29th General Assembly in Gwangju, South Korea
15. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
Industrial Design is a strategic problem-solving process that drives
innovation, builds business success and leads to a better quality of life
through innovative products, systems, services and experiences. Industrial
Design bridges the gap between what is and what’s possible.
It is a trans-disciplinary profession that harnesses creativity to resolve
problems and co-create solutions with the intent of making a product,
system, service, experience or a business, better. At its heart, Industrial
Design provides a more optimistic way of looking at the future by reframing
problems as opportunities. It links innovation, technology, research, business
and customers to provide new value and competitive advantage across
economic, social and environmental spheres.
Industrial Designers place the human in the centre of the process.
They acquire a deep understanding of user needs through empathy and
apply a pragmatic, user centric problem solving process to design products,
systems, services and experiences. They are strategic stakeholders in the
innovation process and are uniquely positioned to bridge varied professional
disciplines and business interests. They value the economic, social and
environmental impact of their work and their contribution towards
co-creating a better quality of life.
At the 29th General Assembly in Gwangju, South Korea (extended version)
16. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
For digital humanists,
design is a creative practice
harnessing cultural, social,
economic, and technological
constraints in order to bring
systems and objects into the
world.
17. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
Design in dialogue with
research is simply a technique,
but when used to pose and
frame questions about
knowledge, design becomes an
intellectual method.
18. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
In the hundred-plus years
during which a self-conscious
practice of design has existed,
the field has successfully
exploited technology for cultural
production, either as useful
design technologies in and
of themselves, or by shaping
the culture’s technological
imaginary.
19. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
As Digital Humanities both
shapes and interprets this
imaginary, its engagement
with design as a method of
thinking-through-practice
is indispensable.
20. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
Digital Humanities is a
production-based endeavor
in which theoretical issues
get tested in the design
of implementations, and
implementations are loci
of theoretical reflection and
elaboration.
(Burdick et al. 2012, 13).
22. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
“Design-based research
is not so much an approach
as it is a series of approaches,
with the intent of producing new
theories, artifacts, and practices
that account for and potentially
impact learning and teaching
in naturalistic settings”.
Sasha Barab, Kurt Squire
23. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
According to Reeves (2000:8), Ann Brown (1992) and Alan Collins (1992) defined
critical characteristics of design experiments as:
— addressing complex problems
in real contexts in collaboration
with practitioners,
24. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
— integrating known and
hypothetical design-principles
with technological affordances
to render plausible solutions to
these complex problems, and
conducting rigorous and
reflective inquiry to test and
refine innovative learning
environments as well as to
define new design-principles.
25. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
According to the Design-Based Research Collective (2003):
—
First, the central goals
of designing learning
environments and developing
theories or “prototheories”
of learning are intertwined.
26. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
According to the Design-Based Research Collective (2003):
—
Second, development and
research take place through
continuous cycles of design,
enactment, analysis, and
redesign.
27. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
According to the Design-Based Research Collective (2003):
—
Third, research on designs must
lead to sharable theories that
help communicate relevant
implications to practitioners
and other educational designers.
28. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
According to the Design-Based Research Collective (2003):
—
Fourth, research must account
for how designs function in
authentic settings. It must not
only document success
or failure but also focus on
interactions that refine our
understanding of the learning
issues involved.
29. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
4
What is not DBR ?
For example:
—
Single case one-shot field studies
of various sorts;
User centered technical
implementation studies that
do not document output
of various cycles
30. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
What is not DBR ?
For example:
—
Studies that do not produce
design rules as output.
Studies that are vague about
educational workflows, etc. I.e.
the ones that do not use any
kind of semi-formal modeling.
31. La �cuola
Open �ource
Alessandro
Tartaglia
—
Design della
Comunicazione
—
16 gen 2017
5
In other words:
—
In other words: Studies that
neither precisely describe
a design, nor its mechanics,
nor its “making”, nor contextual
variables that make it work.