This is a presentation in the conference organized by the European Academy of Design in Paris, France in April, 2015. The presentation is for a paper on the same title that can be also download from my profile in Slideshare. The paper was written with Joanna Saad-Sulonen
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
This presentation was used in EAD 2015 to present the paper: Who needs us? Inquiring into the participatory practices of others and what they mean for participatory designers. Paris, France
Designing with Immigrants. When emotions run high Mariana Salgado
This was a presentation of a paper with the same title in the European Academy of Design. 21.04.15 Paris. France. This paper was written with Helena Sustar and Michail Galanakis.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Beyond Co-design. How open collaboration formats can enhance your design proc...johanna kollmann
Open collaboration formats offer insights on how to engage, collaborate and bring ideas. This talk, presented at EuroIA 2010 (http://www.euroia.org/Programme.aspx) explores how co-creation formats like hackdays or design challenges can be used to enhance a co-design process, involving (lead) users, colleagues or clients.
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
This presentation was used in EAD 2015 to present the paper: Who needs us? Inquiring into the participatory practices of others and what they mean for participatory designers. Paris, France
Designing with Immigrants. When emotions run high Mariana Salgado
This was a presentation of a paper with the same title in the European Academy of Design. 21.04.15 Paris. France. This paper was written with Helena Sustar and Michail Galanakis.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Beyond Co-design. How open collaboration formats can enhance your design proc...johanna kollmann
Open collaboration formats offer insights on how to engage, collaborate and bring ideas. This talk, presented at EuroIA 2010 (http://www.euroia.org/Programme.aspx) explores how co-creation formats like hackdays or design challenges can be used to enhance a co-design process, involving (lead) users, colleagues or clients.
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Doing Co-design: What, why, with whom and howPenny Hagen
Talk presented by Penny Hagen and Natalie Rowland for UX Australia 2013 in Melbourne.
In co-design those impacted by the proposed design are actively involved as partners in the design process. Co-design is being used in government, community and health sectors to extend traditional consultation methods and increase program reach and impact. Co-design approaches are also being used by corporates to engage internal stakeholders and customers, identify new service opportunities and improve existing ones. But what is it, why do it and how?
When ‘doing’ co-design, the role of the designer becomes one of facilitator: enabling participation, designing the right triggers, questions and scaffolds in which meaningful and effective participation can occur. Getting this right can be challenging and raise a few interesting questions along the way.
In this presentation we will share our approach to co-design developed over the last eight years working with a range of organisations in Australia and New Zealand. The presentation will draw upon case studies such as the design of HIV testing services with Australian men, the design of service strategies and mental health programs with young people and mental health professionals and an organisational wide co-design training for program for librarians, aimed at preparing them to become co-designers themselves.
The presentation will cover the key principles and framework we apply in designing co-design workshops, favourite activities for involving and priming groups of people for productive participation as well as tips and considerations for doing co-design in dynamic, sensitive and political situations.
We will also explore questions raised by co-design such as:
How creative can ‘users’ be?
What level of influence do ‘users’ have?
What happens to the expertise of the ‘designer’?
How far can we/should we take it?
How do you know when you (or the organisation you are working with) are ready adopt a co-design approach?
Design in the public sector – opportunities and challenges 140127Stéphane VINCENT
Actes du colloque organisé à Stockholm le 27 janvier 2014 - Forum for Social Innovation Sweden, Malmö University in collaboration with Konstfack University College of Arts, Crafts and Design, The Swedish Faculty for Design Research and Research Education and SVID, Konstfack University.
The socio economic impact of creative products and services developing the cr...Joana Cerejo
The socio-economic impact of creative products/services: developing the creative industries through design thinking.
Design thinking, although it has been growing in popularity, is still seen with some distrust, given that its impact is difficult to quantify and its benefits are subjective. This paper wants to address that distrust and contribute to clear it by providing some information about what it can do for companies by taking a look at creative products and services. First, we review the meaning of creative products and services, the concept of innovation, introduce design and some of its applications, as well as its economic impact and move to the meaning of design thinking. Second, we discuss the literature review and establish our findings. Finally, we end with our conclusions and contributions.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Doing Co-design: What, why, with whom and howPenny Hagen
Talk presented by Penny Hagen and Natalie Rowland for UX Australia 2013 in Melbourne.
In co-design those impacted by the proposed design are actively involved as partners in the design process. Co-design is being used in government, community and health sectors to extend traditional consultation methods and increase program reach and impact. Co-design approaches are also being used by corporates to engage internal stakeholders and customers, identify new service opportunities and improve existing ones. But what is it, why do it and how?
When ‘doing’ co-design, the role of the designer becomes one of facilitator: enabling participation, designing the right triggers, questions and scaffolds in which meaningful and effective participation can occur. Getting this right can be challenging and raise a few interesting questions along the way.
In this presentation we will share our approach to co-design developed over the last eight years working with a range of organisations in Australia and New Zealand. The presentation will draw upon case studies such as the design of HIV testing services with Australian men, the design of service strategies and mental health programs with young people and mental health professionals and an organisational wide co-design training for program for librarians, aimed at preparing them to become co-designers themselves.
The presentation will cover the key principles and framework we apply in designing co-design workshops, favourite activities for involving and priming groups of people for productive participation as well as tips and considerations for doing co-design in dynamic, sensitive and political situations.
We will also explore questions raised by co-design such as:
How creative can ‘users’ be?
What level of influence do ‘users’ have?
What happens to the expertise of the ‘designer’?
How far can we/should we take it?
How do you know when you (or the organisation you are working with) are ready adopt a co-design approach?
Design in the public sector – opportunities and challenges 140127Stéphane VINCENT
Actes du colloque organisé à Stockholm le 27 janvier 2014 - Forum for Social Innovation Sweden, Malmö University in collaboration with Konstfack University College of Arts, Crafts and Design, The Swedish Faculty for Design Research and Research Education and SVID, Konstfack University.
The socio economic impact of creative products and services developing the cr...Joana Cerejo
The socio-economic impact of creative products/services: developing the creative industries through design thinking.
Design thinking, although it has been growing in popularity, is still seen with some distrust, given that its impact is difficult to quantify and its benefits are subjective. This paper wants to address that distrust and contribute to clear it by providing some information about what it can do for companies by taking a look at creative products and services. First, we review the meaning of creative products and services, the concept of innovation, introduce design and some of its applications, as well as its economic impact and move to the meaning of design thinking. Second, we discuss the literature review and establish our findings. Finally, we end with our conclusions and contributions.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
Teaching Landscape Democracy for landscape architects and environmental plann...Deni Ruggeri
This presentation attempted to evaluate the first year of a three-year project funded by the Erasmus + strategic partnership program funded by the European Union. The LED-Landscape Education for Democracy project aimed at developing a new online/on-site course that would fill a gap in current design and planning education regarding issues of landscape and ecological democracy, social justice and democratic design theories and practices. The presentation was given at this year's 5th Fabos Conference that took place in Budapest June 30-July 2nd.
Sparks Projects is a new EU-funded project, which through exhibitions all around Europe will spread the word about RRI in a creative, arty and innovative way.
My chosen subject is focused primarily on understanding the Participatory Design process and methodology and how aspects of it can be applied in a graphic design context. Therefore outlined below is an annotated bibliography that presents several relevant text on this subject.
This articles presents a design method called co-creation toolkits that are conducted during a co-creation session in which a designer facilitate to participants a number of exercises that involve active making with an aim to better understand the context and the users of the design. The article answer the what, when, why and how questions related to this method. Presenting the most common types of co-creation toolkits, and their content. A case study from the healthcare design will help demonstrate the value of this method. Finally issues related to this method is discussed.
This is a critical analysis of Sanders’ chapter titled User-Centred to Participatory Design Approaches (pp. 1-7) in J. Frascara’s book titled Design and the Social Sciences: Making Connections, a book that seeks to explain how social psychology, sociology, and anthropology can provide valuable techniques for investigating the relationship between people and design.
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Involving stakeholders in Learning analytics design is a hard task that requires a clear strategy that otherwise creates a problem with low adoption, disengagement with the tools and unclear expectations. Including teachers, learners, developers and other stakeholders as collaborators in design (Co-design) bring promising benefits in democratizing, aligning and acknowledging stakeholders’ expectations.
Social Technologies: challenges and opportunities for participationPenny Hagen
This presentation was given at the Participatory Design Conference in Sydney in 2010. It explores how social technologies both enable and demand new participatory approaches to designing with our future communities, that push design out of the studio and ‘into the wild’.
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Similar to Who needs us? Inquiring about the participatory practices of others and what it means for participatory designers (20)
Pasado y presente de la cultura del diseño.pdfMariana Salgado
Esta presentación la hice en el 2023 para competir por un puesto de profesora para la Universidad de Aalto, en Finlandia. El título me fue dado. Esta es la traducción, la charla original fue en inglés
Esta presentación fue una charla magistral para ILA23, el evento de diseño de interacción más importante de latinoamerica. Esta vez se hizo en La Plata, Argentina y estuvo organizada por IXDA.
La presentación identifica diferentes tipos de investigación en diseño, presentando el podcast como ejemplo. También reivindica la oralidad y la escucha al otre como manera de entendernos mejor y crear comunidad en el mundo hispano y luso parlante.
Desentrañando la investigación en diseño.pdfMariana Salgado
Esta presentación es sobre la investigación en diseño, explicando las diferencias entre investigación a través del diseño, sobre el diseño y para informar el diseño. El caso que presento es el podcast y explico qué tipo de investigación hago a través del trabajo de hacer podcast. Esta presentación fue hecha para la Universidad de Santo Tomás, en Bogotá Colombia, en Octubre 2023. El evento era un Encuentro de investigación en diseño.
Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfMariana Salgado
Esta charla tuvo lugar en la Universidad del Norte, Barranquilla, Colombia. 21.9.2023.
Es sobre el trabajo de colaboración entre diseñadores colaborando con comunidades indígenas y cómo contribuye esto a mi trabajo como diseñadora en el sector público en Finlandia.
Un viaje a través de las múltiples rutas de investigación en diseño es el título de esta charla. Fue la charla magistral del 5to Encuentro de la Red Académica de diseño. 28.9. 2023 en Medellín, Colombia. En esta charla se identifican la investigación a través del diseño, sobre el diseño y para informar el diseño. Mostré proyectos diferentes en los que participé con diferentes roles en diferentes momentos.
From participation to policy: how design helps citizens shape immigration? It was the title of this presentation on the 15.9.2023, in the conference Legal Design. In this presentation, you will get a behind-the-scenes look at the real-life design work carried out for the preliminary studies of Finland's forthcoming immigration law, the Aliens Act. The project took place at the Department of Immigration within the Ministry of the Interior from 2021 to 2023, and it has been recently published and can be accessed here: https://julkaisut.valtioneuvosto.fi/handle/10024/164810. .
Throughout the process, we integrated service design approaches at both operational and strategic levels, and during this presentation I will open up about my experience as designer. My aim was to have an open and honest conversation about the challenges of using participatory practices in lawmaking, using this case study as a prime example.
I explore how design could play a pivotal role in creating a more inclusive and citizen-centered approach to shaping immigration policy.
Durante el año 2017 hicimos un trabajo de prospectiva para pensar el futuro de una asociación multicultural basada en Finlandia: Ninho. Este trabajo lo hicimos con Andrea Botero.
Este fue una de las charlas principales en el Congreso Forma, en junio 2023, La Havana, Cuba. Esta charla cuenta y analiza dos casos de diseño de políticas públicas hechos en el Ministerio del Interior, en Finlandia. Luego, propone cual puede ser el rol del diseño en la creación de leyes.
Diseño, educación y políticas públicas.pdfMariana Salgado
Esta charla fue una de las charlas principales en el Foro de Diseño, los diseños y sus contextos en junio 2023. Esta charla antecedió a un panel sobre Diseño y políticas públicas que moderó Mariana Salgado y que prontamente será publicada como podcast en Diseño y diáspora.
Esta charla fue hecha en el Museo Urbano Interactivo del Tec de Monterrey, en Puebla, en junio 2023. La charla responde a la pregunta: de qué hablamos cuando hablamos de diseño feminista? Y lo hace analizando casos y entrevistas del podcast Diseño y diáspora. Esta charla precedía un panel sobre Resistencia feminista, que pueden escuchar como parte del podcast Diseño y diáspora. https://disenoydiaspora.org/434-resistencia-feminista-mexico-en-vivo-con-julieta-caballero-huelgas-ximena-garcia-ortega-regina-garcia-ortega-y-estefania-farias-guevara/
En esta charla presento el podcast Diseño y diáspora, su contenido y las prácticas alrededor de producir un podcast en diseño social. También propongo que tenemos que crear archivos para cuidar y proteger las historias de diseño de hoy. Los archivos orales de historia de diseño están en manos de podcasteres, o de empresas grandes que no prestan atención a su contenido y que pueden cambiar sus condiciones en cualquier momento.
Diseño, educación y políticas públicas.pdfMariana Salgado
Esta charla tuvo lugar en Puebla, México. Seguida de un panel sobre Diseño y políticas públicas. 23.6.23
8vo Foro de Diseño organizado por Comaprod. https://www.comaprod.com/eventos/octavoforo/
Uso del podcast en la educación en diseño.pdfMariana Salgado
Esta es una presentación y un taller sobre el uso del podcast en la educación en diseño. Este taller fue llevado a cabo en junio 2023 en Puebla con 5 universidades. El blog sobre el tema es: https://disenoydiaspora.org/blog/uso-del-podcast-en-la-educacion-en-diseno-un-taller-para-repensar-nuestras-colaboraciones/
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
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https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
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Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
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Visual Style and Aesthetics: Basics of Visual Design
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Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
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- Tools to quantify the value of Passive House
- What can I do?
- Resources
Who needs us? Inquiring about the participatory practices of others and what it means for participatory designers
1. Who
needs
us?
Inquiring
about
the
par0cipatory
prac0ces
of
others
and
what
it
means
for
par0cipatory
designers
Mariana
Salgado
Joanna
Saad-‐Sulonen
Arki
Research
group
Department
of
Media
Aalto
University
Computer mediated activities group
Department of Computer science
Aarhus University
21.04.2015
EAD
Conference.
Paris.
France
3. Participatory design
methodologies have focused
mostly on activities staged by
expert design practitioners
or by design researchers in
specific contexts, such as
organizations, industry, and
planning and governance.
The purpose of those activities is
largely to enable a variety of
stakeholders to take part in
the process of designing
products or services through
ideation and conceptualization.
The outcomes of the
participatory activities are then
used by designers as seeds
for further design and
development Picturefromresearchonremixpractices-EUscreenXL-Creativevideomakersworkshop2014
4. Many others — among them citizen activists, community
artists, and researchers in other disciplines — make use
of similar techniques for engaging participants.
Who needs participatory designers if others are already
doing the job?
What can design researchers learn from others involved in
organizing participatory activities?
How can design researchers collaborate with those
individuals?
5. Workshops combine
individual activities with
others geared to small
and large groups.
Participants are considered
“expert informants” or
even “co-designers”
capable of enriching the
design process by
formulating or evaluating
ideas
Picturefromresearchonremixpractices-EUscreenXL-LisbornworkshopwithContentproviders(archivists)2014
7. The individuals interviewed were a
community artist, a local activist
in a neighbourhood association, an
intern at a city-run youth center,
a designer of alternative reality
games who is also a member of a
performing arts collective, a
researcher working on health
services, and an architect who
defines himself as “a facilitator
with a background in architecture”.
The interviews were semi-
structured; the activities we had
identified pursuant to our work in
participatory practices constituted
the main topics of discussion.
Picturefromresearchonvideoonlinetools-EUscreenXL-Londonworkshops2014
8. Key components to the workshop as participatory technique:
1) establishing aims,
2) inviting and recruiting participants,
3) choosing appropriate tools and techniques,
4) facilitating,
5) documenting and collecting feedback from participants,
6) assessing, and
7) making use of the outcomes (e.g. integrating them into design
processes and communicating them).
10. AIMS
For the community artist, for example, the aim is “to produce an
encounter with the other.”
In this case, the focus is on the change that the encounter might be capable
of producing in individuals rather than on how the materials collected could
be useful beyond the specific encounter.
Picturefromrworkshopwithtranslators.EUscreenXL(2013)London
11. TOOLS AND TECHNIQUES
Participatory design tools and
techniques, including
mapping techniques, were
among those interviewees
used.
General collaborative
techniques and tools were
used as well, including
discussions and brainstorming
sessions guided by a
facilitator.
In some cases, the tools and
techniques chosen
reflected the personal
interests of the
interviewee: the game
designer/performance artist
used “perception” exercises in
an outdoor workshop where
the aim was to get
participants to change their
perception of reality.
Picturefromrworkshopwithtranslators.EUscreenXL(2013)London
12. FACILITATING
For the game designer/performance artist, a facilitator is also a
performer, along with the participants, in a staged game that adds
another dimension to reality. Here, the role of the facilitator, which is
constantly changing, is vital to the development of the workshop.
Picture from rworkshop with EUscreenXL partners on Contextualization (2014) Rome
13. DOCUMENTING
Some of the interviewees
thought that such recordings
might disrupt the atmosphere
of the workshop.
Some have not considered
how such documentation
might be used in the future
and they prefer to
concentrate on the situation
at hand.
There seems to be a
correlation between the lack
of audiovisual documentation
and the fact that most of
these practitioners do not
engage in a systematic
analysis of the materials
gathered.Picture from rworkshop with EUscreenXL partners on Contextualization (2014) Rome
15. There is no need for participatory designers to be, in all
instances, the ones at the forefront of staging participatory
activities. We could contribute to participatory
activities instigated or staged by others
Research-based practices could support the work of
communities and of less experienced participatory
practitioners.
Towards collaborating with other
participatory practitioners
16. Consider different alternatives according to the
situation.
Staging our own activities might make sense when we
need to build a rapport with participants that starts at
the invitation phase and slowly develops over the course of
the participatory sessions.
Learning from other participatory practitioners
17. By developing tools and practices for collaboration with other
practitioners and with active members of communities, we might
ensure more sustained forms of participation and greater
collaboration over time.
Expanding participatory design beyond
design-driven initiatives
18. All practitioners, including design researchers, should be more
aware that data gathered in participatory sessions might be useful
in other situations and stages and to other interested parties.
We should all save, share, and generate metadata of the
raw material gathered during participatory activities and
store them in permanent databases.
Data gathered in these workshops can be interpreted in different
ways depending on practitioners’ interest and expertise.
Establishing sound participatory practices for all
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