The document discusses participatory practices used by others outside of design, including community artists and activists. It summarizes interviews with six such practitioners. Their aims varied, with some focusing on encounters between participants rather than outcomes. Tools included participatory design methods as well as general discussion techniques. Facilitation styles differed, such as using performance. Views on documentation ranged from seeing it as disruptive to not considering future use. The document concludes that participatory designers can collaborate with and learn from other practitioners to stage more sustained and collaborative activities.
Designing with Immigrants. When emotions run high Mariana Salgado
This was a presentation of a paper with the same title in the European Academy of Design. 21.04.15 Paris. France. This paper was written with Helena Sustar and Michail Galanakis.
Who needs us? Inquiring about the participatory practices of others and what ...Mariana Salgado
This is a presentation in the conference organized by the European Academy of Design in Paris, France in April, 2015. The presentation is for a paper on the same title that can be also download from my profile in Slideshare. The paper was written with Joanna Saad-Sulonen
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
This presentation was used in EAD 2015 to present the paper: Who needs us? Inquiring into the participatory practices of others and what they mean for participatory designers. Paris, France
Teaching Landscape Democracy for landscape architects and environmental plann...Deni Ruggeri
This presentation attempted to evaluate the first year of a three-year project funded by the Erasmus + strategic partnership program funded by the European Union. The LED-Landscape Education for Democracy project aimed at developing a new online/on-site course that would fill a gap in current design and planning education regarding issues of landscape and ecological democracy, social justice and democratic design theories and practices. The presentation was given at this year's 5th Fabos Conference that took place in Budapest June 30-July 2nd.
Designing with Immigrants. When emotions run high Mariana Salgado
This was a presentation of a paper with the same title in the European Academy of Design. 21.04.15 Paris. France. This paper was written with Helena Sustar and Michail Galanakis.
Who needs us? Inquiring about the participatory practices of others and what ...Mariana Salgado
This is a presentation in the conference organized by the European Academy of Design in Paris, France in April, 2015. The presentation is for a paper on the same title that can be also download from my profile in Slideshare. The paper was written with Joanna Saad-Sulonen
Who need us? Inquiring into the participatory practices of others and what th...Mariana Salgado
This presentation was used in EAD 2015 to present the paper: Who needs us? Inquiring into the participatory practices of others and what they mean for participatory designers. Paris, France
Teaching Landscape Democracy for landscape architects and environmental plann...Deni Ruggeri
This presentation attempted to evaluate the first year of a three-year project funded by the Erasmus + strategic partnership program funded by the European Union. The LED-Landscape Education for Democracy project aimed at developing a new online/on-site course that would fill a gap in current design and planning education regarding issues of landscape and ecological democracy, social justice and democratic design theories and practices. The presentation was given at this year's 5th Fabos Conference that took place in Budapest June 30-July 2nd.
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Manuela Aguirre, Natalia Agudelo, Jonathan Romm.
When designers facilitate for generative emergence within large‐scale networks, we think it is important to place special attention to the predesign phases where all stakeholders of the network are together. In complex social systems such as societies planning to receive new influxes of migration or partnering institutions coming together to envision and implement future health services, this is even more challenging. The design field is heading towards these types of domains characterized as polarized environments, with social tensions, conflicting agendas and power inequalities. To facilitate networked collaboration in these landscapes, key considerations to discovery phases like value cocreation of possibilities are important. Here is where many actors come together as cross functional teams (Clatworthy, 2013) and cocreate value by exploring opportunities and desired futures.
Authors: Damien Lanfrey, Donatella Solda
Policy advisors, Ministry of Education, University and Research, Italy
Open government practice does not guarantee good policy design to translate into impactful processes.
The next step in policy-making asks practitioners to design policies that are "living agents" rather than mere sets of rules. Policies must enable communities and ecosystems, accelerate quality, introduce enzymes, promote agility and be impact-driven.
A study of capacity-building programs as learning ecosystems. From Proceedings of Relating Systems Thinking and Design (RSD9) 2020 Symposium. National Institute of Design, Ahmedabad, India, October 9-17, 2020.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
This workshop asks how we can use methods drawn from design, art, and craft, informed by
interdisciplinary and systems thinking, to materialize not just envisioned ‘things’, but abstract or
invisible ideas and relationships. There is an emerging set of research practices using tangible or
material models, or constructive making and embodying to visualize how people think about concepts
ranging from invisible systems and infrastructures to mental models, personal data which would
otherwise be invisible, or even the phenomenological dimensions of experiences themselves. Examples
include explorations of the design of public services, healthcare processes, mental health experiences,
career paths, crafters’ movements, and experiences of social networks (Aguirre Ulloa and Paulsen,
2017; Rygh and Clatworthy, 2019; Luria et al, 2019; Ricketts and Lockton, 2019; Nissen and Bowers,
2015; Fass, 2016).
Manuela Aguirre, Natalia Agudelo, Jonathan Romm.
When designers facilitate for generative emergence within large‐scale networks, we think it is important to place special attention to the predesign phases where all stakeholders of the network are together. In complex social systems such as societies planning to receive new influxes of migration or partnering institutions coming together to envision and implement future health services, this is even more challenging. The design field is heading towards these types of domains characterized as polarized environments, with social tensions, conflicting agendas and power inequalities. To facilitate networked collaboration in these landscapes, key considerations to discovery phases like value cocreation of possibilities are important. Here is where many actors come together as cross functional teams (Clatworthy, 2013) and cocreate value by exploring opportunities and desired futures.
Authors: Damien Lanfrey, Donatella Solda
Policy advisors, Ministry of Education, University and Research, Italy
Open government practice does not guarantee good policy design to translate into impactful processes.
The next step in policy-making asks practitioners to design policies that are "living agents" rather than mere sets of rules. Policies must enable communities and ecosystems, accelerate quality, introduce enzymes, promote agility and be impact-driven.
A study of capacity-building programs as learning ecosystems. From Proceedings of Relating Systems Thinking and Design (RSD9) 2020 Symposium. National Institute of Design, Ahmedabad, India, October 9-17, 2020.
The question “What is your desired future” is usually answered with several other questions. Among the most common of them is: “My ideal or possible future?”. Ideal is defined by the Merriam Webster Online Dictionary as: “a standard of perfection, beauty, or excellence, one regarded as exemplifying an ideal and often taken as a model for imitation or an ultimate object or aim of endeavour. What does this question highlight about our beliefs? Why are we reticent to share, or even imagine a future we truly desire? Why are our ideals perceived as unreachable? If it is, in fact, unreachable, why do we desire it? How does that limit what we can co-create? Our workshop is an opportunity for participants to explore these questions while imagining and creating possible paths towards desired futures.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
Sparks Projects is a new EU-funded project, which through exhibitions all around Europe will spread the word about RRI in a creative, arty and innovative way.
My chosen subject is focused primarily on understanding the Participatory Design process and methodology and how aspects of it can be applied in a graphic design context. Therefore outlined below is an annotated bibliography that presents several relevant text on this subject.
This articles presents a design method called co-creation toolkits that are conducted during a co-creation session in which a designer facilitate to participants a number of exercises that involve active making with an aim to better understand the context and the users of the design. The article answer the what, when, why and how questions related to this method. Presenting the most common types of co-creation toolkits, and their content. A case study from the healthcare design will help demonstrate the value of this method. Finally issues related to this method is discussed.
This is a critical analysis of Sanders’ chapter titled User-Centred to Participatory Design Approaches (pp. 1-7) in J. Frascara’s book titled Design and the Social Sciences: Making Connections, a book that seeks to explain how social psychology, sociology, and anthropology can provide valuable techniques for investigating the relationship between people and design.
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Involving stakeholders in Learning analytics design is a hard task that requires a clear strategy that otherwise creates a problem with low adoption, disengagement with the tools and unclear expectations. Including teachers, learners, developers and other stakeholders as collaborators in design (Co-design) bring promising benefits in democratizing, aligning and acknowledging stakeholders’ expectations.
Similar to Who need us. Inquiring about the par0cipatory practices of others and what it means for par0cipatory designers (20)
Pasado y presente de la cultura del diseño.pdfMariana Salgado
Esta presentación la hice en el 2023 para competir por un puesto de profesora para la Universidad de Aalto, en Finlandia. El título me fue dado. Esta es la traducción, la charla original fue en inglés
Esta presentación fue una charla magistral para ILA23, el evento de diseño de interacción más importante de latinoamerica. Esta vez se hizo en La Plata, Argentina y estuvo organizada por IXDA.
La presentación identifica diferentes tipos de investigación en diseño, presentando el podcast como ejemplo. También reivindica la oralidad y la escucha al otre como manera de entendernos mejor y crear comunidad en el mundo hispano y luso parlante.
Desentrañando la investigación en diseño.pdfMariana Salgado
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Tejiendo creatividad: aventuras del diseño entre hilos y territorios .pdfMariana Salgado
Esta charla tuvo lugar en la Universidad del Norte, Barranquilla, Colombia. 21.9.2023.
Es sobre el trabajo de colaboración entre diseñadores colaborando con comunidades indígenas y cómo contribuye esto a mi trabajo como diseñadora en el sector público en Finlandia.
Un viaje a través de las múltiples rutas de investigación en diseño es el título de esta charla. Fue la charla magistral del 5to Encuentro de la Red Académica de diseño. 28.9. 2023 en Medellín, Colombia. En esta charla se identifican la investigación a través del diseño, sobre el diseño y para informar el diseño. Mostré proyectos diferentes en los que participé con diferentes roles en diferentes momentos.
From participation to policy: how design helps citizens shape immigration? It was the title of this presentation on the 15.9.2023, in the conference Legal Design. In this presentation, you will get a behind-the-scenes look at the real-life design work carried out for the preliminary studies of Finland's forthcoming immigration law, the Aliens Act. The project took place at the Department of Immigration within the Ministry of the Interior from 2021 to 2023, and it has been recently published and can be accessed here: https://julkaisut.valtioneuvosto.fi/handle/10024/164810. .
Throughout the process, we integrated service design approaches at both operational and strategic levels, and during this presentation I will open up about my experience as designer. My aim was to have an open and honest conversation about the challenges of using participatory practices in lawmaking, using this case study as a prime example.
I explore how design could play a pivotal role in creating a more inclusive and citizen-centered approach to shaping immigration policy.
Durante el año 2017 hicimos un trabajo de prospectiva para pensar el futuro de una asociación multicultural basada en Finlandia: Ninho. Este trabajo lo hicimos con Andrea Botero.
Este fue una de las charlas principales en el Congreso Forma, en junio 2023, La Havana, Cuba. Esta charla cuenta y analiza dos casos de diseño de políticas públicas hechos en el Ministerio del Interior, en Finlandia. Luego, propone cual puede ser el rol del diseño en la creación de leyes.
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Who need us. Inquiring about the par0cipatory practices of others and what it means for par0cipatory designers
1. Who
needs
us?
Inquiring
about
the
par0cipatory
prac0ces
of
others
and
what
it
means
for
par0cipatory
designers
Mariana
Salgado
Joanna
Saad-‐Sulonen
Arki
Research
group
Department
of
Media
Aalto
University
Computer mediated activities group
Department of Computer science
Aarhus University
21.04.2015
EAD
Conference.
Paris.
France
3. Participatory design
methodologies have focused
mostly on activities staged by
expert design practitioners
or by design researchers in
specific contexts, such as
organizations, industry, and
planning and governance.
The purpose of those activities is
largely to enable a variety of
stakeholders to take part in
the process of designing
products or services through
ideation and conceptualization.
The outcomes of the
participatory activities are then
used by designers as seeds
for further design and
development Picturefromresearchonremixpractices-EUscreenXL-Creativevideomakersworkshop2014
4. Many others — among them citizen activists, community
artists, and researchers in other disciplines — make use
of similar techniques for engaging participants.
Who needs participatory designers if others are already
doing the job?
What can design researchers learn from others involved in
organizing participatory activities?
How can design researchers collaborate with those
individuals?
5. Workshops combine
individual activities with
others geared to small
and large groups.
Participants are considered
“expert informants” or
even “co-designers”
capable of enriching the
design process by
formulating or evaluating
ideas
Picturefromresearchonremixpractices-EUscreenXL-LisbornworkshopwithContentproviders(archivists)2014
7. The individuals interviewed were a
community artist, a local activist
in a neighbourhood association, an
intern at a city-run youth center,
a designer of alternative reality
games who is also a member of a
performing arts collective, a
researcher working on health
services, and an architect who
defines himself as “a facilitator
with a background in architecture”.
The interviews were semi-
structured; the activities we had
identified pursuant to our work in
participatory practices constituted
the main topics of discussion.
Picturefromresearchonvideoonlinetools-EUscreenXL-Londonworkshops2014
8. Key components to the workshop as participatory technique:
1) establishing aims,
2) inviting and recruiting participants,
3) choosing appropriate tools and techniques,
4) facilitating,
5) documenting and collecting feedback from participants,
6) assessing, and
7) making use of the outcomes (e.g. integrating them into design
processes and communicating them).
10. AIMS
For the community artist, for example, the aim is “to produce an
encounter with the other.”
In this case, the focus is on the change that the encounter might be capable
of producing in individuals rather than on how the materials collected could
be useful beyond the specific encounter.
Picturefromrworkshopwithtranslators.EUscreenXL(2013)London
11. TOOLS AND TECHNIQUES
Participatory design tools and
techniques, including
mapping techniques, were
among those interviewees
used.
General collaborative
techniques and tools were
used as well, including
discussions and brainstorming
sessions guided by a
facilitator.
In some cases, the tools and
techniques chosen
reflected the personal
interests of the
interviewee: the game
designer/performance artist
used “perception” exercises in
an outdoor workshop where
the aim was to get
participants to change their
perception of reality.
Picturefromrworkshopwithtranslators.EUscreenXL(2013)London
12. FACILITATING
For the game designer/performance artist, a facilitator is also a
performer, along with the participants, in a staged game that adds
another dimension to reality. Here, the role of the facilitator, which is
constantly changing, is vital to the development of the workshop.
Picture from rworkshop with EUscreenXL partners on Contextualization (2014) Rome
13. DOCUMENTING
Some of the interviewees
thought that such recordings
might disrupt the atmosphere
of the workshop.
Some have not considered
how such documentation
might be used in the future
and they prefer to
concentrate on the situation
at hand.
There seems to be a
correlation between the lack
of audiovisual documentation
and the fact that most of
these practitioners do not
engage in a systematic
analysis of the materials
gathered.Picture from rworkshop with EUscreenXL partners on Contextualization (2014) Rome
15. There is no need for participatory designers to be, in all
instances, the ones at the forefront of staging participatory
activities. We could contribute to participatory
activities instigated or staged by others
Research-based practices could support the work of
communities and of less experienced participatory
practitioners.
Towards collaborating with other
participatory practitioners
16. Consider different alternatives according to the
situation.
Staging our own activities might make sense when we
need to build a rapport with participants that starts at
the invitation phase and slowly develops over the course of
the participatory sessions.
Learning from other participatory practitioners
17. By developing tools and practices for collaboration with other
practitioners and with active members of communities, we might
ensure more sustained forms of participation and greater
collaboration over time.
Expanding participatory design beyond
design-driven initiatives
18. All practitioners, including design researchers, should be more
aware that data gathered in participatory sessions might be useful
in other situations and stages and to other interested parties.
We should all save, share, and generate metadata of the
raw material gathered during participatory activities and
store them in permanent databases.
Data gathered in these workshops can be interpreted in different
ways depending on practitioners’ interest and expertise.
Establishing sound participatory practices for all
20. References
BRATTETEIG, T., BŒDKER, K., DITTRICH, Y., MOGENSEN, P.H. and SIMONSEN, J. (2013). Methods. Organising
principles and general guidelines for Participatory Design projects. In SIMONSEN J. and ROBERTSON, T. (eds.)
Routledge International Handbook of Participatory Design. New York: Routledge.
BRAND, E., BINDER, T. and SANDERS, E.B.-N. (2013). Tools and techniques. Ways to engage telling, making and
enacting. In SIMONSEN J. and ROBERTSON, T. (eds.) Routledge International Handbook of Participatory Design.
New York: Routledge.
BOTERO, A. and SAAD-SULONEN, J. (2013). Peer-production in public services: Emerging themes for design
research and action. In E. Manzini and E. Staszowski (Eds). Public and Collaborative. Exploring the intersection of
design, social innovation and public policy (pp. 1-12). USA: DESIS Network. Retrieved on August 18, 2014, from
http://www.desis-clusters.org/documents/10157/d769f32e-dc89-4353-8a09-47a273a6dee6
BUCHENAU, M. and SURI, J. (2000). Experience Prototyping. Proc. of Designing Interactive Systems. ACM press,
p. 424-433.
DISALVO, C., CLEMENT, A. and PIPEK, V. (2013). Communities: Participatory Design for, with, and by
communities. In SIMONSEN J. and ROBERTSON, T. (eds.) Routledge International Handbook of Participatory
Design. New York: Routledge.
EHN, P., DAVIES, R.C., BRATTGÅRD, B., HÄGERFORS, A., NILSSON, J., DALHOLM, E. and MITCHELL, B. (1996).
The Envisionment Workshop- from visions to practice. In PDC’96 Proceedings of the Participatory Design
Conference.
HULCRANTZ, J. and IBRAHIM, A. (2002). Contextual Workshops: Participation in the Evaluation of Future
Concepts. In Proc. PDC 02. Proceedings of the Participatory Design Conference, Malmö, Sweden.
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