Sandra Schön (Salzburg Research) presents the paper co-authored by Christian Voigt (Zentrum für Soziale Innovation) and Radovana Jagrikova (Youth Pro Aktiv) "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project" at the international EDmedia conference in Amsterdam on 2018-06-28.
Presentation at the International Social Innovation Research Conference (ISIRC 2018) in Heidelberg "Educating Young Social Innovators from 6 to 16 in Makerspace Settings: Case Studies of Existing Approaches and their Implications for the European Initiative DOIT"
There has been a divorce between users and organisations and today's UX practice risks to miss some key points. We are not designing anymore for needs, but for values and meanings which can only be revealed through participative activities where users, designers and stakeholders have the opportunity to collaboratively construct and shape innovation.
Co-creation can be extremely beneficial to UX as can complete its approach by giving vision, engaging users in conversations - because "markets are conversations".
Presented on July 15th at LadiesThatUX - London
Working Out Loud: Your Way to Better Leadership, Collaboration and LearningSocialNow
Katharina Krentz's slides used during her talk at Social Now 2019, drwaing from her experience at Bosch.
Cablinc is a fictitious company, with real and common problems, which offers the context for most talks at Social Now. http://socialnow.org
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
The proposal of OKFN Belgium and iDrops for a co-working space based in Ghent that focusses on social innovation. This idea was pitched during the Ghent Web Valley Co-working meetup to other co-working spaces.
Presentation at the International Social Innovation Research Conference (ISIRC 2018) in Heidelberg "Educating Young Social Innovators from 6 to 16 in Makerspace Settings: Case Studies of Existing Approaches and their Implications for the European Initiative DOIT"
There has been a divorce between users and organisations and today's UX practice risks to miss some key points. We are not designing anymore for needs, but for values and meanings which can only be revealed through participative activities where users, designers and stakeholders have the opportunity to collaboratively construct and shape innovation.
Co-creation can be extremely beneficial to UX as can complete its approach by giving vision, engaging users in conversations - because "markets are conversations".
Presented on July 15th at LadiesThatUX - London
Working Out Loud: Your Way to Better Leadership, Collaboration and LearningSocialNow
Katharina Krentz's slides used during her talk at Social Now 2019, drwaing from her experience at Bosch.
Cablinc is a fictitious company, with real and common problems, which offers the context for most talks at Social Now. http://socialnow.org
An overview of the Origin of Spaces EU project which is bringing together great CoWorking projects; in Bilbao ZAWP, Bordeaux Projet Darwin, Lewisham Capture Arts, Lisbon LX Factory and Pula (Croatia) ROJCnet.In order to better understand our individual successes and share our practice with others.
The proposal of OKFN Belgium and iDrops for a co-working space based in Ghent that focusses on social innovation. This idea was pitched during the Ghent Web Valley Co-working meetup to other co-working spaces.
The importance of being communicative (vers. 2014)Frieda Brioschi
What are my needs in term of communication and how can I satisfy them? Landscape, starting from Cluetrain Manifesto and going through some definitions (Social media, in comparison with industrial media, social networks, networked publics).
How to create an effective message: my benefits, why customize and fix, usefulness of groups and habits, the importance of immediacy and schedule, the use of different communication techniques.
Finally we outline which rules are essential: conversational and listening rules, blurring of public and private, storytelling, objectives and how everything is summarized in the editorial plan.
LEGO Serious Play: bringing creative collaboration in UX Patrizia Bertini
We live in an Experience Economy, where the value of a product or service is determined by users' experience with the product and the service.
We have left the classic economic model, where the value was created by the organisation only: today the value is cocreated together with the users.
Not engaging with the users and not taking into consideration the user as key element that influences and determines the value of a product or a service is a risk none can afford. Understanding and engaging with the users is today the key differentiator - insights and observations from the users are today a valuable asset for any organisation.
LEGO Serious Play is a method that engages all actors involved in the value creation process: a playful experience where participants negotiate meanings and values, generate ideas and concepts, share visions and thoughts through metaphors and storytelling.
By playing new visions emerge and new opportunities arise for everyone.
But we need to be brave enough to play, to engage in conversations, to listen to the others, and accept the differences. And by realising the different points of view, take unexpected roads that lead to change and innovation.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Making Sense of a Rapidly Changing Technical Environmentlisbk
Slides for a talk on "Making Sense of a Rapidly Changing Technical Environment" given by Brian Kelly, UKOLN at a Library West Development Day held in Taunton on 5 December 2013.
See http://www.ukoln.ac.uk/web-focus/events/meetings/libraries-west-staff-development-2012/
Open cross institutional academic cpd: unlocking the potential Sue Beckingham
Chrissi Nerantzi and Sue Beckingham presenting at the 19th Annual SEDA Conference 13-14 November 2014, Nottingham
Redecker et al (2011, 9) note that “The overall vision is that personalisation, collaboration and informalisation (informal learning) will be at the core of learning in the future. “ Our world is changing rapidly. Educators need to quickly adapt and change and develop new learning and teaching strategies that are fit for our times. Informal networks and open development opportunities enabled and extended through digital technologies are valuable to connect with other practitioners, share practices, support each other and innovate in collaboration with others within and beyond their own institutions.
Seely Brown (2012, 14) talked about the “Big Shift” driven by “digital innovation” and characterised by “exponential change and emergence, socially and culturally”. Can we afford to stay where we are and do what we always did? Or is there a need for academic development to maximise on opportunities to remain current, innovate but also model flexible, forward facing and sustainable practices which connect, engage and have the potential to transform practices and enhance the student experience. The European Commission(2013) calls institutions to join-up and open-up. Could this be a sustainable solution for academic CPD?
Bring Your Own Devices for Learning (BYOD4L) is an open development opportunity for educators and students, developed by academic developers in two institutions. It builds on open learning ecologies (Jackson, 2013), the concept of lifewide learning (Jackson, 2014) and the ethos of sharing, collaboration and co-creation of pedagogical interventions and collective innovation within a supportive community enabled through social media. BYOD4L brought individuals together to learn how they can use their smart devices for learning through reflection and active experimentation. BYOD4L has been offered twice so far, initially with a group of distributed facilitators and then with five participating institutions. Expectations and value of BYOD4L from both iterations will be shared with delegates. The open CPD framework developed maximised on the expertise and the resources available by the community and participating individuals and institutions and created a rich and diverse and multimodal learning ecology. This is the approach adopted in BYOD4L. Does the open cross-institutional CPD framework developed present an attractive solution for institutions more widely that has the potential to normalise the use of technology for learning?
Slides for a talk on "Working with Wikimedia Serbia" given by Brian Kelly, Innovation Advocate at Cetis, University of Bolton at the Eduwiki 2014 conference in Edinburgh on Friday 31 October 2013.
See https://ukwebfocus.wordpress.com/events/eduwiki-2014/
What can we obtain if we merge the ideas of "Open Innovation", "Collaborative Innovation Network" and, why not, "crowdsourcing"? The results are virtual environments, opened to everybody, aimed to create innovation throught e-collaboration tools and methods. The presentation analyze two case studies and lead to the definition of Collaborative Knowledge environment
Creative Commons Global Summit 2015 - Open Business Models book and Business ...Paul_Stacey
Presentation given at the Creative Commons Global Summit 2015 by Paul Stacey & Sarah Pearson on their open business models book and Fátima São Simão and Teresa Nobre on their Creative Commons Business Toolkit.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Open business models workshop for tech startups and companies at University of Porto Science and Technology Park in Portugal on October 22, 2015. Done as a citizens lab workshop in conjunction with futureplaces.
What are my needs in term of communication and how can I satisfy them? Landscape, starting from Cluetrain Manifesto and going through some definitions (Social media, in comparison with industrial media, social networks, networked publics).
How to create an effective message: my benefits, why customize and fix, usefulness of groups and habits, the importance of immediacy and schedule, the use of different communication techniques.
Finally we outline which rules are essential:• Conversational and listening rules • Blurring of public and private• Storytelling • Objectives, and how everything is summarized in the editorial plan.
Coworking: A Transdisciplinary Overview Peerasak C.
Coworking: A Transdisciplinary Overview
Julian Waters-Lynch, Jason Potts, Tim Butcher, Jago Dodson, Joe Hurley.
Abstract
The purpose of this working paper is to introduce the concept of ‘coworking’ to an academic audience. It argues that coworking is a complex social phenomenon that can be differentiated from other spatial concepts that relate to work, learning and social interactions.
The paper provides an
historical account of the origins of coworking and reviews the existing scholarly and popular literature, offering a theoretical distinction between coworking spaces and serviced offices that
hinges upon the degree of social collaboration versus the importance of location and facilities of the office environment.
An overview of recent data on the number and location of coworking spaces across the world is provided, including a few examples that demonstrate the spatial distribution of coworking spaces within cities. It also provides some data on typical coworking profiles, and links coworking to the broader contextual debates on non-standard and creative work.
Finally the paper suggests some future research directions by linking relevant extant theory with key questions across the fields of economic geography, urban planning economics and
organisational studies.
Presentation of the Full paper "Social Innovation Training in Makerspaces with the new DOIT approach" by Hornung-Prähauser V., Schön S., Salzburg Research, AT Teplow R., Podmetina D., Lappeenranta University of Technology, FL at the ISPIM conference in Stockholm - Tuesday, 19th of June 2018 / Session: 4.5
The importance of being communicative (vers. 2014)Frieda Brioschi
What are my needs in term of communication and how can I satisfy them? Landscape, starting from Cluetrain Manifesto and going through some definitions (Social media, in comparison with industrial media, social networks, networked publics).
How to create an effective message: my benefits, why customize and fix, usefulness of groups and habits, the importance of immediacy and schedule, the use of different communication techniques.
Finally we outline which rules are essential: conversational and listening rules, blurring of public and private, storytelling, objectives and how everything is summarized in the editorial plan.
LEGO Serious Play: bringing creative collaboration in UX Patrizia Bertini
We live in an Experience Economy, where the value of a product or service is determined by users' experience with the product and the service.
We have left the classic economic model, where the value was created by the organisation only: today the value is cocreated together with the users.
Not engaging with the users and not taking into consideration the user as key element that influences and determines the value of a product or a service is a risk none can afford. Understanding and engaging with the users is today the key differentiator - insights and observations from the users are today a valuable asset for any organisation.
LEGO Serious Play is a method that engages all actors involved in the value creation process: a playful experience where participants negotiate meanings and values, generate ideas and concepts, share visions and thoughts through metaphors and storytelling.
By playing new visions emerge and new opportunities arise for everyone.
But we need to be brave enough to play, to engage in conversations, to listen to the others, and accept the differences. And by realising the different points of view, take unexpected roads that lead to change and innovation.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Making Sense of a Rapidly Changing Technical Environmentlisbk
Slides for a talk on "Making Sense of a Rapidly Changing Technical Environment" given by Brian Kelly, UKOLN at a Library West Development Day held in Taunton on 5 December 2013.
See http://www.ukoln.ac.uk/web-focus/events/meetings/libraries-west-staff-development-2012/
Open cross institutional academic cpd: unlocking the potential Sue Beckingham
Chrissi Nerantzi and Sue Beckingham presenting at the 19th Annual SEDA Conference 13-14 November 2014, Nottingham
Redecker et al (2011, 9) note that “The overall vision is that personalisation, collaboration and informalisation (informal learning) will be at the core of learning in the future. “ Our world is changing rapidly. Educators need to quickly adapt and change and develop new learning and teaching strategies that are fit for our times. Informal networks and open development opportunities enabled and extended through digital technologies are valuable to connect with other practitioners, share practices, support each other and innovate in collaboration with others within and beyond their own institutions.
Seely Brown (2012, 14) talked about the “Big Shift” driven by “digital innovation” and characterised by “exponential change and emergence, socially and culturally”. Can we afford to stay where we are and do what we always did? Or is there a need for academic development to maximise on opportunities to remain current, innovate but also model flexible, forward facing and sustainable practices which connect, engage and have the potential to transform practices and enhance the student experience. The European Commission(2013) calls institutions to join-up and open-up. Could this be a sustainable solution for academic CPD?
Bring Your Own Devices for Learning (BYOD4L) is an open development opportunity for educators and students, developed by academic developers in two institutions. It builds on open learning ecologies (Jackson, 2013), the concept of lifewide learning (Jackson, 2014) and the ethos of sharing, collaboration and co-creation of pedagogical interventions and collective innovation within a supportive community enabled through social media. BYOD4L brought individuals together to learn how they can use their smart devices for learning through reflection and active experimentation. BYOD4L has been offered twice so far, initially with a group of distributed facilitators and then with five participating institutions. Expectations and value of BYOD4L from both iterations will be shared with delegates. The open CPD framework developed maximised on the expertise and the resources available by the community and participating individuals and institutions and created a rich and diverse and multimodal learning ecology. This is the approach adopted in BYOD4L. Does the open cross-institutional CPD framework developed present an attractive solution for institutions more widely that has the potential to normalise the use of technology for learning?
Slides for a talk on "Working with Wikimedia Serbia" given by Brian Kelly, Innovation Advocate at Cetis, University of Bolton at the Eduwiki 2014 conference in Edinburgh on Friday 31 October 2013.
See https://ukwebfocus.wordpress.com/events/eduwiki-2014/
What can we obtain if we merge the ideas of "Open Innovation", "Collaborative Innovation Network" and, why not, "crowdsourcing"? The results are virtual environments, opened to everybody, aimed to create innovation throught e-collaboration tools and methods. The presentation analyze two case studies and lead to the definition of Collaborative Knowledge environment
Creative Commons Global Summit 2015 - Open Business Models book and Business ...Paul_Stacey
Presentation given at the Creative Commons Global Summit 2015 by Paul Stacey & Sarah Pearson on their open business models book and Fátima São Simão and Teresa Nobre on their Creative Commons Business Toolkit.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Open business models workshop for tech startups and companies at University of Porto Science and Technology Park in Portugal on October 22, 2015. Done as a citizens lab workshop in conjunction with futureplaces.
What are my needs in term of communication and how can I satisfy them? Landscape, starting from Cluetrain Manifesto and going through some definitions (Social media, in comparison with industrial media, social networks, networked publics).
How to create an effective message: my benefits, why customize and fix, usefulness of groups and habits, the importance of immediacy and schedule, the use of different communication techniques.
Finally we outline which rules are essential:• Conversational and listening rules • Blurring of public and private• Storytelling • Objectives, and how everything is summarized in the editorial plan.
Coworking: A Transdisciplinary Overview Peerasak C.
Coworking: A Transdisciplinary Overview
Julian Waters-Lynch, Jason Potts, Tim Butcher, Jago Dodson, Joe Hurley.
Abstract
The purpose of this working paper is to introduce the concept of ‘coworking’ to an academic audience. It argues that coworking is a complex social phenomenon that can be differentiated from other spatial concepts that relate to work, learning and social interactions.
The paper provides an
historical account of the origins of coworking and reviews the existing scholarly and popular literature, offering a theoretical distinction between coworking spaces and serviced offices that
hinges upon the degree of social collaboration versus the importance of location and facilities of the office environment.
An overview of recent data on the number and location of coworking spaces across the world is provided, including a few examples that demonstrate the spatial distribution of coworking spaces within cities. It also provides some data on typical coworking profiles, and links coworking to the broader contextual debates on non-standard and creative work.
Finally the paper suggests some future research directions by linking relevant extant theory with key questions across the fields of economic geography, urban planning economics and
organisational studies.
Presentation of the Full paper "Social Innovation Training in Makerspaces with the new DOIT approach" by Hornung-Prähauser V., Schön S., Salzburg Research, AT Teplow R., Podmetina D., Lappeenranta University of Technology, FL at the ISPIM conference in Stockholm - Tuesday, 19th of June 2018 / Session: 4.5
Sandra Schön presented the DOIT project and first resutls at the "Social Innovation Seminar" co-organised by ERCEA and REA in Brussels, 23rd January 2020.
Sandra Schön presented the DOIT Europe projects within a Makerspaces expert meeting of the DG Education and Culture at the European Commission at 23/24 of May 2019
We pitched this presentation on 24 June 2016 in K22 in Ghent. It describes what W4P has become, our process in making it, what you can do with this Open Source template and a brief overview of the first pilots, including their wins and fails.
Avoiding Maslow’s Hammer: Or the Problem of the Birmingham Screwdriver in Ope...Stephen Walli
Linux Foundation Summit, Dublin, 2022
Video: https://www.youtube.com/watch?v=-y1O7NPiGM4
Maslow’s Hammer refers to the adage that if all you have is a hammer, every problem looks like a nail. Non-profits serve open source project communities in very particular ways. Creating non-profits to support the community’s work takes skill and thoughtfulness, often as much as the work building the community itself around the project. The successful creation of the non-profit structure can lead to the next wave of growth for the community. An unhealthy non-profit is a drain on everyone’s energy. This talk provides a framework for understanding how a non-profit solves certain inescapable problems that successful open source project communities encounter in their growth. It provides practices and processes and tools to engage partners in creating successful non-profits. It looks at a number of real world examples. Anti-patterns are presented along the way.
Slides and documentation of the joint workshop at the EDmedia conference in Amsterdam, 25th June 2018: "Making with kids in Europe - to foster digital literacy, to make a better world, and to build a new entrepreneurship education", hosted by Adj. Prof. Dr. Martin EBNER (University of Technology Graz, Austria), Maria GRANDL (University of Technology Graz, Austria), Karen VAN DER MOOLEN (Waag Society, Netherlands) and Dr. Sandra SCHÖN (Salzburg Research, Austria)
100 days to launch the First School about Opensource Hardware for YoungstersHabib Belaribi
100 days
6 countries in Europe
15 opensource hardware workshop for newbies
Goal : open the first school dedicated to build opensource hardware projects (first in France by March, 2015)
Presentation for LibreGraphics 2013 | Madrid, Spain @ Medialab Prado | Content: An exploration of what I believe are the 7 most important elements of the global Open Design movement for 2013, and invitation to discuss and reflect. http://libregraphicsmeeting.org/2013/program/
Similar to Schön et al.: "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project (EDmedia 2018) (20)
Christian Voigt (ZSI) did a workshop on 3D printing within the facilitator training at the University of Applied Arts Vienna (14th of November 2019) -(in German)
Slides of the public event "Making Social Innovators" at the University of Applied Arts (Vienna) together with DOIT Austria partners and the presentation by Sandra Schön.
This selection of toolbox materials are German translations of materials, the Austrian partners of DOIT (Salzburg Research) and ZSI use in their facilitator trainings.
Luisa Friebel (former Salzburg Research) and Clarissa Braun (TU Graz) presented a joint paper with Sandra Schön and Julia Eder (Salzburg Research) and Martin Ebner (TU Graz) at the GMW 2019 in Berlin
EdMedia Conference 2019, Amsterdam - Paper by Guntram Geser, Sandra Schön (both Salzburg Research) and Martin Ebner (TU Graz), Presentation by Martin Ebner, TU Graz
We do as well tell about DOIT to our main target group as well. This is our presentation about the DOIT pilot activity with 22 children. The presentation was not made for adults, but for the school meeting with 250 children of our partner, the Volksschule der Franziskanerinnen Salzburg.
Vortrag von Sandra Schön (Salzburg Research) und Martin Ebner (TU Graz) im Rahmen der öffentlichen Abschlusspräsentation der Maker Days for Kids - u.a mit Unterstützung von DOIT.
[Presentation at national German STEM conference in Berlin, Federal Ministry of Economic Affairs and Energies, 2017-12-12] Sandra Schön: Making mit Kindern und soziale Innovationen sowie die Erziehung zum unternehmerischen Denken und Handeln. Vortrag auf der MINT Zukunftskonferenz in Berlin, Bundesministerium für Wirtschaft und Energie, 12.12.2017
Maker-Ideen und -Projekte, die die Welt verbessern – digitale soziale Innovationen mit Kindern und Jugendlichen. Vortrag von Sandra Schön auf der eEducation Fachtagung im Rahmen der Interpaedagogica, 24. November 2017, Salzburg
More from DOIT – Entrepreneurial skills for young social innovators in an open digital world (18)
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2024.06.01 Introducing a competency framework for languag learning materials ...
Schön et al.: "Social innovations within makerspace settings for early entrepreneurial education - The DOIT project (EDmedia 2018)
1. Presentation at the EdMedia Conference 2018, 26th June in Amsterdam
Dr. Sandra SCHÖN (Salzburg Research, Austria)
Paper within the proceedings is co-authored by
Christian Voigt (Centre for Social Innovation, Austria)
Radovana Jagrikova (Youth Pro Aktiv, Belgium)
Social innovations within makerspace settings
for early entrepreneurial education - The DOIT project
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
5. Five dimensions of DOIT's approach
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 5
Co-design dimension
(participation, open
innovation, etc.)
Digital and DIY dimension
(maker movement,
Internet and more)
Social innovation dimension
an explicit and primary social aim
(social enterprise perspective)
Entrepreneurial dimension
(traditional enterprise
perspective)
Educational dimension
(schools & beyond, facilitator education)
6. DOIT‘s aim
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 6
DOIT aims to collect, develop, publish and spread
materials and experiences for an early entrepreneurial
education for children from 6 to 16 that build upon social
innovations within makerspace settings.
7. DOIT‘s core team: 13 European partners
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
7
Webpage: http://DOIT-Europe.net
Duration: 10/2017-09/2020
Grant: H2020-770063 (2,4 million Euro)
8. Wha M ki ?
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
9. MA G =(di l)
do ur f
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
10. Source: Schön, Sandra; Ebner, Martin & Kumar, Swapna (2014). The Maker Movement. Implications of new digital gadgets, fabrication tools and
spaces for creative learning and teaching. In: eLearning Papers, 39, July 2014, pp.14-25
11. Source: Schön, Sandra; Ebner, Martin & Kumar, Swapna (2014). The Maker Movement. Implications of new digital gadgets, fabrication tools and
spaces for creative learning and teaching. In: eLearning Papers, 39, July 2014, pp.14-25
12. Source: Schön, Sandra; Ebner, Martin & Kumar, Swapna (2014). The Maker Movement. Implications of new digital gadgets, fabrication tools and
spaces for creative learning and teaching. In: eLearning Papers, 39, July 2014, pp.14-25
13. The DOIT learning space: a makerspace
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
13
• learning by construction (DIY)
• digital devices and the Internet as optional tools (but not a requirement)
• open educational approach
• intergenerational co-development
14. Soc i n i n?
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
16. Ear n ep ur E uc o ?
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
17. DOIT supports the entrepreneurial and social
innovation journey of children
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 17
DOIT foster children to
create ideas for a better
world,
to develop
prototypes,
and concrete
solutions;
to expand the
activities;
to share ideas
and experiences
and success
stories!
18. DO ’s a r : Des n “DO ac s”
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
19. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 19
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
20. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 20
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
CO-DESIGN A DOIT ACTION wItH CHILDren
21. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 21
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
CO-DESIGN A DOIT ACTION wItH CHILDren
We WaNT To MAKE OUR PARK
A BETTER PLACE!
22. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 22
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
Collecting ideas for social innovations
● What is the challenge?
● Where is a need?
● What can I do?
23. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 23
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
BUILDING A TEAM
24. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 24
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
DESIGN/PROTOTYPE
25. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 25
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
othersREFLECTION
● WALL OF FAILURES
● FEEDBACK OF OTHERS
26. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 26
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
Developing plans for:
● Realisation of the product idea or prototype
● presentation and marketing plan
27. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 27
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
PUBLIC PRESENTATION
28. DOIT programme
- 7 steps for young social innovators
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 28
1. -DO it
because
you can
2. - Do
what
matters
3. - Do it
together
(co-design)
4. - Do it now
(construction)
5. - Do it
better
(reflection)
6. - Do more
of it
7. – Do
inspire
others
29. Selected results of DOIT
concerning learning content and offers
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063
29
DOIT actions
(for 6-10 y. olds,
11-16 years olds)
DOIT toolboxes
(for 6-10 y. olds,
11-16 years olds)
Online platform
for children
and facilitators
DOIT toolbox
for facilitators
Validated experiences &
recommendations
Memorandum
of Understanding
Facilitator
trainings
(also a MOOC)
100+ success
stories
30. Evaluation design
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 - Source - Guntram Geser - Christian Voigt, Elisabeth
Unterfrauner, Sebastian Mair, Margit Hofer (2018). Evaluation plan and material, Deliverable 6.1 of the Horizon 2020
project DOIT, EC, grant agreement no 770063, Vienna, Austria: Zentrum fü r Soziale Innovation. 30
31. We need you!
• Talk about us and get into
contact!
• Stay up-to-date and subscribe
our newsletter, connect us at
Facebook, Twitter & Co.
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063 31
32. If o n o c c u
Sandra Schön
sandra.schoen@salzburgresearch.at
The project
info@DOIT-Europe.net
You will find us at Social Media as well!
CC BY 4.0 DOIT, http://DOIT-Europe.Net, H2020-770063