Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Prof Diana Laurillard (London Knowledge Lab).
Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Prof Diana Laurillard (London Knowledge Lab).
I felt I knew everybody, by Chrissi Nerantzi (APT Conference, University of G...Chrissi Nerantzi
Learner experiences in an open cross-institutional CPD course for teachers in HE
APT Conference: Connected Learning in an Open World, University of Greenwich, 8 July 2014
Key issues in the 21st Century Future of Education; Pedagogy, Heutagogy, Technology, Social Media, New Learning Infrastructures based on Digital Learning Architectures of Participation We will need teacher as Digital Practitioners and Technology Stewards
Engage 2015: Emerging Technology and Online Learning TrendsMike KEPPELL
What is the context?
Learning transformations
Deconstructing blended learning
Places and spaces of blended learning
Design opportunities
Distributive leadership
Changing mindsets
21st century innovation in learning - implications for learning in teacher ed...EduSkills OECD
This presentation was given by Dr. Anne Sliwka of the University of Heidelberg at the CERI Conference on Innovation, Governance and Reform in Education on 4 November 2014 during session 3.d: 21st Century Pedagogies: Making Change Happen.
Building Sustainability into an EAP CoursePeter Levrai
This is the PPT for our BC webinar on 17th November 2017 for our ELTons award winning course for university students based on the UN's Sustainable Development Goals, Develop EAP. You can view the full webinar and PPT with hyperlinks here https://englishagenda.britishcouncil.org/continuing-professional-development/cpd-materials-writers/building-sustainability-eap-course
A Workshop provided to the Singapore Institute of Management, on 25 August 2021.
Abstract: Technology has changed the way we now teach, particularly as we have now moved much of our teaching online. But that poses some challenges for us, as many of us know how to teach in a face-to-face mode, but it’s not the same when we move online. At least it shouldn’t be, as there is so much more we can do to make it better for our students. This workshop looks at how lecturers can decide on which tools to use when looking to enhance their teaching with technology. Which means, it is about choosing the best teaching techniques within the context of your technology environment. Essentially it is looking to engage students through active, collaborative and authentic learning experiences and choosing the corresponding technology tools to match.
Innovating Pedagogy 2019.
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.
Coordinated by the OER Foundation, OERu is an independent, not-for-profit organization with 35 participating Higher Education institutions worldwide, making higher education accessible to everyone by offering free online courses and “affordable ways for learners to gain academic credit towards qualifications from recognised institutions” (McGreal, Rory, et al. 2014). The 2015 OERu evaluation follows the CIPP (context, input, process, and product) evaluation framework (Stufflebeam 2003) and focuses on “input analysis” at this stage. The evaluation aims to assess different design options and identify major challenges in online curriculum developments, nominating open courses by participating institutions, open business models, open governance, and other aspects. Issues raised in the evaluation process are not unique for OERu and will have relevance to other practitioners designing open education.
Rethinking Teaching Identities: ePortfolios Supporting Teachers as a Professi...ePIC
Diana Laurillard ( Institute of Education University of London, UK) keynote at ePIC 2012 on Rethinking teaching identities: e-portfolios supporting teachers as a professional community
I felt I knew everybody, by Chrissi Nerantzi (APT Conference, University of G...Chrissi Nerantzi
Learner experiences in an open cross-institutional CPD course for teachers in HE
APT Conference: Connected Learning in an Open World, University of Greenwich, 8 July 2014
Key issues in the 21st Century Future of Education; Pedagogy, Heutagogy, Technology, Social Media, New Learning Infrastructures based on Digital Learning Architectures of Participation We will need teacher as Digital Practitioners and Technology Stewards
Engage 2015: Emerging Technology and Online Learning TrendsMike KEPPELL
What is the context?
Learning transformations
Deconstructing blended learning
Places and spaces of blended learning
Design opportunities
Distributive leadership
Changing mindsets
21st century innovation in learning - implications for learning in teacher ed...EduSkills OECD
This presentation was given by Dr. Anne Sliwka of the University of Heidelberg at the CERI Conference on Innovation, Governance and Reform in Education on 4 November 2014 during session 3.d: 21st Century Pedagogies: Making Change Happen.
Building Sustainability into an EAP CoursePeter Levrai
This is the PPT for our BC webinar on 17th November 2017 for our ELTons award winning course for university students based on the UN's Sustainable Development Goals, Develop EAP. You can view the full webinar and PPT with hyperlinks here https://englishagenda.britishcouncil.org/continuing-professional-development/cpd-materials-writers/building-sustainability-eap-course
A Workshop provided to the Singapore Institute of Management, on 25 August 2021.
Abstract: Technology has changed the way we now teach, particularly as we have now moved much of our teaching online. But that poses some challenges for us, as many of us know how to teach in a face-to-face mode, but it’s not the same when we move online. At least it shouldn’t be, as there is so much more we can do to make it better for our students. This workshop looks at how lecturers can decide on which tools to use when looking to enhance their teaching with technology. Which means, it is about choosing the best teaching techniques within the context of your technology environment. Essentially it is looking to engage students through active, collaborative and authentic learning experiences and choosing the corresponding technology tools to match.
Innovating Pedagogy 2019.
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.
Coordinated by the OER Foundation, OERu is an independent, not-for-profit organization with 35 participating Higher Education institutions worldwide, making higher education accessible to everyone by offering free online courses and “affordable ways for learners to gain academic credit towards qualifications from recognised institutions” (McGreal, Rory, et al. 2014). The 2015 OERu evaluation follows the CIPP (context, input, process, and product) evaluation framework (Stufflebeam 2003) and focuses on “input analysis” at this stage. The evaluation aims to assess different design options and identify major challenges in online curriculum developments, nominating open courses by participating institutions, open business models, open governance, and other aspects. Issues raised in the evaluation process are not unique for OERu and will have relevance to other practitioners designing open education.
Rethinking Teaching Identities: ePortfolios Supporting Teachers as a Professi...ePIC
Diana Laurillard ( Institute of Education University of London, UK) keynote at ePIC 2012 on Rethinking teaching identities: e-portfolios supporting teachers as a professional community
Abstract: Blended learning is an educational model offered through traditional learning methods and digital
networks to share knowledge and education resources between instructors and learners. Besides, blended learning
provides learning courses accessed through digital platforms and gadgets utilizing online technologies such as
smartphones, tablets, laptops, and personal computers. Denoted as e-learning, these platforms are important in
teaching and training students through the internet and wireless technologies. In any course, offering online
learning plays a great role because e-learning provides the students the opportunities of developing their
capabilities, specifically in information science courses. In modern education, digital learning is becoming a
gradually popular option. The classroom settings moved online from full digital courses to classes held remotely.
However, effective communication in a digital learning environment may be hard, particularly when digital
learning transition is unplanned or has been sudden. Making such massive overhauls are confusing and frustrating
for the teachers, learners, and parents.
Nevertheless, digital learning communication can be made easier with the right resource. This research explores
the blended learning environment effectiveness by evaluating the relationships between design features, student
backgrounds or attributes, and learning outcomes. The paper's objective is to determine the important blended
learning effectiveness indicators, taking learning outcomes as dependent variables and design features and learner
background or attributes as independent variables. Results of multiple regression analyses indicated learner
attributes such as self-regulation and attitudes and traits of blended learning designs such as one-on-one support,
technology quality, and online tools forecasted students' satisfaction as an outcome. The findings show that design
characteristics and student traits are important indicators for student learning outcomes in blended learning.
Digital landscapes: inclusive potential versus exclusive practice. Sue Watling
Digital landscapes: inclusive potential versus exclusive practice. International Journal of Diversity in Organizations, Communities and Nations, 11 (5). pp. 109-116. ISSN 1447-9532
Collaborative learning model with virtual team in ubiquitous learning environ...IJITE
The purposes of this research study were: 1) to develop a Collaborative Learning Model with Virtual
Team in u-Learning Environment using Creative Problem-solving Process(U-CCPS Model); 2) to
evaluate a U-CCPS Model. The research procedures were divided into two phases. The first phase was to
develop U-CCPS Model, and the second phase was to evaluate U-CCPS Model. The sample group in this
study consisted of five experts using purposive sampling. Data were analyzed by arithmetic mean and
standard deviation. The research findings were as follows: The U-CCPS learning Model consisted of five
components as follows: 1) Input factors, 2) Process, 3) Control, 4) Output and 5) Feedback. The input
factors consisted of four components as followed: 1) Objectives of U-CCPS Model, 2) Roles of Instructors,
3) Roles of learners and 4) Design of learning media. The process consisted of two components as
followed: 1) Preparation before learning, and 2) Instructional management process. The experts agree
that a U-CCPS Model was highest suitability.
HOW THE INFORMATION SOCIETY IS CHANGING THE WAY OF LEARNINGIngrid Noguera
Presentation at the FMSH (Paris) about how the information society and the Net Generation are promoting changes in education related to the use of ICT.
Inclusive ICTs in Education_Techshare India 2014BarrierBreak
Presentation at Techshare India 2014 by Amy S. Glodman, Co-Executive Director, Institute on disabilities, Temple University, Philadelphia, Pennsylvania USA.
A model policy framework developed by UNESCO and G3ict with the European Agency
By Marvin LeNoue, Tom Hall,Myron A. EighmyMarvin LeNoue .docxhumphrieskalyn
By Marvin LeNoue, Tom Hall,
Myron A. Eighmy
Marvin LeNoue is an ABD doctoral
candidate in Occupational and Adult
Education at North Dakota State
University, Fargo, ND. He is currently
serving as an instructor at the University
of Oregon American English Institute,
Eugene, OR. His research interests
include technology-enhanced education
delivery and the use of educational
social software.
(Email: [email protected])
Tom Hall has an Ed. D. in Adult and
Higher Education from the University
of South Dakota. He is currently
serving as an Assistant Professor in the
Educational Leadership Program at
North Dakota State University, Fargo,
ND. His research interests include
adult education in the 21st Century, the
impact of different generational cohorts
in today's workplace, and community
education in rural America.
(Email: thomas.e. [email protected] edu)
Myron A. Eighmy is a professor and
program coordinator for the Education
Doctoral Program at North Dakota State
University. Research interests include
alternative delivery modes, learning
communities, and graduate student
self-efficacy.
(Email: [email protected])
Adult Education and the
Social Media Revolution
The advent of Web 2.0 and the spread of social software tools havecreated new and exciting opportunities for designers of digitally-medi-
ated education programs for adults. Whether working in fully online, blended,
or face-to-face learning contexts, instructors may now access technologies that
allow students and faculty to engage in cooperative and collaborative learning
despite being separated in space and time. By supporting the use of interactive
methods and multi-media materials, social software offers educators more ways
to engage learners than any preceding educational technology. Social software
also empowers curriculum designers to more effectively accommodate many
of the core principles of adult learning than was possible with earlier e-learning
technologies. This article offers a basic introduction to some new possibilities
in the design and delivery of digitally-mediated education, and an overview of
the compatibility between the capabilities of social software and the principles
of adult education.
Digitally Mediated Learning
Self-directed learning is largely unconstrained in terms of time and
location and has traditionally been a primary affordance of distance education
(Holmberg, 1995). From its inception, distance education has been marketed
as a solution for adults whose occupational, social, and/or family commitments
limit their ability to pursue educational goals (Holmberg). In the decades since
the 1970s, demand for distance programs has increased as the globalization
of national economies creates a competitive atmosphere that drives people to
become life-long learners in order to be successful in the workplace (Merriam,
Caffarella, & Baumgartner, 2007).
For many people, the term distance education now conjures up images of
computers, the Internet, and online learnin ...
Similar to The notion of inclusiveness in on- & off-line learning (20)
Knowledge-based design analytics for authoring courses with smart learning co...Laia Albó
Presentation at the 22nd AIED conference (https://aied2021.science.uu.nl/) of the journal paper:
Albó, L., Barria-Pineda, J., Brusilovsky, P., & Hernández-Leo, D. (2021). Knowledge-Based Design Analytics for Authoring Courses with Smart Learning Content. International Journal of Artificial Intelligence in Education, 1-24. https://doi.org/10.1007/s40593-021-00253-3
Visual data-enriched design technology for blended learningLaia Albó
Presentation at Tallinn University.
Archimedes Foundation fellow - Research visit during 3 months at TLU.
Learning analytics is the most known type of data collected from specific technological environments that allow educators to evaluate how students are learning within a learning context. However, there are more types of data available, less-explored, that may contribute to better design educational practices. These include design analytics, which are the metrics of design decisions and related aspects that inform learning designs. Laia Albó, from Universitat Pompeu Fabra, will talk about how visual representations, authoring support, and design analytics can aid teachers in designing for learning in complex scenarios that blend the use of different spaces for learning and different types of technological tools and resources, e.g. Massive Open Online Courses. This presentation is based on her PhD thesis work, defended in November 2019.
Individual versus computer-supported collaborative self-explanations: how do ...Laia Albó
Presentation of the short paper "Individual versus computer-supported collaborative self-explanations: how do their writing analytics differ?" at the 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)
Abstract.
Researchers have demonstrated the effectiveness of self-explanations (SE) as an instructional practice and study strategy. However, there is a lack of work studying the characteristics of SE responses prompted by collaborative activities. In this paper, we use writing analytics to investigate differences between SE text responses resulting from individual versus collaborative learning activities. A Coh-Metrix analysis suggests that students in the collaborative SE activity demonstrated a higher level of comprehension. Future research should explore how writing analytics can be incorporated into CSCL systems to support student performance of SE activities.
Concept-Level Design Analytics for Blended CoursesLaia Albó
Paper presentation at ECTEL conference 2019 (http://www.ec-tel.eu/index.php?id=918).
Paper citation and link:
Albó, L., Barria-Pineda, J., Brusilovsky, P., Hernández-Leo, D. (2019). Concept-level design analytics for blended courses. In M. Scheffel, J. Broisin, V. Pammer-Schindler, A. Ioannou, & J. Schneider (Eds.), Transforming Learning with Meaningful Technologies. EC-TEL 2019. Lecture Notes in Computer Science (Vol. 11722, pp. 541–554). Delft, The Netherlands: Springer, Cham.
https://link.springer.com/chapter/10.1007/978-3-030-29736-7_40
Supporting educators as designers of complex blended learning scenarios: visu...Laia Albó
Presentation of my research work to PAWS research group, during my visit to the School of Information Sciences of the University of Pittsburgh. 26th February, 2019.
Code Club: treball amb scratch com a punt de partidaLaia Albó
Presentació utilitzada en el Taller "Code Club: treball amb Scratch com a punt de partida" realitzat dins la VIII Jornada Punt TIC i presó: Ludificació i innovació social digital.
http://punttic.gencat.cat/esdeveniment/viii-jornada-punt-tic-i-preso-ludificacio-i
7 de juny del 2017.
Centre d’Estudis Jurídics i Formació Especialitzada, Barcelona.
Presentació realitzada utilitzant http://www.slidescarnival.com
From a FutureLearn MOOC to a blended SPOC: the experience of a Catalan Sign L...Laia Albó
This presentation presents a case study of transforming an existing MOOC into a SPOC for being used in a campus course using a blended learning ap-proach with the aim of providing a reflection of the experience and reporting the challenges of the hybridization process. Results point out that blended learn-ing with MOOCs can be a sustainable model for universities as well as a trigger to the change from teacher-centred to student-centred learning.
Breaking the walls of a campus summer course for high school students with tw...Laia Albó
This presentation presents a case study paper of integrating two external MOOCs in a face-to-face (f2f) summer course for high school students. The aim of the study is to explore the design challenges emerged from this blended learning ap-proach, the students’ learning outcomes and satisfaction with the course content as well as investigating the students’ behavior with the MOOCs once the f2f course ended. Results indicate that students learned through the course and were satisfied with the learning design. Moreover, some of them took advantage of the MOOCs once the campus course finished.
Blended learning with MOOCs: towards supporting the learning design processLaia Albó
For some time now, universities have been making a significant effort to develop Massive Open Online Courses (MOOCs). One way to leverage the effort invested in developing and carrying out MOOCs is to use the online courses or parts of them in traditional brick-and-mortar courses that are delivered on campus.
There are several learning design strategies that consider the combination of face to face (f2f) learning in university courses with one or more MOOCs, though teachers are generally only familiar with the most typical approaches – for instance, the flipped classroom. The variety of combinations and possibilities offered by this type of education constitutes a new learning design space whose full potential is underexplored. The aim of this research is to present and explore the affordances offered by an authoring tool devoted to support the design of blended uses of MOOCs and its impact in the resulting learning designs. A workshop has been carried out with the objective of supporting participants in exploring the possibilities of using MOOCs in combination with the courses typically offered on university campuses. Participants were mainly
university teachers as well as academic and administrative staff responsible for supporting the development of MOOCs. Results indicate that the authoring tool can support the process of learning design involving blended learning scenarios with MOOCs and can contribute to expanding the knowledge of this type of learning in teachers.
Mooc videos in blended learning practices laia alboLaia Albó
My presentation in Bett show 2016
Massive Open Online Courses (MOOCSs) are playing an important role in university strategy discussions since they offer new learning opportunities and can change teaching practices. Despite the overall impact of these courses in the higher education system is still unknown, there is an emerging teaching practice that considers the use of MOOC content and activities as part of formal learning courses in face-to-face universities. These practices convey diverse types of hybrid methodological combinations. These emerging scenarios are worth exploring to understand the potential and challenges of the phenomena. To contribute to this understanding, in this talk I will present our research about the use of MOOC resources (basically videos) in blended learning practices in the higher education sector
Read more: http://www.bettshow.com/Seminar/MOOC-videos-in-blended-learning-practices#ixzz4J0NB7Irb
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
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The notion of inclusiveness in on- & off-line learning
1. The notion of inclusiveness in
on- & off-line learning
Nayia Stylianidou & Laia Albó
EMERGENT Cyprus online training, 2 December 2020
2. Digital means, blended
learning and inclusion
- Digital skills & Social Inclusion
- Among other actions, such as collaboration between
governments and technologists, investing in in-service
teachers and initial training in digital technology can
contribute to creating digitally literate, informed, and
engaged children online, which can in turn help in
children’s social inclusion (UNICEF, 2017).
3. Digital means, blended
learning and inclusion
Social Inclusion
‘providing all children and young people with the necessary
knowledge, skills and competences to build their own
professional futures and pathways to success in society, and
by encouraging measures to reduce early school leaving and
to improve the social and professional integration of all young
people’
(European Commission 2015a, p. 2)
4. Students’ exclusion in the
blend of online offline
environments
information and communication technologies
(ICTs) can empower people by promoting
participation through technology or contribute
to widening the inequalities between
different groups (Min, 2010).
4 / Hankkeen nimitiedot
5. Digital Divide
refers to financial, educational, and social
inequalities, expressing the difference between
different people or groups (e.g. people with
disabilities, older adults, people in different
geographical regions) in accessing and utilising the
possibilities and benefits of technology
(ENTELIS network glossary)
6. In what ways are students excluded from online
and offline contexts?
How many levels of
digital divide are you
aware of?
7. Students’ exclusion – Digital Divides
Second Level of Digital Divide
How students from different socioeconomic backgrounds use technology (Van Deursen & Van
Dijk, 2011, 2014).
The term second-level digital divide was coined by Hargittai (2002) to differentiate binary
inequalities in Internet access (first-level) from inequalities in skills and uses (second-level).
First Level of Digital Divide
(Van Dijk, 2006).
Students from disadvantaged backgrounds lack equal opportunities to access digital technologies
Unequal access to the Internet
Third Level of Digital Divide
“Third-level divides relate to gaps in individuals' capacity to translate their internet access and use into
favorable offline outcomes” (Van Deursen & Helsper, 2015, p. 30).
Studies on the third-level digital divide investigate tangible offline outcomes from Internet use in
economic, social, political, and cultural terms (Van Deursen & Helsper, 2015).
8. Students need help from digitally competent teachers in using digital technologies (DT)
Social Inclusion
Educators are seen as ‘the role models for the next generation and thus, it is vitally important
for them to be equipped with the digital competence in order to actively participate in a digital
society’ (Redecker, 2017, p. 15).
European Framework for the Digital Competence of Educators (DigCompEdu
Framework)
(1) Professional Engagement (2) Digital Resources (3) Teaching and Learning (4) Assessment,
(5) Empowering Learners, and (6) Facilitating Learners’ Digital Competence.
These key areas of the DigCompEdu framework form the
basis of the BLENDI project’s approach.
9. BLENDI project
Students’ digital competencies are important for
educational and social inclusion
How do we develop students’ digital skills so that
they can be socially and educationally included in
online – offline contexts?
Developing teachers’ digital skills
through blended learning
Blended learning can provide
advantages to both students and
teachers.
(Cleveland-Innes and Wilton
2018, p. 5)
the use of blended learning in schools
has to take place in inclusive
environments so ALL STUDENTS can
develop their digital skills
Having digitally competent educators means
that teachers are required to develop their
digital skills but revise their pedagogy at the
same time (OECD, 2016b)
focusing on inclusive practices
10. - Improving teachers´ digital skills through an inclusive
perspective
- dual training: blended learning & inclusive practices
- Increasing students´ participation in blended
environments
- Emphasis on students’ voice in online-offline contexts
- Collaboration between teachers and students in blended
environments (learning co-design)
BLENDI project - aims
11. BLENDI project’s approach
BLENDI’s
approach
Learning for all
by taking into account the
principles of Universal Design for
Learning
(UDL)
Teachers’ training for technology
integration,
adopting, and adapting the
framework of Technological
Pedagogical
Content Knowledge (TPACK)
according to
BLENDI requirements
Students’ voice
Importance of students’ voice for
pedagogy and learning design
12. When technology enters the picture, important questions arise:
- accessibility of content and activities for all students
- the issue of equal student participation in these activities,
- the issue of necessary modification to ensure student voices are heard, and the issue of
student inclusion in the classroom community in which technology is used.
The UDL framework can help teachers reflect on the answers to these questions regarding their
teaching practice
(BLENDI Guidelines)
BLENDI project’s approach
Learning for all – Universal Design for Learning
13. “if you step back and consider UDL as a way to shift your understanding of how all people learn, then UDL
becomes a systematic means by which we move to the practical”
(Meyer et al., 2014, p.50)
BLENDI project’s approach
Learning for all – Universal Design for Learning
technology provides the possibilities for flexibility in applying all the principles of UDL in the new
digital learning environment (Meyer et al., 2014).
Provision of multiple means of engagement (the ‘why’ of learning)
Provision of multiple means of representation (the ‘what’ of learning)
Provision of multiple means of action and expression (the ‘how’ of learning)
(CAST, 2017)
14. BLENDI project’s approach
Learning for all – Universal Design for Learning
The technological affordances of online and
blended environments, such as interactive
webpages, social media, and multimodal
means, can help teachers implement UDL,
making these environments great
platforms for utilising UDL
(Evmenova, 2018).
Photo by @chrissiebutler CORE Education CC BY NC 4.0
Group Discussion!
Ways that students were/are excluded in online – offline
contexts in your own settings during
Covid-19?
Ways that students can be included in online and blended
learning environments by utilising UDL principles and
guidelines?
15. Students’ voice for pedagogy and learning design
in online – offline contexts
In BLENDI’s approach framework, UDL and TPACK are connected to not only help teachers build
and develop knowledge to utilise technology in their teaching practice, but to ensure that
technology-enhanced activities provide access and accessibility, and respond to the needs of
all students.
Nevertheless, being in a position to respond to the needs of all students is strongly linked to
knowing from the students themselves what works and what does not in online and blended
environments for them.
(BLENDI Guidelines, 2020)
16. Students’ voice for pedagogy and learning design in
online – offline contexts
When placed into practice, “student voice” can consist on the most basic level of youth sharing their
opinions of problems and potential solutions’, stating also that the active participation of students is
beneficial for them in many ways
(Mitra , 2004, p. 651)
Pedagogical Framework – Voice Inclusive Pedagogy (VIP)
Urges teachers to consider how they will act to incorporate children’s voices within their teaching
practice
(Sargeant and Gillett-Swan 2015)
Digital Voice Inclusive Pedagogy (VIP)
Engaging with the philosophy of VIP in a digital – and we would add blended – context creates
opportunities to understand, identify, incorporate, and implement children’s preferences in their learning
in ways that relate to education practice.
(Gillett-Swan & Sargeant , 2018)
17. Digital Voice Inclusive Pedagogy (VIP)
Five main elements are important to characterise a classroom as a VIP digital classroom (Gillett-Swan & Sargeant, 2018,
pp. 44–46):
Being accessible: Involving children in activities that include the creation of video projects and realising the kind of means
and access that are important to achieve this. In our project, this is also related to learning for all
Shared media selection: The presentation of a learning task from a teacher while children select the method(s) or
application(s) for completing the specific task.
Shared digital safety: Promoting a commitment from all interested parties to keep safe when accessing material from
online spaces; recognising that a balanced approached is required to decrease children’s exposure to harm without
reducing their opportunities for full participation, enjoyment, and self-expression.
Shared digital literacy: All members of the learning community commit to engage in piloting and analysing technological
means before deciding if they are going to accept or dismiss their educational application.
Reciprocal knowledge and skills transmission: This element is strongly interlinked with shared knowledge. The
relationship between teacher and student is collaborative. Teachers and students collaborate in decision making
concerning the ‘hows’ of education practice. Students’ decisions in collaboration with their teachers about how they will
learn, and how they will complete a specific learning activity, constitute a significant aspect of the shared practice
encouraged by digital Voice Inclusive Pedagogy.
18. Concerning the BLENDI project, the philosophy and education practices related to
students’ voices are interlinked with the design of dialectical-synergic blended lesson
plans (DSBLP).
In a classroom where students’ feedback about their learning is taken into account, a
dialogical space is created, in which learning synergies can occur between teachers and
students. These synergies contribute to realising blended inclusive environments.
(BLENDI Guidelines, 2020)
20. Lesson plan
A teacher’s detailed description of the evolution of
instruction:
1. Learning objectives
2. Learning activities
3. Assessment of learning achievement
Blended learning (BL) (e-learning + classroom instruction):
4. Type of blended learning model
5. The mixture of activities (online/in person)
6. Tools to be used in each activity
Photo by Jon Tyson on Unsplash
21. Dialectical-Synergic
Lesson Plans
Co-design process between the teachers
and the students
To achieve a final lesson plan which has already considered:
1. Students’ needs and specificities
2. Teachers’ abilities and skills
3. Available means and tools
4. Practical aspects (time, computers…)
21 / Hankkeen nimitiedot
Enhancing participants’
creative thinking
Supporting dialogue
between participants
Photo by NeONBRAND on Unsplash
22. Dialectical-Synergic Lesson Plans
1. Teachers will create
the initial lesson plans.
2. Students will use the
BLENDI toolkit’s
feature to provide their
input.
3. Teachers will revise
subsequent lesson
plans according to
students’ input.4. Teachers will use the
revised lesson plans.
6. Students’ input will
be taken again into
consideration.
7. Subsequent lesson
plans will lead to the
continuous
development of
dialectical-synergic
blended lesson plans.
23. Roles
Teachers & Students
• Create, design and provide feedback & amend
accordingly
• Express their views openly & equally
• Think critically about the different aspects of the
lesson plan (e.g. sequence of activities)
• Test different approaches for the same issue
• Democratically decide & finalise items
• Justify proposals & suggestions
• Respect others’ opinions & views
• Monitor the design process mutually
Teachers
• Setting the lesson’s overarching learning goal based
on the overall curriculum & verifying that the produced
DSBLP is in accordance with it.
• Leave space for students’ creativity and personal
expression taking into account their personal
preferences and situations.
• Inform students about the learning objectives &
provide the rules of the co-design process.
• Moderate discussions & gather the final activities and
materials to construct a detailed final blended lesson
plan.
24. Benefits for students
1. Facilitates the XXI century goals of
education
2. Student collaboration is democratic
schooling
3. Student collaboration increases self-
determination
4. Students develop a more positive
attitude towards education and the
school environment
Photo by Jon Tyson on
Unsplash
Photo by National Cancer Institute on Unsplash
25. Benefits for teachers
1. New appreciation of what their students can actually do
• shifts teachers’ attention from the typical focus on deficits and
deficiencies to a strengths based perspective
2. Development of professional and personal skills
• decision-making skills,
• acceptance of diversity and true equality,
• management and creativity,
• multicultural literacy and innovation,
• ICT skills,
• media and Internet literacy,
• and data interpretation and analysis
3. Teachers’ participation positively affects their work
• more resources,
• teaching in a welcoming environment,
• keeping better track of theirs students’ work,
• developing an inclusive ethos in their classrooms
Photo by ThisisEngineering RAEng on Unsplash
27. What to consider after the creation of a DSBLP
1. Has the co-designing process been clear for everyone?
2. What was the level of students’ participation?
3. What is the balance between online and offline activities?
4. How well has the learning objective been achieved?
5. Did everyone participate in the co-designing process? If not, why not?
6. How did the students react to the co-creation of the lesson plan?
7. Was the working environment open and democratic for all?
8. Did the majority accept and agree on the lesson plan?
9. Were the directions given to students sufficiently clear?
10. What was the initial spontaneous feedback and reaction from the students?
11. Were there any points that did not work and that need to be avoided next time?
12. Which blended tool/resource worked well? which did not?
13. Was I an adequate moderator and facilitator?
14. Which part of the creation of the DSBLP did I enjoy/appreciate most?
15. Is the final DSBLP sufficiently clear and ready to be used by other teachers and students? Does anything need to be
modified?
28. Activity
Dialectical-Synergic Lesson Plan of our
workshop!
Test the initial early prototype of the:
• BLENDI platform
• BLENDI app for students
28 / Hankkeen nimitiedot
29. Stylianidou,N., Chalatsis, X., Albó, L., Vesterinen, O., Anastasiou, E., Xylouri O., Mavrou, K., Cabello,
J., Hernández-Leo, D., Theodorou, E., with Numella, N. and Niina Mäenpää (2020) Blended Learning
for Inclusion (BLENDI) BLENDI approach – Guidelines. Available at:
https://www.blendedinclusion.eu/school-staff/
BLENDI Project Webpage: https://www.blendedinclusion.eu/home/
BLENDI Guidelines
30. • Nayia Stylianidou Scientific Collaborator, Department of Education, Research Associate at The Center of
Excellence in Research & Innovation in Social Sciences, the Arts and the Humanities (SoScieAtH) – Research
Unit Assistive Technology, Disability and Inclusive Education, European University Cyprus.
Email: n.stylianidou@external.euc.ac.cy
• Laia Albó, Postdoc, Research Group on Interactive and Distributed Technologies for Education (TIDE),
Universitat Pompeu Fabra, Barcelona, Spain (https://www.upf.edu/web/tide)
@LaiaAlbo on Twitter
Email: laia.albo@upf.edu
Presenters
31. 31
Better digital skills in schools – promoting inclusion for all students.
Mejores habilidades digitales en las escuelas para fomentar la inclusión para todos los alumnus.
Καλύτερες ψηφιακές δεξιότητες στα εκπαιδευτικά ιδρύματα – Υποστήριξη της ένταξης για όλους τους μαθητές
Vahvistetaan digitaalisia taitoja kouluissa ja tuetaan kaikkien opiskelijoiden osallisuutta.
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