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THE BUSINESS CASE
FOR UX
Why Successful Companies
Care About Those Two
Letters
Presented by Ovetta Sampson
October 26, 2016
TODAY’S CONVERSATION:
• UX Philosophy
• UX Process
• ROI OF UX
• UI Tenets
• Fun and Games
• Q&A
• Design inspiration
• Problem solving
• Understanding Users
• Building better
relationships
• Building better products
TODAY’S TAKEAWAYS
Design
Neuroscience
Psychology
Technology
Art
Engineering
Artist Rendering: Chris Labrooy: http://www.chrislabrooy.com/
Photo: 703Creative.com
WTH
???
WHERE UX BEGAN: THE
NORMAN DOOR
PLAY VIDEO
WHAT ARE YOUR “NORMAN
DOORS?”
What is UX?
So says Don Norman
NORMAN’S MANTRAS
o DISCOVERABILITY
o LEARNABILITY
o EFFICIENCY
o JOYFUL/DELIGHTS
DISCOVERABILITY=
PRIORITIZING
o Put what people do most often first.
o Put what people do second to most often
second.
o Put what people do sometimes last.
SOME TERMINOLOGY
Mockplus on Medium.com
UX OR USER EXPERIENCE =
DESIGN PROCESS
UI OR USER INTERFACE =
DESIGN EXECUTION
UX+UI+IA+IXD = USER-
CENTERED DESIGN
THERE’S
ONLY ONE
RULE ABOVE
ALL ELSE IN
UX:
UX DESIGN TOOLS
Interviews
Surveys
Observations
Affinity Diagrams
Wireframes
Prototypes
Visual Designs
Photography
Usability Testing
HOW DOES UX AFFECT
MY BUSINESS?
Getty Images
Card Redesigned by Eric Thomas
The goal of UX design in business is to “improve
customer satisfaction and loyalty through the utility,
ease of use, and pleasure provided in the interaction
with a product.”
Photo by Nolan Issac: Unsplash.com
UX=WIIFM=FOMO=SALES
ROI IN PRODUCT
DESIGN
FROM FRANK SPILLERS:
EXPERIENCE DYNAMICS.COM
EXPERIENCE DYNAMICS
The ROI on UX
UX
Metrics
TELL ME ABOUT YOUR
CREATIONS
HOW DO YOU START? DESIGN THINKING
www.ideou.com/pages/deisgn-thinking
THE PRINCIPLES OF UX
Observe
AnalyzeDesign
Test
Photo: Jean Gerber/Unsplash.com
ANATOMY OF UX
PROCESS
The Making of Home Base
HomeBase: Tablet App for
Seniors age 65 +
HomeBase Process: Before
Design
Contextual
Inquiry
Expert
Interviews
In-home
Observations
Survey
Analysis
Affinity
Diagram
Paper
Prototyping
Task Flow
Creation
Digital
Prototyping
Usability
Testing
Digital
Prototyping
HomeBase
Personas
Team
Exercise:
Persona
Creation
Create a Persona for Your
Product
Motivations
Behaviors
Attitudes
Values
Beliefs
Technology
adoption
Location
THE TEN
COMMANDMENTS OF UI
Visibility
Real-World
Match
Consistency
User
Control
Error
Prevention
Recognition Ease of use
Minimalist
Design
Error
Recovery
Help
UI VISIBILITY= USERS:
Know where they are.
Know where to go.
Know what to do.
Know how to leave.
UI ERROR PREVENTION
Warn users
Give users an out
Design better
UI USER CONTROL=
NO POPUPS
(annoying)
OPT-IN (not opt-out)
Control the
environment
UI CONSITENCY= USERS:
Know what your
controls mean
Do not have to guess
at what an icon/action
will do
Consistent look and
feel
UI REAL WORLD
MATCH=USERS:
Understand directions.
Know how to go from
one step to the next.
Do not have to guess.
UI USER FREEDOM= USERS:
Can explore without
fear.
Recover from
mistakes easily.
Go back anytime.
Choose disruption or
not.
UI RECOGNITION:
Minimize memory load
User objects, icons,
symbols that are well
known.
NO multi-step
processes.
UI Easy of Use:
Instruction manual not
needed
Can move from one
state to the other with
ease
Can accomplish tasks
fast and easily.
UI Minimalist Design
Few colors
Few fonts
Simple navigations
Clarity of content.
UI ERROR RECOVERY
Give users an out
Explain error and how
to correct it
Take away input areas
that are prone to error
ie., (data entry)
COOL UI EXAMPLES Device Needed
UX IN THE REAL WORLD
COOL UI EXAMPLES No Device
Zappos
Zappos
Zappos
Zappos
Zappos
Zappos
Zappos
Zappos
Zappos
NORMAN EXAMPLES:
ORDER
UPDATES
ITEMS I’VE
ORDERED
BEFORE
UI EXERCISE
Create a
design feature
for your
persona..
Questions?
Ovetta Sampson
ovetta@ovetta-Sampson.com
(719) 440-2594
@writingprincess

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