Pulling Rabbits Out of Your Ass - UX Design FundamentalsCiprian Pălici
This is a presentation I did a few years ago for a student organization about the the fundamentals of User Experience Design. It was meant to be funny and the drawings were done using an iPad and my fingers, in order to illustrate the idea that Tools Don't Matter :)
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
An introduction to ergonomics for mobile UX (Ux in the City)Neil Turner
Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.
Pulling Rabbits Out of Your Ass - UX Design FundamentalsCiprian Pălici
This is a presentation I did a few years ago for a student organization about the the fundamentals of User Experience Design. It was meant to be funny and the drawings were done using an iPad and my fingers, in order to illustrate the idea that Tools Don't Matter :)
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
An introduction to ergonomics for mobile UX (Ux in the City)Neil Turner
Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
UCD from across the pond - A case study in remote UXNeil Turner
How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role.
You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
Introducing UI and UX design to the interns at Oakland Digital. We discuss how design gets labeled in the industry, and how I describe it in my own words. To wrap up, we brainstormed how we might improve the interface of a microwave!
Originally presented at Digital Summit Dallas in Dec 2014, this deck details how lessons from Bruce Lee's Jeet Kune Do philosophy can be applied in UX design... and in life. Based on the Uxmag.com article I wrote of the same name.
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Anthony D. Paul
We all want to design and build better projects—to feel proud of what we’ve made and to have our end users love it too. Sometimes our projects afford us research budgets and sometimes they don’t. So how do we build in a better user experience when our clients don’t want to pay for those line items?
In this talk, I’ll share some practical tools and tips to “sneak in good UX” as one of my bosses used to say, with minimal impact on your budget but a positive impact on your team’s understanding of key problems to solve.
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
Why should you care about UX? It's not just something to pay lip service to, or to do to feel cool while hanging out with the mustachioed dudes in tight black jeans drinking some PBR. No. UX is important because the benefits of a good user experience - increased revenue, decreased development time and rework, decreased call center volume, and increased word-of-mouth marketing - far outweigh the cost of achieving that experience. And make no mistake - good UX isn't an accident. Nor is it achieved by locking a smart person or two in a conference room until they get it right. In this session, we'll take a look at several case studies demonstrating the business value of a user-centered approach to design and development.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
UCD from across the pond - A case study in remote UXNeil Turner
How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role.
You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
Introducing UI and UX design to the interns at Oakland Digital. We discuss how design gets labeled in the industry, and how I describe it in my own words. To wrap up, we brainstormed how we might improve the interface of a microwave!
Originally presented at Digital Summit Dallas in Dec 2014, this deck details how lessons from Bruce Lee's Jeet Kune Do philosophy can be applied in UX design... and in life. Based on the Uxmag.com article I wrote of the same name.
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Anthony D. Paul
We all want to design and build better projects—to feel proud of what we’ve made and to have our end users love it too. Sometimes our projects afford us research budgets and sometimes they don’t. So how do we build in a better user experience when our clients don’t want to pay for those line items?
In this talk, I’ll share some practical tools and tips to “sneak in good UX” as one of my bosses used to say, with minimal impact on your budget but a positive impact on your team’s understanding of key problems to solve.
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
Why should you care about UX? It's not just something to pay lip service to, or to do to feel cool while hanging out with the mustachioed dudes in tight black jeans drinking some PBR. No. UX is important because the benefits of a good user experience - increased revenue, decreased development time and rework, decreased call center volume, and increased word-of-mouth marketing - far outweigh the cost of achieving that experience. And make no mistake - good UX isn't an accident. Nor is it achieved by locking a smart person or two in a conference room until they get it right. In this session, we'll take a look at several case studies demonstrating the business value of a user-centered approach to design and development.
Presentation on the business case for user experience - specifically, for taking a user-centered approach to design and development, including users early and often in the process, and demonstrating ROI for same. Shared at St. Louis Days of .NET conference, 15 November 2013.
When selling ourselves for our next job or project, we can use our Experience Design skills and a story-centered approach to craft an amazing portfolio and to interview successfully.
We will walk through the steps in the interview process from a user-centered approach, focusing on the online portfolio, the portfolio review, and the interview.
This talk will appeal to anyone starting out or seeking a job change by highlighting how you can set yourself apart in an already competitive field. With a user-centered mindset and a focus on telling a great story around your work, you can sell yourself and obtain the position you want.
New Frontiers: UX Professional as Business ConsultantCindy Chastain
We talk a lot about cross-channel experiences and how to address these new challenges as designers, but what about using our design skills, our hard won knowledge and empathy for customers to help companies decide what products and services will help grow their business? While companies are coming round to the value of customer experience, they're struggling to acquire the skills needed for creating and managing touch points as well as understanding and prioritizing needs. And when we're talking multi-channel ecosystems, who's better equipped to address this complexity than those who have the skill set to not only understand it, but to design it and guide how it's built.
From optimizing the cross-channel customer experience, to creating new product and service extensions, we're heading into a prime moment for bringing our toolkit into the business arena. This talk is meant to be both a thought starter a around how UX can begin to play a substantive role in a company's digital strategy. Using examples from my own experiences and input from a variety of seasoned practitioners, we'll examine the challenges and map the opportunities across our own journey as UX professionals who are starting to think about what's next.
UX is Team Work - Agile in the City: Bristol, 2016Mariana Morris
Getting the whole project team involved in the UX process is essential to achieve a high quality product: developers meeting users and attending usability testing, designers and developers sketching together, clients actively participating in the design process.
This session provides practical UX techniques and tools to integrate UX in an agile environment and get everyone in the project team contributing to the user experience.
Algorithmic Music Recommendations at SpotifyChris Johnson
In this presentation I introduce various Machine Learning methods that we utilize for music recommendations and discovery at Spotify. Specifically, I focus on Implicit Matrix Factorization for Collaborative Filtering, how to implement a small scale version using python, numpy, and scipy, as well as how to scale up to 20 Million users and 24 Million songs using Hadoop and Spark.
From Idea to Execution: Spotify's Discover WeeklyChris Johnson
Discover Weekly is a personalized mixtape of 30 highly personalized songs that's curated and delivered to Spotify's 75M active users every Monday. It's received high acclaim in the press and reached 1B streams within its first 10 weeks. In this slide deck we dive into the narrative of how Discover Weekly came to be, highlighting technical challenges, data driven development, and the Machine Learning models used to power our recommendations engine.
A snapshot of internet, social media, and mobile use in every country in the world. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
As a Web developer, User Experience Design help me alot to increase quality of work and customer sastification. This presentation is to get you familiar with UX design and know some resources to go further.
From Prototyping to Optimization; UX/UI a continuous processArabNet ME
From Prototyping to Optimization; UX/UI a continuous process
Jana Abi Akar, Creative Director and Partner, Eweev
Julien Fayad, Partner at Eweev, Co-founder and CEO at ShopBuilder
www.eweev.com
Because it's almost never the case that the first idea you have will be the best. An important part of the creativity of a designer is to think about how to rapidly prototype and get feedback. Moving from the ideation, we’ll introduce you to ten key principles for good design to apply in UI design. We call these heuristics. Finally, as much as you would like to think that your role is done when the design is developed & launched, the real work begins at this stage with tracking & analyzing.
ArabNet Beirut 2016; March 1-3
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
What is UX? Should start-ups care? How can start-ups get going with UX? Top 10 UX tips for start-ups. A presentation given to a group of funded start-ups participating in Telefonica's incubator programme, Wayra.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
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Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
19. The goal of UX design in business is to “improve
customer satisfaction and loyalty through the utility,
ease of use, and pleasure provided in the interaction
with a product.”
Photo by Nolan Issac: Unsplash.com