Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Build a Recipe for Better UX Process with Fresh Lean IngredientsTom Illmensee
Tom Illmensee's presentation at Lean Day UX in New York City March 1, 2013. Different from our Embrace Uncertainty talk in 2012: revised process diagram, more focus on cultural change needed to support Lean techniques.
Contemporization of UX & Importance of design in mobility !Vaibhav Sisinty
Modernization of UX with respect to advanced screen sizes : responsive design and importance of logo design which was presented at General Electric's Annual IT Conference, ignITe !
Easy-to-follow tips for a better user experience.
An effective UX strategy requires advanced planning – but what if you can't spare the time or are handed an existing design? We've highlighted 10 easy-to-follow principles you can immediately apply to improve the user experience design of any digital product.
With the increasingly rapid rate of change in technology, it comes with no surprise that we've seen a significant shift in what clients expect from user experience designers. Remember when UX was traditionally a deliverables-based practice? As a Director of User Experience, I’m always re-evaluating how I articulate what I do, how I deliver what I create, and how that output adds value to any given project. Designing user interfaces still requires the same amount of thinking and attention, but our typical UX deliverables (site map, user flows, wireframes) are often no longer as useful or even needed to quickly realize a finished product. At a recent presentation at FLUPA UX Day in Paris, I discussed the principles and methods I’ve found helpful in uncovering the "new UX deliverable.”
In the following presentation, I offer some examples and recommendations on how to successfully evolve your practice and process in response to new client expectations.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Build a Recipe for Better UX Process with Fresh Lean IngredientsTom Illmensee
Tom Illmensee's presentation at Lean Day UX in New York City March 1, 2013. Different from our Embrace Uncertainty talk in 2012: revised process diagram, more focus on cultural change needed to support Lean techniques.
Contemporization of UX & Importance of design in mobility !Vaibhav Sisinty
Modernization of UX with respect to advanced screen sizes : responsive design and importance of logo design which was presented at General Electric's Annual IT Conference, ignITe !
Easy-to-follow tips for a better user experience.
An effective UX strategy requires advanced planning – but what if you can't spare the time or are handed an existing design? We've highlighted 10 easy-to-follow principles you can immediately apply to improve the user experience design of any digital product.
With the increasingly rapid rate of change in technology, it comes with no surprise that we've seen a significant shift in what clients expect from user experience designers. Remember when UX was traditionally a deliverables-based practice? As a Director of User Experience, I’m always re-evaluating how I articulate what I do, how I deliver what I create, and how that output adds value to any given project. Designing user interfaces still requires the same amount of thinking and attention, but our typical UX deliverables (site map, user flows, wireframes) are often no longer as useful or even needed to quickly realize a finished product. At a recent presentation at FLUPA UX Day in Paris, I discussed the principles and methods I’ve found helpful in uncovering the "new UX deliverable.”
In the following presentation, I offer some examples and recommendations on how to successfully evolve your practice and process in response to new client expectations.
These are slides for a short version of a Design Studio workshop, which I have conducted at numerous events and conferences, most recently at UX Camp Vienna 2012
From Prototyping to Optimization; UX/UI a continuous processArabNet ME
From Prototyping to Optimization; UX/UI a continuous process
Jana Abi Akar, Creative Director and Partner, Eweev
Julien Fayad, Partner at Eweev, Co-founder and CEO at ShopBuilder
www.eweev.com
Because it's almost never the case that the first idea you have will be the best. An important part of the creativity of a designer is to think about how to rapidly prototype and get feedback. Moving from the ideation, we’ll introduce you to ten key principles for good design to apply in UI design. We call these heuristics. Finally, as much as you would like to think that your role is done when the design is developed & launched, the real work begins at this stage with tracking & analyzing.
ArabNet Beirut 2016; March 1-3
This is a presentation I gave w/ support from Ted Booth & Jennifer Bove. It is meant to convey my interpretation of a moment. The slides don't stand by themself really well, so there is this video here: http://vimeo.com/4082183
This was a 4-hour workshop that was given at World Usability Day Colombia. #wudco14
Summary:
Now more than ever is the survival of the easiest. Whether the product is a website or a handheld device, success depends largely on how easy it is to use. Usability testing is one of the most effective for creating an intuitive methods. By observing actual people when they use the product, you can get valuable insights if your design is easy to use. Attendees will learn how to conduct a usability test with end users of a product. This workshop is highly interactive and includes several practical exercises to give participants practical experience.
You will learn:
- How to plan a usability testing study
- How to define the goals and objectives
- Explore options (unmoderated usability testing vs. unmoderated & remote vs. in-person)
- How to recruit the right participants
- How to create tasks (Interview-based vs. predefined tasks)
- How to moderate a usability test
- How to analyze and report the results
Pulling Rabbits Out of Your Ass - UX Design FundamentalsCiprian Pălici
This is a presentation I did a few years ago for a student organization about the the fundamentals of User Experience Design. It was meant to be funny and the drawings were done using an iPad and my fingers, in order to illustrate the idea that Tools Don't Matter :)
These are slides for a short version of a Design Studio workshop, which I have conducted at numerous events and conferences, most recently at UX Camp Vienna 2012
From Prototyping to Optimization; UX/UI a continuous processArabNet ME
From Prototyping to Optimization; UX/UI a continuous process
Jana Abi Akar, Creative Director and Partner, Eweev
Julien Fayad, Partner at Eweev, Co-founder and CEO at ShopBuilder
www.eweev.com
Because it's almost never the case that the first idea you have will be the best. An important part of the creativity of a designer is to think about how to rapidly prototype and get feedback. Moving from the ideation, we’ll introduce you to ten key principles for good design to apply in UI design. We call these heuristics. Finally, as much as you would like to think that your role is done when the design is developed & launched, the real work begins at this stage with tracking & analyzing.
ArabNet Beirut 2016; March 1-3
This is a presentation I gave w/ support from Ted Booth & Jennifer Bove. It is meant to convey my interpretation of a moment. The slides don't stand by themself really well, so there is this video here: http://vimeo.com/4082183
This was a 4-hour workshop that was given at World Usability Day Colombia. #wudco14
Summary:
Now more than ever is the survival of the easiest. Whether the product is a website or a handheld device, success depends largely on how easy it is to use. Usability testing is one of the most effective for creating an intuitive methods. By observing actual people when they use the product, you can get valuable insights if your design is easy to use. Attendees will learn how to conduct a usability test with end users of a product. This workshop is highly interactive and includes several practical exercises to give participants practical experience.
You will learn:
- How to plan a usability testing study
- How to define the goals and objectives
- Explore options (unmoderated usability testing vs. unmoderated & remote vs. in-person)
- How to recruit the right participants
- How to create tasks (Interview-based vs. predefined tasks)
- How to moderate a usability test
- How to analyze and report the results
Pulling Rabbits Out of Your Ass - UX Design FundamentalsCiprian Pălici
This is a presentation I did a few years ago for a student organization about the the fundamentals of User Experience Design. It was meant to be funny and the drawings were done using an iPad and my fingers, in order to illustrate the idea that Tools Don't Matter :)
Design is all about value. It helps transfer value from one person to another. Design insures you have an experience: that at the end, you’re different than when you started. Design makes this difference, and like Babbage’s Difference Engine of yore, specific knobs and levers control how much value you can create with design.
In this presentation, we’ll learn how five levers — models, fidelity, audience, annotation, and velocity — work together. We’ll see how agile, lean, and waterfall teams apply these levers differently at different times to create different value from design.
Friday at work, you won’t be able to stop yourself from asking five, simple questions. You’ll be maximizing design value for every project you encounter.
User Experience Architecture in a Cross-Channel WorldAustin Govella
One of the dirty secrets about cross-channel user experience is that we've always worked cross-channel. What's changed is how much—and how well—we can impact the experience across these channels.
In this presentation, we’ll examine three guiding principles for working cross-channel. With those principles in mind, we’ll look at four tools you can use to help guide and improve cross-channel user experiences at your organization.
In a world of evolving threats, your mobile data is in constant danger. All corporate data used to reside in the data center. Safe and sound behind the corporate firewall. But now, employees have multiple devices—usually a laptop, a tablet, and a smartphone—that they use both inside and outside of the office. Plus often they’re using their own personal devices to access corporate data. And outside the corporate firewall, it’s a wild world. Learn more at wild.druva.com.
B2B price prediction through crowd sourcingEdwin Vlems
In this presentation, I show you what 'group intelligence' (a specific form of crowd sourcing) is, how it can be applied through prediction markets, and what interesting applications there are. I also show some applications of our B2B company in the prediction of the steel market.
You can find the Prezi presentation here:
http://prezi.com/6cryrszlsuh8/how-to-predict-prices-through-group-intelligence/
I gave the presentation at a recent conference on Marketing Intelligence in Barcelona. More information about presenting: http://about.me/edwinvlems
Cut Off Vampire Appliances' Phantom Loads with Tripp LiteTripp Lite
Phantom power is costing you up to $200 per year! Cut power to electronics that are sucking you dry. Items like computers, media players, cell phone chargers and lamps may be in the off position, but they're still using electricity while plugged in. With Tripp Lite's ECO-Surge Protectors and ECO-UPS Systems, you can banish phantom loads with power save outlets.
What other pieces in your house are vampires?
The 10 Commandments of Electromagnetic CompatibilityJaymie Murray
Have you ever wondered how many turns per foot should you twist all pairs of wires to minimize magnetic pickup? Or where ferrite cores and beads should be installed to minimize common mode emissions? Now all your electromagnetic compatibility questions will be answered in this handy infographic! Learn more by visiting http://eis.apitech.com/magnetics
Integrated developer environments and code editors that make use of the Tooling API, like the Developer Console and MavensMate, have made Apex and Visualforce development and deployment quick and easy. However, if you already have a preferred IDE or editor, how can you take advantage of the efficiency of the Tooling API? Join us as we demo an open source utility that maps actions of the Tooling API to filesystem actions by integrating the Tooling API with a custom NFS server. You'll see how you can mount your metadata on your local machine so you can treat it like any other file-- including existing Apex classes, Visualforce pages, Lightning bundles, Metadata containers for editing, deploying, and checking code, and log files. You'll see how to manipulate the data in your org using standard filesystem commands (ls, cp, rm, mkdir, etc.).
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
User Experience: An Industry (Always) in TransitionGino Zahnd
I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Published on Nov 23, 2016
Hacking UX: Product Design Thinking for Techies
So you've got a techy business idea? How do you know exactly what is the product you should be building?
Designing product can seem daunting, but it doesn't have to be so. From understanding the basics of business models and user behaviours, this workshop will teach you the basics of how to design a stellar product your users will love.
---
Melewi for DevFest.Asia
at Collision8, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
"What do you do?" is by far the most difficult question that any UX Designer can ever be asked. This presentation hopes to offer a bit more insight into what UX can involve and to share its benefits which can't normally be summed up easily.
When Austin teaches how to run great workshops, designers worry most about facilitation. What if participants won’t join the discussions? What if attendees won’t participate? What if you can’t manage the room?
But facilitation skills are rarely the problem. Regardless of the type of workshop you want to run, good workshops depend almost entirely on how you structure the activities.
In this presentation, we’ll look at two strategies that maximize participation and guarantee clear outcomes and decisions. Attendees walk away with two checklists: one for guiding facilitation and another for structuring workshop activities.
Architect Taxonomy Systems to Support Organizational ChangeAustin Govella
A global Fortune 500 company needed an experience marketing platform that would support any number of business units marketing any number of products to any number of customers across multiple channels with an unknown mix of static and dynamic content and complex personalization yet to be determined—because the company knew it was in transition, the platform would need to evolve without any new development. How do you design a sustainable information architecture when organization, labels, navigation, and metadata are guaranteed to change? Hear lessons from designing this and other flexible organizational systems, and learn approaches to use when architecting sustainable, complex, enterprise platforms.
BOOM Units: Four steps to turn you team into a lean, product development machineAustin Govella
In the agricultural age, it took 182 years to build Notre Dame cathedral. In the industrial age, it took Bell Labs 22 years to design the push-button telephone. In the design age, you can build big, huge systems as fast as you can connect different frameworks. You no longer have 22 years — much less 182 years. To succeed in the design age, product development has to evolve.
Successful product teams have evolved into something akin to an emergency service:
Triage to identify what needs fixing
Treat acute, urgent problems as quickly and safely as possible
Prescribe actions to prevent future problems
Successful teams launch new products with big impacts quickly like a bomb going off: Boom. Successful teams are B.O.O.M. Units. In this presentation, we’ll examine the four attributes of these high-performing teams:
Balanced teams: activate the talents of every team member
Outcome-focused: teams focus relentlessly on the experience
On-time delivery: each team member delivers their part just-in-time
Maximized impact: team members choose the smallest change that creates the largest impact
To illustrate these behaviors, we’ll look at four stories that show BOOM Units in action, and for each behavior, we’ll look at a tool you can start using when you go back to work on Monday morning.
For developers, UXers, and project managers who want to deliver more innovation, you can transform your team for the inside out into high-performing BOOM Units.
In this presentation, learn how to hack UX Zombies to pieces using two tools: models and fidelity. You’ll be introduced to how to control the fidelity of our models, to hack UX for the right design.
There’s a dirty secret in the turf war between agile, lean, and waterfall: they each use the same product development process. What’s different isn’t their process, but how they apply design activities in different ways to eke out different design value.
So how can you alter the design process? Even better, how can you customize the process to provide more value for the way your organization works? How should you change the design process from sprint to sprint to get the most value out of your design activities?
How do you hack user experience?
The problem isn't waterfall. It's not deliverables. And, big upfront design is a big, straw bogey man trotted out to scare young UXers.
Agile and lean promise fundamental changes to your process, so you can improve your outcomes. Like other approaches, agile and lean bring their own sets of problems and barriers. Oddly, for bringing such fundamental change, they often bring the same problems and barriers your teams faced before they were agile and lean.
This is because agile and lean don't really change your process. They change your focus. I'll say that again because I think it's important: agile and lean don't change your process; they change your focus.
And the problems inherent with your process don't have to do with focus. You won't fix your problems by becoming agile or lean. You fix your problems by understanding when to be agile, when to be lean, and when to focus on the experience.
In this presentation, we'll tear agile and lean and UX apart to see what makes them work, and what makes them fail. We'll explore the universal activities teams use to get products out the door. And we'll understand the constraints that drive the effectiveness of those activities.
Once we're done, you'll go back to work knowing how to adjust what your team does. But more important, you'll know when to make what adjustment when. You'll be able to create better teams, better products, and better experiences.
A Guide to Farming Miracles (for UX teams in tough environments)Austin Govella
Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lean".
Organizations face seven barriers when trying to design create better products and services: value, focus, time, memory, quality, understanding, and improvement.
We'll look at seven approaches you'll be able to use on Monday to help your company overcome these seven barriers. Instead of changing what you do, you'll learn to change how you do it. It's changing the how that enables better design. You'll be able to build better, more balanced teams, better interfaces, and better experiences.
Presented at the Big Design conference in Dallas, TX on Friday, July 15th, 2011 at 1:00pm.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
2. AGENDA
MIND GAMES
how to think when giving and receiving critiques
GOALS & CONTEXTS
Modelling the user, the interaction, the interface, and
comparisons
ACTIVITIES
Documenting and critiquing interfaces
4. MINDGAMES
Designers don’t design anything. Organizations design
everything. Always remember it’s never about you. It’s
always about the TEAIM.
Everything has GOALS & CONTEXTS. Goals are the
point, contexts the constraints. Nothing else matters.
Identify what achieves the goal and what doesn’t.You
want to evaluate OUTCOMES, not identify solutions.
5. GIVING CRITIQUES
TEAIM:
It’s not about right or wrong. It’s about “us”
succeeding.
GOALS & CONTEXTS:
Ask questions about context and what the goals are.
OUTCOMES:
Identify what may work and what may not.
6. RECEIVING CRITIQUES
TEAIM:
Remember it’s not about you. It’s about “our” goals.
GOALS & CONTEXTS:
Focus on goals and contexts. Judo aesthetics and
preferences.
OUTCOMES:
Note what works, what doesn’t, and open questions.
8. GOALS & CONTEXTS
Model the user
Model the interaction
Model the interface
Compare and evaluate
9. MODEL THE USER
Who is the user?
Young? Old? Busy? Relaxed?
Why is the user here?
What’s their goal? What are they trying to do?
10. MODEL THE INTERACTION
When will the user use this interface?
Just once? Once a day? A week? A month? A year?
Where will they be?
At home? Work? In the car? On a tablet?
11. MODEL THE INTERFACE
What kind of interface is it?
Words, lists, galleries, infographics?
(Usually evident at first glance)
How will they use it?
Browse? Click? Drag? Select? A wizard?
12. COMPARED TO WHAT?
What’s a similar interface or experience we can
compare this to?
Compared to that interface or experience, how good
is this one supposed to be?
13. EVALUATE
Not as good as our comparison, but still usable.
As good as our comparison.
Better than our comparison.
Better than any other experience out there.
17. FOR MORE INFORMATION
Our speaker: Houston Experience Design:
AUSTIN GOVELLA A user experience community for information
architecture and interaction design
Information Architect + UX Designer
houstonux@gmail.com
ag@agux.co
@houstonux
@austingovella
http://houstonexperiencedesign.wordpress.com
http://www.thinkingandmaking.com
http://facebook.com/groups/
houstonexperiencedesign