Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 5Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 2Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
The document discusses different color modes including RGB, CMYK, grayscale, bitmap, duotone, and indexed color. It provides details on:
- How each color mode represents and creates colors numerically
- When each color mode should be used based on the intended media (web, print, etc.)
- How to convert between color modes such as converting a color image to grayscale or a grayscale image to a duotone
- Tips for working in different color modes and avoiding unnecessary conversions
The document is an informative guide to understanding and working with different color modes in Photoshop.
Digital graphics can be bitmaps or vectors. Bitmaps use a grid of pixels that lose quality when zoomed in, while vectors use mathematical expressions and can be resized without quality loss. This report discusses bitmap and vector file formats, programs, and uses, as well as factors that affect image quality such as pixels and resolution. It also covers techniques for capturing and organizing digital images and graphics.
Vector graphics use mathematical formulas to define images as objects made of points and paths, allowing resolution-independent scaling. Raster graphics are composed of pixels arranged in a grid to form images. Key factors that determine raster image quality include resolution, color depth, and file format. Common file formats like JPEG, PNG, and GIF vary in their compression algorithms and support for animation and transparency.
Prepress and File Formats: Preparing Images for PrintJennifer Janviere
There are two main types of computer graphics - raster (bitmap) images composed of pixels and vector images composed of mathematical paths. Raster images require higher resolution and anti-aliasing to appear smooth when scaled, while vector images remain smooth at any size. File formats like TIFF, EPS, and PDF are best for high-quality print while JPEG, GIF, and PNG are better for online use due to smaller file sizes. Color models like RGB and CMYK have different color ranges or gamuts that are important to consider depending on intended output. Resolution is crucial depending on intended display or print and is measured in PPI, DPI, or LPI.
This document discusses halftone techniques in photography and graphics. It explains that halftone simulates continuous tone images through patterns of dots varying in size, shape or spacing. It provides instructions for converting images to halftone in Photoshop by adjusting threshold, using different halftone screen frequencies, angles and shapes (round, line, circle). The task is to create a halftone image from a photo including a drink name and tagline to be printed onto an A3 transparency for screen printing.
Technical concepts for graphic design production 5Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 2Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
The document discusses different color modes including RGB, CMYK, grayscale, bitmap, duotone, and indexed color. It provides details on:
- How each color mode represents and creates colors numerically
- When each color mode should be used based on the intended media (web, print, etc.)
- How to convert between color modes such as converting a color image to grayscale or a grayscale image to a duotone
- Tips for working in different color modes and avoiding unnecessary conversions
The document is an informative guide to understanding and working with different color modes in Photoshop.
Digital graphics can be bitmaps or vectors. Bitmaps use a grid of pixels that lose quality when zoomed in, while vectors use mathematical expressions and can be resized without quality loss. This report discusses bitmap and vector file formats, programs, and uses, as well as factors that affect image quality such as pixels and resolution. It also covers techniques for capturing and organizing digital images and graphics.
Vector graphics use mathematical formulas to define images as objects made of points and paths, allowing resolution-independent scaling. Raster graphics are composed of pixels arranged in a grid to form images. Key factors that determine raster image quality include resolution, color depth, and file format. Common file formats like JPEG, PNG, and GIF vary in their compression algorithms and support for animation and transparency.
Prepress and File Formats: Preparing Images for PrintJennifer Janviere
There are two main types of computer graphics - raster (bitmap) images composed of pixels and vector images composed of mathematical paths. Raster images require higher resolution and anti-aliasing to appear smooth when scaled, while vector images remain smooth at any size. File formats like TIFF, EPS, and PDF are best for high-quality print while JPEG, GIF, and PNG are better for online use due to smaller file sizes. Color models like RGB and CMYK have different color ranges or gamuts that are important to consider depending on intended output. Resolution is crucial depending on intended display or print and is measured in PPI, DPI, or LPI.
This document discusses halftone techniques in photography and graphics. It explains that halftone simulates continuous tone images through patterns of dots varying in size, shape or spacing. It provides instructions for converting images to halftone in Photoshop by adjusting threshold, using different halftone screen frequencies, angles and shapes (round, line, circle). The task is to create a halftone image from a photo including a drink name and tagline to be printed onto an A3 transparency for screen printing.
This document discusses key concepts related to digital image resolution and file size. It covers:
- Image size is defined as MxN pixels with k intensity levels, where k=0 for 1 color up to k=8 for 256 colors. Images with 2k levels are called k-bit.
- Color images have 3 channels (RGB) with 8 bits each, so a pixel requires 3x8=24 bits or 3 bytes of storage.
- Display resolution is measured in megapixels, with over 2 megapixels considered high definition. More pixels at a given screen size increases image quality.
- Spatial resolution refers to pixel count, while gray-level resolution depends on bits per pixel
Halftoning is the process of converting a greyscale image to a binary image made up of black and white dots. In newspapers, halftoning simulates greyscale using patterns of black dots of varying sizes on a white background. Traditionally, halftoning was done photographically by projecting an image through a halftone screen with an etched grid onto film. Different screen frequencies control dot size. Digital halftoning techniques include patterning, which replaces each pixel with a pattern from a binary font, and dithering, which thresholds the image against a dither matrix to determine black and white pixels.
This document describes a project to develop an image printing program based on halftoning. Halftoning approximates grayscale images using patterns of black and white dots. The program implements a simple halftoning scheme with 10 shades of gray represented by 3x3 dot patterns. It reduces image resolution significantly. Testing showed the halftoned images have very low quality due to the coarse approximation and reduced resolution. More advanced halftoning methods are needed to produce higher quality halftoned images.
This document discusses different color models used in computer graphics and printing. It explains that color models are systems for creating a range of colors from a small set of primary colors. The two main types are additive models which use light, like RGB, and subtractive models which use inks, like CMYK. RGB uses red, green and blue light and is for computer displays. CMYK uses cyan, magenta, yellow and black inks and is the standard for color printing. It provides details on how each model mixes colors and describes other models like HSV which represents color in terms of hue, saturation and value.
Raster images are composed of pixels and do not scale well, as enlarging an image causes pixels to become visible and image quality to degrade. Vector images use mathematics to define objects as paths rather than pixels, allowing them to be scaled to any size without quality loss. Raster images are better for photos while vector images are better for logos and illustrations that may need resizing.
This presentation discusses different color models used in technology. It covers the RGB, CMYK, HSV, and YIQ color models. The RGB color model uses red, green, and blue as primary colors and is an additive color model commonly used in digital images. The CMYK color model uses cyan, magenta, yellow, and black as primary colors and is a subtractive color model used in printing. The HSV color model describes colors based on their hue, saturation, and value. The YIQ color model is used in analog television systems.
The document discusses various topics related to color modes and color correction tools in Photoshop. It describes the RGB, CMYK, Lab, Grayscale, Bitmap, Duotone, Indexed Color and Multichannel color modes. It also provides instructions on how to use tools like the Magnetic Lasso, Color Balance and Brightness/Contrast to select areas and adjust colors in an image. The document includes screenshots and step-by-step explanations of how to perform various color-related tasks in Photoshop.
The RGB color model uses additive color mixing of red, green, and blue light to produce various colors. It is the model used for color displays like computer and TV screens. The RGB color space is represented as a cube with red, green, and blue forming the axes and varying levels of each component from 0 to 1 producing different colors that combine to make white at maximum values. This model directly reflects how true color displays produce colors and is used for computer graphics and digital images but not print production which uses the CMYK subtractive color model.
Logarithmic image processing (LIP) can effectively enhance details in very dark or bright areas of an image. LIP uses a logarithmic equation to calculate an enhanced image based on the original image and an averaged image within a window. The α parameter governs contrast, with α > 1 bringing out bright areas and α < 1 bringing out dark areas. The β parameter governs sharpness, with β > 1 resulting in sharpening and β < 1 resulting in blurring. LIP offers advantages over histogram equalization by allowing for color enrichment and better handling of noise and details in dark or bright areas. The window size also impacts sharpness, with larger windows producing sharper edges.
a collection of terminologies used in the game development industry, from my point of view any one who intends to work in that business should understand them.
Chapter 1 fundamentals of digital imagingZcel Tablizo
Computer graphics uses digital images to communicate information visually. It displays data through pictures, charts, and diagrams instead of plain text. The advantages of computer graphics include creating both realistic and abstract objects, animations, controlling animations, and providing audio feedback. Applications include user interfaces, data visualization, design, simulation, art, and maps. Key concepts are pixels, bit depth, resolution, file size, color models, and color management.
Vector images use mathematical formulas of lines and curves to create shapes without using pixels, allowing them to stay smooth when zoomed in or out. Raster images are made up of pixels that become visible as jagged edges when zoomed in. Antialiasing reduces jagged edges by surrounding pixel borders with intermediate shades, making lines appear smoother. Image resolution, measured in DPI or PPI, determines image quality and file size, with higher resolution images having more pixels and better quality but larger file sizes. Common file formats for images include TIFF, JPEG, PNG, and GIF, each suited for different uses.
The document discusses fundamentals of digital images including representation as pixels, color models like RGB and CMYK, color depth, resolution, and file formats. It also covers topics like dithering, 2D graphics as vector or raster, and image compression standards. Key aspects covered include how pixels and bit depth determine color representation, uses of RGB vs CMYK color schemes, and how dithering creates illusions of additional colors through pixel arrangement.
Color grading is a post-processing effect that allows manipulation of colors in real-time rendered images to change the mood or atmosphere. It works by sampling values from a 3D texture containing projected color values to grade input pixel colors. Implementing color grading requires creating a volume texture for the projected colors and using it in a pixel shader to sample graded output colors based on input pixel values.
Pixels are the smallest controllable elements that make up images on electronic screens. They are arranged in grids and clustered together to form images. Higher resolution screens have more pixels packed into the same space, so individual pixels are smaller and images appear smoother. The number of colors a pixel can be depends on the color depth, with more bits allowing more possible colors. In gaming, higher resolution screens and consoles with more color depth allow for more detailed graphics and realistic shading by combining more pixels.
"Color model" Slide for Computer Graphics PresentationAshek Shanto
This document provides an overview of different color models, including RGB, CMYK, and HSV models. It explains that RGB is an additive color model used for computer displays where colors result from transmitted light. CMYK is a subtractive color model used in printing, where colors are the result of reflected light. It describes the primary colors that make up each model - red, green, blue in RGB and cyan, magenta, yellow, and black in CMYK. The document also introduces the HSV color model which describes colors in terms of hue, saturation, and value.
A pixel is the smallest controllable element that appears on a display screen. It is a rectangle unit that can be programmed to different colors. The color is a blend of red, green, and blue intensities. Higher resolution screens have smaller pixel sizes. Pixels are generated using either beam penetration or shadow mask methods in CRT displays. Beam penetration directly activates color phosphors, while shadow mask uses 3 electron guns and a mask to combine colors. Resolution is specified as number of pixel columns and rows.
1. A color gamut refers to the range of colors that can be displayed or printed using a particular color system. The human eye can see a wider range of colors than any reproduction method.
2. The RGB gamut is the subset of colors that can be displayed on computer or TV monitors using red, green and blue light, though some colors like pure cyan or yellow cannot be accurately shown.
3. The CMYK gamut used in printing has an even smaller color range than RGB and uses cyan, magenta, yellow and black inks, with any colors outside this gamut called out-of-gamut colors.
Chapter 1 fundamentals of digital imagingZCELPROPS
The document discusses key concepts in computer graphics including advantages such as creating abstract objects and animations. It describes applications like user interfaces, charts/graphs, CAD/CAM, and simulations. Key graphics concepts covered are pixels, bit depth, resolution, color models, and color management. Primary topics are the basics of digital images, including file size/dimensions, color representation, and human perception of luminance, hue, and saturation.
CSC103 Digital Images, Pixels, RGB ColorsRichard Homa
This document discusses digital images and pixels. It explains that a pixel is the smallest element that makes up a digital image and can display one of millions of colors. The bit depth of pixels determines the possible color range, from 1-bit images that are black and white, to 8-bit grayscale with 256 shades of gray, to 24-bit RGB color images with over 16 million colors. Higher resolution images have smaller pixels and can capture more detail, while low resolution images have larger pixels and less detail. Common file formats for images are also summarized.
The document discusses color models and monitor resolution. It describes the RGB and CMYK color models, which are the two main types of color models. The RGB color model uses combinations of red, green, and blue light to make colors and is used for computer and television screens. The CMYK color model uses cyan, magenta, yellow, and black inks to make colors and is used for color printing. It also discusses monitor resolution, which is measured by the number of pixels horizontally and vertically, and recommends different resolutions depending on screen size.
This document discusses key concepts related to digital image resolution and file size. It covers:
- Image size is defined as MxN pixels with k intensity levels, where k=0 for 1 color up to k=8 for 256 colors. Images with 2k levels are called k-bit.
- Color images have 3 channels (RGB) with 8 bits each, so a pixel requires 3x8=24 bits or 3 bytes of storage.
- Display resolution is measured in megapixels, with over 2 megapixels considered high definition. More pixels at a given screen size increases image quality.
- Spatial resolution refers to pixel count, while gray-level resolution depends on bits per pixel
Halftoning is the process of converting a greyscale image to a binary image made up of black and white dots. In newspapers, halftoning simulates greyscale using patterns of black dots of varying sizes on a white background. Traditionally, halftoning was done photographically by projecting an image through a halftone screen with an etched grid onto film. Different screen frequencies control dot size. Digital halftoning techniques include patterning, which replaces each pixel with a pattern from a binary font, and dithering, which thresholds the image against a dither matrix to determine black and white pixels.
This document describes a project to develop an image printing program based on halftoning. Halftoning approximates grayscale images using patterns of black and white dots. The program implements a simple halftoning scheme with 10 shades of gray represented by 3x3 dot patterns. It reduces image resolution significantly. Testing showed the halftoned images have very low quality due to the coarse approximation and reduced resolution. More advanced halftoning methods are needed to produce higher quality halftoned images.
This document discusses different color models used in computer graphics and printing. It explains that color models are systems for creating a range of colors from a small set of primary colors. The two main types are additive models which use light, like RGB, and subtractive models which use inks, like CMYK. RGB uses red, green and blue light and is for computer displays. CMYK uses cyan, magenta, yellow and black inks and is the standard for color printing. It provides details on how each model mixes colors and describes other models like HSV which represents color in terms of hue, saturation and value.
Raster images are composed of pixels and do not scale well, as enlarging an image causes pixels to become visible and image quality to degrade. Vector images use mathematics to define objects as paths rather than pixels, allowing them to be scaled to any size without quality loss. Raster images are better for photos while vector images are better for logos and illustrations that may need resizing.
This presentation discusses different color models used in technology. It covers the RGB, CMYK, HSV, and YIQ color models. The RGB color model uses red, green, and blue as primary colors and is an additive color model commonly used in digital images. The CMYK color model uses cyan, magenta, yellow, and black as primary colors and is a subtractive color model used in printing. The HSV color model describes colors based on their hue, saturation, and value. The YIQ color model is used in analog television systems.
The document discusses various topics related to color modes and color correction tools in Photoshop. It describes the RGB, CMYK, Lab, Grayscale, Bitmap, Duotone, Indexed Color and Multichannel color modes. It also provides instructions on how to use tools like the Magnetic Lasso, Color Balance and Brightness/Contrast to select areas and adjust colors in an image. The document includes screenshots and step-by-step explanations of how to perform various color-related tasks in Photoshop.
The RGB color model uses additive color mixing of red, green, and blue light to produce various colors. It is the model used for color displays like computer and TV screens. The RGB color space is represented as a cube with red, green, and blue forming the axes and varying levels of each component from 0 to 1 producing different colors that combine to make white at maximum values. This model directly reflects how true color displays produce colors and is used for computer graphics and digital images but not print production which uses the CMYK subtractive color model.
Logarithmic image processing (LIP) can effectively enhance details in very dark or bright areas of an image. LIP uses a logarithmic equation to calculate an enhanced image based on the original image and an averaged image within a window. The α parameter governs contrast, with α > 1 bringing out bright areas and α < 1 bringing out dark areas. The β parameter governs sharpness, with β > 1 resulting in sharpening and β < 1 resulting in blurring. LIP offers advantages over histogram equalization by allowing for color enrichment and better handling of noise and details in dark or bright areas. The window size also impacts sharpness, with larger windows producing sharper edges.
a collection of terminologies used in the game development industry, from my point of view any one who intends to work in that business should understand them.
Chapter 1 fundamentals of digital imagingZcel Tablizo
Computer graphics uses digital images to communicate information visually. It displays data through pictures, charts, and diagrams instead of plain text. The advantages of computer graphics include creating both realistic and abstract objects, animations, controlling animations, and providing audio feedback. Applications include user interfaces, data visualization, design, simulation, art, and maps. Key concepts are pixels, bit depth, resolution, file size, color models, and color management.
Vector images use mathematical formulas of lines and curves to create shapes without using pixels, allowing them to stay smooth when zoomed in or out. Raster images are made up of pixels that become visible as jagged edges when zoomed in. Antialiasing reduces jagged edges by surrounding pixel borders with intermediate shades, making lines appear smoother. Image resolution, measured in DPI or PPI, determines image quality and file size, with higher resolution images having more pixels and better quality but larger file sizes. Common file formats for images include TIFF, JPEG, PNG, and GIF, each suited for different uses.
The document discusses fundamentals of digital images including representation as pixels, color models like RGB and CMYK, color depth, resolution, and file formats. It also covers topics like dithering, 2D graphics as vector or raster, and image compression standards. Key aspects covered include how pixels and bit depth determine color representation, uses of RGB vs CMYK color schemes, and how dithering creates illusions of additional colors through pixel arrangement.
Color grading is a post-processing effect that allows manipulation of colors in real-time rendered images to change the mood or atmosphere. It works by sampling values from a 3D texture containing projected color values to grade input pixel colors. Implementing color grading requires creating a volume texture for the projected colors and using it in a pixel shader to sample graded output colors based on input pixel values.
Pixels are the smallest controllable elements that make up images on electronic screens. They are arranged in grids and clustered together to form images. Higher resolution screens have more pixels packed into the same space, so individual pixels are smaller and images appear smoother. The number of colors a pixel can be depends on the color depth, with more bits allowing more possible colors. In gaming, higher resolution screens and consoles with more color depth allow for more detailed graphics and realistic shading by combining more pixels.
"Color model" Slide for Computer Graphics PresentationAshek Shanto
This document provides an overview of different color models, including RGB, CMYK, and HSV models. It explains that RGB is an additive color model used for computer displays where colors result from transmitted light. CMYK is a subtractive color model used in printing, where colors are the result of reflected light. It describes the primary colors that make up each model - red, green, blue in RGB and cyan, magenta, yellow, and black in CMYK. The document also introduces the HSV color model which describes colors in terms of hue, saturation, and value.
A pixel is the smallest controllable element that appears on a display screen. It is a rectangle unit that can be programmed to different colors. The color is a blend of red, green, and blue intensities. Higher resolution screens have smaller pixel sizes. Pixels are generated using either beam penetration or shadow mask methods in CRT displays. Beam penetration directly activates color phosphors, while shadow mask uses 3 electron guns and a mask to combine colors. Resolution is specified as number of pixel columns and rows.
1. A color gamut refers to the range of colors that can be displayed or printed using a particular color system. The human eye can see a wider range of colors than any reproduction method.
2. The RGB gamut is the subset of colors that can be displayed on computer or TV monitors using red, green and blue light, though some colors like pure cyan or yellow cannot be accurately shown.
3. The CMYK gamut used in printing has an even smaller color range than RGB and uses cyan, magenta, yellow and black inks, with any colors outside this gamut called out-of-gamut colors.
Chapter 1 fundamentals of digital imagingZCELPROPS
The document discusses key concepts in computer graphics including advantages such as creating abstract objects and animations. It describes applications like user interfaces, charts/graphs, CAD/CAM, and simulations. Key graphics concepts covered are pixels, bit depth, resolution, color models, and color management. Primary topics are the basics of digital images, including file size/dimensions, color representation, and human perception of luminance, hue, and saturation.
CSC103 Digital Images, Pixels, RGB ColorsRichard Homa
This document discusses digital images and pixels. It explains that a pixel is the smallest element that makes up a digital image and can display one of millions of colors. The bit depth of pixels determines the possible color range, from 1-bit images that are black and white, to 8-bit grayscale with 256 shades of gray, to 24-bit RGB color images with over 16 million colors. Higher resolution images have smaller pixels and can capture more detail, while low resolution images have larger pixels and less detail. Common file formats for images are also summarized.
The document discusses color models and monitor resolution. It describes the RGB and CMYK color models, which are the two main types of color models. The RGB color model uses combinations of red, green, and blue light to make colors and is used for computer and television screens. The CMYK color model uses cyan, magenta, yellow, and black inks to make colors and is used for color printing. It also discusses monitor resolution, which is measured by the number of pixels horizontally and vertically, and recommends different resolutions depending on screen size.
This document discusses raster images and resizing. There are two ways to resize a raster image: change the pixel size or change the number of pixels through resampling. Resampling creates new pixels by interpolating data from original pixels, so the resized image is not identical to the original. Resizing can introduce unwanted colors or effects. Bit depth determines the number of colors or shades of gray an image can display, with more bits allowing more colors or levels of gray. File compression is used to reduce large raster file sizes, and can be either lossless or lossy.
This document discusses different types of images and image formats. It begins by explaining bits per pixel (BPP) and how it determines the number of colors an image can display. It then discusses binary, grayscale, and color images. For image formats, it explains common formats like TIFF, JPEG, GIF, PNG, BMP, EPS, and RAW. TIFF is lossless and large in size, good for printing. JPEG is lossy but smaller in size, good for web. GIF supports animation and 256 colors. PNG is lossless and supports more colors than GIF. BMP and TIFF are similar but BMP is proprietary. EPS is for vector images. RAW holds unprocessed camera data.
This document discusses different types of images and image formats. It begins by explaining bits per pixel (BPP) and how it determines the number of colors an image can display. It then discusses binary, grayscale, and color images. For image formats, it explains common formats like TIFF, JPEG, GIF, PNG, BMP, EPS, and RAW. TIFF is lossless and best for printing while JPEG and PNG are best for web due to their ability to compress files sizes without significant quality loss. The document provides details on characteristics of each format.
The document discusses various aspects of graphics used in multimedia. It describes how still images can be generated as bitmaps or vector drawings. Common file formats like JPEG, GIF and PNG are explained. Color models including RGB, HSB and CMYK are covered. Graphics are an essential part of conveying information in multimedia as images can be more effective than text alone. Elements of graphics such as lines, shapes, color and texture are also summarized.
Differences between rgb and cmyk color schemesDhanasekar181
The document discusses the differences between the RGB and CMYK color schemes. RGB uses red, green, and blue as primary colors and is an additive color model used for digital screens. CMYK uses cyan, magenta, yellow, and black inks as primary colors and is a subtractive color model used for printed materials. The key differences are that RGB is for digital works and has a wider color range while CMYK is for print and has less vibrant colors due to subtractive color mixing.
A color model is a system that creates a full range of colors from a small set of primary colors. There are two main types of color models: additive and subtractive. Additive color models like RGB use light to display colors on screens by combining red, green, and blue light, starting with black and ending with white. Subtractive color models like CMYK use pigments to print colors, starting with white and ending with black by combining cyan, magenta, yellow, and black inks. RGB is used for digital displays while CMYK is used for print because it reflects how inks absorb and reflect light.
The document discusses color image processing and color models. It provides information on several topics:
- Color images can be characterized using a three-dimensional color space model. Common color models for different applications include RGB, CMYK, and HSI.
- Digital image processing techniques allow for objective measurement and analysis of image properties compared to manual interpretation.
- Common color models are RGB for monitors/video, CMYK for printing, and color features can be used for applications like face recognition.
- A color model represents colors as sets of numbers in a coordinate system. Models discussed include RGB, CMYK, and RYB. CMYK uses percentages of cyan, magenta, yellow and black in
The RGB and CMY color models are two primary systems for representing color digitally. The RGB model uses additive color mixing of red, green, and blue light to reproduce a wide gamut of colors on computer screens. It is well-suited for digital imaging. The CMYK model uses subtractive color mixing of cyan, magenta, yellow, and black inks to reproduce colors for print. It is widely used in color printing. Both models can be described using numeric values or percentages of their primary colors to precisely define a specific hue.
This document discusses several topics related to computer graphics and digital image processing, including:
1. Computer graphics involves displaying, manipulating, and storing images and data for visualization using a computer. Pixels are the smallest addressable elements that make up an image. Megapixels refer to millions of pixels and are used to describe camera resolution.
2. The CMY and CMYK color models are used to represent colors. CMY uses cyan, magenta, and yellow pigments while CMYK adds black. Lookup tables are used to reduce storage needs by indexing color values instead of directly coding pixel colors.
3. Resolution describes the number of pixels in an image, aspect ratio is the ratio of width
This document discusses various selection, editing, and color tools in Photoshop. It covers tools for making selections like the marquee, lasso, quick selection tool, and magic wand. It also covers repair tools like the spot healing brush, patch tool, and content-aware fill. Finally, it discusses color models, color spaces, color modes, and using foreground and background colors.
VDIS10021 Working in Digital Design - Lecture 4 - Digital Colour ManagementVirtu Institute
This lecture is an overview that defines what digital colour is and how it can be managed through appropriate workflow to result in consistent colour outcomes for either web or print.
There are two main types of graphics formats - vector and raster. Vector graphics can scale infinitely and have small file sizes but raster images have fixed resolution. There are three main formats used on the web - GIF, JPG, and PNG. GIFs use lossless compression and are best for images with few colors like line art. JPGs use lossy compression and are best for photos. PNGs support transparency and compression but not animation. Pixels are the smallest element in an image and color depth refers to the number of bits used to represent each pixel, affecting the number of displayable colors. Resolution refers to pixels per inch, affecting image sharpness.
This document discusses various techniques for image processing and analysis, including image segmentation. It describes common segmentation techniques like thresholding, edge detection, color segmentation, and histogram-based methods. Thresholding techniques include global thresholding, local thresholding, and Otsu's method. Edge detection algorithms like Canny edge detection are also covered. The document provides examples of applying these techniques to extract features and segment objects from images.
Comparative study on image segmentation techniquesgmidhubala
This document discusses various image processing and analysis techniques. It describes image segmentation as separating an image into meaningful parts to facilitate analysis. Common segmentation techniques mentioned include thresholding, edge detection, color-based segmentation, and histograms. Thresholding involves separating foreground and background using a threshold value. Edge detection finds edges and contours. Color segmentation extracts information based on color. Histograms locate clusters of pixels to distinguish regions. The document provides examples of applying these techniques and concludes that segmentation partitions an image into homogeneous regions to extract high-level information.
This document discusses color image processing and covers several topics:
- The electromagnetic spectrum and how color is perceived by the human visual system.
- Common color models like RGB, CMY, HSI and how to convert between them.
- Color fundamentals including hue, saturation, brightness.
- Pseudocolor image processing to assign color to monochrome images.
- Full color image processing using color models like HSI.
- The modulation transfer function (MTF) and how it relates to the image contrast sensitivity of the visual system.
This presentation covers some of the basics of color gamut, including the differences between sRGB and Adobe RGB and different steps photographers and designers should take to get the most out of their photos and imagery.
This document summarizes various topics related to image processing including image data types, file formats, acquisition, storage, processing, communication, display, and enhancement techniques. It discusses key concepts such as image fundamentals, color models, resolution, bit depth, file formats like JPEG, GIF, TIFF, compression techniques including lossless, lossy, intraframe, interframe, and algorithms like run length encoding and Shannon-Fano coding. Image enhancement topics covered are point processing, spatial filtering, and color image processing.
1. The document discusses various topics related to digital image representation and processing. It describes how images are digitized through sampling and quantization.
2. Pixel values, image resolution, file formats for storing images like JPEG and GIF are explained. Techniques for image editing like selection tools, painting tools, layers and blending are also covered.
3. The document provides an overview of important concepts in digital image representation and processing including how images are digitized and stored as digital data, techniques for editing images, and methods for manipulating pixels within an image.
Similar to Technical concepts for graphic design production 4 (20)
Technical concepts for graphic design production 9Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 8Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 7Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 6Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 3Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
Technical concepts for graphic design production 1Ahmed Ismail
Technical concepts for graphic design production includes:
1- History Of Graphic Design.
2- Graphics Types.
3- Bitmaps.
4- Color Gamut.
5- Files Formats.
6- Resolutions.
7- Color Depth.
8- Document Structure.
9- Digital Printing.
10 - pdf.
11- Color Management System CMS.
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5. The entire range of colors available on a particular device
such as a monitor or printer. A monitor, which displays RGB
signals, typically has a greater color gamut than a printer,
which uses CMYK inks.
Every color system (monitor, desktop printer, digital press,
etc.) has its own unique color gamut.
gamut. Color gamut is the range of colors and tones
achievable by an imaging system.
What is Color Gamut?. -1
7. The color gamut of a computer screen is determined by the
purity and brightness of its red, green and blue pixels.
The color gamut of a printing device is determined by the
hue, saturation, and lightness of its cyan, magenta, yellow,
and black inks and the brightness and other characteristics
of the paper or substrate on which they are printed.
What is Color Gamut?. -2
8. Successful designers work within the available color gamut –
or accept some loss of color in the final output.
For example, if you view your design in RGB without CMYK
soft proofing, chances are you will be disappointed when it
prints.
Likewise, don’t expect the same color gamut on newsprint as
you can get on commercial offset paper.
What is Color Gamut?. -3
9. Computer monitors typically have larger color gamut (16.8
Million colors) than printing devices, especially in deep
blues and blacks .(the range is between 4000 – 6000 colors)
for digital printing when we print on coated paper. Also,
When we print on news paper the range is between 2000 -
2500 colors.
This means the printed result will often be less dramatic than
the original RGB image viewed on screen.
Displaying RGB as CMYK:
Your Monitor is a Variable
11. Computer monitors emit color as RGB (red, green, blue) light.
Although all colors of the visible spectrum can be produced by
merging red, green and blue light, monitors are capable of
displaying only a limited gamut (i.e., range) of the visible
spectrum.
Whereas monitors emit light, inked paper absorbs or reflects
specific wavelengths.
Cyan, magenta and yellow pigments serve as filters,
subtracting varying degrees of red, green and blue from white
light to produce a selective gamut of spectral colors.
CMYK versus RGB color spectrum
12. Like monitors, printing inks also produce a color gamut that
is only a subset of the visible spectrum, although the range
is not the same for both.
Consequently, the same art displayed on a computer
monitor may not match to that printed in a publication.
Also, because printing processes such as offset lithography
use CMYK (cyan, magenta, yellow, black) inks, digital art
must be converted to CMYK color for print.
CMYK versus RGB color spectrum
13. CMYK versus RGB color spectrum
Red, Green, Blue –
Additive colors
Cyan, Magenta, Yellow -
Subtractive colors
21. Pixels are the basic elements that make up a bitmap image.
Pixels actually have no shape or form until they are viewed,
printed, or otherwise “rendered.”
Instead, they are little points that contain information in the form
of binary digits or “bits” (ones and zeros — a “0” represents
something, a “1” represents nothing or empty space).
Bits are the smallest unit of digital information.
A 1-bit image is the lowliest of all bitmaps. There are only two
digits to work with— a 1 and a 0, which means that each picture
element is either on or off, black or white (I’m keeping this to a
simple one-color example to start with).
Pixels and Color Depth
24. But a 2-bit image is much more detailed. Now you have four
possibilities or values for each pixel: 00, 01, 10, 11 (black,
white, and two shades of gray).
Color Depth –2 Bits - greys
26. three bits yields eight values, four bits 16, eight bits 256, and so on.
In mathematical terms, this is called the power of two: 22 equals four
choices (2 × 2), 28 is 256 choices (2 × 2 × 2 × 2 × 2 × 2 × 2 × 2).
Generally speaking, a one-color digital image needs to be at least 8-
bit (256 tones).
So far, we’ve only talked about bits in terms of black, white, or gray.
Since most people work in color, you now have to apply the same
thinking to each color component of the image.
So, in a 24-bit (8 bits per color) RGB image, there are 256 possible
values of Red,256 of Green, and 256 of Blue, for a grand total? —
16,777,216 possible values, tones, or colors for each pixel.
Color Depth – 8 Bits
28. So, in a 24-bit (8 bits per color) RGB image, there are 256
possible values of Red,256 of Green, and 256 of Blue, for a
grand total? —16,777,216 possible values, tones, or colors for
each pixel.
A CMYK color image is described as 32-bit, or one 8-bit
channel for each of the four printing colors: cyan, magenta,
yellow, and black or “K.”
There is no more color information with CMYK; it’s just
allocated differently than RGB.
Color Depth – 24 Bits
32. Whether an image has one, two, four, eight, or even more bits
of information per pixel per color determines its bit depth.
The higher the bit depth, the more detailed and realistic the
image.
We don’t have to stop at 8 bits. Current input technology
allows for up to 16 bits of information per channel.
Color Depth – 24 Bits
34. An 8-bit image can have 28 = 256 tones
A 24-bit image can have about 16.8 million tones
A 32-bit image can have about 4.3 billion tones
Conclusion For Color depth values
43. Bitmap mode (2 colors).
Grayscale mode (256 grays).
RGB mode (millions of colors).
CMYK mode (four-printed colors).
Duotone mode (as the number of the channels).
Different Color Modes
46. Bitmap mode uses one of two color values (black or white)
to represent the pixels in an image.
Images in Bitmap mode are called bitmapped 1‑bit images
because they have a bit depth of 1.
Bitmap Mode
51. Grayscale mode uses different shades of gray in an image.
In 8‑bit images, there can be up to 256 shades of gray.
Every pixel of a grayscale image has a brightness value
ranging from 0 (black) to 255 (white).
In 16-and 32‑bit images, the number of shades in an image is
much greater than in 8‑bit images.
Grayscale values can also be measured as percentages of
black ink coverage (0% is equal to white, 100% to black).
Greyscale Mode
55. for images in web or e-mail to reduce file size while maintaining
color integrity.
Photoshop RGB Color mode uses the RGB model, assigning an
intensity value to each pixel. In 8‑bits-per-channel images, the
intensity values range from 0 (black) to 255 (white) for each of
the RGB (red, green, blue) components in a color image.
RGB images use three colors, or channels, to reproduce colors on
screen. In 8‑bits-per-channel images, the three channels
translate to 24 (8 bits x 3 channels) bits of color information per
pixel.
RGB Mode -1
57. With 24‑bit images, the three channels can reproduce up to
16.7 million colors per pixel.
With 48‑bit (16‑bits-per-channel) and 96‑bit (32‑bits-per-
channel) images, even more colors can be reproduced per
pixel.
In addition to being the default mode for new Photoshop
images, the RGB model is used by computer monitors to
display colors.
RGB Mode -3
59. In the CMYK mode, each pixel is assigned a percentage
value for each of the process inks.
The lightest (highlight) colors are assigned small percentages
of process ink colors; the darker (shadow) colors higher
percentages.
For example, a bright red might contain 2% cyan, 93%
magenta, 90% yellow, and 0% black.
In CMYK images, pure white is generated when all four
components have values of 0%.
CMYK Mode -1
61. In the CMYK mode, each pixel is assigned a percentage
value for each of the process inks.
The lightest (highlight) colors are assigned small percentages
of process ink colors; the darker (shadow) colors higher
percentages.
For example, a bright red might contain 2% cyan, 93%
magenta, 90% yellow, and 0% black.
In CMYK images, pure white is generated when all four
components have values of 0%.
CMYK Mode -3
62. Use the CMYK mode when preparing an image to be printed
using process colors.
Converting an RGB image into CMYK creates a color separation.
If you start with an RGB image, it’s best to edit first in RGB and
then convert to CMYK at the end of your editing process.
In RGB mode, you can use the Proof Setup commands to
simulate the effects of a CMYK conversion without changing the
actual image data.
You can also use CMYK mode to work directly with CMYK images
scanned or imported from high-end systems.
CMYK Mode -4
64. Duotone mode creates monotone, duotone (two-color), triton
(three-color), and quad tone (four-color) grayscale images
using one to four custom inks.
Duotone Mode
73. PSD is a proprietary layered image format that stands for
Photoshop Document.
These are original design files created in Photoshop that are
fully editable with multiple layers and image adjustments.
PSDs are primarily used to create and edit raster images, but
this unique format can also contain vector layers as well,
making it extremely flexible for a number of different projects.
A PSD can be exported into any number of image file formats,
including all of the raster formats listed above.
PSD Format
74. (Tagged-Image File Format) — A large raster file. It is used
when a high resolution photographic file is needed.
Typically used for print production.
TIFF is a lossless raster format that stands for Tagged Image File
Format. Because of its extremely high quality, the format is
primarily used in photography and desktop publishing.
You’ll likely encounter TIFF files when you scan a document or
take a photo with a professional digital camera.
Do note that TIFF files can also be used as a “container” for
JPEG images. These files will be much smaller than traditional
TIFF files, which are typically very large.
TIFF Format -1
75. The TIFF format was originally developed by the Aldus
Corporation, and was intended primarily for use in scanning
and desktop publishing.
Aldus first published the specification in 1986. When Adobe
Systems Incorporated purchased Aldus in 1994, they acquired
the rights to the TIFF specification, and have maintained it
since then.
The current version of the specification (revision 6.0) was
released in 1992.
TIFF Format -2
76. TIFF supports color depths from 1- bit to 24- bit (e.g.
monochrome to true color), and a wide range of compression
types (RLE, LZW, CCITT Group 3 and Group 4, and JPEG), as
well as uncompressed data.
Adobe owns the TIFF specification, but makes it freely
available for use.
TIFF is one of the most flexible, popular and widely supported
raster formats in use today.
TIFF Format -3
78. Encapsulated PostScript (EPS) language file format can contain both vector
and bitmap graphics and is supported by virtually all graphics, illustration,
and page-layout programs.
EPS format is used to transfer PostScript artwork between applications.
When you open an EPS file containing vector graphics, Photoshop rasterizes
the image, converting the vector graphics to pixels.
EPS format supports Lab, CMYK, RGB, Indexed Color, Duotone, Grayscale,
and Bitmap color modes, and does not support alpha channels.
Desktop Color Separations (DCS) format, a version of the standard EPS format,
lets you save color separations of CMYK images.
Photoshop EPS Format -1
79. You use DCS 2.0 format to export images containing spot channels.
To print EPS files, you must use a PostScript printer.
it is a large raster file similar to a TIFF file.
EPS is an image format that stands for Encapsulated PostScript.
Although it is used primarily as a vector format, an EPS file can
include both vector and raster image data.
Typically, an EPS file includes a single design element that can be
used in a larger design.
Photoshop EPS Format -2
80. Desktop Color Separations (DCS) format is a version of the
standard EPS format that lets you save color separations of
CMYK images (Master + 4 files).
You can use DCS 2.0 format to export images containing
spot channels.
To print DCS files, you must use a PostScript printer.
DCS1 and DCS2 Formats
81. A DCS 1 file is composed of 5 separate files.
As you see in the figure:- the main file has the extension eps while the 4
other files have an extension that marks the color data they contain.
The file size shows that the main file does not contain any actual image
data but only a preview image and pointers to the other 4 corresponding
higher files.
Because the main file has lines in it that refer to the other files, you cannot
simply rename DCS-files in the Macintosh Finder or Windows Explorer.
If you want to change the name of a DCS-file, it is best to open it in
Photoshop and use a SAVE AS to save the file using a different name.
DCS1 Format
83. PDF stands for Portable Document Format and is an image format
used to display documents and graphics correctly, no matter the
device, application, operating system or web browser.
At its core, PDF files have a powerful vector graphics foundation,
but can also display everything from raster graphics to form fields
to spreadsheets.
Because it is a near universal standard, PDF files are often the file
format requested by printers to send a final design into
production.
Both Adobe Photoshop and Illustrator can export straight to PDF,
making it easy to start your design and get it ready for printing.
PDF – Portable Document Format
84. (Joint Photographic Experts Group) — A compressed raster
file. It is used when a small photographic file is needed
(typically for the Web).
JPG files can be created at a variety of compression levels.
More compression equals less quality.
It is important to know the resolution of a JPG file to determine
if the image is of high enough quality to be used for print
production.
So, We can not use it to save the image files, which We will
use it in printing products.
JPEG Format -1
85. JPGs can be optimized, when saving them out of Photoshop,
to find the perfect balance of small file size and high quality.
On the web, you want your images files to be as small as they
can be so your site loads quickly, but large enough to still
appear crisp and not pixilated.
A JPG can’t have a transparent background so they are
always in the shape of a rectangle or square with a solid
background.
JPEG Format -2