Contrived
experiences
Mock-up Models Specimen Objects Simulation games
Models
 Is a reproduction of a real thing in a small
scale, or large scale, or exact size—but
made of synthetic materials.
 Substitute for a real thing which may or
may not be operational.
Mock-up
 Is an arrangement of a real device or
associated devices.
 Special model where the parts of a model
can be manipulated.
specimen
 Is item considered typical of a group,
class or a whole any individual.
Objects
 Include artifacts displayed in a museum or
objects displayed in exhibits or preserved
insect specimen in science.
Simulation
 Representation of a manageable real
event in which the learner is an active
participant engaged in learning behavior
or in applying previously acquired skills or
knowledge.
Examples:
 Election of class
 Earthquake drills
Games
Purpose of games:
1. to practice knowledge/skills already
acquired
2. to identify gaps in knowledge or skills.
3. to serve as a summation or review.
4. to develop new relationships among
concepts and principles.
Why do we make use of
contrived experiences?
 to overcome limitations of space and
time
 to “edit” reality
 to overcome difficulties of size
 to understand the accessible
 help the learners understand abstractions
 What is the difference between mock-up
and models?
 What is the difference between simulation
and games?
 Are contrived experiences visual or
audio? Or are they multisensory?

Teaching with contrived experiences

  • 2.
  • 3.
    Models  Is areproduction of a real thing in a small scale, or large scale, or exact size—but made of synthetic materials.  Substitute for a real thing which may or may not be operational.
  • 4.
    Mock-up  Is anarrangement of a real device or associated devices.  Special model where the parts of a model can be manipulated.
  • 5.
    specimen  Is itemconsidered typical of a group, class or a whole any individual.
  • 6.
    Objects  Include artifactsdisplayed in a museum or objects displayed in exhibits or preserved insect specimen in science.
  • 7.
    Simulation  Representation ofa manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge. Examples:  Election of class  Earthquake drills
  • 8.
    Games Purpose of games: 1.to practice knowledge/skills already acquired 2. to identify gaps in knowledge or skills. 3. to serve as a summation or review. 4. to develop new relationships among concepts and principles.
  • 9.
    Why do wemake use of contrived experiences?  to overcome limitations of space and time  to “edit” reality  to overcome difficulties of size  to understand the accessible  help the learners understand abstractions
  • 10.
     What isthe difference between mock-up and models?  What is the difference between simulation and games?  Are contrived experiences visual or audio? Or are they multisensory?