This document discusses different types of contrived experiences used in education including models, mock-ups, specimens, simulations and games. Models are reproductions of real things on a smaller or larger scale made of synthetic materials. Mock-ups arrange devices to represent reality in a simplified way. Simulations and games represent manageable real events to actively engage learners. Contrived experiences are used to overcome limitations, simplify complexity, and motivate learning. They should accurately portray ideas and stimulate further instruction.