Contrived experiences are edited versions of reality that are used as substitutes for real things when bringing the real thing is not feasible. They include models, mockups, specimens, objects, simulations, and games. Contrived experiences are used to overcome limitations of space and time, to edit reality so learners can focus on specific parts or processes, and to help understand abstract concepts. Simulations and games in education are used to develop changes in attitudes and behaviors, prepare participants, help understand roles, motivate analytical thinking, and sensitize learners to other perspectives. They also allow learners to practice and refine skills, identify gaps, and develop new relationships between concepts.