This document discusses contrived experiences, which are edited representations of reality used as substitutes for real things in education. Contrived experiences include models, mockups, specimens, objects, simulations, and games. Models are small or large reproductions of real things made of synthetic materials. Mockups highlight and magnify parts of a process. Specimens are typical examples of a group. Simulations actively engage learners in real events. Games have winners while simulations study issues. Contrived experiences are used to overcome limitations, edit reality, understand abstractions, and prepare learners for new roles.