Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
3D-ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D ICONS Project
This presentation by Carlotta Capurro and Daniel Pletinckx, (Visual Dimension bvba) gives an introduction to the 3D-ICONS guidelines for creating 3D models of cultural objects. It introduces 3D capture techniques, post-processing of 3D content, 3D publishing methodology, metadata, licencing and IPR considerations, and includes a case study of the digitisation of Ename, Belgium. A 4D visualisation of the Ename abbey site has been created providing a framework for interactive storytelling about the evolution of the abbey through time.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
3D processing and metadata ingestion at POLIMI, Gabriele Guidi, Sara Gonizzi ...3D ICONS Project
3D processing and metadata ingestion at POLIMI, Presentation given by Gabriele Guidi, Sara Gonizzi Barsanti and Laura Loredana Micoli at the 3D ICONS workshop at the XVIII Borso Mediterranea del Turismo Archeologico conference in Paestrum.
The presentation describes the 3D digitisation carried out by Politecnico di Milano (POLIMI0 as part of the 3D ICONS project.
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...3D ICONS Project
Digitisation, processing and visualisation of monuments within the 3D-ICONS framework: The case of Athena Research Centre, Xanthi. Presentation given by Anestis Koutsoudis at the 3D ICONS workshop at ISPRS Technical Commission V Symposium, which was held in Riva del Garda, Italy on 23-25 June 2014.
The presentation describes the Byzantine churches and monastic monuments that were digitised by the Athena Research Centre and the processes that were used.
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...3D ICONS Project
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Barsanti, Politecnico Di Milano, Italy during the 3D ICONS workshop at Digital Heritage 2013
Presentation by Franco Niccolucci, Andrea D'Andrea and Sheena Bassett about the 3D ICONS project given at VSMM 2012. 3D ICONS is digitising world heritage sites in 3D and preparing content for publication online to be made available via Europeana.
3D World Heritage at your fingertips: what to expect? Online solutions to the...3D ICONS Project
3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage, presented by Daniel Pletinckx, Visual Dimension bvba, Belgium during the 3D ICONS workshop at Digital Heritage 2013
3D-ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D ICONS Project
This presentation by Carlotta Capurro and Daniel Pletinckx, (Visual Dimension bvba) gives an introduction to the 3D-ICONS guidelines for creating 3D models of cultural objects. It introduces 3D capture techniques, post-processing of 3D content, 3D publishing methodology, metadata, licencing and IPR considerations, and includes a case study of the digitisation of Ename, Belgium. A 4D visualisation of the Ename abbey site has been created providing a framework for interactive storytelling about the evolution of the abbey through time.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
3D processing and metadata ingestion at POLIMI, Gabriele Guidi, Sara Gonizzi ...3D ICONS Project
3D processing and metadata ingestion at POLIMI, Presentation given by Gabriele Guidi, Sara Gonizzi Barsanti and Laura Loredana Micoli at the 3D ICONS workshop at the XVIII Borso Mediterranea del Turismo Archeologico conference in Paestrum.
The presentation describes the 3D digitisation carried out by Politecnico di Milano (POLIMI0 as part of the 3D ICONS project.
Digitisation, processing and visualisation of monuments within the 3D-ICONS f...3D ICONS Project
Digitisation, processing and visualisation of monuments within the 3D-ICONS framework: The case of Athena Research Centre, Xanthi. Presentation given by Anestis Koutsoudis at the 3D ICONS workshop at ISPRS Technical Commission V Symposium, which was held in Riva del Garda, Italy on 23-25 June 2014.
The presentation describes the Byzantine churches and monastic monuments that were digitised by the Athena Research Centre and the processes that were used.
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Ba...3D ICONS Project
Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Barsanti, Politecnico Di Milano, Italy during the 3D ICONS workshop at Digital Heritage 2013
Presentation by Franco Niccolucci, Andrea D'Andrea and Sheena Bassett about the 3D ICONS project given at VSMM 2012. 3D ICONS is digitising world heritage sites in 3D and preparing content for publication online to be made available via Europeana.
Franco Niccolucci, 'The integration and management of archaeological datasets...3D ICONS Project
Franco Niccolucci, 'The integration and management of archaeological datasets: the Europeana projects CARARE and 3D ICONS', a position paper given at the World Archaeology Congress, Jordan, January 2013
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Project
A presentation about the 3D ICONS Guidelines and Case Studies given by Anthony Corns of the Discovery Programme at the 3D ICONS workshop, Borsa Mediteranea in Pasetum.
3D ICONS has published Guidelines which cover documentation of the digitisation, modelling, online access pipeline for the creation of online 3D models of cultural heritage objects. The document includes 28 Case Studies - examples of 3D content creation by project partners across a range of monuments, architectural features and artefacts.
http://3dicons-project.eu
Developing and applying the CARARE metadata schema for 3D documentation, pres...3D ICONS Project
Developing and applying the CARARE metadata schema for 3D documentation, presented by Andrea D’Andrea, Università degli Studi di Napoli L’Orientale, Italy during the 3D ICONS workshop at Digital Heritage 2013.
Iberian sculptures from the Museum of Jaen using 3D scanning and photography,...3D ICONS Project
Iberian sculptures from the Museum of Jaen using 3D scanning and photography, presented by Anna Sánchez, University of Jaén, Spain during the 3D ICONS workshop at Digital Heritage 2013
The last mile of 3DIcons: making available 3D contents and their metadata thr...3D ICONS Project
'The last mile of 3D ICONS: making available 3D contents and their metadata through Europeana' presentation given by Sara Gonizzi at the 3D ICONS workshop at the ISPRS Technical Commission V Symposium, which was held in Riva del Garda, Italy on 23-25 June 2014.
The presentation describes the process of digitising artefacts held at the Archaeological Museum of Milan in 3D, and then capturing the metadata and paradata for the content.
Metadata for 3D models, presentation given by Sheena Bassett at the ArcheoLandscapes Conference in Romania in October 2014.
The presentation describes the aims of the 3D ICONS project, the uses of metadata, the CARARE metadata schema, paradata and the requirements for metadata in the 3D ICONS project and for Europeana.
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea3D ICONS Project
Presentation given by Andrea D'Andrea at the 3D ICONS workshop at VAST 2012 on "Combining the outcomes of CARARE and 3D-COFORM to capture in 3D, store, manage and retrieve the digital Monuments of Europe ".
Part 1 of the printed publication "3D-ICONS Guidelines and Case Studies" First published in November 2014.
Public fascination with the architectural and archaeological heritage is well known, it is proven to be one of the main reasons for tourism according to the UN World Tourism Organisation. Historic buildings and archaeological monuments form a significant component Europe’s cultural heritage; they are the physical testimonies of European history and of the di°erent events that led to the creation of the European landscape, as we know it today.
The documentation of built heritage increasingly avails of 3D scanning and other remote sensing technologies, which produces digital replicas in an accurate and fast way. Such digital models have a large range of uses, from the conservation and preservation of monuments to the communication of their cultural value to the public. They may also support in-depth analysis of their architectural and artistic features as well as allow the production of interpretive reconstructions of their past appearance.
The goal of the 3D-ICONS project, funded under the European Commission’s ICT Policy Support Programme which builds on the results of CARARE (www.carare.eu) and 3D-COFORM (www.3d-coform.eu), is to provide Europeana with 3D models of architectural and archaeological monuments of remarkable cultural importance. The project brings together 16 partners (see appendix 2) from across Europe (11 countries) with relevant expertise in 3D modelling and digitization. The main purpose of this project is to produce around 4000 accurate 3D models which have to be processed into a simplified form in order to be visualized on low end personal computers and on the web.
Connecting archaeology and architecture dataCARARE
Presentation by Kate Fernie, Dimitris Gavrilis and Anthony Corns given at the European Association of Archaeologists conference 2018.
CARARE, a membership association established in Ireland, defined a metadata schema to enable the harvesting and aggregation of collections of digital archaeological and heritage content from 20+ providers across Europe. The schema was based on CIDOC core standards, MIDAS heritage, LIDO and the Europeana Data model. The data model differentiates between heritage assets (ranging from monuments and buildings to objects, photographs, drawings and 3D models) and their digital representations available online, related events and contextual information about collections, actors etc.
The standards on which the CARARE schema was based were developed when monument inventories and museum catelogues were recorded on cards, and this legacy of analogue recording practices is evident. Today we can describe a digital heritage landscape - a wealth of digital information (both born digital and digitised) is available. Archaeological monuments and historic buildings are complex and dynamic objects. Recent events in Brazil show the vulnerability of historic buildings to fire. Most buildings and monuments have associations with various events and people. A wealth of digital information is becoming available for both the tangible and intangible aspects of these heritage assets.
In developing version 3 of the CARARE metadata schema, our aim has been both to increase the support for RDF and Linked Data resources and to make the schema more "developer-friendly". One of the main challenges for CARARE in aggregating metadata from institutions across Europe is increasing the support for multilingualism, which we're addressing by encouraging the use of AAT and mapping vocabularies to AAT. We are currently pilot testing the schema against a set of use cases, in an implementation of semantic Omeka and in the future will look at the implementation of CARARE 3 in HBIM.
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
Franco Niccolucci, 'The integration and management of archaeological datasets...3D ICONS Project
Franco Niccolucci, 'The integration and management of archaeological datasets: the Europeana projects CARARE and 3D ICONS', a position paper given at the World Archaeology Congress, Jordan, January 2013
Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Creating Virtual Reality for Cultural Heritage. 3D Icons Project in Romania ', presentation given at the Congress 3D-Documentation in Archaeology & Monument Preservation, held at LWL Industrial Museum, Dortmund (Germany), 16th-18th October 2013
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Project
A presentation about the 3D ICONS Guidelines and Case Studies given by Anthony Corns of the Discovery Programme at the 3D ICONS workshop, Borsa Mediteranea in Pasetum.
3D ICONS has published Guidelines which cover documentation of the digitisation, modelling, online access pipeline for the creation of online 3D models of cultural heritage objects. The document includes 28 Case Studies - examples of 3D content creation by project partners across a range of monuments, architectural features and artefacts.
http://3dicons-project.eu
Developing and applying the CARARE metadata schema for 3D documentation, pres...3D ICONS Project
Developing and applying the CARARE metadata schema for 3D documentation, presented by Andrea D’Andrea, Università degli Studi di Napoli L’Orientale, Italy during the 3D ICONS workshop at Digital Heritage 2013.
Iberian sculptures from the Museum of Jaen using 3D scanning and photography,...3D ICONS Project
Iberian sculptures from the Museum of Jaen using 3D scanning and photography, presented by Anna Sánchez, University of Jaén, Spain during the 3D ICONS workshop at Digital Heritage 2013
The last mile of 3DIcons: making available 3D contents and their metadata thr...3D ICONS Project
'The last mile of 3D ICONS: making available 3D contents and their metadata through Europeana' presentation given by Sara Gonizzi at the 3D ICONS workshop at the ISPRS Technical Commission V Symposium, which was held in Riva del Garda, Italy on 23-25 June 2014.
The presentation describes the process of digitising artefacts held at the Archaeological Museum of Milan in 3D, and then capturing the metadata and paradata for the content.
Metadata for 3D models, presentation given by Sheena Bassett at the ArcheoLandscapes Conference in Romania in October 2014.
The presentation describes the aims of the 3D ICONS project, the uses of metadata, the CARARE metadata schema, paradata and the requirements for metadata in the 3D ICONS project and for Europeana.
Combining the outcomes of CARARE and 3D-COFORM, Andrea D'Andrea3D ICONS Project
Presentation given by Andrea D'Andrea at the 3D ICONS workshop at VAST 2012 on "Combining the outcomes of CARARE and 3D-COFORM to capture in 3D, store, manage and retrieve the digital Monuments of Europe ".
Part 1 of the printed publication "3D-ICONS Guidelines and Case Studies" First published in November 2014.
Public fascination with the architectural and archaeological heritage is well known, it is proven to be one of the main reasons for tourism according to the UN World Tourism Organisation. Historic buildings and archaeological monuments form a significant component Europe’s cultural heritage; they are the physical testimonies of European history and of the di°erent events that led to the creation of the European landscape, as we know it today.
The documentation of built heritage increasingly avails of 3D scanning and other remote sensing technologies, which produces digital replicas in an accurate and fast way. Such digital models have a large range of uses, from the conservation and preservation of monuments to the communication of their cultural value to the public. They may also support in-depth analysis of their architectural and artistic features as well as allow the production of interpretive reconstructions of their past appearance.
The goal of the 3D-ICONS project, funded under the European Commission’s ICT Policy Support Programme which builds on the results of CARARE (www.carare.eu) and 3D-COFORM (www.3d-coform.eu), is to provide Europeana with 3D models of architectural and archaeological monuments of remarkable cultural importance. The project brings together 16 partners (see appendix 2) from across Europe (11 countries) with relevant expertise in 3D modelling and digitization. The main purpose of this project is to produce around 4000 accurate 3D models which have to be processed into a simplified form in order to be visualized on low end personal computers and on the web.
Connecting archaeology and architecture dataCARARE
Presentation by Kate Fernie, Dimitris Gavrilis and Anthony Corns given at the European Association of Archaeologists conference 2018.
CARARE, a membership association established in Ireland, defined a metadata schema to enable the harvesting and aggregation of collections of digital archaeological and heritage content from 20+ providers across Europe. The schema was based on CIDOC core standards, MIDAS heritage, LIDO and the Europeana Data model. The data model differentiates between heritage assets (ranging from monuments and buildings to objects, photographs, drawings and 3D models) and their digital representations available online, related events and contextual information about collections, actors etc.
The standards on which the CARARE schema was based were developed when monument inventories and museum catelogues were recorded on cards, and this legacy of analogue recording practices is evident. Today we can describe a digital heritage landscape - a wealth of digital information (both born digital and digitised) is available. Archaeological monuments and historic buildings are complex and dynamic objects. Recent events in Brazil show the vulnerability of historic buildings to fire. Most buildings and monuments have associations with various events and people. A wealth of digital information is becoming available for both the tangible and intangible aspects of these heritage assets.
In developing version 3 of the CARARE metadata schema, our aim has been both to increase the support for RDF and Linked Data resources and to make the schema more "developer-friendly". One of the main challenges for CARARE in aggregating metadata from institutions across Europe is increasing the support for multilingualism, which we're addressing by encouraging the use of AAT and mapping vocabularies to AAT. We are currently pilot testing the schema against a set of use cases, in an implementation of semantic Omeka and in the future will look at the implementation of CARARE 3 in HBIM.
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
Maker Movement Kids Week Journal (Mar. 2-Mar. 8, 2015)HEROfarm
It's "Maker Movement Kids Week" in New Orleans!
Thinkerella's Maker Movement Kids Week is geared toward inspiring children to become the next generation of makers, doers, builders, shapers and inventors, and seeks to make education more child-centered, relevant and more sensitive to each child's capacity for learning. The focus is on providing STEAM-related education opportunities and hands-on learning.
Come explore science, technology, engineering, art and math with us at a special ThinkerKids! STEAM Session where your child (ages 3-13) will love learning through educational, interactive play.
The Maker Movement, which Kids Week is based on, is a technological and creative learning revolution underway around the globe that has exciting and vast implications for the world of education with the potential to turn more people into makers instead of just consumers.
Visit mythinkerella.com for more information.
A brief look into maker education and one educator's journey to total classroom implementation. Presentation has been edited to remove identity of students.
STEM to STEAM: Where Art and Design meet Science, Technology, Engineering and...Christine Miller
This presentation highlights the importance of adding the Arts to a STEM (Science, Technology, Engineering, Mathematics) curriculum as well as the beginning steps to incorporate the Arts.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://ShellyTerrell.com/STEAM
3D ICONS: Europeana goes 3D, Daniel Pletinckx, Visual Dimension Belgium3D ICONS Project
This presentation by Daniel Pletinckx of Visual Dimension and 3D ICONS describes the requirements for publishing 3D media in Europeana. It discusses the developments in 3D PDF, Pseudo3D (panoramas), Unity3d/Unreal, Remote rendering, Web GL and Web GL based streaming, and 3DHOP (the 3D Heritage Online Presenter) developed by ISTI CNR. It then discusses the user experience of the various technical solutions and presents examples.
Act 00085 i towns, nouveau framework pour la visualisation 3d webACSG Section Montréal
Cette présentation détaille le projet iTowns, un nouveau framework web pour la visualisation de données 3D géospatiales sur le web. Porté par l'IGN et une communauté OpenSource, le projet pousse la 3D sur le web.
Lien vimeo : https://vimeo.com/189959871
Cette présentation détaille le projet iTowns, un nouveau framework web pour la visualisation de données 3D géospatiales sur le web. Porté par l'IGN et une communauté OpenSource, le projet pousse la 3D sur le web.
A technical presentation about 3D Technologie R&D solutions for museums made at the Museums Association Annual Conference and Exhibition in Manchester 2010.
Detachable user interfaces consist of graphical user interfaces whose parts or whole can be detached at run-time from their host, migrated onto an- other computing platform while carrying out the task, possibly adapted to the new platform and attached to the target platform in a peer-to-peer fashion. De- taching is the property of splitting a part of a UI for transferring it onto another platform. AttAaching is the reciprocal property: a part of an existing interface can be attached to the currently being used interface so as to recompose another one on-demand, according to user's needs, task requirements. Assembling inter- face parts by detaching and attaching allows dynamically composing, decom- posing and re-composing new interfaces on demand. To support this interaction paradigm, a development infrastructure has been developed based on a series of primitives such as display, undisplay, copy, expose, return, transfer, delegate, and switch. We exemplify it with QTkDraw, a painting application with attach- ing and detaching based on the development infrastructure.
Bruce Lawson, Web Development 2.0, SparkUp! Poznan Polandbrucelawson
Forget the empty "Web 2.0" buzzword! Web development, however, is changing. In this session, Bruce gives and overview of HTML5, its intelligent forms, scriptable images and native video. Together with CSS3 and SVG, it will change the way you work making it easier to develop exciting applications. The emergence of more and more Web-enabled devices presents headaches: do you write and test many sites for different devices, or make one site for all? Some simple techniques help you write one site to work everywhere, saving you time and grey hairs. Web development 2.0: Web workers of the world, relax!
The term postmortem is often used by the game community as a detailed report of what went well and what went wrong in a project.
For this presentation the goal is to take this same approach and apply to an IoT project instead.
The presentation goes through the project requirements and challenges all the way down to the hardware and software implementation.
There are many benefits of leveraging open source components to accelerate development of innovative applications and frameworks. In this session, projects will be showcased which have used OGRE and Qt to build specialized tools for multimedia creation in industries such as marketing and animation.
Presentation by Steve Streeting held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
AR Foundation framework: product roadmap – Unite Copenhagen 2019Unity Technologies
Learn about the latest developments in AR Foundation, the Unity framework purpose-built for augmented reality (AR) development that lets you build your app once and deploy across mobile and wearable AR platforms. In this session you'll also hear about the roadmap for AR Foundation and what's in the works.
Speakers:
Mike Durand – Unity
Matt Fuad – Unity
Watch the session on YouTube: https://youtu.be/UkBXOff8Efo
Tutorial on Point Cloud Compression and standardisationRufael Mekuria
Tutorial on Point Cloud Compression and standardisation given at IEEE VCIP 2017 in december. I provide the techniques for point cloud compression and the designed quality metrics and codecs in my PhD at CWI. I detail the standardisation activity on point cloud compression that I started in 2014 and that started in 2017 involving all mobile device makers like Apple, Huawei, Sony, Samsung and Nokia.
Sirius Role Playing Game - Build diagram, table and tree editors in 20 minutesCédric Brun
This talk gives an overview of the main Sirius features and shows how it can be used to create custom tooling for your own business or engineering domain.
It takes the form of a customer-consultant role-playing game with a live demo of Sirius illustrating:
How to use Sirius to create custom graphical modelers (diagram, table and tree editors) based on a given domain model (Ecore)
The numerous customization mechanisms provided by Sirius to implement specific needs (conditional styles, filters, layers)
The resulting Sirius modeling environment, ready to be delivered to end-users
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt geïnstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
The integration of virtual environments and digitally restored objects in museums benefits largely from interfaces that are intuitive, engaging and very easy to grasp, so that these digital assets can be combined with the real museum objects and the related storytelling.
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Design of 3D interactive applications for museumsDaniel Pletinckx
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Epistemic Interaction - tuning interfaces to provide information for AI support
Europeana goes 3D
1. Europeana
goes
3D
Daniel
Ple1nckx
Visual
Dimension
Belgium
This
project
has
been
funded
with
support
from
the
European
Commission‘s
CIP
ICT
PSP
programme
2. Publica1on
of
3D
for
Europeana
q Requirements
of
Europeana
– All
plaGorms
– No
soIware
to
install
– User
friendly
– Support
resource
explora1on
– Open
and
standard
format
q Technical
evolu1on
– Jungle
of
OS/browser
combina1ons
– Breakthrough
of
HTML5/WebGL
– Wide
availability
on
desktop
and
mobile
plaGorms
(excl.
Linux)
3. q 3DPDF
– More
Technical
development
features
available
in
Acrobat
(anima1on,
…)
– Security
problem
=
>
low
end
visualisa1on
in
browsers
– Problem
in
Firefox,
Chrome
(altered
behaviour)
– OK
in
Safari,
IE
– mobile
plaGoms:
only
limited
support
on
iOS
(Tech3D
app)
q Pseudo3D
– Panoramas
and
ObjectVR
visualisa1on
– Good
plaGorms
available
(KrPano,
Object2VR,
Flashificator,
…)
– HTML5
output
=>
all
plaGorms
– Excellent
for
interiors
and
sites
– Solu1on
for
the
difficult
cases
(glass
objects,
landscape,
…)
4. q Unity3D/UnReal
– Sector
standard
– Available
Technical
development
on
all
desktop
and
mobile
plaGorms
– Self-‐installing
free
player
– All
required
func1onality
(complex
interac1on
with
buildings)
– Not
standard
format
(HTML5
available)
q Remote
rendering
– WebGL
interac1ve
visualisa1on
of
low
res
3D
model
– OK
for
objects,
not
for
buildings
and
spaces
– Good
example
(digitalsculpture.org)
but
not
considered
5. q WebGL
– Support
Technical
development
in
Firefox,
Chrome,
Safari,
IE
(version
11),
Opera
– Support
on
all
desktop
&
mobile
plaGorms
except
iOS
– Growing
func1onality
(point
clouds,
collision
detec1on,
…)
– Most
solu1ons
are
cloud
based
(central
server,
recurring
cost)
q WebGL
based
streaming
– Nexus
format
(CNR-‐ISTI)
– Authoring
by
3DHOP
as
web
service
(V-‐MusT)
– Complex
models
with
load
1mes
of
minutes
visualise
in
seconds
– Most
flexible
solu1on
(server,
func1onality,
…)
7. q Applica1ons
for
object
visualisa1on
(mostly
WebGL)
– 3DHOP
(vertex
colours,
all
input
formats
in
MeshLab)
– SketchFab
(conversion
from
27
formats,
large
models)
– 3DSOM
(large
meshes,
streaming
&
compression)
q Applica1ons
for
walkthrough/guided
tour
– Coppercube
(HTML5/WebGL
+
iOS)
q Applica1ons
for
point
clouds
– EcoSynth
(TeraPoints)
=>
MAP
WebGL
solu1ons
8. q Type
1:
objects
and
simple
objects
– Explore
objects
from
all
sides
– Zoom
in
on
details
– Show
specific
views
(front,
side,
top,
…)
User
experience
9. q Type
2:
complex
buildings
– Many
interiors
or
complex
scenes
– Inside
view
and
outside/birds
eye
view
– Nearly
all
>
5
mio
polygons
User
experience
10. q Type
3:
sites
– Terrain,
User
experience
vegeta1on,
complex
buildings
or
structures
– Birds
eye
view
– Ground
level
explora1on
if
sufficient
3D
detail
11. User
experience
q Proper
thumbnail
q Download
link
where
appropriate
(e.g.
3DPDF)
q Landing
page
– Most
op1mal
viewing
experience
– Mul1ple
audiences
and
uses
12. Example:
Ename
q Exis1ng
3D
models
for
3D-‐ICONS
q Historical
landscape
reconstruc1on
(1020
–
1730
in
9
periods)
q Very
complex
scenes
(30
–
60
billion
polygons)
q 3D
and
4D
Visualisa1on
in
Pseudo3D
(Object2VR)
q Regenerated
in
a
highly
op1mised
way
in
Unity3D
q Real
1me
explorable
scene
online
(Ename
1300)
q Focus
on
metadata
crea1on
for
complex
virtual
reconstruc1ons
(also
containing
landscape)
18. Example:
Puente
Tablas
q 3D
model
of
excava1ons
q Virtual
reconstruc1on
in
SketchUp
q Improved
virtual
reconstruc1on
in
Blender
q Guided
tour
in
CopperCube
q Focus
on
metadata
crea1on
for
virtual
reconstruc1ons
(also
containing
use)