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The document discusses considerations for small game development software projects, including delivery method (desktop or mobile), development team (programmers or instructional designers), and whether it needs to integrate with other learning content using standards like SCORM or TinCan. It also reviews different types of game development tools, including programming languages, game engines, and template-based authoring tools, providing examples like Raptivity, Storyline, and Stencyl. Game engines are described as powering games by handling graphics, physics, input, networking, and other functions.
































