Game Development Pipeline
www.rabinshilpakar.com.np
01. Concept
• Simple idea for what the game can be about
• Examples – Temple Run, Fruit Ninja, Assassin
Creed …
www.rabinshilpakar.com.np
02. Pre-production
• Team of producers, designers, programmers,
3D artists and writers, will work on things such
as writing the storyline, creating storyboards,
and putting together a comprehensive design
document detailing the game's goals, level
designs, gameplay mechanics and overall
blueprint.
www.rabinshilpakar.com.np
03. Production
• 3D artists during the production phase will be working on building all of the
characters, props, environment and animations which you'll see in the game. The
art team will take care of creating all of the texture maps that are added to the 3D
objects to give them more life and realism. Software such as Autodesk Maya and
3D Studio Max will often be used by 3D Artists to create all of the game's
characters, props, environments, animations.
• The programming gurus works on coding the game's library, engine, and artificial
intelligence (AI). They write the logic that make the characters and objects all act
as per designed in the design document.
• They work on all of the physics, collisions, interactions, and movement of every
single character and object in the game.
• Once all of the base elements have been implemented by both the 3D artists and
programmers, the production team will then work on trying to optimize all the
aspects of the game to get it to run well on the hardware.
www.rabinshilpakar.com.np
04. Post-Production
• Alpha/Beta version of the game is created and is
supplied to the game's test department to find
bugs and major flaws in the game that needs to
be changed whether by the artists or
programmers.
• Once all of the bugs and major flaws are
identified and addressed, final version of the
game is made and, in the case of the consoles, is
sent to the console maker to get tested and
approved for release.
www.rabinshilpakar.com.np
05. Release
• Distributed to stores where you can go out
and buy them.
www.rabinshilpakar.com.np
Thank You
www.rabinshilpakar.com.np

Game development pipeline

  • 1.
  • 2.
    01. Concept • Simpleidea for what the game can be about • Examples – Temple Run, Fruit Ninja, Assassin Creed … www.rabinshilpakar.com.np
  • 3.
    02. Pre-production • Teamof producers, designers, programmers, 3D artists and writers, will work on things such as writing the storyline, creating storyboards, and putting together a comprehensive design document detailing the game's goals, level designs, gameplay mechanics and overall blueprint. www.rabinshilpakar.com.np
  • 4.
    03. Production • 3Dartists during the production phase will be working on building all of the characters, props, environment and animations which you'll see in the game. The art team will take care of creating all of the texture maps that are added to the 3D objects to give them more life and realism. Software such as Autodesk Maya and 3D Studio Max will often be used by 3D Artists to create all of the game's characters, props, environments, animations. • The programming gurus works on coding the game's library, engine, and artificial intelligence (AI). They write the logic that make the characters and objects all act as per designed in the design document. • They work on all of the physics, collisions, interactions, and movement of every single character and object in the game. • Once all of the base elements have been implemented by both the 3D artists and programmers, the production team will then work on trying to optimize all the aspects of the game to get it to run well on the hardware. www.rabinshilpakar.com.np
  • 5.
    04. Post-Production • Alpha/Betaversion of the game is created and is supplied to the game's test department to find bugs and major flaws in the game that needs to be changed whether by the artists or programmers. • Once all of the bugs and major flaws are identified and addressed, final version of the game is made and, in the case of the consoles, is sent to the console maker to get tested and approved for release. www.rabinshilpakar.com.np
  • 6.
    05. Release • Distributedto stores where you can go out and buy them. www.rabinshilpakar.com.np
  • 7.