Book review on 'Cognitive Surplus' by Clay Shirky. Great book if anyone is looking for digital insights and understanding of how online communications work. Any questions just ask... I'd be more than happy to get back to you...
Imagining a Smithsonian Commons (text version)Michael Edson
Text of talk about the vision of a Smithsonian Commons. Given at the Gilbane Conference, Boston, 12/3/2008, and the Museum Computer Network in D.C., 11-13-2008. See accompanying PowerPoint presentation for the visuals. Note that this is not an official policy document, but is the author's thoughts about what *might* be in the Smithsonian's future.
This content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Update 7/8/2010: We've created a prototype of the Smithsonian Commons, http://www.si.edu/commons/prototype
Text version of keynote for 2009 Visual Resources Association, "Imaging a Smithsonian Commons." See also PowerPoint version. NOTE: this content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
"Imagining a Smithsonian Commons" CIL 2009 Michael Edson (text version)Michael Edson
Text version of keynote presentation to 2009 Computers in Libraries conference. 4/1/09. See also supporting PowerPoint slides. This text is in the Public Domain. Video of me giving this presentation is at http://www.ustream.tv/recorded/1327813
This document discusses the transition from private to public spheres online and proposes building a "cognitive commons" through sharing and crowdsourcing knowledge. It argues that technologies should be designed to empower users and meet community needs through open models like hackerspaces, Fab Labs, and distributed networks. The goal is for people to work together, learn new skills, and produce technologies to solve real problems through an ongoing process of "sharing, hacking and improving designs." This collaborative approach could help crowd-produce a more equitable digital public sphere.
Megasignals: Glocalization and Openness in the Age of Turbulence (Issue 1)Teemu Arina
This document summarizes key topics from Issue 1 of Megasignals, including Glocalization and Openness in the Age of Turbulence.
The first section discusses the concept of a "Glocal Village", where the world is becoming more interconnected through technology but people still view markets and opportunities through local and national lenses. It provides examples of how industries are affected by an increasingly connected world.
The second section covers "Turbulent Finance" and the unprecedented uncertainty in financial systems due to issues like high leverage, quantitative easing, and the risks of another global financial crisis. It notes how most industries will be impacted by shocks to the financial system.
The third section explores "Extreme Openness
Social media has allowed for unprecedented interaction between internet users, forming what is called the "Social Media Starfish" of sites like Facebook, YouTube, and Twitter where people connect and share. However, controlling conversations is difficult as quoted by Rupert Murdoch who notes media companies no longer control discussions. For brands to be successful in social media, they must learn it is a place for trading attention - the currency users have - for values, information and entertainment provided by brands, but some may misinterpret the nature of social media if they do not learn how it works quickly.
Book review on 'Cognitive Surplus' by Clay Shirky. Great book if anyone is looking for digital insights and understanding of how online communications work. Any questions just ask... I'd be more than happy to get back to you...
Imagining a Smithsonian Commons (text version)Michael Edson
Text of talk about the vision of a Smithsonian Commons. Given at the Gilbane Conference, Boston, 12/3/2008, and the Museum Computer Network in D.C., 11-13-2008. See accompanying PowerPoint presentation for the visuals. Note that this is not an official policy document, but is the author's thoughts about what *might* be in the Smithsonian's future.
This content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
Update 7/8/2010: We've created a prototype of the Smithsonian Commons, http://www.si.edu/commons/prototype
Text version of keynote for 2009 Visual Resources Association, "Imaging a Smithsonian Commons." See also PowerPoint version. NOTE: this content is in the public domain (I'm a federal employee) but SlideShare doesn't let me tag it that way.
"Imagining a Smithsonian Commons" CIL 2009 Michael Edson (text version)Michael Edson
Text version of keynote presentation to 2009 Computers in Libraries conference. 4/1/09. See also supporting PowerPoint slides. This text is in the Public Domain. Video of me giving this presentation is at http://www.ustream.tv/recorded/1327813
This document discusses the transition from private to public spheres online and proposes building a "cognitive commons" through sharing and crowdsourcing knowledge. It argues that technologies should be designed to empower users and meet community needs through open models like hackerspaces, Fab Labs, and distributed networks. The goal is for people to work together, learn new skills, and produce technologies to solve real problems through an ongoing process of "sharing, hacking and improving designs." This collaborative approach could help crowd-produce a more equitable digital public sphere.
Megasignals: Glocalization and Openness in the Age of Turbulence (Issue 1)Teemu Arina
This document summarizes key topics from Issue 1 of Megasignals, including Glocalization and Openness in the Age of Turbulence.
The first section discusses the concept of a "Glocal Village", where the world is becoming more interconnected through technology but people still view markets and opportunities through local and national lenses. It provides examples of how industries are affected by an increasingly connected world.
The second section covers "Turbulent Finance" and the unprecedented uncertainty in financial systems due to issues like high leverage, quantitative easing, and the risks of another global financial crisis. It notes how most industries will be impacted by shocks to the financial system.
The third section explores "Extreme Openness
Social media has allowed for unprecedented interaction between internet users, forming what is called the "Social Media Starfish" of sites like Facebook, YouTube, and Twitter where people connect and share. However, controlling conversations is difficult as quoted by Rupert Murdoch who notes media companies no longer control discussions. For brands to be successful in social media, they must learn it is a place for trading attention - the currency users have - for values, information and entertainment provided by brands, but some may misinterpret the nature of social media if they do not learn how it works quickly.
Civic Hacking & Digital Social InnovationFrank Kresin
Civic hacking and smart citizens are discussed. Key points include:
- Citizens should reclaim agency over the processes, algorithms and systems that shape their world.
- Smart citizens are ready and willing to get involved, but governments are not keeping up with 21st century challenges.
- Governments should tap into citizens' creativity by embracing civic hacking, prototyping quickly, and empowering self-organization at local levels.
Community Discovery and Ideation: Creating Smart LibrariesOCLC
This document discusses how small libraries can create "smart spaces" through community discovery, ideation, and prototyping. It encourages libraries to authentically engage the community to understand needs and aspirations. Tools like interviews, surveys and workshops help with discovery. Ideas are then brainstormed and prototypes created to test concepts. Examples show how libraries have transformed unused spaces into active learning areas based on community input, like makerspaces, gardens, and tech labs. The process empowers communities and ensures the library remains relevant.
21st Century Media: New Frontiers, New Barriers, by Nalaka Gunawardene - SL...Nalaka Gunawardene
Presentation to a Workshop on '21st Century Media: New Frontiers, New Barriers' held at the Sri Lanka Press Institute, Colombo, to mark World Press Freedom Day 2011.
UPDATED AND UPGRADED BY "Making researchers famous with social media" ON 9 FEB 2012. MB
Presentation for UTS Library Research Week 2011 on how academic researchers can make use of various social technologies and networks.
My thanks to a colleague, Sally Scholfield for her assistance with this.
I have not described the social technologies, tools and articles referred to or linked within this presentation. Short descriptions can be found on the Diigo list that brings it all together here:
http://www.diigo.com/list/malbooth/uts-library-research-week
How do you imagine social Interaction within 10 years, taking into considerat...Mayank Kumar Jain
This document discusses how social interaction has changed over the past 10 years due to increasing technology use. Traditionally, social interaction only occurred face-to-face, but technology has now enabled interaction across distances through social media platforms. While technology removes barriers to communication, allowing access to global networks, it also risks reduced personal interactions and privacy issues. However, with awareness of its pros and cons, technology can be used to enhance rather than replace physical social relationships.
This document discusses how social media can be used in education. It outlines various social media tools like Facebook, YouTube, and Twitter and how they allow for more outward and inward engagement. Examples are given of how students can use tools like Glogster for interactive assignments involving travel blogs. The challenges of implementing social media in schools are addressed, noting that buy-in from leadership is important. Next steps encourage following the presenters on social media and accessing resources on integrating tools like Twitter in teaching.
The document discusses how social learning is a fundamental shift in how people work, leveraging connections but with new tools like social media. It defines social networks and social media, and discusses why social learning is now relevant due to expanding connections, changing workforce demographics, and customized technologies. Examples of building social learning communities include social webcasting, microblogging, wikis, virtual worlds, and games/gamification.
This document discusses virtual worlds and their potential uses for education. It describes how virtual worlds allow for immersive digital environments using avatars. Popular virtual worlds mentioned include Second Life, Active Worlds, There, Whyville, Project Wonderland, and World of Warcraft. The document outlines various educational activities that take place in these worlds like teaching, collaboration, meetings, and 3D visualization. Challenges with virtual worlds are also noted around technical issues, time demands, and social concerns.
Empowered Citizens or Digital Dairy Cows Mathias Klang
Social media can empower citizens by enabling sharing of information but it also allows users to be monitored as "digital dairy cows". The document discusses both optimistic and pessimistic views, how technologies evolve over time, and issues around privacy, personalization, regulation and the responsibilities of individuals and organizations regarding social media use.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
Microblogging: Tiny social objects. On the future of participatory mediaJyri Engeström
This document discusses the future of participatory media and microblogging. It contains a talk in three parts: 1) the case for social objects, 2) five principles for building services around social objects, and 3) the next wave of participatory media. The talk argues that successful sites are built around social objects like photos, bookmarks, or books. It outlines five principles for doing so: defining the object and verbs, making objects shareable, turning invitations into gifts, and charging publishers not spectators. It suggests microblogging and presence updates will disrupt blogs by being simpler, cheaper, and freeing people from inconvenient places.
Rethinking Teaching & Learning in a Networked RealityAlec Couros
This document discusses how networked technologies are transforming education and learning. It explores how social media and online networks enable new forms of learning, communication, sharing and collaboration. The author argues that meaningful learning can be fostered through informal learning networks and that educators should embrace open, connected, social models of learning using digital tools and online networks. However, educators also need to pay attention to issues like privacy, identity and building trust in online spaces. Overall, the document examines how networked technologies are changing the roles of educators and the nature of teaching and learning.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Open and Closed - A New Cultural EconomyRob Sawyer
The document discusses the transition from closed systems to open systems in media and culture. It contrasts the traditional "closed system" model of tightly controlling content and users with an emerging "open system" model of freely sharing content and fostering collaboration. Some key aspects of the open system discussed include an increased emphasis on trust between brands and users, paying for content with attention, engagement or money, and making money through advertising or monetizing user contributions instead of restrictions.
The document discusses the role of writers in nation-building based on Salleh Ben Joned's selected writings. It analyzes how writers can help shape national identity and unity in a multiethnic country like Malaysia. However, writers also face challenges like censorship laws and restrictions on freedom of expression that limit their ability to critique power and spread ideas. The document advocates for a balance between press freedom and responsible reporting to influence audiences and mold a cohesive nation.
Science is defined as the human attempt to understand the natural world through discovering facts and relationships to develop theories, while technology is defined as the human attempt to change the world by creating useful products using the findings of science. Science drives technology through scientific breakthroughs that enable new technologies, and technology drives science by allowing experiments that were not previously possible and shaping the questions scientists investigate based on available technologies. Examples of the interconnections between science and technology include engineers using scientific knowledge to develop products, some scientific experiments requiring enabling technologies to be possible, and technology not being able to advance without the underlying scientific discoveries.
Sindh is one of Pakistan's five provinces located along the Indus River. The main language is Sindhi and the population includes Muslims, Christians, Hindus and Zoroastrians. The province was home to the ancient Indus Valley Civilization and is known for irrigation agriculture including wheat, rice and sugarcane. Sindhi culture is reflected through folk songs, dances and festivals celebrating their peaceful and hospitable community.
The document discusses compensation and incentives. It defines compensation as something given in return for work, often money. Incentives encourage extra effort and are a performance-linked reward. Effective incentives plans are developed with worker input, guarantee minimum wages, are easy to understand and provide equal opportunity to earn more. Common incentives include bonuses, merit pay, sales commissions, profit sharing, and stock options plans. Incentives can be individual, organization-wide, or group-based.
Civic Hacking & Digital Social InnovationFrank Kresin
Civic hacking and smart citizens are discussed. Key points include:
- Citizens should reclaim agency over the processes, algorithms and systems that shape their world.
- Smart citizens are ready and willing to get involved, but governments are not keeping up with 21st century challenges.
- Governments should tap into citizens' creativity by embracing civic hacking, prototyping quickly, and empowering self-organization at local levels.
Community Discovery and Ideation: Creating Smart LibrariesOCLC
This document discusses how small libraries can create "smart spaces" through community discovery, ideation, and prototyping. It encourages libraries to authentically engage the community to understand needs and aspirations. Tools like interviews, surveys and workshops help with discovery. Ideas are then brainstormed and prototypes created to test concepts. Examples show how libraries have transformed unused spaces into active learning areas based on community input, like makerspaces, gardens, and tech labs. The process empowers communities and ensures the library remains relevant.
21st Century Media: New Frontiers, New Barriers, by Nalaka Gunawardene - SL...Nalaka Gunawardene
Presentation to a Workshop on '21st Century Media: New Frontiers, New Barriers' held at the Sri Lanka Press Institute, Colombo, to mark World Press Freedom Day 2011.
UPDATED AND UPGRADED BY "Making researchers famous with social media" ON 9 FEB 2012. MB
Presentation for UTS Library Research Week 2011 on how academic researchers can make use of various social technologies and networks.
My thanks to a colleague, Sally Scholfield for her assistance with this.
I have not described the social technologies, tools and articles referred to or linked within this presentation. Short descriptions can be found on the Diigo list that brings it all together here:
http://www.diigo.com/list/malbooth/uts-library-research-week
How do you imagine social Interaction within 10 years, taking into considerat...Mayank Kumar Jain
This document discusses how social interaction has changed over the past 10 years due to increasing technology use. Traditionally, social interaction only occurred face-to-face, but technology has now enabled interaction across distances through social media platforms. While technology removes barriers to communication, allowing access to global networks, it also risks reduced personal interactions and privacy issues. However, with awareness of its pros and cons, technology can be used to enhance rather than replace physical social relationships.
This document discusses how social media can be used in education. It outlines various social media tools like Facebook, YouTube, and Twitter and how they allow for more outward and inward engagement. Examples are given of how students can use tools like Glogster for interactive assignments involving travel blogs. The challenges of implementing social media in schools are addressed, noting that buy-in from leadership is important. Next steps encourage following the presenters on social media and accessing resources on integrating tools like Twitter in teaching.
The document discusses how social learning is a fundamental shift in how people work, leveraging connections but with new tools like social media. It defines social networks and social media, and discusses why social learning is now relevant due to expanding connections, changing workforce demographics, and customized technologies. Examples of building social learning communities include social webcasting, microblogging, wikis, virtual worlds, and games/gamification.
This document discusses virtual worlds and their potential uses for education. It describes how virtual worlds allow for immersive digital environments using avatars. Popular virtual worlds mentioned include Second Life, Active Worlds, There, Whyville, Project Wonderland, and World of Warcraft. The document outlines various educational activities that take place in these worlds like teaching, collaboration, meetings, and 3D visualization. Challenges with virtual worlds are also noted around technical issues, time demands, and social concerns.
Empowered Citizens or Digital Dairy Cows Mathias Klang
Social media can empower citizens by enabling sharing of information but it also allows users to be monitored as "digital dairy cows". The document discusses both optimistic and pessimistic views, how technologies evolve over time, and issues around privacy, personalization, regulation and the responsibilities of individuals and organizations regarding social media use.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
Microblogging: Tiny social objects. On the future of participatory mediaJyri Engeström
This document discusses the future of participatory media and microblogging. It contains a talk in three parts: 1) the case for social objects, 2) five principles for building services around social objects, and 3) the next wave of participatory media. The talk argues that successful sites are built around social objects like photos, bookmarks, or books. It outlines five principles for doing so: defining the object and verbs, making objects shareable, turning invitations into gifts, and charging publishers not spectators. It suggests microblogging and presence updates will disrupt blogs by being simpler, cheaper, and freeing people from inconvenient places.
Rethinking Teaching & Learning in a Networked RealityAlec Couros
This document discusses how networked technologies are transforming education and learning. It explores how social media and online networks enable new forms of learning, communication, sharing and collaboration. The author argues that meaningful learning can be fostered through informal learning networks and that educators should embrace open, connected, social models of learning using digital tools and online networks. However, educators also need to pay attention to issues like privacy, identity and building trust in online spaces. Overall, the document examines how networked technologies are changing the roles of educators and the nature of teaching and learning.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Open and Closed - A New Cultural EconomyRob Sawyer
The document discusses the transition from closed systems to open systems in media and culture. It contrasts the traditional "closed system" model of tightly controlling content and users with an emerging "open system" model of freely sharing content and fostering collaboration. Some key aspects of the open system discussed include an increased emphasis on trust between brands and users, paying for content with attention, engagement or money, and making money through advertising or monetizing user contributions instead of restrictions.
The document discusses the role of writers in nation-building based on Salleh Ben Joned's selected writings. It analyzes how writers can help shape national identity and unity in a multiethnic country like Malaysia. However, writers also face challenges like censorship laws and restrictions on freedom of expression that limit their ability to critique power and spread ideas. The document advocates for a balance between press freedom and responsible reporting to influence audiences and mold a cohesive nation.
Science is defined as the human attempt to understand the natural world through discovering facts and relationships to develop theories, while technology is defined as the human attempt to change the world by creating useful products using the findings of science. Science drives technology through scientific breakthroughs that enable new technologies, and technology drives science by allowing experiments that were not previously possible and shaping the questions scientists investigate based on available technologies. Examples of the interconnections between science and technology include engineers using scientific knowledge to develop products, some scientific experiments requiring enabling technologies to be possible, and technology not being able to advance without the underlying scientific discoveries.
Sindh is one of Pakistan's five provinces located along the Indus River. The main language is Sindhi and the population includes Muslims, Christians, Hindus and Zoroastrians. The province was home to the ancient Indus Valley Civilization and is known for irrigation agriculture including wheat, rice and sugarcane. Sindhi culture is reflected through folk songs, dances and festivals celebrating their peaceful and hospitable community.
The document discusses compensation and incentives. It defines compensation as something given in return for work, often money. Incentives encourage extra effort and are a performance-linked reward. Effective incentives plans are developed with worker input, guarantee minimum wages, are easy to understand and provide equal opportunity to earn more. Common incentives include bonuses, merit pay, sales commissions, profit sharing, and stock options plans. Incentives can be individual, organization-wide, or group-based.
Pakistan is located in South Asia with a population of 170 million people. It has four main provinces: Punjab, Sindh, Khyber Pakhtunkhwa, and Balochistan. Pakistan has over 132 universities and education includes both public and private systems. Cricket is the most popular sport. Pakistani cuisine varies regionally but is known for its rich, spicy flavors featuring ingredients like beef, lamb, rice and an emphasis on halal. Traditional weddings involve mehndi, barat processions and walima celebrations.
This document discusses the impact of cinema on society. It states that cinema both reflects society and influences it, acting as a powerful vehicle for culture, education, and propaganda. The document notes that Indian cinema has helped change social trends and traditions by influencing people's thinking. While cinema can have positive impacts such as recreation and education, it can also negatively influence people by making them prematurely sex conscious or dissatisfied with life. Overall, the document analyzes cinema's role in both depicting reality and shaping society.
Unraveling the Social Media Conundrum | A White Paper on Social MediaNabeel Adeni
This White Paper was prepared for 'South Asia Summit on Social Media for Digital Empowerment' in Sep 2013 at New Delhi.
The objective of this White Paper is to help individuals and organizations understand the real purpose of Social
Media, its scope, potential applications and responsibilities; and enable them to use it in truly beneficial ways for all.
From Social Media to Human Media @ Glocal: Inside Social MediaNewMediaMK
This document discusses social media and proposes moving from social media to human media. It begins by defining social media according to various sources, noting it is meant to enhance communication and social ties. However, it also outlines some problems with social media, such as it being very self-referential, questions around ownership of user-generated content, and a lack of participation. To address this, the document proposes a move to "human media" that is more human-centered and participatory. It advocates for social design that involves communities and enables people and things to represent themselves through location-aware and imaginative technologies.
This document provides an overview of social media best practices for businesses. It discusses that social media requires a new mindset and approach compared to traditional marketing. Owned, earned, and paid media are presented, with emphasis on building earned media through genuine conversations. Components of a social media strategy are outlined, including objectives, listening, tools, content strategy, and technical set up. The importance of understanding audience typologies is discussed. Throughout, it is stressed that social media is about engaging with people, not just broadcasting messages, and requires an ongoing conversation rather than one-off campaigns.
Social media is about building relationships and fostering communities through online conversations. The document discusses why social media is relevant for organizations, providing statistics on its widespread use. It then covers how to develop a social media plan, including understanding objectives and audience, choosing appropriate platforms to match goals, and maintaining an online presence through regular updates. The key is focusing on people over tools and using social media as a way to tell your story and have two-way discussions.
The document discusses social media and provides an overview of Twitter and Facebook. It defines social media as online conversations and interactions between people. Twitter is described as a microblogging service that allows users to send and read short messages called tweets. Statistics are provided on the growth of Twitter usage. Facebook is summarized as a social network that allows users to create profiles, connect with friends, and join interest groups.
Here are some examples of social media sites and how organizations commonly use them to meet different goals:
1. Facebook - Marketing, fundraising, communications. Share updates, photos, videos. Engage supporters.
2. Twitter - Marketing, campaigning, communications. Share short updates, engage with influencers, start conversations.
3. YouTube - Marketing, communications. Share videos to explain your cause, inspire supporters. Can go viral.
4. Blog - Marketing, fundraising, communications. Share long form stories, updates, insights. Build authority.
5. LinkedIn - Marketing, communications. Engage professional networks, find volunteers, experts can follow your organization.
6. Dropbox/Google Drive - Productivity, collaboration
This document provides an overview of several popular social media platforms, including their key features and statistics. It discusses Twitter, noting that it allows users to post short messages called tweets. It outlines Facebook's core features of user profiles and connections between friends. Usage statistics for Facebook in Hungary are presented. Foursquare is described as a location-based social app where users check-in at venues. YouTube is summarized as a video sharing site where users can upload, view and share videos. FarmVille is characterized as a social farming game on Facebook. Wikipedia is defined as a free, collaborative online encyclopedia. Flickr is noted as an image and video hosting site. In closing, the document states there are many other social media services beyond
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Approaches to understanding the Internet as a social mediumDavid Phillips
The document discusses different perspectives on understanding the Internet as a social medium. It covers how the Internet can enable more open and equitable decision making. It also addresses debates around online socializing and whether the Internet disrupts society. Additionally, it examines how the Internet allows information sharing and how this impacts organizations, business models, politics, and public relations.
Voluntary Action LeicesterShire - Social Media BasicsLasa UK
Social Media workshop delivered at Voluntary Action Leicestershire on 27th January 2015 to local groups and organisations. Covers the basics of social media use.
This document summarizes a workshop on digital marketing and social media strategy. It discusses how smartphones have become the preferred way for new customers to discover brands and how they are used to organize people's lives. It also covers understanding digital identity, communicating on social platforms, and creating an effective social media strategy to position yourself as your own digital agency. The document provides statistics on smartphone penetration and mobile usage. It discusses different types of social media content like owned, bought, and earned media. It addresses some side effects of social media use and challenges of communicating in online fragments.
This document summarizes a presentation about practical applications of Web 2.0 technologies for maximizing community engagement. The presentation covers introducing common Web 2.0 technologies, listening to online communities, engaging community members as friends, fans or groupies, and answering audience questions. The document provides an agenda for the presentation and examples of social networking tools and categories.
The document discusses the foundations of social media and how organizations can effectively utilize social media. It describes social media as participatory, open, conversational, and communal. It emphasizes focusing on connections rather than size and using social media to strengthen communities. The document provides examples of how religious institutions have used social media like Facebook, blogs, and Twitter to engage wider audiences and build social capital through openness and sharing valuable information. It stresses that while technology is important, social media requires a strategic, community-focused approach centered around authentic human connections.
Create your electronic footprint - Presentation given during IBM Super Women Group Yearly meeting. (over 500 IBM women attendees) Raleigh, NC - June 2009
Digital Marketing with a Focus on Sustainabilitysssourabhsharma
Digital Marketing best practices including influencer marketing, content creators, and omnichannel marketing for Sustainable Brands at the Sustainable Cosmetics Summit 2024 in New York
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
- Initiatives and Action Plans
- KPIs and Performance Metrics
- Learning and Adaptation
- Alignment and Cascading of Scorecards
Benefits:
- Systematic strategy formulation and execution.
- Framework flexibility and automation.
- Enhanced alignment and strategic focus across the organization.
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf46adnanshahzad
How to Start Up a Company: A Step-by-Step Guide Starting a company is an exciting adventure that combines creativity, strategy, and hard work. It can seem overwhelming at first, but with the right guidance, anyone can transform a great idea into a successful business. Let's dive into how to start up a company, from the initial spark of an idea to securing funding and launching your startup.
Introduction
Have you ever dreamed of turning your innovative idea into a thriving business? Starting a company involves numerous steps and decisions, but don't worry—we're here to help. Whether you're exploring how to start a startup company or wondering how to start up a small business, this guide will walk you through the process, step by step.
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf
Wake Up To Social Media
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6. 6. Economics of Conversations Buy _. Look at my purse, car, city. Visit _. Stay away. Don’t talk to _. Don’t trust _. Did you hear _? I recommend _. _ gave me a bad deal. I work for _; they’re wonderful/ dreadful. I see you’re reading/watching _ from your list; I’m getting one too. I’ll also attend _ event, b/c 19 friends signed up. _ look popular. See my media. I liked your profile; I want to hire you. Get more info here. Let’s start _. Stop _. FILL IN THE BLANKS. DO THE MATHS. Each conversation X multiplier affect [= social authority*] Each conversation X 100s of times => Take it seriously. Driving Force: Connectivity. Riding on: The Web 2.0 (= Internet with real-time interactivity / sharing ability) People are talking. Talking about people. Talking about Ideas. What? How? Who? When? Where? Why?
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10. 10. Letting Fear Go Q: 10,000,000s of messages. 1,000,000s of people. 1000s of channels. 10s of social networks. How can I (1) live in this Mad Multiverse of Media!? A: Be like the Surfer who rides The Ocean Waves. You Can’t Change Flow. So Go With It. Learn. Adapt. Enjoy. Master The Change.
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15. Copy-left Notice Proposed & Researched by Ramla Akhtar Social Designer, Futurist, Speaker, Writer Owner of: NEXT> by Ramla A futurist consultancy with focus on society, enterprise & media Ramla Akhtar can be found on: LinkedIn TrendHunter.com Email: [email_address] This presentation was first prepared to supplement Ramla's article in AURORA – a Pakistani publication on ideas and marketing approaches. You may share this; just keep this slide and any hyperlink within the presentation intact. If partial slides are to be shared, please make clear author attribution to RAMLA AKHTAR and NEXT> (hyperlinked in digital formats; URL - http://nextbyramla.com - in print).