by MediaCom, 00.00.0000




What is social media at all?
   If photo is taken from the MediaCom image bank, enter photo credits here: first name, last name, MediaCom city
„Social Media is like a „teen sex‟.
Everybody wants to do it. Nobody knows how.
When it‟s finally done there‟s a surprise it‟s not better.”
                                        Avinash Kaushik, Analytics Evangelist, Google
Officially, though, social media is not
              like „teen sex‟.
It‟s also a fancy
way to describe
the zillions of
conversations
people are
having online
24/7.
Presentation Title Here
                   by MediaCom, 00.00.0000




Chaos?

Don‟t be scared.

           :-)
Social Media landscape (familiar services in Hungary)



                                             Discuss
                                                              Sharing
                             Social                        (video, pics,
                            Networks                       places, docs,
                                                               etc)




                      Publish
                                       Social                     Social Games


                                       Media
                           Collabirative
                                                              Wikis
                              Tools

                                           Microblogging
Response time (interaction vs. social
publising vs. traditional media)
Other sharing tools for mobile
Why should I care?
# Reason 1.
Because 3 out of 4 Hungarians use social technology




        Total of the users who use one of the following tools: networking, discuss, sharing,
                                      blogging, collaborative, microblogging, wikis, games
# Reason 2.
Because 2/3 of the global internet population visit social networks.

                                (Nielsen , Global Faces & Network Places)
# Reason 3.
  Because visiting social sites is now the 4th most
  popular online activity – ahead of personal email




(Nielsen , Global Faces & Network Places)
# Reason 4.
Because time spent on social networks is growing at 3X
the overall internet rate, accounting for ~10% all
internet time




                                                         (Nielsen ,
                                    Global Faces & Network Places)
# Reason 5.
Because social media is democratizing
communications. Big time.

               „Technology is shifting away from the power of editors,
                   the publishers, the establishment, the media elite.
                              Now it's the people who are in control.”
                                                      Rupert Murdoch
Because social media
   is a force to be
   reckoned with.
Because social media
is like World of Mouth
On Steroids
Word-of-Mouth is not a new phenomenon




        In 1940 Paul F. Lazarsfeld discovers the „Two-
         Step-Flow of Communication‟.
        Key insight: the media do not influence the
         majority of people. Most people‟s attitudes and
         decisions are influenced by opinion leaders in
         their personal environment. However, opinion
         leaders are intensive media users.
Word-of-Mouth is the key driver for Sales

          People still believe more in people
                    than in media!



                   Family and Friends                          77%

                                  TV                         66%

                           Newpaper                    52%

                             Internet                48%

                          Magazines              40%

                               Radio           31%

           Special Interest Magazines     24%

                              Books      19%

            Companies and Insitutions    18%

                              Library   14%
Okay, but too many
 people buzzing about
social media, shall I get
  clear informations?
Let‟s go guys „cause I
                           Let‟s see
haven‟t got too many
                         some majority!
 time for that social
        thing...

                                   Of course Mr
                                   Washington
First of all socail media is not free :-(
1. It takes people.
2. It takes technology.
3. It takes time.
Some principles in the
      network reality
1. Less control -
Consumers select, avoid,
  actively comment on
        your post
"The network has its own voice"
2. Focus on business value, everything else is
 just part of the show


1. Choose a
   good goal.
2. Force
   activity on
   the
   consumer.
3. Less can
   be more.
3. Consumers are not stupid!




                         ■ Show them how to
                           make their life better,
                           but listen and pay
                           attention to them.
                         ■ Take account of
                           privacy.
                         ■ Build trust and
                           connection.
4. Change is constant. Adapt!
Today, Web 2.0, tomorrow 3.0, and then 4.0
Everything changes
The new is more exciting always - Fear of Missing Out
5. Data to
relevant
information,
relevant
information
to an active
information
6. Just because its‟ digital, it‟s not sure that the
              most appropriate
7. Understand the power of the term "immediate“
Consumers are not waiting, but switching; close, cover it, etc
If the information is not impulsive enough or not fast enough to download - no
matter how good it is - consumers do not open and not waiting for it
8. Subtract, do not disturb!
TV spots, billboards, banners -> Can you
cite even one of them?
Don‟t buy, but look for the consumer's
attention.
9. Take
advantage of
the network
Word of Mouth, viral
films, blogs, social
  networks are all
 possibilities to be
     exploited
10. The
integration is
based on the
impact which
is not merely
    visual



   Figure out new
stuffs , be individual
 but be consistent
+1. Millions of people are creating content for
 the social web




Your competitors                  Your customers have
are already there                 been there for a long
                                                   time
Presentation Title Here
                  by MediaCom, 00.00.0000




  Social media is not just
another marketing channel,
  in fact is much more…
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
                         by MediaCom, 00.00.0000




So here comes what you need to do…
Presentation Title Here
by MediaCom, 00.00.0000
Stop thinking „campaigns” Presentation Title Here
                             by MediaCom, 00.00.0000

Start thinking „conversations”
Presentation Title Here
by MediaCom, 00.00.0000
Listen!   Engage!   Measure!
Presentation Title Here
                      by MediaCom, 00.00.0000




       Let‟ go out!
Take part of the social life!
Okay guys, let‟s
start!
Okay-okay start! But where?
Which will be the best for us?




  Let‟s talk about the services
first, about blogging, tweeting,
      posting, sharing, etc.
Twitter
“I love how Twitter confirms my all-too-often-assaulted belief
that most humans are kind, serious, knowledgeable, tolerant
and funny. Let‟s enjoy ourselves, and to hell with those of
you who don‟t get it!”
                        Stephen Fry, British comedian, TV personality and
                                               first ever celebrity Twitterer!




More than 5 billion tweets have been posted on Twitter,
with around 20 million a day being added, compared with 3
million a day in March 2008.
Twitter overall

        ■ It‟s a social networking and microblogging
          service
        ■ Enabling its users to send and read other users'
          messages called tweets
        ■ Tweets are text-based posts of up to 140
          characters displayed on the user's profile page
        ■ Tweets are publicly visible by default, however
          senders can restrict message delivery to their
          friends list
        ■ Users may subscribe to other author tweets—
          this is known as following and subscribers are
          known as followers
        ■ As of late 2009, users can follow lists of authors
          instead of just following individual authors
Twitter in (global) numbers
Twitter in (global) numbers
Twitter in (global) numbers – Gender, education,
age




                                      http://www.ignitesocialmedia.co
                                           m/social-media-stats/2010-
                                              social-network-analysis-
                                                        report/#twitter
Facebook
Facebook overall
■ Facebook is a social network service and website
  launched in February 2004 that is operated and
  privately owned by Facebook, Inc.
■ Users may create a personal profile, add other
  users as friends and exchange messages,
  including automatic notifications when they update
  their profile.
■ Additionally, users may join common interest user
  groups, organized by workplace, school, or
  college, or other characteristics.
■ Facebook allows anyone who declares
  themselves to be at least 13 years old to become
  a registered user of the website.
Data source: Facebakers.com:
                                                              http://www.socialbakers.com/facebook-statistics/hungary/last-
                                                                                                                   month


    Facebook in Hungary
■   Number of users on Facebook in Hungary: 3 329 000
■   Number of male users on Facebook in Hungary: 1 597 920
■   Number of female users on Facebook in Hungary: 1 731 080
■   Penetration of Facebook in Hungary to population: 33,32 %
■   Penetration of Facebook in Hungary to online population: 53,91 %
Data source: Facebakers.com:
                      http://www.socialbakers.com/facebook-statistics/hungary/last-
                                                                           month


Facebook in Hungary
Data source: Facebakers.com:
                      http://www.socialbakers.com/facebook-statistics/hungary/last-
                                                                           month


Facebook in Hungary
Data source: Facebakers.com:
                      http://www.socialbakers.com/facebook-statistics/hungary/last-
                                                                           month


Facebook in Hungary
Data source: Facebakers.com:
                                     http://www.socialbakers.com/facebook-statistics/hungary/last-
                                                                                          month


Facebook in Hungary – Most popular
brands, media and check-ins
Foursquare
Foursquare overall
■ Foursquare is a location-based social networking website,
  software for mobile devices. It is a web and mobile application
  that allows registered users to connect with friends and update
  their location. Points are awarded for "checking in" at venues.
■ This service is available to users with GPS-enabled mobile
  devices, such as iPhones, Android mobile phones and
  Blackberries.
■ Users „check-in” at venues using a mobile website, text
  messaging or a device-specific application by running the
  application and selecting from a list of venues that the application
  locates nearby. Each check-in awards the user points and
  sometimes "badges".
■ Users can choose to have their check-ins posted on their
  accounts on Twitter, Facebook or both.
■ Users can also earn badges by checking in at locations with
  certain tags, for check-in frequency or for other patterns such as
  time of check-in.
■ Users can create a "To Do" list for their private use and add
  "Tips" to venues that other users can read, which serve as
  suggestions for great things to do, see or eat at the location.
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Foursquare in (global) numbers –
   Gender, education, age




http://www.ignitesocialmedia.co
m/social-media-stats/2010-
social-network-analysis-
report/#twitter
Foursquare in local numbers
More than 6000 user




Platforms                     Share of check-in nb.
                                80% Budapest
57%

33%
 5%
 3%
Youtube
Youtube overall

       ■ YouTube is a video-sharing website on which users can upload,
         share, and view videos.
       ■ YouTube uses Adobe Flash Video technology to display a wide
         variety of user-generated video content, including movie clips,
         TV clips, and music videos, as well as amateur content such as
         video blogging and short original videos.
       ■ Most of the content on YouTube has been uploaded by
         individuals, although media corporations including CBS, BBC,
         VEVO and other organizations offer some of their material via
         the site, as part of the YouTube partnership program.
       ■ Unregistered users may watch videos, and registered users
         may upload an unlimited number of videos.
       ■ Videos that are considered to contain potentially offensive
         content are available only to registered users 18 and older.
412.3 Years
The length of time it would take to view every YouTube video
100,000,000
The number of YouTube videos viewed per day
Farmville
Farmville overall


      ■ FarmVille is a farming social network game developed by
        Zynga.
      ■ It is available on the social-networking website Facebook and
        as an App on the Apple iPhone.
      ■ The game allows members of Facebook to manage a virtual
        farm by plowing land, planting, growing and harvesting virtual
        crops, harvesting trees and bushes, and by raising livestock.
      ■ It has since grown to be the social network's most popular
        application, with over 62 million active users and over 24.6
        million Facebook application fans as of September 2010.
      ■ Ten percent of all Facebook users play it.
Farmville daily page impressions - Global




                       http://www.appdata.com/apps/facebook/102452128776-farmville
Farmville daily unique users - Global




                        http://www.appdata.com/apps/facebook/102452128776-farmville
Wikipedia
Wikipedia overall

■ Wikipedia is a free, web-based, collaborative, multilingual
  encyclopedia project supported by the non-profit Wikimedia
  Foundation.
■ Its 17 million articles (over 3.5 million in English) have been
  written collaboratively by volunteers around the world, and
  almost all of its articles can be edited by anyone with access
  to the site.
■ The name Wikipedia was coined by Larry Sanger and is a
  portmanteau of wiki (a technology for creating collaborative
  websites, from the Hawaiian word wiki, meaning "quick") and
  encyclopedia.
Flickr
Flickr overall


■ Flickr is an image hosting and video hosting website, web
  services suite, and online.
■ In addition to being a popular website for users to share and
  embed personal photographs, the service is widely used by
  bloggers to host images that they embed in blogs and social
  media.
■ In September 2010, it reported that it was hosting more than
  5 billion images.
Those were well known services all around the world
 however there are hundreds and thousand of other
                     services.
How to use?
1. Learn how to respond
1. Learn how to respond
2. Not every brand can be a love brand. Create
content for long term!


         142 check-in
          (21st June 2011)


                                                    293 593 fans
                                Love
                               brands




     435 746 fans                                    288 541 fans

                             259 check-in
                             (24th February 2011)
3. Do not move from one fan page to another
(they never understand it first)




                                   Where do I stay?
                                    Or shall I join
                                    everywhere?
4. Questions? > Answers. That‟s how it works.
Do not forget the power of immediate
5. Do not forget the
message!
Target your posts
6. Focus on Content, Not Marketing
If you focus on valuable, high-quality content then that content will
do the marketing for you.
7. Be a Valuable
Resource
There‟s a reason its called Social Media,
and not Self-Promotional Media.
Keep that in mind when you are
considering what you will post to your
social media properties.
8. Thank/answer your
fan by name
9. Cultivate Your Fans, Friends, and Followers
This is not a “once in a while” activity for any business that really wants to
succeed at social media. It‟s something that should be done daily.
10. Learn from Your “Friends” (In other words,
you competitors)
The easiest way to beat competitors in the social media marketing
game is to know what your competitors are doing.
+1. Measure!
Presentation Title Here
by MediaCom, 00.00.0000
Mekkora az arcod

Mekkora az arcod

  • 1.
    by MediaCom, 00.00.0000 Whatis social media at all? If photo is taken from the MediaCom image bank, enter photo credits here: first name, last name, MediaCom city
  • 2.
    „Social Media islike a „teen sex‟. Everybody wants to do it. Nobody knows how. When it‟s finally done there‟s a surprise it‟s not better.” Avinash Kaushik, Analytics Evangelist, Google
  • 3.
    Officially, though, socialmedia is not like „teen sex‟.
  • 5.
    It‟s also afancy way to describe the zillions of conversations people are having online 24/7.
  • 6.
    Presentation Title Here by MediaCom, 00.00.0000 Chaos? Don‟t be scared. :-)
  • 7.
    Social Media landscape(familiar services in Hungary) Discuss Sharing Social (video, pics, Networks places, docs, etc) Publish Social Social Games Media Collabirative Wikis Tools Microblogging
  • 9.
    Response time (interactionvs. social publising vs. traditional media)
  • 10.
  • 11.
  • 12.
    # Reason 1. Because3 out of 4 Hungarians use social technology Total of the users who use one of the following tools: networking, discuss, sharing, blogging, collaborative, microblogging, wikis, games
  • 13.
    # Reason 2. Because2/3 of the global internet population visit social networks. (Nielsen , Global Faces & Network Places)
  • 14.
    # Reason 3. Because visiting social sites is now the 4th most popular online activity – ahead of personal email (Nielsen , Global Faces & Network Places)
  • 15.
    # Reason 4. Becausetime spent on social networks is growing at 3X the overall internet rate, accounting for ~10% all internet time (Nielsen , Global Faces & Network Places)
  • 16.
    # Reason 5. Becausesocial media is democratizing communications. Big time. „Technology is shifting away from the power of editors, the publishers, the establishment, the media elite. Now it's the people who are in control.” Rupert Murdoch
  • 17.
    Because social media is a force to be reckoned with.
  • 18.
    Because social media islike World of Mouth On Steroids
  • 19.
    Word-of-Mouth is nota new phenomenon In 1940 Paul F. Lazarsfeld discovers the „Two- Step-Flow of Communication‟. Key insight: the media do not influence the majority of people. Most people‟s attitudes and decisions are influenced by opinion leaders in their personal environment. However, opinion leaders are intensive media users.
  • 20.
    Word-of-Mouth is thekey driver for Sales People still believe more in people than in media! Family and Friends 77% TV 66% Newpaper 52% Internet 48% Magazines 40% Radio 31% Special Interest Magazines 24% Books 19% Companies and Insitutions 18% Library 14%
  • 21.
    Okay, but toomany people buzzing about social media, shall I get clear informations?
  • 22.
    Let‟s go guys„cause I Let‟s see haven‟t got too many some majority! time for that social thing... Of course Mr Washington
  • 23.
    First of allsocail media is not free :-(
  • 24.
    1. It takespeople.
  • 25.
    2. It takestechnology.
  • 26.
  • 27.
    Some principles inthe network reality
  • 28.
    1. Less control- Consumers select, avoid, actively comment on your post "The network has its own voice"
  • 29.
    2. Focus onbusiness value, everything else is just part of the show 1. Choose a good goal. 2. Force activity on the consumer. 3. Less can be more.
  • 30.
    3. Consumers arenot stupid! ■ Show them how to make their life better, but listen and pay attention to them. ■ Take account of privacy. ■ Build trust and connection.
  • 31.
    4. Change isconstant. Adapt! Today, Web 2.0, tomorrow 3.0, and then 4.0 Everything changes The new is more exciting always - Fear of Missing Out
  • 32.
  • 33.
    6. Just becauseits‟ digital, it‟s not sure that the most appropriate
  • 34.
    7. Understand thepower of the term "immediate“ Consumers are not waiting, but switching; close, cover it, etc If the information is not impulsive enough or not fast enough to download - no matter how good it is - consumers do not open and not waiting for it
  • 35.
    8. Subtract, donot disturb! TV spots, billboards, banners -> Can you cite even one of them? Don‟t buy, but look for the consumer's attention.
  • 36.
    9. Take advantage of thenetwork Word of Mouth, viral films, blogs, social networks are all possibilities to be exploited
  • 37.
    10. The integration is basedon the impact which is not merely visual Figure out new stuffs , be individual but be consistent
  • 38.
    +1. Millions ofpeople are creating content for the social web Your competitors Your customers have are already there been there for a long time
  • 39.
    Presentation Title Here by MediaCom, 00.00.0000 Social media is not just another marketing channel, in fact is much more…
  • 40.
    Presentation Title Here byMediaCom, 00.00.0000
  • 41.
    Presentation Title Here byMediaCom, 00.00.0000
  • 42.
    Presentation Title Here byMediaCom, 00.00.0000
  • 43.
    Presentation Title Here byMediaCom, 00.00.0000
  • 44.
    Presentation Title Here byMediaCom, 00.00.0000
  • 45.
    Presentation Title Here byMediaCom, 00.00.0000
  • 46.
    Presentation Title Here byMediaCom, 00.00.0000
  • 47.
    Presentation Title Here by MediaCom, 00.00.0000 So here comes what you need to do…
  • 48.
    Presentation Title Here byMediaCom, 00.00.0000
  • 49.
    Stop thinking „campaigns”Presentation Title Here by MediaCom, 00.00.0000 Start thinking „conversations”
  • 50.
    Presentation Title Here byMediaCom, 00.00.0000
  • 51.
    Listen! Engage! Measure!
  • 52.
    Presentation Title Here by MediaCom, 00.00.0000 Let‟ go out! Take part of the social life!
  • 53.
  • 54.
    Okay-okay start! Butwhere? Which will be the best for us? Let‟s talk about the services first, about blogging, tweeting, posting, sharing, etc.
  • 55.
  • 56.
    “I love howTwitter confirms my all-too-often-assaulted belief that most humans are kind, serious, knowledgeable, tolerant and funny. Let‟s enjoy ourselves, and to hell with those of you who don‟t get it!” Stephen Fry, British comedian, TV personality and first ever celebrity Twitterer! More than 5 billion tweets have been posted on Twitter, with around 20 million a day being added, compared with 3 million a day in March 2008.
  • 57.
    Twitter overall ■ It‟s a social networking and microblogging service ■ Enabling its users to send and read other users' messages called tweets ■ Tweets are text-based posts of up to 140 characters displayed on the user's profile page ■ Tweets are publicly visible by default, however senders can restrict message delivery to their friends list ■ Users may subscribe to other author tweets— this is known as following and subscribers are known as followers ■ As of late 2009, users can follow lists of authors instead of just following individual authors
  • 58.
  • 59.
  • 60.
    Twitter in (global)numbers – Gender, education, age http://www.ignitesocialmedia.co m/social-media-stats/2010- social-network-analysis- report/#twitter
  • 61.
  • 62.
    Facebook overall ■ Facebookis a social network service and website launched in February 2004 that is operated and privately owned by Facebook, Inc. ■ Users may create a personal profile, add other users as friends and exchange messages, including automatic notifications when they update their profile. ■ Additionally, users may join common interest user groups, organized by workplace, school, or college, or other characteristics. ■ Facebook allows anyone who declares themselves to be at least 13 years old to become a registered user of the website.
  • 63.
    Data source: Facebakers.com: http://www.socialbakers.com/facebook-statistics/hungary/last- month Facebook in Hungary ■ Number of users on Facebook in Hungary: 3 329 000 ■ Number of male users on Facebook in Hungary: 1 597 920 ■ Number of female users on Facebook in Hungary: 1 731 080 ■ Penetration of Facebook in Hungary to population: 33,32 % ■ Penetration of Facebook in Hungary to online population: 53,91 %
  • 64.
    Data source: Facebakers.com: http://www.socialbakers.com/facebook-statistics/hungary/last- month Facebook in Hungary
  • 65.
    Data source: Facebakers.com: http://www.socialbakers.com/facebook-statistics/hungary/last- month Facebook in Hungary
  • 66.
    Data source: Facebakers.com: http://www.socialbakers.com/facebook-statistics/hungary/last- month Facebook in Hungary
  • 67.
    Data source: Facebakers.com: http://www.socialbakers.com/facebook-statistics/hungary/last- month Facebook in Hungary – Most popular brands, media and check-ins
  • 68.
  • 69.
    Foursquare overall ■ Foursquareis a location-based social networking website, software for mobile devices. It is a web and mobile application that allows registered users to connect with friends and update their location. Points are awarded for "checking in" at venues. ■ This service is available to users with GPS-enabled mobile devices, such as iPhones, Android mobile phones and Blackberries. ■ Users „check-in” at venues using a mobile website, text messaging or a device-specific application by running the application and selecting from a list of venues that the application locates nearby. Each check-in awards the user points and sometimes "badges". ■ Users can choose to have their check-ins posted on their accounts on Twitter, Facebook or both. ■ Users can also earn badges by checking in at locations with certain tags, for check-in frequency or for other patterns such as time of check-in. ■ Users can create a "To Do" list for their private use and add "Tips" to venues that other users can read, which serve as suggestions for great things to do, see or eat at the location.
  • 70.
    Presentation Title Here byMediaCom, 00.00.0000
  • 71.
    Presentation Title Here byMediaCom, 00.00.0000
  • 72.
    Foursquare in (global)numbers – Gender, education, age http://www.ignitesocialmedia.co m/social-media-stats/2010- social-network-analysis- report/#twitter
  • 73.
    Foursquare in localnumbers More than 6000 user Platforms Share of check-in nb. 80% Budapest 57% 33% 5% 3%
  • 74.
  • 75.
    Youtube overall ■ YouTube is a video-sharing website on which users can upload, share, and view videos. ■ YouTube uses Adobe Flash Video technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. ■ Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, BBC, VEVO and other organizations offer some of their material via the site, as part of the YouTube partnership program. ■ Unregistered users may watch videos, and registered users may upload an unlimited number of videos. ■ Videos that are considered to contain potentially offensive content are available only to registered users 18 and older.
  • 76.
    412.3 Years The lengthof time it would take to view every YouTube video
  • 77.
    100,000,000 The number ofYouTube videos viewed per day
  • 78.
  • 79.
    Farmville overall ■ FarmVille is a farming social network game developed by Zynga. ■ It is available on the social-networking website Facebook and as an App on the Apple iPhone. ■ The game allows members of Facebook to manage a virtual farm by plowing land, planting, growing and harvesting virtual crops, harvesting trees and bushes, and by raising livestock. ■ It has since grown to be the social network's most popular application, with over 62 million active users and over 24.6 million Facebook application fans as of September 2010. ■ Ten percent of all Facebook users play it.
  • 80.
    Farmville daily pageimpressions - Global http://www.appdata.com/apps/facebook/102452128776-farmville
  • 81.
    Farmville daily uniqueusers - Global http://www.appdata.com/apps/facebook/102452128776-farmville
  • 82.
  • 83.
    Wikipedia overall ■ Wikipediais a free, web-based, collaborative, multilingual encyclopedia project supported by the non-profit Wikimedia Foundation. ■ Its 17 million articles (over 3.5 million in English) have been written collaboratively by volunteers around the world, and almost all of its articles can be edited by anyone with access to the site. ■ The name Wikipedia was coined by Larry Sanger and is a portmanteau of wiki (a technology for creating collaborative websites, from the Hawaiian word wiki, meaning "quick") and encyclopedia.
  • 84.
  • 85.
    Flickr overall ■ Flickris an image hosting and video hosting website, web services suite, and online. ■ In addition to being a popular website for users to share and embed personal photographs, the service is widely used by bloggers to host images that they embed in blogs and social media. ■ In September 2010, it reported that it was hosting more than 5 billion images.
  • 86.
    Those were wellknown services all around the world however there are hundreds and thousand of other services.
  • 87.
  • 88.
    1. Learn howto respond
  • 89.
    1. Learn howto respond
  • 90.
    2. Not everybrand can be a love brand. Create content for long term! 142 check-in (21st June 2011) 293 593 fans Love brands 435 746 fans 288 541 fans 259 check-in (24th February 2011)
  • 91.
    3. Do notmove from one fan page to another (they never understand it first) Where do I stay? Or shall I join everywhere?
  • 92.
    4. Questions? >Answers. That‟s how it works. Do not forget the power of immediate
  • 93.
    5. Do notforget the message! Target your posts
  • 94.
    6. Focus onContent, Not Marketing If you focus on valuable, high-quality content then that content will do the marketing for you.
  • 95.
    7. Be aValuable Resource There‟s a reason its called Social Media, and not Self-Promotional Media. Keep that in mind when you are considering what you will post to your social media properties.
  • 96.
  • 97.
    9. Cultivate YourFans, Friends, and Followers This is not a “once in a while” activity for any business that really wants to succeed at social media. It‟s something that should be done daily.
  • 98.
    10. Learn fromYour “Friends” (In other words, you competitors) The easiest way to beat competitors in the social media marketing game is to know what your competitors are doing.
  • 99.
  • 100.
    Presentation Title Here byMediaCom, 00.00.0000