Social Inclusion through Media Projects Speakers: Jude Habib – Director, sounddelivery Lucie Fitton – Inclusion  Officer, Museum of London Paul Clifford – E-learning Officer, Museum of London Chair: Catherine Herman, Independent consultant
Media as a tool for engagement in the Museum of London’s inclusion programme Lucie Fitton, Inclusion Officer [email_address]
Introduction Overview of the inclusion programme Two cases studies – My Brixton and Podcasts from the past Challenges and benefits
Background to the Inclusion Programme Project-based programme that uses arts and media to engage people at risk of exclusion with their heritage Learning/social outcomes for participants Outputs – for wider community Develop the Museum’s understanding of the issues involved in working with people at risk of social exclusion.
The programme has been running for five years Social inclusion a strategic driver of the organisation, not just my responsibility Progression of programme: work becomes a two way process, impact on permanent galleries, long-term projects
Relevance of social media? It  doesn’t  always work It isn’t always appropriate to the project We shouldn’t use media just for the sake of it
Sustained engagement and impact People before IT Long-term engagement to sustain outcomes Media embedded as part of the process
My Brixton – a social reporting project John Callaghan interviewed by Shirley
Overview:  Participants were trained to be social reporters and interviewed people involved in the Brixton Riots  Audience & recruitment:  long-term unemployed adults and local young people Process:  Research, investigation, preparation, interviewing, editing  Outputs:  interviews are featured on the Museum’s website and quotes will be used in the new permanent galleries.
Use of media blog website
Traditional media
What the participants thought? Paul Wood Uriel Blackwood
Podcasts from the past Bronze spearheads
Overview:  participants researched, wrote and recorded audio description podcasts Audience & recruitment:  long-term unemployed and ex-homeless men Process:  research, consultation, writing, recording, editing, blogging  Outputs:  podcasts featured on website
Use of media website blog
Challenges  Independent access to media Keeping up to date with new technology Confidence and training for staff Not suitable for all Different speeds of learning
Benefits It’s exciting! It does engage people who may not be traditionally attracted to museums Supports learning and social outcomes for projects Aids evaluation, accountability and ability to share good practice
Blended  Learning Paul Clifford, E-learning Officer [email_address]
The term ‘blended learning’ is used to describe the mixing of traditional media with digital approaches to learning. or ‘instruction that combines face to face instruction with digital media devices’ Museum of London E-Learning strategy
Why do it? Motivates people Enriches and enhances an experience Offers opportunities for inclusion and access Different languages Different learning styles Different modes of access Different locations
Personalise learning Offers opportunities for collaboration, sharing and social interaction Creates learning artefacts Experience new and familiar technologies Why do it?
What we can do with technologies  Consume Capture Create Collaborate Communicate www.youtube.com/pclifford64
Range of technologies Computers Projectors Interactive whiteboards Internet Cameras
Visualizers and scanners Access equipment Handheld devices – media players, mobile phones,  mobile projectors, PSP’s, Nintendo’s Other technologies and software –  Quick response bar codes  –  QR Augmented reality (AR), Mobile applications, YouTube, Flickr, Animoto, Bluetooth, wi-fi, etc… Range of technologies
The Downside? Investment in technology – too expensive? Development of content – too complicated, too time consuming? Staffing issues – all of the above?
Need large infrastructure etc – too small? Creating digital spaces – not enough room? Copyright and IPR – Legal action? Using technologies – not convinced they add value? The Downside?
To keep updated or if you would like to receive a copy of these slides, please email: [email_address]

Social Inclusion Through Media Projects

  • 1.
    Social Inclusion throughMedia Projects Speakers: Jude Habib – Director, sounddelivery Lucie Fitton – Inclusion Officer, Museum of London Paul Clifford – E-learning Officer, Museum of London Chair: Catherine Herman, Independent consultant
  • 2.
    Media as atool for engagement in the Museum of London’s inclusion programme Lucie Fitton, Inclusion Officer [email_address]
  • 3.
    Introduction Overview ofthe inclusion programme Two cases studies – My Brixton and Podcasts from the past Challenges and benefits
  • 4.
    Background to theInclusion Programme Project-based programme that uses arts and media to engage people at risk of exclusion with their heritage Learning/social outcomes for participants Outputs – for wider community Develop the Museum’s understanding of the issues involved in working with people at risk of social exclusion.
  • 5.
    The programme hasbeen running for five years Social inclusion a strategic driver of the organisation, not just my responsibility Progression of programme: work becomes a two way process, impact on permanent galleries, long-term projects
  • 6.
    Relevance of socialmedia? It doesn’t always work It isn’t always appropriate to the project We shouldn’t use media just for the sake of it
  • 7.
    Sustained engagement andimpact People before IT Long-term engagement to sustain outcomes Media embedded as part of the process
  • 8.
    My Brixton –a social reporting project John Callaghan interviewed by Shirley
  • 9.
    Overview: Participantswere trained to be social reporters and interviewed people involved in the Brixton Riots Audience & recruitment: long-term unemployed adults and local young people Process: Research, investigation, preparation, interviewing, editing Outputs: interviews are featured on the Museum’s website and quotes will be used in the new permanent galleries.
  • 10.
    Use of mediablog website
  • 11.
  • 12.
    What the participantsthought? Paul Wood Uriel Blackwood
  • 13.
    Podcasts from thepast Bronze spearheads
  • 14.
    Overview: participantsresearched, wrote and recorded audio description podcasts Audience & recruitment: long-term unemployed and ex-homeless men Process: research, consultation, writing, recording, editing, blogging Outputs: podcasts featured on website
  • 15.
    Use of mediawebsite blog
  • 16.
    Challenges Independentaccess to media Keeping up to date with new technology Confidence and training for staff Not suitable for all Different speeds of learning
  • 17.
    Benefits It’s exciting!It does engage people who may not be traditionally attracted to museums Supports learning and social outcomes for projects Aids evaluation, accountability and ability to share good practice
  • 18.
    Blended LearningPaul Clifford, E-learning Officer [email_address]
  • 19.
    The term ‘blendedlearning’ is used to describe the mixing of traditional media with digital approaches to learning. or ‘instruction that combines face to face instruction with digital media devices’ Museum of London E-Learning strategy
  • 20.
    Why do it?Motivates people Enriches and enhances an experience Offers opportunities for inclusion and access Different languages Different learning styles Different modes of access Different locations
  • 21.
    Personalise learning Offersopportunities for collaboration, sharing and social interaction Creates learning artefacts Experience new and familiar technologies Why do it?
  • 22.
    What we cando with technologies Consume Capture Create Collaborate Communicate www.youtube.com/pclifford64
  • 23.
    Range of technologiesComputers Projectors Interactive whiteboards Internet Cameras
  • 24.
    Visualizers and scannersAccess equipment Handheld devices – media players, mobile phones, mobile projectors, PSP’s, Nintendo’s Other technologies and software – Quick response bar codes – QR Augmented reality (AR), Mobile applications, YouTube, Flickr, Animoto, Bluetooth, wi-fi, etc… Range of technologies
  • 25.
    The Downside? Investmentin technology – too expensive? Development of content – too complicated, too time consuming? Staffing issues – all of the above?
  • 26.
    Need large infrastructureetc – too small? Creating digital spaces – not enough room? Copyright and IPR – Legal action? Using technologies – not convinced they add value? The Downside?
  • 27.
    To keep updatedor if you would like to receive a copy of these slides, please email: [email_address]