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Museums	
  &	
  Social	
  Media	
  
Museology	
  /	
  Uni	
  Helsinki	
  10.10.2014	
  
	
  
Janne	
  Heinonen	
  @pikselia	
  	
  
Sanna	
  Hirvonen	
  @sannahirvonen	
  
Kiasma	
  
•  Part	
  of	
  the	
  Finnish	
  Na@onal	
  
Gallery	
  
–  Ateneum	
  Art	
  Museum	
  
–  Museum	
  of	
  Contemporary	
  Art	
  
Kiasma	
  	
  
–  Sinebrychoff	
  Art	
  Museum	
  
•  2013	
  
–  165	
  000	
  onsite	
  visitors	
  	
  
–  380	
  000	
  website	
  visits	
  	
  
•  8500	
  artworks	
  in	
  collec@ons	
  
Photo:	
  Finnish	
  Na@onal	
  Gallery	
  /	
  Petri	
  Virtanen	
  /	
  Flickr	
  (CC	
  BY	
  2.0)	
  
From	
  broadcas9ng	
  	
  
to	
  networks	
  
Slide	
  by	
  Michael	
  Edson	
  
hWp://www.slideshare.net/edsonm/michael-­‐edson-­‐lego-­‐beowulf-­‐and-­‐the-­‐web-­‐of-­‐hands-­‐and-­‐hearts-­‐for-­‐the-­‐danish-­‐na@onal-­‐museum-­‐awards	
  
Things	
  have	
  changed	
  
Source:	
  hWp://smithsonian-­‐webstrategy.wikispaces.com/Strategy+-­‐-­‐+Themes	
  
Society	
  has	
  moved	
  away	
  from	
  the	
  era	
  of	
  
boxes	
  to	
  the	
  4me	
  of	
  networks	
  and	
  linked,	
  
social	
  individualism.	
  Being	
  connected	
  to	
  
people,	
  also	
  from	
  elsewhere,	
  is	
  a	
  cultural	
  
necessity	
  and	
  links,	
  not	
  boxes,	
  are	
  the	
  new	
  
texture	
  of	
  value	
  crea4on.	
  
	
  
-­‐	
  Esko	
  Kilpi	
  
Source:	
  hWp://eskokilpi.blogging.fi/2014/04/15/the-­‐wiki-­‐way-­‐of-­‐working/	
  
What	
  we	
  talk	
  about	
  	
  
when	
  we	
  talk	
  about	
  
social	
  media	
  
Social	
  media	
  
•  social	
  interac@on	
  
•  communi@es	
  and	
  networks	
  
•  user-­‐generated	
  content	
  
•  user-­‐curated	
  content	
  
•  informa@on	
  exchange	
  from	
  many	
  to	
  many	
  
•  technological	
  services	
  
•  immediacy	
  
•  virality	
  
Produce	
  or	
  consume?	
  
Share	
  and	
  connect	
  informa@on,	
  
produce	
  new	
  content	
  
	
  
	
  
Share	
  informa@on,	
  comment	
  
	
  
	
  
Seeking	
  help	
  for	
  themselves	
  
	
  
	
  
Observing	
  (from	
  a	
  distance)	
  
	
  
	
  
Passive,	
  no	
  ac@vity	
  	
  
Creators	
  
Ac9ve	
  users	
  
Opportunists	
  +	
  	
  
Lurkers	
  +	
  
Sleepers	
  
Source:	
  Miia	
  Kosonen,	
  Online-­‐yhteistyö	
  /	
  Osallistumisen	
  tasot	
  hWp://www.slideshare.net/miiak/online-­‐yhteistyo	
  
	
  
1%	
  
	
  
	
  
Max	
  20%	
  
	
  
	
  
80%	
  
Levels	
  of	
  par9cipa9on	
  
“The	
  holy	
  grail	
  of	
  social	
  discourse”,	
  where	
  
people	
  interact	
  directly	
  with	
  each	
  other	
  
around	
  content	
  
	
  
	
  
User	
  interac@ons	
  are	
  available	
  for	
  comment	
  
and	
  connec@on	
  by	
  other	
  users	
  
	
  
	
  
individual	
  interac@on	
  with	
  the	
  content	
  is	
  
networked	
  so	
  that	
  each	
  individual’s	
  
interac@on	
  is	
  available	
  
	
  
The	
  content	
  may	
  be	
  responsive	
  to	
  you,	
  but	
  the	
  
interac@ve	
  experience	
  is	
  non-­‐networked	
  
	
  
	
  
Museum	
  delivers	
  content	
  for	
  	
  
the	
  user	
  to	
  passively	
  receive	
  
Level	
  5	
  
	
  
	
  
	
  
Level	
  4	
  
	
  
	
  
Level	
  3	
  
	
  
	
  
Level	
  2	
  
	
  
	
  
Level	
  1	
  
We	
  
Me-­‐to-­‐we	
  
in	
  museum	
  
Me	
  and	
  me	
  and	
  
me	
  and	
  museum	
  
Me	
  and	
  museum	
  
Museum	
  to	
  me	
  
Source:	
  Nina	
  Simon,	
  The	
  Par@cipatory	
  Museum	
  hWp://www.par@cipatorymuseum.org/	
  
Why	
  social	
  media?	
  
Museums	
  are	
  on	
  social	
  media	
  anyway	
  
Kiasma’s	
  goals	
  on	
  social	
  media	
  
•  Lowering	
  the	
  threshold	
  
•  Arousing	
  interest	
  in	
  our	
  
content	
  &	
  contemporary	
  art	
  
•  Informing	
  on	
  events;	
  
marke@ng	
  
•  Encouraging	
  interac@on,	
  
building	
  rela@onships	
  
•  Making	
  connec@ons	
  
between	
  art	
  &	
  	
  
everyday	
  life	
  
•  Customer	
  service	
  
Outreach	
   Engagement	
  
What	
  value	
  can	
  	
  
social	
  media	
  bring	
  to	
  	
  
a)	
  audiences	
  	
  
b)	
  museums?	
  
hWps://www.facebook.com/rasvaleh?fref=ts	
  
Photo:	
  Finnish	
  Na@onal	
  Gallery	
  /	
  Petri	
  Virtanen	
  
Kiasma	
  Tweetup	
  with	
  Alfredo	
  Jaar,	
  April	
  2014	
  
	
  
Photo:	
  Finnish	
  Na@onal	
  Gallery	
  /	
  Petri	
  Virtanen	
  
Kiasma	
  Tweetup	
  with	
  Alfredo	
  Jaar	
  
	
  
Selected	
  tweets	
  at	
  
hWps://storify.com/KiasmaMuseum	
  
Communi4es,	
  unlike	
  business	
  units	
  need	
  to	
  
con4nuously	
  invite	
  the	
  interac4on	
  that	
  	
  
makes	
  them	
  alive.	
  
	
  
-­‐	
  Esko	
  Kilpi	
  
Source:	
  hWp://eskokilpi.blogging.fi/2014/09/22/the-­‐two-­‐faces-­‐of-­‐digital-­‐transforma@on/	
  
Kiasma’s	
  social	
  media	
  workflow	
  
Community	
  management	
  
•  Manage	
  member	
  experience	
  
•  Facilitate	
  conversa@on	
  
•  Define	
  the	
  tone	
  of	
  voice	
  
•  Promote	
  and	
  encourage	
  produc@ve	
  behaviors	
  
•  Discourage	
  and	
  limit	
  destruc@ve	
  behaviors	
  
•  Monitor,	
  measure	
  and	
  report	
  
Source:	
  hWp://www.slideshare.net/rhappe/community-­‐management-­‐fundamentals	
  
Social	
  media	
  as	
  	
  
part	
  of	
  customer	
  	
  
journey	
  
Before	
  
During	
  
Amer	
  the	
  visit	
  
Experiencing	
  	
  
=	
  Sharing	
  
Challenges	
  
IPR	
  /	
  Copyrights	
  
Copyrights	
  
Photo:	
  Ben	
  Husman	
  /	
  Flickr	
  (CC	
  BY	
  2.0)	
  
Workflow	
  
Loss	
  of	
  control?	
  
Photo:	
  John	
  Hritz	
  /	
  Flickr	
  (CC	
  BY	
  2.0)	
  
Networks	
  in	
  ac9on	
  
•  The	
  Smithsonian	
  Ins@tu@on’s	
  Web	
  and	
  New	
  Media	
  
strategy	
  process	
  is	
  done	
  on	
  a	
  public	
  wiki	
  plaporm	
  
•  Anybody	
  inside	
  or	
  outside	
  the	
  Smithsonian	
  can	
  join	
  
and	
  help	
  
•  hWp://smithsonian-­‐webstrategy.wikispaces.com/	
  
	
  
Social	
  media	
  as	
  a	
  professional	
  tool	
  
Tweet	
  about	
  what	
  you	
  do	
  
Share	
  your	
  thoughts	
  in	
  a	
  blog	
  
Curate	
  
•  collect,	
  organise	
  and	
  share	
  relevant	
  content	
  
on	
  a	
  specific	
  topic	
  
•  highlight	
  good	
  content	
  made	
  by	
  others	
  	
  
•  a	
  curator	
  role	
  can	
  be	
  taken	
  by	
  an	
  individual	
  or	
  
an	
  ins@tu@on	
  	
  
Why?	
  
•  get	
  feedback	
  
•  find	
  collaborators	
  and	
  networks	
  	
  
•  boost	
  your	
  message	
  	
  
•  share	
  your	
  exper@se	
  &	
  learn	
  from	
  others	
  
•  your	
  work	
  (or	
  field)	
  will	
  only	
  maWer	
  if	
  people	
  
know	
  about	
  it	
  

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Museums & Social Media

  • 1. Museums  &  Social  Media   Museology  /  Uni  Helsinki  10.10.2014     Janne  Heinonen  @pikselia     Sanna  Hirvonen  @sannahirvonen  
  • 2. Kiasma   •  Part  of  the  Finnish  Na@onal   Gallery   –  Ateneum  Art  Museum   –  Museum  of  Contemporary  Art   Kiasma     –  Sinebrychoff  Art  Museum   •  2013   –  165  000  onsite  visitors     –  380  000  website  visits     •  8500  artworks  in  collec@ons   Photo:  Finnish  Na@onal  Gallery  /  Petri  Virtanen  /  Flickr  (CC  BY  2.0)  
  • 3. From  broadcas9ng     to  networks  
  • 4. Slide  by  Michael  Edson   hWp://www.slideshare.net/edsonm/michael-­‐edson-­‐lego-­‐beowulf-­‐and-­‐the-­‐web-­‐of-­‐hands-­‐and-­‐hearts-­‐for-­‐the-­‐danish-­‐na@onal-­‐museum-­‐awards  
  • 5. Things  have  changed   Source:  hWp://smithsonian-­‐webstrategy.wikispaces.com/Strategy+-­‐-­‐+Themes  
  • 6. Society  has  moved  away  from  the  era  of   boxes  to  the  4me  of  networks  and  linked,   social  individualism.  Being  connected  to   people,  also  from  elsewhere,  is  a  cultural   necessity  and  links,  not  boxes,  are  the  new   texture  of  value  crea4on.     -­‐  Esko  Kilpi   Source:  hWp://eskokilpi.blogging.fi/2014/04/15/the-­‐wiki-­‐way-­‐of-­‐working/  
  • 7. What  we  talk  about     when  we  talk  about   social  media  
  • 8. Social  media   •  social  interac@on   •  communi@es  and  networks   •  user-­‐generated  content   •  user-­‐curated  content   •  informa@on  exchange  from  many  to  many   •  technological  services   •  immediacy   •  virality  
  • 9.
  • 10. Produce  or  consume?   Share  and  connect  informa@on,   produce  new  content       Share  informa@on,  comment       Seeking  help  for  themselves       Observing  (from  a  distance)       Passive,  no  ac@vity     Creators   Ac9ve  users   Opportunists  +     Lurkers  +   Sleepers   Source:  Miia  Kosonen,  Online-­‐yhteistyö  /  Osallistumisen  tasot  hWp://www.slideshare.net/miiak/online-­‐yhteistyo     1%       Max  20%       80%  
  • 11. Levels  of  par9cipa9on   “The  holy  grail  of  social  discourse”,  where   people  interact  directly  with  each  other   around  content       User  interac@ons  are  available  for  comment   and  connec@on  by  other  users       individual  interac@on  with  the  content  is   networked  so  that  each  individual’s   interac@on  is  available     The  content  may  be  responsive  to  you,  but  the   interac@ve  experience  is  non-­‐networked       Museum  delivers  content  for     the  user  to  passively  receive   Level  5         Level  4       Level  3       Level  2       Level  1   We   Me-­‐to-­‐we   in  museum   Me  and  me  and   me  and  museum   Me  and  museum   Museum  to  me   Source:  Nina  Simon,  The  Par@cipatory  Museum  hWp://www.par@cipatorymuseum.org/  
  • 12.
  • 13.
  • 15. Museums  are  on  social  media  anyway  
  • 16. Kiasma’s  goals  on  social  media   •  Lowering  the  threshold   •  Arousing  interest  in  our   content  &  contemporary  art   •  Informing  on  events;   marke@ng   •  Encouraging  interac@on,   building  rela@onships   •  Making  connec@ons   between  art  &     everyday  life   •  Customer  service   Outreach   Engagement  
  • 17. What  value  can     social  media  bring  to     a)  audiences     b)  museums?  
  • 19. Photo:  Finnish  Na@onal  Gallery  /  Petri  Virtanen   Kiasma  Tweetup  with  Alfredo  Jaar,  April  2014    
  • 20. Photo:  Finnish  Na@onal  Gallery  /  Petri  Virtanen   Kiasma  Tweetup  with  Alfredo  Jaar    
  • 21. Selected  tweets  at   hWps://storify.com/KiasmaMuseum  
  • 22.
  • 23. Communi4es,  unlike  business  units  need  to   con4nuously  invite  the  interac4on  that     makes  them  alive.     -­‐  Esko  Kilpi   Source:  hWp://eskokilpi.blogging.fi/2014/09/22/the-­‐two-­‐faces-­‐of-­‐digital-­‐transforma@on/  
  • 24. Kiasma’s  social  media  workflow  
  • 25. Community  management   •  Manage  member  experience   •  Facilitate  conversa@on   •  Define  the  tone  of  voice   •  Promote  and  encourage  produc@ve  behaviors   •  Discourage  and  limit  destruc@ve  behaviors   •  Monitor,  measure  and  report   Source:  hWp://www.slideshare.net/rhappe/community-­‐management-­‐fundamentals  
  • 26. Social  media  as     part  of  customer     journey   Before   During   Amer  the  visit  
  • 27. Experiencing     =  Sharing  
  • 31. Photo:  Ben  Husman  /  Flickr  (CC  BY  2.0)   Workflow  
  • 32. Loss  of  control?   Photo:  John  Hritz  /  Flickr  (CC  BY  2.0)  
  • 33. Networks  in  ac9on   •  The  Smithsonian  Ins@tu@on’s  Web  and  New  Media   strategy  process  is  done  on  a  public  wiki  plaporm   •  Anybody  inside  or  outside  the  Smithsonian  can  join   and  help   •  hWp://smithsonian-­‐webstrategy.wikispaces.com/    
  • 34. Social  media  as  a  professional  tool  
  • 35. Tweet  about  what  you  do  
  • 36. Share  your  thoughts  in  a  blog  
  • 37. Curate   •  collect,  organise  and  share  relevant  content   on  a  specific  topic   •  highlight  good  content  made  by  others     •  a  curator  role  can  be  taken  by  an  individual  or   an  ins@tu@on    
  • 38. Why?   •  get  feedback   •  find  collaborators  and  networks     •  boost  your  message     •  share  your  exper@se  &  learn  from  others   •  your  work  (or  field)  will  only  maWer  if  people   know  about  it