Presentation during the BeMuseum conference of 2019 about digital strategy and how the digital and digital transformation now permeates 'all' aspects of work at heritage institutions. How can we adapt to this change?
A Virtual Learning Environment, Museum, and Library Exhibit - presentation of the paper of Valerie Hill & Stylianos Mystakidis at VSMM 2012 conference, Milan, Italy.
Presentation during the BeMuseum conference of 2019 about digital strategy and how the digital and digital transformation now permeates 'all' aspects of work at heritage institutions. How can we adapt to this change?
A Virtual Learning Environment, Museum, and Library Exhibit - presentation of the paper of Valerie Hill & Stylianos Mystakidis at VSMM 2012 conference, Milan, Italy.
Presentation of shared mobile museum project at Social Media Week Copenhagen, Statens Museum for Kunst, Feb 21, 2013 #SMWCPH
NOW with updated figures for Twitter use in Denmark, based on research by Bysted
http://bysted.dk/globalsite.aspx?ObjectId=f9db99be-5d76-4bd8-8c3b-488a740c2424
The #svegliamuseo project and the concept of a network of digital communicati...#svegliamuseo
On the occasion of the International Conference of Information Technologies for Epigraphy and Digital Cultural Heritage in the Ancient World (EAGLE 2014 , September, 29 – October 1st ), #svegliamuseo took part to the session ‘Who cares? Users, epigraphy and the social web’ and presented the work done for the creation of a strong community rotating around the topic of digital communication and involving as many museum professionals as possible.
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
Participatory Design Workshop for MuseumsNina Simon
Presentation for museum exhibit and content developers on designing experiences for visitor participation. First presented in the context of a workshop for Seattle-area museums at the University of Washington on April 24, 2009. A Nina Simon/Museum 2.0 presentation.
A Museum Journey from Web 1.0 to Web 2.0Conxa Rodà
A quick overview on museums of the world 2.0 presence and presentation of Museu Picasso of Barcelona 2.0 process. Slides are probably not of the best trendy multimedia design, but content is tasty (hopefully!).
Social Inclusion Through Media Projectssounddelivery
sounddelivery was invited to deliver a series of social media workshops at the recent Museums Association 09 conference in London. We also ran a workshop in partnership with the Museum of London focusing on social inclusion through media projects. This case study explored a series of social-inclusion projects that have used video, podcasts and blogs to encourage accessibility, and shows the benefits to the
participants as well as to the museum.
If you need further information about this kind of work or links to the audio please do get in touch jude@sounddelivery.org.uk
Makerspaces in Bibliotheken, OBA, 31 oktober 2016Fers
Presentatie bij Waag Society over bibliotheeklabs, bestemd voor medewerkers van de Openbare Bibliotheek Amsterdam. Zij beginnen aan een traject waarbij meerdere labs in Amsterdamse bibliotheken worden geïmplementeerd.
Set art free and the rest will follow? Facilitation as key to successful user...Merete Sanderhoff
Talk given at 'Community Involvement in Theme Museums'
15th Conference of the Estonian Maritime Museum, Tallinn
2-3 September 2015
http://konverents.meremuuseum.ee/en/#/p/avaleht
Presentation of shared mobile museum project at Social Media Week Copenhagen, Statens Museum for Kunst, Feb 21, 2013 #SMWCPH
NOW with updated figures for Twitter use in Denmark, based on research by Bysted
http://bysted.dk/globalsite.aspx?ObjectId=f9db99be-5d76-4bd8-8c3b-488a740c2424
The #svegliamuseo project and the concept of a network of digital communicati...#svegliamuseo
On the occasion of the International Conference of Information Technologies for Epigraphy and Digital Cultural Heritage in the Ancient World (EAGLE 2014 , September, 29 – October 1st ), #svegliamuseo took part to the session ‘Who cares? Users, epigraphy and the social web’ and presented the work done for the creation of a strong community rotating around the topic of digital communication and involving as many museum professionals as possible.
Keynote for #teema14
http://www.nba.fi/fi/museoalan_kehittaminen/teemapaivat/puheenvuorot
Museoalan Teemapäivät/Museum Theme Days 2014
11-12 September, Helsinki
Participatory Design Workshop for MuseumsNina Simon
Presentation for museum exhibit and content developers on designing experiences for visitor participation. First presented in the context of a workshop for Seattle-area museums at the University of Washington on April 24, 2009. A Nina Simon/Museum 2.0 presentation.
A Museum Journey from Web 1.0 to Web 2.0Conxa Rodà
A quick overview on museums of the world 2.0 presence and presentation of Museu Picasso of Barcelona 2.0 process. Slides are probably not of the best trendy multimedia design, but content is tasty (hopefully!).
Social Inclusion Through Media Projectssounddelivery
sounddelivery was invited to deliver a series of social media workshops at the recent Museums Association 09 conference in London. We also ran a workshop in partnership with the Museum of London focusing on social inclusion through media projects. This case study explored a series of social-inclusion projects that have used video, podcasts and blogs to encourage accessibility, and shows the benefits to the
participants as well as to the museum.
If you need further information about this kind of work or links to the audio please do get in touch jude@sounddelivery.org.uk
Makerspaces in Bibliotheken, OBA, 31 oktober 2016Fers
Presentatie bij Waag Society over bibliotheeklabs, bestemd voor medewerkers van de Openbare Bibliotheek Amsterdam. Zij beginnen aan een traject waarbij meerdere labs in Amsterdamse bibliotheken worden geïmplementeerd.
Set art free and the rest will follow? Facilitation as key to successful user...Merete Sanderhoff
Talk given at 'Community Involvement in Theme Museums'
15th Conference of the Estonian Maritime Museum, Tallinn
2-3 September 2015
http://konverents.meremuuseum.ee/en/#/p/avaleht
Daniel Libeskind es un arquitecto de símbolos, los usa para generar sensaciones en las personas, como es el caso del museo Judío de Berlín en donde el espacio habla por si mismo de la historia judía, con un pasado tortuoso pero con futuro lleno de esperanza, invitándonos a la reflexión sobre la vida judía en la segunda guerra mundial.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
Slides from the second session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
Maarten Brinkerink and Johan Oomen (Netherlands Institute for Sound and Vision, NL) will talk about Waisda?, an open source video labeling game framework developed by Sound and Vision[3], which is currently being developed further in the context of Europeana.[4] Sound and Vision has collaborated with several public broadcasters in the Netherlands to enable fans of certain programmes to contribute fine-grained description of this content. In the latest edition called ‘Spotvogel’ (Mockingbird) Sound and Vision collaborated with the nature TV programme ‘Vroege Vogels’ (Early Birds, by the VARA) to mobilize the online community around the programme for identifying flora, fauna and locations within specific segments of the broadcasts. To support the tagging of the flora and fauna the game utilized a controlled vocabulary that is maintained by Naturalis. Players are awarded points when their tag entries match with other players, and they can score bonus points for using ‘professional’ terms from the controlled vocabulary. Players can also earn badges for certain achievements within the game, for instance for identifying a certain number of birds. Up until now the game managed to gather over 240,000 tags.
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...Sam Habibi Minelli
One of the main goals of the GLAMs (Galleries,
Libraries, Archives, and Museums) is the promotion
and dissemination of knowledge and culture.
They accomplish their mission thanks to knowledge
dissemination activities that include, among others,
temporary and permanent exhibitions and
performances that follow codified models, whose goal is
to expose citizens to the national and international
cultural and artistic heritage. For more information about AthenaPlus project, visit: http://www.athenaplus.eu/index.php
From Digitisation to Preservation, Creative Re-Use of Cultural Content, and C...Lizzy Komen
Workshop at DISH 2015 conference, Rotterdam, 7 December 2015. http://www.dish2015.nl/programme/workshops/lose-your-modesty/
Including presentation of 4 EU projects: RICHES, EUROPEANA SPACE, CIVIC EPISTEMOLOGIES, PHOTOCONSORTIUM
The Recurated Museum: III. Digital Collections, Exhibits, & EducationChristopher Morse
Slides from the third session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
Digital Technologies to Fight the Pandemic Crisis: Evidence from The Vatican ...CSCJournals
Museums assume a central role in our social orders. In addition to the fact that they preserve our legacy, yet they likewise give spaces in which to encourage instruction, motivation, and exchange. Based on the values of respect and cultural diversity, museums fortify social cohesion, foster creativity, pass on collective memory and act as agents of sustainability. Besides, their role in supporting other industries, for example the tourism sector, is a vital factor to favor local and national economies. During unexpected occurrences, various cultural and professional organizations have already kept on loaning themselves as sources of resilience and backing for networks, growing new frameworks to guarantee access to culture and training. However, it is fundamental to identify how museums and cultural institutions affirm their social role by modifying the channels available when an unpredictable event affects their everyday business.
Iolanda Pensa, Wikimedia projects and OpenStreetMap as an Open Research Infrastructure, 03 February 2024, FOSDEM, Bruxelles, CC BY-SA 4.0
The Wikimedia and OpenStreetMap projects are an existing free software infrastructure that already produces citizen science and can be used by researchers to share and co-produce data and to produce - and reproduce - the results of research. The presentation specifically refers to the potential of data related to cultural heritage for studies in the humanities and in particular in museology, art, art history and history of architecture.
B1 maria teresanatale_storytelling_movioevaminerva
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Partizipation in seiner unterschiedlichen Form stellt ein Vermittlungsansatz für die museale Vermittlung dar. Inwieweit webbasiert im/am Museum aktiv teilgenommen werden kann und welche Chancen und Herausforderungen damit für den Beteiligten, aber auch für das Museum verbunden sind, thematisierte der Vortrag.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
1. Education and Learning in Museums 2.0 PhD Thesis "Art Museums in Web 2.0" by Bianca Bocatius Institute of Information Science, Heinrich-Heine-University Duesseldorf
3. 1. Lifelong Learning in Museums Reasonsforincreasingimportanceoflifelonglearning (LINDE & STOCK, 2009: 205f): Modificationofknowledge Knowledge as most important economic resource Lifelong learning is essential for success and development of a knowledge-based society.
4.
5. "Museums provide unique educational opportunities; their displays of objects and their informal atmosphere not only invite learning, but also make possible the enjoyment of learning, often for the first time […]"(AAM, 1969).
8. 2. Digital Educational Museum Service ASTLEITNER (2004) points out four basic developments for learning online: Self-directed learning Local distance Cooperative knowledge acquisition Diversity for pluralistic thinking (ASTLEITNER 2004: 13f)
9. 2. Digital Educational Museum Service The Internet is part of everyday life of most of European citizens. Figure 1 Howoften do youusethe Internet in yourleisure time? Source: EUROPEAN COMMISSON (ed.), 2007: WWW, 16).
10. 2. Digital Educational Museum Service The World Wide Web developed from a static and one-way platform to an interactive and two-way communicative service (O'REILLY 30.09.2005: WWW). The Internet can now be used to grasp information but also as a platform for self-expression (O'REILLY 30.09.2005: WWW). Now in the time of Web 2.0 the Internet user is a consumer and producer of content as well (prosumer) (WEIBEL, 2007: 23).
11. 2. Digital Educational Museum Service The digital educational museum service in Germany can be separated into three categories: General information, such as address, contact person and other contact details; Specialized information about the educational service as well as an on-line registration form, download center, information about projects or educational programs; Educational service and learning opportunities such as mentioned in the second category plus information about the collection or exhibitions, online games, databases, online exhibitions, detailed explanations (PREHN, 2002: WWW, 5).
12. 2. Digital Educational Museum Service Figure 2 Digital Educational Museum Service of the Jewish Museum Berlin (Jewish Museum Berlin, WWW. Last access: 02.09.10.)
13. 2. Digital Educational Museum Service Figure 3 Rafael Roth Learning Center of the Jewish Museum Berlin (Jewish Museum Berlin, WWW. Last access: 02.09.10.)
14. 2. Digital Educational Museum Service A fourth category of the Digital Educational Museum Service: Brooklyn Museum, New York = unit of building and virtual counterpart with the Project "Click! A Crowd-Curated Exhibition" Web 2.0 functions and focus on communication, interaction and participation
15. 2. Digital Educational Museum Service Participation & Exchange Information & Communication Personalization Participation Participation & Exchange Personalization & Participation Information & Communication & Participation Figure 4 Click! A Crowd-Curated Exhibition, Most Discussed. (Brooklyn Museum, WWW. Last access: 08.08.10.)
16. 2. Digital Educational Museum Service So what did the Brooklyn Museum provide that can be defined as a Web 2.0 tool? Participation: open to any photographer who had produced work with a Brooklyn theme, participation via rating, selection, comparison & tagging Communication: blog or comment function on the photos Personalization: MySite concept, embedding the blog in personal sites, e.g. igoogle, social bookmarking Information: RSS function on the blog Combination of on-line and on-site activities
17. Web 2.0 in museums can be divided into four functional areas which represent different purposes of Web 2.0: Personalization: MySite concepts, download center, databases, social bookmarks Information and Communication: RSS newsfeeds, podcast, weblogs, microblogging Participation: wikis, social tagging, comment functions, participatory projects Network and Exchange: Flickr, YouTube, MySpace, Facebook, social bookmarks, mashups (LILL & SCHWEIBENZ, 2009: WWW, 22)
18. 2. Digital Educational Museum Service Figure 5 Click! A Crowd-Curated Exhibition, Real Exhibition in Online-Archive. (Brooklyn Museum, WWW. Last access: 08.08.10.)
19. 3. Overview Benefits of the Digital Educational Museum Service on the Internet: To guarantee public access to cultural heritage To enable visitors to prepare and review their visits individually (connection of museum and virtual counterpart) To offer participatory opportunities To communicate and activate dialogues To connect and expand educational work by combining on-site and on-line activities Toguarantee a communicativeandparticipatoryrelationship between the museum and its visitors on-siteand on-line
20. 4. Outlook The Museum 2.0: Desire for a discoursive, communicative and participatory relationship between museums and their visitors The entire Museum 2.0 is "open-minded, communicative, it opens its doors – at least virtually – to the whole world, it cooperates, it knows its visitors, it learns, it interacts directly and remains open to criticism, it wins" (HAHN, 2002: 92). Web 2.0 is a cultural and social phenomenon, not only a technical development. Museums are part of society and have to fulfill their required role to be accepted and valuable for society.