The document provides instructions for applying various video effects in Smoke, including timeline effects, axis effects, color correction, resizing, titles, speed/timewarp, and slow motion cleanup. It demonstrates how to add effects to clips, modify effect parameters, animate text, change clip speed, and fix issues from speed changes like stuttering. The overall document is a tutorial for learning the basic effects tools in Smoke.
Final Cut Pro X Weynand Certification Lesson 11Samuel Edsall
This document provides instructions for a lesson on applying effects and enhancing color in Final Cut Pro X. It describes how to apply over 200 video and audio effects, modify effect parameters, animate effects using keyframes, audition effects, and enhance color using tools like the color board and video scopes. Step-by-step instructions are provided for applying, modifying, copying, and animating various video and audio effects to clips in a sample project. The document also explains color correction fundamentals and how to balance and enhance color in Final Cut Pro X.
Final Cut Pro X Weynand Certification Lesson 4Samuel Edsall
The document provides instructions for building the rough cut of a story in Final Cut Pro. It recommends starting with a primary storyline and adding complementary B-roll visuals and music or narration. It describes how to create a new project, customize project settings, screen and mark clips, and append clips to the timeline to start building the story. It also covers how to insert additional B-roll clips into the timeline and rearrange clips using the magnetic timeline functionality.
NewTek Lightwave 3D: Learning the LayoutSamuel Edsall
The document provides an overview of the Lightwave 3D interface and how to navigate around a 3D scene. It describes the main interface elements like the viewport, timeline, and tabs. It then demonstrates how to import an object, manipulate it using translate, rotate and scale tools, and create a basic animation by setting keyframes at different times on the timeline. It also shows how to play previews and render individual frames and full animations.
Final Cut Pro X Weynand Certification Lesson 7Samuel Edsall
This document discusses applying transitions in Final Cut Pro X to refine edits between video clips. It describes different types of transitions like dissolves and wipes, and when each type is best used. It provides instructions for applying, modifying, and replacing transitions. It also covers transition mechanics, using the transitions browser, and dealing with transitions on connected clips and compound clips.
Final Cut Pro X Weynand Certification Lesson 3Samuel Edsall
Organizing clips in Final Cut Pro X involves assigning metadata like keywords, ratings, and notes. Keywords are applied using the keyword editor and allow clips to be grouped into keyword collections for easy sorting and filtering. Clips can be rated as favorites or rejected. Smart collections dynamically group clips based on filter criteria and update automatically. Notes provide additional context for each clip. Together these tools help manage large media libraries.
Final Cut Pro X Weynand Certification Lesson 10Samuel Edsall
This document provides an overview of the lesson on retiming and transforming clips in Final Cut Pro X. The lesson covers retiming clips by changing their speed, applying freeze frames, and using the retime editor. It also demonstrates how to reverse clip direction, apply preset speed effects like rewind and instant replay, and transform clips by scaling, positioning, cropping, and applying Ken Burns effects. The goals are to understand FCPX retiming tools and to create keyboard shortcuts for common retiming commands.
Final Cut Pro X Weynand Certification Lesson 5Samuel Edsall
The document provides instructions for finishing a rough cut in Final Cut Pro. It describes how to add more clips to develop the story, connect new clips, audition clips, replace clips, trim clips, and work with storylines. Key steps include setting markers, performing connect edits, overwriting and replacing clips, adjusting clip volume, and creating a secondary storyline to move connected clips as a group. The overall goal is to enhance the storyline by selecting the best clips and arranging them effectively in the timeline.
NewTek Lightwave 3D: Keyframing in LightwaveSamuel Edsall
Keyframing involves setting reference points (keyframes) to define an object's position, rotation, or scale at specific points in time. Between keyframes, Lightwave interpolates the changes to the object. Fewer keyframes generally result in smoother motion. The document discusses setting a start and end keyframe to define an animation's pacing, then adding intermediate keyframes to refine the motion. Specific techniques covered include having the camera track an object, aligning an object's rotation to follow its motion path, parenting a light to an object, and using different views to properly position objects in 3D space over time.
Final Cut Pro X Weynand Certification Lesson 11Samuel Edsall
This document provides instructions for a lesson on applying effects and enhancing color in Final Cut Pro X. It describes how to apply over 200 video and audio effects, modify effect parameters, animate effects using keyframes, audition effects, and enhance color using tools like the color board and video scopes. Step-by-step instructions are provided for applying, modifying, copying, and animating various video and audio effects to clips in a sample project. The document also explains color correction fundamentals and how to balance and enhance color in Final Cut Pro X.
Final Cut Pro X Weynand Certification Lesson 4Samuel Edsall
The document provides instructions for building the rough cut of a story in Final Cut Pro. It recommends starting with a primary storyline and adding complementary B-roll visuals and music or narration. It describes how to create a new project, customize project settings, screen and mark clips, and append clips to the timeline to start building the story. It also covers how to insert additional B-roll clips into the timeline and rearrange clips using the magnetic timeline functionality.
NewTek Lightwave 3D: Learning the LayoutSamuel Edsall
The document provides an overview of the Lightwave 3D interface and how to navigate around a 3D scene. It describes the main interface elements like the viewport, timeline, and tabs. It then demonstrates how to import an object, manipulate it using translate, rotate and scale tools, and create a basic animation by setting keyframes at different times on the timeline. It also shows how to play previews and render individual frames and full animations.
Final Cut Pro X Weynand Certification Lesson 7Samuel Edsall
This document discusses applying transitions in Final Cut Pro X to refine edits between video clips. It describes different types of transitions like dissolves and wipes, and when each type is best used. It provides instructions for applying, modifying, and replacing transitions. It also covers transition mechanics, using the transitions browser, and dealing with transitions on connected clips and compound clips.
Final Cut Pro X Weynand Certification Lesson 3Samuel Edsall
Organizing clips in Final Cut Pro X involves assigning metadata like keywords, ratings, and notes. Keywords are applied using the keyword editor and allow clips to be grouped into keyword collections for easy sorting and filtering. Clips can be rated as favorites or rejected. Smart collections dynamically group clips based on filter criteria and update automatically. Notes provide additional context for each clip. Together these tools help manage large media libraries.
Final Cut Pro X Weynand Certification Lesson 10Samuel Edsall
This document provides an overview of the lesson on retiming and transforming clips in Final Cut Pro X. The lesson covers retiming clips by changing their speed, applying freeze frames, and using the retime editor. It also demonstrates how to reverse clip direction, apply preset speed effects like rewind and instant replay, and transform clips by scaling, positioning, cropping, and applying Ken Burns effects. The goals are to understand FCPX retiming tools and to create keyboard shortcuts for common retiming commands.
Final Cut Pro X Weynand Certification Lesson 5Samuel Edsall
The document provides instructions for finishing a rough cut in Final Cut Pro. It describes how to add more clips to develop the story, connect new clips, audition clips, replace clips, trim clips, and work with storylines. Key steps include setting markers, performing connect edits, overwriting and replacing clips, adjusting clip volume, and creating a secondary storyline to move connected clips as a group. The overall goal is to enhance the storyline by selecting the best clips and arranging them effectively in the timeline.
NewTek Lightwave 3D: Keyframing in LightwaveSamuel Edsall
Keyframing involves setting reference points (keyframes) to define an object's position, rotation, or scale at specific points in time. Between keyframes, Lightwave interpolates the changes to the object. Fewer keyframes generally result in smoother motion. The document discusses setting a start and end keyframe to define an animation's pacing, then adding intermediate keyframes to refine the motion. Specific techniques covered include having the camera track an object, aligning an object's rotation to follow its motion path, parenting a light to an object, and using different views to properly position objects in 3D space over time.
This document provides instructions for modifying 3D objects in Lightwave. It demonstrates how to:
- Load objects like a ground plane and triceratops model.
- Adjust the camera and grid size to frame the scene properly.
- Modify object properties like adding displacement maps to warp the surface based on images.
- Use clip maps to make parts of the object invisible.
- Adjust render settings to control how the object appears, such as making it matte, semitransparent, or changing edge highlighting over time.
Final Cut Pro X Weynand Certification Lesson 6Samuel Edsall
The document provides instructions for fine-tuning a rough cut project in Final Cut Pro X. It describes duplicating the project for refinement, removing selected ranges of clips using different deletion methods, adding gaps, moving clips, trimming clips precisely, and adjusting edit points. Precision editing in the precision editor is demonstrated by trimming an edit point to remove a repeated line of dialogue from one of the clips. The document provides guidance on pacing, content selection, and narrative flow when refining a video project.
Final Cut Pro X Weynand Certification Lesson 1Samuel Edsall
The document provides instructions for using lesson content from the Apple Pro Training Series Final Cut Pro X book and DVD. It explains how to copy lesson files to the computer and access them through Final Cut Pro X. The document then gives an overview of the Final Cut Pro X interface and basic functions like using menus, tooltips, and keyboard shortcuts. It also provides guidance for viewing and organizing media in the Event Browser, building a project in the Timeline, and navigating playback of projects.
Final Cut Pro X Weynand Certification Lesson 8Samuel Edsall
This document provides instructions for working with sound in Final Cut Pro X. It discusses evaluating and optimizing primary audio levels by using audio meters and adjusting clip volumes. Secondary sounds like music and sound effects should be added after primary audio is at the proper level between -6dB and -15dB. Specific instructions are given to isolate clips using solo, adjust levels of interview clips, and add sound effects from the sound effects library to sweeten the audio. The audio inspector is also introduced as another tool for adjusting sound levels and properties.
This lesson discusses organizing clips in Final Cut Pro X using events, keywords, ratings and notes. It covers:
1. Organizing clips by manually assigning keywords, ratings clips, and creating smart collections to arrange media for easy access.
2. Using the event library and browser to organize, sort, filter and find clips by applying metadata like keywords, ratings and notes.
3. Adding user metadata like keywords, ratings and notes to clips to customize clip organization for a faster workflow. Keywords are applied by creating collections in the event library and browser.
Final Cut Pro X Weynand Certification Lesson 9 Samuel Edsall
- The document discusses working with titles, generators, and themes in Final Cut Pro X. It provides instructions on adding different types of titles like lower thirds, credits, and placeholders. It also covers using generators to add elements like colors, textures and timecodes. The document demonstrates how to modify titles using the inspector and themes to provide unity.
Final Cut Pro X Weynand Certification Lesson 12Samuel Edsall
This document discusses various options for exporting and sharing projects created in Final Cut Pro X. It covers adjusting audio and video levels, exporting files like QuickTime movies and audio files, publishing to services like iTunes and YouTube, and backing up projects. The goals are to prepare projects for export by fixing any issues in audio peaks or video brightness, and to understand the various export formats and sharing options available in Final Cut Pro X.
This document provides an agenda for a PowerPoint Animation QuickStart workshop. It outlines how to add movement, interactivity and visual interest to PowerPoint presentations through different animation techniques including transitions, builds, preset animations, custom animations, animating charts, and using images as action buttons. The workshop covers topics such as selecting transitions, animating bulleted lists, applying preset effects like typewriter and flying, customizing effects, adding sound, dimming slides after animation, and setting up buttons to navigate between slides.
Final Cut Pro X Weynand Certification Lesson 2Samuel Edsall
The document provides instructions for importing media into Final Cut Pro (FCP) and organizing it using events and keyword collections. It discusses how FCP can import from various sources and formats, optimize and analyze imported clips. It explains how to create a new event, import folders and files, set import options to copy files and create optimized media. It also covers how FCP automatically analyzes and sorts clips into smart collections based on settings like color balance and people detection.
To add a title in Adobe Premiere, name the title and choose a font. Place the titled text on the timeline where it should appear. Apply the track matte key effect to make the title fill color overlay the background video and scale up over time to float off the scene.
Transitions determine how slides move from one to the next and can include effects like fading or pushing. PowerPoint offers several transition options and the ability to add sound or modify speed. Animations within slides can be added to objects and customized with properties, timing, and effects.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
This document discusses animation features in PowerPoint including transitions between slides, object animations, and custom animations. It provides guidance on using transitions purposefully and consistently throughout a presentation without distraction. Object and custom animations can be used to draw attention to important points but should be kept simple. Custom animations allow for advanced motion paths and triggered effects but can become complicated. Action buttons and invisible buttons are also covered as interactive elements that can link to other slides or programs. Examples are provided of different animation effects and how to create trigger flips between states.
This document provides instructions for a "Circus Wagon Project" in Final Cut Express (FCE) aimed at getting students an A grade quickly. Students are asked to: [1] Apply 20 cuts of about 2 seconds each to supplied video footage. [2] Add 20 effects by dragging them onto clips. [3] Add 20 titles naming the effect used. The document then outlines how to perform each of these tasks in FCE, such as making cuts with the blade tool, applying effects from the effects menu, and adding text titles.
This document provides instructions for getting started with editing a video project in Adobe Premiere Pro. It outlines steps for organizing footage, setting up project files and folders, importing footage and creating sequences. It then covers how to use the timeline and source monitor to make clip selections and arrange the video structure. Additional tips are provided for applying transitions, adding music and rendering the project.
The document provides instructions for navigating and editing sequences in Smoke. It covers how to move the playhead, zoom in and out, change track sizes, view clip metadata, add and patch tracks, perform editing functions like splicing, trimming and moving clips, and adjust audio levels. The instructions include screenshots and advise the reader to try out the different functions on their own project to become familiar with the Smoke interface and tools.
This document provides instructions for adding effects to video clips in a video editing program. It describes the steps to import a clip, select the area of the clip to apply effects to using an editing mask, drag an effect from the effects menu onto the masked clip area, and customize the effect settings without applying it to the full video. The final step is to play the clip back to preview it with the added effect.
The document provides instructions for using various viewer controls and marking clips in Smoke. It discusses how to:
- Navigate clips using icon and keyboard controls
- Add overlays like grids, letterboxes and guides to clips
- Use audio desks and video scopes to monitor audio levels and video quality
- Set in and out points on clips and change them
- Organize clips into folders for easier finding and editing
- View clip timelines to see tracks and marked points
The document gives a detailed overview of the various tools available in the Smoke viewer for previewing and preparing clips for editing.
This document provides instructions for modifying 3D objects in Lightwave. It demonstrates how to:
- Load objects like a ground plane and triceratops model.
- Adjust the camera and grid size to frame the scene properly.
- Modify object properties like adding displacement maps to warp the surface based on images.
- Use clip maps to make parts of the object invisible.
- Adjust render settings to control how the object appears, such as making it matte, semitransparent, or changing edge highlighting over time.
Final Cut Pro X Weynand Certification Lesson 6Samuel Edsall
The document provides instructions for fine-tuning a rough cut project in Final Cut Pro X. It describes duplicating the project for refinement, removing selected ranges of clips using different deletion methods, adding gaps, moving clips, trimming clips precisely, and adjusting edit points. Precision editing in the precision editor is demonstrated by trimming an edit point to remove a repeated line of dialogue from one of the clips. The document provides guidance on pacing, content selection, and narrative flow when refining a video project.
Final Cut Pro X Weynand Certification Lesson 1Samuel Edsall
The document provides instructions for using lesson content from the Apple Pro Training Series Final Cut Pro X book and DVD. It explains how to copy lesson files to the computer and access them through Final Cut Pro X. The document then gives an overview of the Final Cut Pro X interface and basic functions like using menus, tooltips, and keyboard shortcuts. It also provides guidance for viewing and organizing media in the Event Browser, building a project in the Timeline, and navigating playback of projects.
Final Cut Pro X Weynand Certification Lesson 8Samuel Edsall
This document provides instructions for working with sound in Final Cut Pro X. It discusses evaluating and optimizing primary audio levels by using audio meters and adjusting clip volumes. Secondary sounds like music and sound effects should be added after primary audio is at the proper level between -6dB and -15dB. Specific instructions are given to isolate clips using solo, adjust levels of interview clips, and add sound effects from the sound effects library to sweeten the audio. The audio inspector is also introduced as another tool for adjusting sound levels and properties.
This lesson discusses organizing clips in Final Cut Pro X using events, keywords, ratings and notes. It covers:
1. Organizing clips by manually assigning keywords, ratings clips, and creating smart collections to arrange media for easy access.
2. Using the event library and browser to organize, sort, filter and find clips by applying metadata like keywords, ratings and notes.
3. Adding user metadata like keywords, ratings and notes to clips to customize clip organization for a faster workflow. Keywords are applied by creating collections in the event library and browser.
Final Cut Pro X Weynand Certification Lesson 9 Samuel Edsall
- The document discusses working with titles, generators, and themes in Final Cut Pro X. It provides instructions on adding different types of titles like lower thirds, credits, and placeholders. It also covers using generators to add elements like colors, textures and timecodes. The document demonstrates how to modify titles using the inspector and themes to provide unity.
Final Cut Pro X Weynand Certification Lesson 12Samuel Edsall
This document discusses various options for exporting and sharing projects created in Final Cut Pro X. It covers adjusting audio and video levels, exporting files like QuickTime movies and audio files, publishing to services like iTunes and YouTube, and backing up projects. The goals are to prepare projects for export by fixing any issues in audio peaks or video brightness, and to understand the various export formats and sharing options available in Final Cut Pro X.
This document provides an agenda for a PowerPoint Animation QuickStart workshop. It outlines how to add movement, interactivity and visual interest to PowerPoint presentations through different animation techniques including transitions, builds, preset animations, custom animations, animating charts, and using images as action buttons. The workshop covers topics such as selecting transitions, animating bulleted lists, applying preset effects like typewriter and flying, customizing effects, adding sound, dimming slides after animation, and setting up buttons to navigate between slides.
Final Cut Pro X Weynand Certification Lesson 2Samuel Edsall
The document provides instructions for importing media into Final Cut Pro (FCP) and organizing it using events and keyword collections. It discusses how FCP can import from various sources and formats, optimize and analyze imported clips. It explains how to create a new event, import folders and files, set import options to copy files and create optimized media. It also covers how FCP automatically analyzes and sorts clips into smart collections based on settings like color balance and people detection.
To add a title in Adobe Premiere, name the title and choose a font. Place the titled text on the timeline where it should appear. Apply the track matte key effect to make the title fill color overlay the background video and scale up over time to float off the scene.
Transitions determine how slides move from one to the next and can include effects like fading or pushing. PowerPoint offers several transition options and the ability to add sound or modify speed. Animations within slides can be added to objects and customized with properties, timing, and effects.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
This document discusses animation features in PowerPoint including transitions between slides, object animations, and custom animations. It provides guidance on using transitions purposefully and consistently throughout a presentation without distraction. Object and custom animations can be used to draw attention to important points but should be kept simple. Custom animations allow for advanced motion paths and triggered effects but can become complicated. Action buttons and invisible buttons are also covered as interactive elements that can link to other slides or programs. Examples are provided of different animation effects and how to create trigger flips between states.
This document provides instructions for a "Circus Wagon Project" in Final Cut Express (FCE) aimed at getting students an A grade quickly. Students are asked to: [1] Apply 20 cuts of about 2 seconds each to supplied video footage. [2] Add 20 effects by dragging them onto clips. [3] Add 20 titles naming the effect used. The document then outlines how to perform each of these tasks in FCE, such as making cuts with the blade tool, applying effects from the effects menu, and adding text titles.
This document provides instructions for getting started with editing a video project in Adobe Premiere Pro. It outlines steps for organizing footage, setting up project files and folders, importing footage and creating sequences. It then covers how to use the timeline and source monitor to make clip selections and arrange the video structure. Additional tips are provided for applying transitions, adding music and rendering the project.
The document provides instructions for navigating and editing sequences in Smoke. It covers how to move the playhead, zoom in and out, change track sizes, view clip metadata, add and patch tracks, perform editing functions like splicing, trimming and moving clips, and adjust audio levels. The instructions include screenshots and advise the reader to try out the different functions on their own project to become familiar with the Smoke interface and tools.
This document provides instructions for adding effects to video clips in a video editing program. It describes the steps to import a clip, select the area of the clip to apply effects to using an editing mask, drag an effect from the effects menu onto the masked clip area, and customize the effect settings without applying it to the full video. The final step is to play the clip back to preview it with the added effect.
The document provides instructions for using various viewer controls and marking clips in Smoke. It discusses how to:
- Navigate clips using icon and keyboard controls
- Add overlays like grids, letterboxes and guides to clips
- Use audio desks and video scopes to monitor audio levels and video quality
- Set in and out points on clips and change them
- Organize clips into folders for easier finding and editing
- View clip timelines to see tracks and marked points
The document gives a detailed overview of the various tools available in the Smoke viewer for previewing and preparing clips for editing.
This document provides instructions for advanced features in PowerPoint 2000, including running slide shows, creating and editing custom slide shows, adding function buttons, applying animation effects, setting transition effects between slides, configuring slide show options and page setup, and printing the presentation.
The document discusses various techniques for polishing up PowerPoint presentations, including spell checking, adding pictures and graphs, setting slide transitions, and adding animation effects, sound, and music. It provides instructions on how to perform tasks like inserting pictures and graphs, applying formatting options, setting slide transitions, adding animation, grouping objects, and inserting sound. Examples are given throughout to illustrate techniques like animating text, pictures, and applying timing options.
This document provides an introduction to using 3D z-depth renders in After Effects. It explains how to render z-depth data from Maya as an EXR file containing depth information. It then describes how to import this file into After Effects and extract the z-depth channel to use as a mask for blurring and desaturating distant objects, creating a sense of depth. The z-depth layer can be pre-composed and used as an inverted luma matte to apply effects only in the masked areas representing closer objects.
This document provides instructions for editing video using Live Movie Maker, including trimming clips, splitting clips, adding transitions, still images, narration, and adjusting audio levels. Key steps include using trim and split tools to edit video segments, selecting animations to add transitions between clips, adding still images and audio files, and adjusting audio levels in the project tab.
This document provides instructions for basic editing in Smoke III, including how to insert, overwrite, and replace clips. It explains the three main edit buttons (yellow, red, blue), and how the blue button offers additional edit options by clicking the white triangle. Users are guided through examples of inserting, overwriting, aligning, appending, prepending, ripple replacing, and replacing media. The document also covers zooming and scrolling in the timeline, as well as storyboard editing by arranging clips as thumbnails and dragging them directly into the timeline. It concludes with assigning homework to take a snapshot of the completed timeline.
The document provides instructions for using Windows Movie Maker to create movies from video clips, pictures, titles, and audio. It describes the four panes of the Movie Maker interface and the three tasks of capture/import, edit, and finish. It then outlines how to import media, add items to the timeline, add video effects and transitions, create titles and credits, import audio, trim clips and audio, and save the finished movie.
This document provides an overview of the tools and functions available in video editing software to create a trailer, including arranging clips, adding titles, trimming clips, inserting transitions, and adjusting color tones. It describes the various tools for organizing media files, editing clips, customizing titles and text, trimming clips precisely, selecting transitions, and using the auto smart tone feature to set the color and lighting of footage. The overview explains how to perform common editing tasks like arranging clips in the timeline, adding and adjusting titles, trimming clips in various ways, dragging and dropping transitions between clips, and tuning the color tone of video clips.
This document discusses how to apply and customize slide transitions in PowerPoint. It describes how to apply transitions to individual slides or all slides, set transition speed and sounds, and remove transitions. It also covers automatically advancing slides after a set time period and advancing slides using enter or mouse clicks.
This document discusses how to apply and customize slide transitions in PowerPoint. It describes how to apply transitions to individual slides or all slides, set transition speed and sounds, and remove transitions. It also covers automatically advancing slides after a set time period and advancing slides using enter or mouse clicks.
This document provides instructions for various features in Microsoft PowerPoint, including:
- Inserting new slides, views, graphs, diagrams, sounds, videos and action buttons.
- Organizing slides using slide sorter view and moving, copying, deleting and pasting slides.
- Adding notes pages and playing slide shows.
- Linking to YouTube videos rather than embedding for copyright reasons.
The document demonstrates how to use the different views and tools in PowerPoint to create and organize presentations.
This document provides instructions for downloading and using the basic tools and features of Windows Live Movie Maker to create movies. It explains how to add videos and photos, apply transitions and effects, add titles and credits, and share or export finished movies by publishing to YouTube, saving as a WMV file, or burning to a DVD. More information and tutorial videos for Movie Maker are available on the listed websites.
The document provides step-by-step instructions for completing PowerPoint Project 2, which involves customizing slide layouts, inserting and formatting clip art, adding headers and footers, applying animation schemes, and printing the presentation slides and outline. Key steps include changing the slide layout to include text and content placeholders, inserting clip art into placeholders, adjusting clip art size and positioning, adding headers and footers, applying animation entrance effects to clip art, and saving, running, and printing the presentation.
This document provides instructions for creating a digital story using Movie Maker:
1. Launch Movie Maker and create a file to hold your images, videos, and sounds.
2. Drag clips onto the storyboard to organize them in the desired order before adding sounds.
3. Use the timeline to adjust clip timing and set start/end points.
4. Add transitions between clips and effects to individual clips using options in the Movie Tasks pane.
This document provides instructions for using Windows Movie Maker to create videos. It discusses importing media like photos and video clips, editing them on the timeline, adding effects, transitions, titles and credits. It also covers adding audio, previewing the movie, saving the final video in different formats, and includes additional resources for learning more about Movie Maker.
This document provides instructions for using basic features in PowerPoint, including:
- Opening PowerPoint and saving presentations
- Using different menus like Design, Animations, and Slide Show
- Adding text boxes, slides, clip art, pictures, video, and sound
- Formatting slides, backgrounds, slide layouts, and slide transitions
- Animating text and setting animation order and triggers
- Rearranging and deleting slides
PowerPoint is presentation software that allows users to create slides, handouts, notes and outlines. It contains tools for beginners to add slides, pictures, music and sounds. Intermediate users can add backgrounds, slide designs, transitions and custom animations. Advanced features include inserting movies, adding music throughout a presentation, looping slideshows and using action settings and buttons.
This document discusses how to animate text and objects in PowerPoint slides. It describes how to apply default and custom animation effects, modify existing effects, preview animations, and reorder effects. The document provides step-by-step instructions for tasks like selecting objects, choosing animation types from menus, and adjusting effect properties and timing in the Custom Animation pane.
Teaching in the Distracted Age: What Students Expect from Online Courses - P...Samuel Edsall
This document discusses trends, tools, expectations, and challenges for teaching online courses. It notes that the majority of University of Utah students are in-state, married, or work more than 30 hours per week, creating demand for flexible online classes. Effective online teaching tools include the Canvas platform, videos under 10 minutes, and organized course structures. Students expect quick email responses, timely feedback, clear rubrics, and opportunities for peer collaboration. However, motivating minimal-effort students and ensuring engagement remain challenges for online courses.
Securing Attention: How to Teach the Selfie Culture - Serena CarpenterSamuel Edsall
The document discusses how to teach selfie culture in education. It proposes that students be taught to highlight positive attributes about themselves through sharing selfies, text, and other media to increase their self-status and immerse themselves in a visually saturated social ecosystem. The curriculum would involve assignments such as creating a personal symbolic self-portrait, presenting and critiquing oneself, and writing a personal impact statement to encourage self-reflection and deeper connection through visual communication and critical reflection of one's online presence. The goal is to educate students on self-performance culture and social mobile marketing through a focus on selfies.
Digitizing the Classroom for the Online Environment - John HebbelerSamuel Edsall
The focus of this presentation will be on the conversion and application of a traditional media production course to an online class. Topics include the process involved in converting the traditional classroom experience to an online environment, effectively presenting information to users in the online environment, evaluation of digital media projects, and digital tools that enhance online pedagogy.
Applying Classroom Research to Improve Online Course Communication - Paul He...Samuel Edsall
We know a lot about what stimulates students in the classroom--but can we apply it to online coursework? There are a number of routes to effective teaching, even online--here's what the research says, and what you can do to move from just "high tech," to "high touch," online.
NewTek Lightwave 3D: Working in 3D SpaceSamuel Edsall
The document provides instructions for loading an animated object from another scene file in Lightwave 3D and then further animating it. It describes how to load the animated MustangLowRes object from the Aviation folder along with its lights. It then demonstrates how to move, rotate, size and further animate the object over 120 frames to create a flying sequence. Settings for rendering the animation as a QuickTime movie are also outlined.
The document provides instructions for modeling 3D objects in Lightwave Modeler. It discusses starting with primitive shapes like boxes, discs, balls and modifying them. It demonstrates how to make a simple table by starting with a box primitive, adding disc leg primitives, and grouping the pieces together. The document also covers other primitive shapes like cones, capsules, toroids and text. It provides steps to assign surface categories to different parts of an object in order to apply separate colors. Finally, it walks through making a multi-colored logo object as an example of the modeling process.
Education on the Move: Mobile Technologies, Online Platforms, and Pedagogy - ...Samuel Edsall
Education with mobile technologies and online platforms is, for the most part, education on the move. It is education that is convenient to populations of students who for whatever reason cannot commit to site- and time-specific class meetings. This kind of education serves a good purpose, by making education available to demographics of students, who, without mobile education, may not have any education. But in order for convenient education to produce quality learning, instructors must organize and structure the mobile and online presentation of educational content methodically and carefully. In a brick-and-mortar classroom, where course instruction occurs in a set place and time period, the regularity of place and time provide structure. With mobile and remote education, it is in the interest of both instructors and students for instructors to determine precisely when students will engage with educational content. Structuring the availability of learning information structures the educational experience. Structure can be created in a number of ways with technology: by date and time control mechanisms built into e-learning systems, with specialized client-side soft- ware, as well as with server-side controls on the computers storing the instructional data. With remote instruction, the technological framework is responsible for the
success of the pedagogy.
Social Media: Expanding Pedagogic Opportunities in Film and Television Produc...Samuel Edsall
Social media has changed the way television and films can be produced. Producers in New York can interactively discuss scripts, storyboards and rough cuts with their contacts in Los Angeles via on-line or via mobile devices and applications. The implications for integrating mobile media technology into higher education curricula and pedagogic methodology are equally transformative. For faculty teaching film and video production, mobile media can provide students with access to an infinite number of resources that exponentially expand what can be taught, how it can be conveyed, and where learning can take place.
At the University of Cincinnati a group of thirty-three students from four academic programs in three different colleges utilized a variety of social media technologies to experience an interdisciplinary class that was "team-taught" by both their UC Professor and professionals from the film and TV industry in LA and NY. Their work resulted in the 2012 Gold Rush Expedition Race documentary, an hour-long film that will air this March on a national cable television channel.
Mobile Technologies as Course Research Tools - BEA 2014 Presentation by Dr. D...Samuel Edsall
This document discusses mobile device ownership statistics and various studies related to college students and mobile devices. Some key findings are that 90% of American adults own cell phones, 58% own smartphones, and college students believe tablets can improve learning and replace textbooks. The document recommends that faculty design courses to incorporate formal and informal mobile learning and collaborative assignments. It also describes a mobile media study project for students to research how people use mobile devices for social media.
Video Project Grading Rubric - BEA 214 Presentation by Sam EdsallSamuel Edsall
This document discusses student assessment of video projects in the Broadcasting Department at Western Illinois University. It outlines the department's program with 200 majors across 3 tracks. The Provost's office requires departments to develop and revise plans for assessing student learning in their major. The document then discusses moving from narrative evaluations of student projects to using rubrics, with the benefits being easier assessment, identifying student strengths and weaknesses, and informing curriculum improvements. It provides an example rubric used with 10 scoring categories to holistically evaluate various elements of student video projects. Results are analyzed to track individual student and whole class progress.
An introduction to Autodesk Smoke as taught by Professor Sam Edall using clips from FCP7 Quest media files. This first lecture shows the Media Hub and Timeline interface.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
2. Let’s Get Started
Load your 420 lesson
project
Create a new
sequence
1920 X 1080
Title it Effects
Create
Select the journey clip
Set duration around 3
seconds
Insert into the timeline
3. Add More Clips to the
Sequence
Select my fall into the
Viewer
Set in and out points before
and after the breach (@ 4
seconds duration)
Insert into the sequence
Select teachers into the
Veiwer
Set the in point before the
seal enters the shot
Set the out point by setting
the duration to 5 seconds
Insert into the sequence
Shift Z to see your whole
sequence
4. Adding Effects to Clips
Right click a clip
Select the clip
Right click (Control
click) and choose ‘Add
Effect’
Effects button in the
tool bar
Select the clip
Click on the Effects
button
5. The Effects Ribbon
Shows you all the effects you can apply to the
clip
They are applied in the order that they appear
On/Off
If the LED is on, that effect is running
If the LED is off, that effect is not running
6. Check Out Some Axis
Effects
Create a new video
track
Select the sunset
quest clip and drag
to the new video
track
Trim to set the out
point the same as
the clip underneath it
7. Check Out Some Axis
Effects
Select the clip if necessary
Click on the FX button to bring up the Video
Effects ribbon
Click on the AX (Axis) button
8. The Effects Ribbon
Once you select an effect, the parameters for
that effect appear in the toolbar
9. The Effects Ribbon
If you have more than
one effect in the effects
pipeline, when you select
the effect, the
parameters for that effect
will appear in the toolbar
Basic tools appear in the
toolbar
Basic and advanced
tools are available in the
Editor
10. Check Out Some Axis
Effects
Make sure the AX
button is selected so
you have the axis
controls available in
the toolbar
Drag left on the Scale
X or Y box and reduce
the scale to 75%
Change the Blend
mode to Spotlight
11. Check Out Some Axis
Effects
Set the Blend mode
back to Blend
Click on the Surface
button and change
the setting to
Shadow
Turn Shadow on, the
set the X value to 30
and the Y value to -
30
12. Check Out Some Axis
Effects
Change the Shadow
setting back to
Surface
Click on the Soft
button
Change the Soft
value to 40
13. Turning Effects On and
Off
Click on the lit LED
will turn off the
selected effect
Usually no rendering
will be needed since it
will refer back to the
original clip
Click the LED part of
the effect to turn the
effect back on
14. Turn Your Effect
On and Off
Select your clip in the
timeline
Click on the Axis LED
button to turn off the
effect
Click on the Axis LED
button again to turn it
back on
15. Remove an Effect
Permanently
Three ways
Control click on the
effect and select Delete
Click on the Delete
button on the far right of
the effects toolbar
Drag the effect to the
very bottom of the
screen by the Media Hub
button until you see the
trashcan, then release
16. Remove an Effect
Permanently
The render file
When you render an
effect to a clip a separate
render file is saved in the
media folder
If you delete the
effect, the render file will
also be deleted
No unused render files
are saved with your
project
17. Practice an Effect Delete
Select the Axis effect
and press the Delete
button
Undo the delete
Now try dragging the
effect button to the
bottom until you see
the trashcan
icon, then release
Undo the delete
18. Render/Partial Rendered
Effects
Dotted line on top of
the clip
Represents a partially
rendered effect on the
clip
Solid line
All the active effects on
that clip have been
rendered and can play
back in real time
19. Render/Partial Rendered
Effects
Render more frames
Move the play head
forward or backward a
frame at a time
Render all the frames
Click on the Render
button
20. Render Your Effect
Position the play head
over the clip you wish
to render
Click on the Render
button
It will render all clips at
the current play head
position
When the render is
done, back up the
play head the play
your effect
21. Gap Effects
Allows you to span an
effect across part of a
clip or across multiple
clips in your sequence
Uses the empty video
track above the active
video track
Like an Adjustment
Layer in Photoshop
22. Create a Gap Effect
Create a new video track
Move the focus point on
your play head to the top
track
Press Control V to create
a splice somewhere
above sunset quest and
another past the out point
Select the space in-
between the two splices
to create a gap clip for
that set duration
23. Create a Gap Effect
Click on the Effects
button and select Colour
Correct
Adjust the parameters like
Contrast, Gain, Saturation
and Hue
Scrub though your
sequence to see how this
effect is applied on
multiple clips
Trim the Gap clip to
change when this effect
24. Resizing Effect
Allows you to use
any media at any size
and framerate in any
sequence setting
If the clip does not
match the sequence
settings, Smoke will
resize the clip to fit
the sequence as best
as possible
In this example the source clip was
3000 X 2000 edited to a sequence of
1920 X 1080
25. Set Up for a
Resize Effect
Move the play head
over the my fall clip
and move the focal
point to the video
track on top of that
clip
Press X
This marks in and out
points around the my
fall clip
26. Set Up for a
Resize Effect
In the Media
Browser select the
immersed clip and
press X
This sets an in and
out point for all the
media in this clip
Overwrite the clip
into the timeline
27. Check Out the
Effects on the Clip
Change the size of
this video track wide
enough so you can
see the effects that
have been applied to
this clip
TW = Time warp
RZ = Resize
28. Check Out the
Effects on the Clip
Select the Timewarp
effect and notice the
settings in the
toolbar
Speed is faster
In my case 227.36%
29. Check Out the
Effects on the Clip
Select the Resize
effect
Notice the current
width and height
settings
30. Modify the Resize Effect
Click on the Enter
Editor button
Left side
Original clip
Right side
Result of any changes you
make or what Smoke did
to try to make it fit to the
sequence
31. Resizing Types
If your source is
smaller or bigger
than your
sequence, you can
choose with resizing
is best for you
In our case, since our
source clip is almost
exactly the same as
our sequence, we will
not notice any changes
32. Resizing Types
Center cropped
Places the original image in the middle of the sequence
and crops off any extra source material on all sides of
the source image
No scaling is applied to the original image
33. Resizing Types
Letterbox
Will scale the longest side of the original image to
fit the sequence
For example – placing a 16:9 image in a 4:3 frame
34. Resizing Types
Fill
This will take the original image and stretch it to fit
the height and width of the sequence
35. Resizing Types
Crop edges
Uses the bounding box in the original image side to
crop the clip to the desired size in your sequence
36. Modify the Resize Effect
Inside the
editor, move the
play head to where
you can see the
whales underwater
Change the scale
to Crop Edges
37. Modify the Resize Effect
Under Scale click on
the Free button and
change the setting to
Destination
This will keep the
scaling in aspect with
the sequence
Click on the green
bounding box to move
and scale your resize
effect to where the
whales are
38. Modify the Resize Effect
On the right side turn
on Auto Key
Click Set Key to set a
key at the current
frame
Move the play head to
10:00:05 or so when
the whales move to
the upper left
Move the bounding
box to where the
action is
Make sure
your bounding
box does not
go outside the
video clip or
you will have a
gap edge in
your sequence
39. Modify the Resize Effect
Turn off Auto Key
Scrub though your
clip to see your
scaled animation
applied to your clip
Press Exit to close
the Editor
Render your clip and
play it back to see
the completed result
41. Set up for a Title
Select the gap clip
above sunset
quest and
immersed and
move so it
completely over
sunset quest
42. Set up for a Title
Move the focus
point on the play
head to the the
track on top of
immersed
Press Shift V
This sets a splice on
both sides of the
immersed clip to the
top track
43. Set up for a Title
Select the gap clip
Click on the FX
button and select
Text
Enter the Editor
44. Set up for a Title
On the right side
change the view
from 100% to Fit
Now we can see the
whole clip
48. Titles Layout
Axis
Change
position and
scale to the
entire text
object or
individual
characters
49. Create and Modify a Title
On the right side
below the video
clip choose New
Layer
You can have as
many text layers as
you like
At the top, type in
Killer Whales
50. Create and Modify a Title
In the Paragraph
section choose
Centre to center
the text
In the Font section
click on the current
font to bring up the
Font manager
51. Create and Modify a Title
In the Font
manager change
the font selection
from Type 1 to
Auto
This is so we can
see all types of fonts
in our library
In the
Subdirectories
section click on
52. Create and Modify a Title
In the upper
left, change the
view from Titles to
Proxies
Click on Generate
Proxy so you can
preview the fonts
53. Create and Modify a Title
Scroll down the list
of proxies until you
find Arial Bold.tff
and select
Click Load to load
the font
54. Have a Better Look
Click on the small
red icon on the left
of the text layer
and drag the text to
the center lower
third of your clip.
On the right
change the scale of
your clip to 200%
55. Have a Better Look
On the
right, change the
Point tool to the
Pan tool
Pan down to the
bottom of your clip
where your text
is, then change the
tool back to Point
56. Have a Better Look
Adjust the fill color
by clicking on the
color box
Turn on the Outline
and Shadow and
adjust to your
liking
When
done, change the
scale back to Fit
57. Animate your Text
Press the Exit key to return to
the timeline
Turn on Autokey
Go to the last frame of your clip
and change the Kern to 35
Go to the first frame of your clip
and change the Kern to 0
Turn off Autokey, then scrub
though your clip to see your
changes
58. Fade Your Text
Click the bottom of the timeline to
deselect all your clips
Make sure the focus point is on
the top video track and use the
up/down arrow to the beginning
of the gap clip
Click on the Transition button
and select Dissolve
Deselect the transition
Repeat on the end of the gap clip
Check out the results
59. Change Speed &
Time Warps
Speed changes
Can be at a constant
rate or variable
Can be forward or
backward
Can be fastmo or
slowmo
Tools available to
smooth out slowmo
stuttering
60. Changing Speed
Select the teachers clip at the
end of your sequence
Right click (Control click) and
choose Add Effect
Choose Time Warp
61. Three Kinds of Time
Strobe
Repeats a frame a number of times
Constant
Uses the same value to effect the
entire clip
Variable
Allows you to modify the speed
across the clip
62. Changing Speed
Set the type of speed
change to Constant
In the % box type 25 Enter
Sets the speed to ¼ speed
Scrub through the clip and
notice the speed change
Also notice that the clip
duration in the sequence did
NOT change
Extra frames were pushed off
the clip
63. What to Keep?
Anchor pop-up box
Allows you to choose what frames stay
with the clip when performing a time
warp
Anchor In
In point stays, out point pushed off
Anchor Out
Out point stays, in point pushed off
Anchor Pos
Frame where the play head stay, out
point pushed off
64. Fix Your Clip
The out point of this
clip is more important
than the in point, so
let’s fix the speed
effect
Undo the speed
change
Change the anchor
point to Anchor Out
Reapply the 25%
speed change and
notice the difference
65. Cleaning Up Slomo
3 options to remove
the stuttering effect
caused by repeating
frames
Frame mixing
Mixes the past and future
frames causing a trailing
effect
Select Mix then select
how many frames before
and after the current
frame to blend together
66. Clean up the Slowmo
Select Mix in the
pop-up menu
Change the mix
frame number to
5.00
Render the clip and
play it back
Notice that the slomo
is smoother
67. Cleaning Up Slomo
Motion estimation
Sometimes known as
optical flow
Morphs existing
frames together to
make a smoother
effect
Looks better with less
blurring than Mix, but
takes longer to render
68. Clean up the Slowmo
Select Motion
Leave the ¼ Res
setting at the default
This does not mean ¼
resolution, but the
strictness of the motion
estimation process
Render out the clip
and check out the
super-smooth slomo
69. Cleaning Up Slomo
Trail
You choose how many
frames before and after
the play head to blend
together for the final
effect
Creates an interesting
effect with a high
number of frames
chosen
70. Try Out This Effect
Select Trail
Change the Pre and
Post settings to 10
frames
Render out again
and check out the
motion this time
71. Prep for a Variable Speed
Click on the Reset
Speed button
Change the speed
blend mode back to
Mix and Mix frames
to 0
Move the play head
to where the seal
looks at the camera
72. Do aVariable Speed
Change the speed
to Variable
The Auto Key light
should turn on
Where the seal is
looking into the
camera change the
speed to 25%
73. Do a Variable Speed
Back up 10 frames
Shift
Set the speed at this
frame for 100%
74. Do a Variable Speed
Move the play head 1
second after the 25%
change
Shift 4 times
Once to catch up to
where you were
3 more times to move
forward 30 frames
Set the blend to Mix 5
frames and render out
your speed effect
75. Adjust Your Variable
Speed
Scrub though your
variable speed clip
Notice that at the slow
part the speed dips
well below 25%
Smoke is trying to
smooth out the speed
changes at this point
in the variable speed
setting
76. Adjust Your Variable
Speed
Enter the Editor
In the graph, notice
how the Bezier curve
handles bend the
speed below 25%
Grab the handles
and straighten the
curve
77. Adjust Your Variable
Speed
This time select the
Motion frame
blending effect and
render the clip
Now check out your
super-sweet-super-
slowmo effect!