This document provides an introduction to using 3D z-depth renders in After Effects. It explains how to render z-depth data from Maya as an EXR file containing depth information. It then describes how to import this file into After Effects and extract the z-depth channel to use as a mask for blurring and desaturating distant objects, creating a sense of depth. The z-depth layer can be pre-composed and used as an inverted luma matte to apply effects only in the masked areas representing closer objects.