NewTek Lightwave 3D: Learning the Layout

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NewTek Lightwave 3D introduction. Learning the layout of Lightwave 3D

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NewTek Lightwave 3D: Learning the Layout

  1. 1. Lightwave 3D The Interface: Having a look around 3D Animation I
  2. 2. Let’s Get Started  Start Lightwave Layout  Select File > Clear Scene  Command N  This allows you to start with a fresh scene at any time
  3. 3. The Interface  What you see  Tabs on top  Selectable items on left  Based on tab selection  Timeline on bottom  Play controls Viewport Tabs Menu Items Timeline
  4. 4. The Interface  What you see  Every new scene starts with a light and a camera  The wireframe you see in the viewport is called the grid  Used to help you line up objects, but is not seen by the camera Light Navigation Controls Camera
  5. 5. Let’s Look at Something  Make sure the Items tab is selected  On the left, select Load More and then select Object…  Notice that the shortcut to loading an object is (+)
  6. 6. Let’s Look at Something  In the Objects directory, open the Animals folder and select Triceratops.lwo  Note that all objects are .lwo
  7. 7. Looking Around  Different views  Displaying 3 dimensions on a 2D screen  Top, Bottom, Back, Front, Right, Left, Perspective, Light, Camera views  Shortcuts 1 - 6
  8. 8. Have a Look Around  Click on the View pop-up menu and choose Top  Shortcut (2)
  9. 9. Looking Around  Changing your point of view  Selected item always center  Click on this will keep whatever you have selected in the center of your view
  10. 10. Looking Around  Changing your point of view  Dolly & Truck  Moves your view forward, backward, side to side
  11. 11. Looking Around  Changing your point of view  Rotate  Allows you to swing around the current view up, down, left or right  Not available in the top view
  12. 12. Looking Around  Changing your point of view  Zoom  Allows you to zoom in and out on your current view  Shortcut (,) (.)
  13. 13. Have a Look Around  Click & hold on the Dolly button and drag your cursor  Keyboard shortcut (Shift, Option)  Click & hold on the Zoom button and drag your cursor  Keyboard shortcut (,)(.)
  14. 14. Have a Look Around  In the View pop-up menu choose Perspective  Keyboard shortcut (4)  Click and hold on the Rotate button and drag your cursor  Keyboard shortcut (Option)
  15. 15. Have a Look Around  In the View pop-up menu choose Light  Keyboard shortcut (5)  This shows you what the light is seeing  Helpful when aiming lights at certain things
  16. 16. Have a Look Around  In the View pop-up menu choose Camera  Keyboard shortcut (6)  This shows you what the camera is seeing  The most important view  When you render a frame or your scene this is what you get
  17. 17. Manipulating Objects  Use the Modify tab  Allows you to move, rotate, scale and stretch your object  You can also move and rotate your camera or lights as well
  18. 18. A Better View of Our Dino  Select the Modify tab  Select Rotate  Shortcut (y)  Click on the Red circle and rotate the dino so you have a better view
  19. 19. Manipulating Objects  Numerics  Bottom left  Allows you to set specific settings to the type of manipulation you are doing  Rotation  Horizontal, Pitch, Bank  Note the colors red, green & blue match the control rings on our dino
  20. 20. Tweak the Settings  Using the Numerics, click on the <> button and change the horizontal setting  Change the pitch and bank settings, then select inside the setting window, type 0 and press Enter to reset the pitch and bank
  21. 21. Timeline – Left Side  Timeline Slider  Drag this slider to the desired frame in your animation  Current frame is displayed on the left side of the timeline
  22. 22. Timeline – Left Side  Item Type  Allows you to choose the kind of item in your scene you would like to modify  Object, Bones (things you add inside an object), Lights, and Camera
  23. 23. Timeline – Left Side  Current Item pop-up menu  Once you have chosen the kind of item you would like, then you can choose which of those items you wish to modify  Since we only have one object in our scene, our Triceratops is the only object we can select
  24. 24. Timeline – Left Side  Item Properties  This allows you to change features of the selected element  Object properties allow you to change its opacity, morph into something and other tricks
  25. 25. Timeline – Right Side  Total frames in scene  This is how long the scene is  Measured in frames  30 frames per second  this scene is 4 seconds long  Type in any value you need to set the duration
  26. 26. Change the Scene Duration  Select inside the Scene Duration window and type 300 and press Enter  Scene is now 300 frames long = 10 seconds
  27. 27. Timeline – Right Side  Auto Key  When checked, every time you change an item at any frame, LW will make a key frame to remember that change  Handy feature, but sometimes you need to turn this off  Leave it on for now
  28. 28. Timeline – Right Side  Create Key  Allows you to manually create a key frame when Auto Key is turned off  Shortcut (Enter)
  29. 29. Let’s Make a Simple Animation  Make sure the Timeline slider is at frame 0  Using the Modify tab in Camera view, select Move, then move the dino back away from the camera and to the right  With Auto Key on, the new position is memorized
  30. 30. Let’s Make a Simple Animation  Move the slider to frame 300  While Move is still selected, move the dino closer to the camera and to the left
  31. 31. Let’s Make a Simple Animation  Move the slider to frame 150  While Move is still selected, move the dino to the left or right of its current location  You now have 3 key frames
  32. 32. Timeline – Right Side  Navigation Controls  Allows you to move your slider to specific frames in your scene  Go to the beginning, go to previous key frame of selected item, go back 1 frame, go forward 1 frame, go to next key frame of selected item, go to end of scene
  33. 33. Timeline – Right Side  Navigation Controls  Handy keyboard shortcuts  Go forward or backward 1 frame =    Go to previous or next key frame = Shift  
  34. 34. Zip to Your Key Frames  Use the navigation controls to go to the beginning and end of your scene  Use the navigation controls to go to your key frames  Try out the shortcuts
  35. 35. Timeline – Right Side  Preview pop-up menu  Allows you to make a preview of your animation without rendering out a movie  Much faster – allows you to find problem areas in your scene without wasting too much time
  36. 36. Make a Preview  Click on the Preview button and select Make Preview  1st frame = 0  Last frame = 300  Frame Step = 1  Viewport = Camera View  Press OK
  37. 37. Play the Preview  Click the play button to play your preview  You can scrub, step, go to beginning, end, set the frame rate  When done, click End Preview
  38. 38. Timeline – Right Side  Viewport playback  Plays the scene forward or backward  Playback speed depends on the complexity of the scene  Step  Plays back each frame (1) or any interval of frames you choose  2 = every other frame  10 = every 10th frame
  39. 39. Rendering  Render tab  Render the current frame  F9  Render the scene  F10  Can render a selected range of frames or the whole thing
  40. 40. Render a Frame  Using the timeline slider, select a frame you would like to render out  Select the Render tab, then click Render Frame  Or just press F9
  41. 41. Rendering  Render Status Window  Shows you what Lightwave is doing when rendering your frame  Watch Lightwave build your frame  Slows down rendering time & can be turned off
  42. 42. Rendering  Render Frame  In its own window  Allows you to save the image if you like
  43. 43. Save a Frame  On the Render Window, select Save RGBA > LW_JPEG (.jpg) and save your frame to the desktop
  44. 44. Save Your Scene  Select File > Save Scene As…  Select the Scenes folder (if necessary) and create a new folder ‘My Scenes’  Title your animation and Save
  45. 45. Lightwave 3D The Interface: Having a look around 3D Animation I

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