Making Digital ConnectionsProgram Lead Faculty, Cynthia Sistek-Chandler, Ed D
Top Technology Trends in Education
http://www.phdcomics.com/comics/archive/phd062307s.gifOur Students
Top Technology Trends in EducationOne Year or Less: Mobile ComputingOne Year or Less: Open ContentTwo to Three Years: Electronic BooksTwo to Three Years: Simple Augmented RealityFour to Five Years: Gesture-Based ComputingFour to Five Years: Visual Data Analysis2010 Horizon Report, New Media Consortium
Online everything, everywhere, anytime, anyplace
K-12 Online EducationiNACOL.org
www.KPK12.com
Number of states with virtual schools, full-time online schools, or both
By 2011, percentage of schools with online learning
Number of youth 12-17 using the Internet (Pew, 2008)
eBooks8
California Aligned ResourcesCLRN - California Learning Resource Network www.clrn.orgELR'sOpen Educational Resources (OER)California Open Source Textbook Project (Wikibooks)WILS (Web)
Top Technology Trends EducationSimple Augmented RealityModern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID, wireless sensors.http://en.wikipedia.org/wiki/Augmented_reality
Top Technology TrendsGesturingInteractive Multi-Touch Displays and Surfaces throughComputing Technology for Tables, Screens, Walls, Windows, and immersive environmentsGesture Tek
SOMC IslandAvatar Orientationhttp://slurl.com/secondlife/National%20University/138/200/22 Teaching, Training and Learning in Virtual Worlds
Top Technology TrendVisual Data Analysis
Resourceswww.Thinkfinity.orgCurriki- WebHomeCurriki, the online education community, is building the first website to offer free, open-source instructional materials for K-12.

Sistek chandlersoe may2010

Editor's Notes

  • #3 Online everything, everywhere, anytimeResources: State & NationalCLRN Teaching, Training, and Learning in Virtual WorldsCyber Cyn's Café
  • #5 Edutopia- The George Lucas FoundationHorizon ReportDevices like the iPhone and Nintendo Wii already use “gesture-based systems,” instead of clacking on keys or clicking and double-clicking a mouse.
  • #6 Digital GenerationCurrency, Immediacy, RelevancyCopyrightNetiquetteVAIL, Ariz. — Students endure hundreds of hours on yellow buses each year getting to and from school in this desert exurb of Tucson, and stir-crazy teenagers break the monotony by teasing, texting, flirting, shouting, climbing (over seats) and sometimes punching (seats or seatmates).
  • #8 E-book (115,897)Journals (22,412)VideosStreaming (5,520)
  • #9 Print (205,480)E-book (115,897)
  • #10 So many resources, so little time
  • #11 Edutopia- The George Lucas Foundation
  • #12 Gesture-Driven Interactive Technology & Virtual Reality Systems For Therapy & RehabilitationGestureTek Health leads the way in gesture-control technology for the disability, hospital, mental health and education sectors. Our touch-free, motion-activated solutions for virtual reality physical therapy, multisensory stimulation and immersive play let patients (regardless of age, ability or condition) have fun in a hygienic environment and experience marked improvement in their physical and cognitive abilities.
  • #14 Visual Data Analysis
  • #15 iTunes University LecturesHippoCampus (correlated)YouTube EDUwww.brainhoney.com
  • #18 EDT 600A Technology Foundations