For the past 10 years, the New Media Consortium has released an annual Horizon Report, evaluating current trends in technology, and forecasting newer technologies' importance and uptake in education over a multi-year horizon. We will review previous Horizon Reports' predictions with a focus on the 2014 Horizon Report Higher Ed Edition's findings and forecasts. Particular emphasis will be placed on challenges in the educational technology realm, including faculty training and readiness, innovation scalability, and the ultimate question - when should new technologies be used? Are we jumping on the bandwagon? When should we jump off? http://stream.lib.utah.edu/index.php?c=details&id=10298
Over the Horizon: Connecting Technology Trends with the Library of Tomorrow (...Mark A. Smith
ย
Mark A. Smith, Harry Pence, Joan Getman - Presentation: Over the Horizon: Connecting Technology Trends with the Library of Tomorrow - Academic Librarians 2010 Conference. Ithaca, NY June 7-8, 2010
Slides for a talk on "What's On the Technology Horizon?" given by Brian Kelly, UKOLN at the ILI 2011 conference in London on 27 October 2011.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ili-2011/
D1: Gathering Interests: Future Technologies and Their Applicationslisbk
ย
Slides for a 1-day workshop on "Future Technologies and Their Applications" facilitated by Brian Kelly and Tony Hirst at the ILI 2013 conference on Monday 14 October 2013.
See http://ukwebfocus.wordpress.com/events/ili-2013-workshop/
See http://ukwebfocus.wordpress.com/events/ili-2013-workshop/
- 3 billion people currently use the internet, with internet and mobile technology usage expanding rapidly due to new technologies like wearable devices, virtual and augmented reality, big data, and the Internet of Things.
- Educators are increasingly embracing technological innovation in the classroom to enhance learning, engage students, make education more global, and connect students to new ideas and resources.
- Social media, mobile apps, makerspaces, ebooks, and online courses give teachers new tools to empower and personalize learning for students.
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Amber Espiritu
ย
5th Slide video showing source: https://www.youtube.com/watch?v=rDkxsNmKDGk&t=5s
Feel free to change some content, but please be mindful about acknowledging the source .
Social Networking (UA Campus Communicators)rhonabwy
ย
This document discusses current trends in social networking and social media. It defines key terms like social networks, social media, and social applications. It then examines how current students use social networking sites and text messaging extensively. The document explores how social media tools can be incorporated into classrooms to improve learning outcomes through blogs, wikis, YouTube, and podcasting. It also looks at how professionals are using social media platforms like Twitter, LinkedIn, and Google Apps for collaboration in the workplace. Finally, it outlines predictions for future growth in mobile messaging and smartphone usage among youth.
The document discusses emerging technologies and their predicted times for adoption. Mobile computing and open/free online content such as e-textbooks through initiatives like MIT's OpenCourseware are predicted to be adopted within 1 year. Virtual and augmented reality technologies are predicted to have growth and adoption within 4-5 years. The evaluations discuss experiences with e-readers, open content, virtual reality applications in education and training, and experimenting with learning management systems like Moodle.
Over the Horizon: Connecting Technology Trends with the Library of Tomorrow (...Mark A. Smith
ย
Mark A. Smith, Harry Pence, Joan Getman - Presentation: Over the Horizon: Connecting Technology Trends with the Library of Tomorrow - Academic Librarians 2010 Conference. Ithaca, NY June 7-8, 2010
Slides for a talk on "What's On the Technology Horizon?" given by Brian Kelly, UKOLN at the ILI 2011 conference in London on 27 October 2011.
See http://www.ukoln.ac.uk/web-focus/events/conferences/ili-2011/
D1: Gathering Interests: Future Technologies and Their Applicationslisbk
ย
Slides for a 1-day workshop on "Future Technologies and Their Applications" facilitated by Brian Kelly and Tony Hirst at the ILI 2013 conference on Monday 14 October 2013.
See http://ukwebfocus.wordpress.com/events/ili-2013-workshop/
See http://ukwebfocus.wordpress.com/events/ili-2013-workshop/
- 3 billion people currently use the internet, with internet and mobile technology usage expanding rapidly due to new technologies like wearable devices, virtual and augmented reality, big data, and the Internet of Things.
- Educators are increasingly embracing technological innovation in the classroom to enhance learning, engage students, make education more global, and connect students to new ideas and resources.
- Social media, mobile apps, makerspaces, ebooks, and online courses give teachers new tools to empower and personalize learning for students.
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Amber Espiritu
ย
5th Slide video showing source: https://www.youtube.com/watch?v=rDkxsNmKDGk&t=5s
Feel free to change some content, but please be mindful about acknowledging the source .
Social Networking (UA Campus Communicators)rhonabwy
ย
This document discusses current trends in social networking and social media. It defines key terms like social networks, social media, and social applications. It then examines how current students use social networking sites and text messaging extensively. The document explores how social media tools can be incorporated into classrooms to improve learning outcomes through blogs, wikis, YouTube, and podcasting. It also looks at how professionals are using social media platforms like Twitter, LinkedIn, and Google Apps for collaboration in the workplace. Finally, it outlines predictions for future growth in mobile messaging and smartphone usage among youth.
The document discusses emerging technologies and their predicted times for adoption. Mobile computing and open/free online content such as e-textbooks through initiatives like MIT's OpenCourseware are predicted to be adopted within 1 year. Virtual and augmented reality technologies are predicted to have growth and adoption within 4-5 years. The evaluations discuss experiences with e-readers, open content, virtual reality applications in education and training, and experimenting with learning management systems like Moodle.
This document discusses peer-to-peer computing, its significance, and future trends. Peer-to-peer computing allows individual computers to connect and share information directly without central servers. It is changing how people share information, collaborate, and learn by enabling new e-learning opportunities. However, peer-to-peer computing also raises security and legal issues by making it difficult to control how information is used. The future of peer-to-peer computing remains unpredictable as new models and technologies develop.
The document discusses several topics related to copyright, social networking, and electronic surveillance. It summarizes challenges with current copyright law and business models in light of new technologies. It also discusses the use of social networking sites by students and debates around privacy, appropriate use, and potential narcissism. Additionally, it reviews laws around electronic surveillance and how the USA Patriot Act has lowered standards for government access to communication data and metadata.
The document discusses five hot topics in technology that are important for student affairs practitioners to address: virtual worlds, podcasting, campus internet security, blogging, and institutional spam. Virtual worlds allow for unique learning environments and social aspects but can also become addictive. Podcasting is growing in popularity and can be used for training. Campus internet security is important to protect private information. Blogging has various types and legal issues. Institutional spam reduces email effectiveness so policies aim to distinguish good emails.
This document discusses integrating social web tools into foreign language teaching. It defines the social web and outlines its development. Benefits include facilitating collaboration, interaction and equal participation. Challenges include information overload and academic resistance. The document recommends a gradual approach to integration, providing examples and clear guidelines. Specific tools are cited, such as blogs, wikis, tagging and networks. Best practices emphasize products, information, collaboration and communication.
Lee Rainie, Director of the Pew Internet Project, will discuss the Projectโs research about how people use technology and the different ways they allocate their attention, connect with organizations, and act as citizens. He will explore how civic institutions can navigate this complicated, diversified environment.
Sue Beckingham discusses using social media for learning and teaching in higher education. She outlines the benefits of connecting, communicating, curating, collaborating and creating using social media platforms. Beckingham provides tips for both students and staff on building an online presence and digital network through tools like blogs, Twitter chats and BYOD initiatives. She emphasizes developing a digital identity and engaging in open scholarship through online discussion and sharing work with peers.
The document summarizes the digital divide between those who benefit from digital technology and those who do not. It states that upper and middle classes have high-quality access and use technology for social networking and online learning, while lower classes are at a disadvantage with only low-speed connections suitable for basic uses like email. The causes of this divide are cited as the high price of computers and broadband connectivity. Younger, more educated people tend to adopt broadband at higher rates than older, less educated groups.
Revisiting the affordances and consequences of digital interconnectedness and...Sue Beckingham
ย
As an advocate of social media I can (and do) wax lyrical about the potential of the digital spaces that provide prospective place(s) to listen, interact and learn. For many the affordances have enabled opportunities to extend networks, helped to build meaningful connections and nurtured personal relationships (often at a distance).
The immediacy and open interactivity of these spaces have unlocked alternative ways to communicate and collaborate that can also remove spatial and time-oriented constraints. They enable and encourage the use of multimedia communication through images, video and audio to augment the written words we may choose to share.
However, as much as open listening and sharing can be considered as liberating and empowering, there can be (and are) unintended as well as intended consequences.
This keynote will explore why it is vital that we all consider the implications of our public digital interactions - from the data we share; what we say or don't say; and the significance of doing, being and becoming - and how this can impact on our sense of belonging and wellbeing.
Director Lee Rainie describes how libraries can be actors in building and participating in social networks through their use of social media such as Facebook, Twitter, and blogging and through delivering their time-tested โ and trusted โ services to their patrons. More: http://pewinternet.org/Presentations/2011/May/San-Francisco-Public-Library.aspx
This document provides information about utilizing cell phones as learning tools in faith education. It discusses digital etiquette, acknowledging new technologies, and integrating mobile devices into faith learning. It outlines module objectives and lists ways cell phones can be used as knowledge construction, data collection, and communication tools. Examples provided include conducting interviews, taking photos and videos, creating podcasts and slideshows, and using apps and websites to collaborate.
The document discusses empowering faculty at Texas A&M Health Science Center Baylor College of Dentistry to develop and deliver a new dental curriculum suited for the "Net Generation" of students. It outlines the technological capabilities and preferences of today's students, who have grown up with computers and expect rapid access to digital course materials on devices like iPods. The institution is working to provide educational content on iTunesU and capture lectures to share on YouTube in order to better engage students and meet their digital learning needs.
The digital divide refers to the gap between those who have access to computers and the Internet versus those who do not, as well as the gap between those who are computer literate and those who are not. The digital divide creates disparities in society's ability to teach people equally and effectively. While connectivity does not necessarily mean productivity, studies show that students from lower-income families who rely on smartphones for Internet access are less likely to complete writing assignments. However, lack of connectivity has not beaten creativity, as students have still created presentations using smartphone apps. The digital divide is an expression of differences in levels of connectivity, but it is not an indicator of intelligence, creativity, or dedication to education.
0800422 (Wr) V1 Digital World Digital Identity Digital EducationWilfredRubens.com
ย
The document discusses how technological developments are impacting digital identity and education. It notes that internet usage is rising, especially among youth, and this is changing behaviors. This generational shift has consequences for education, including the need to incorporate media literacy and social software into teaching. While technologies align with how youth learn, education must guide their use to realize benefits and avoid potential downsides like privacy issues. Teachers should leverage opportunities from tools like online video, podcasting, and social networks, but ensure a focus on learning.
This document summarizes a presentation on incorporating social media into the classroom. It defines social media and provides statistics on its use in higher education. Questions and concerns about using social media are addressed, such as whether it costs money or takes extra time. Tools for giving social media a try in classes are described, like using Twitter, Google Docs, Skype, and Elluminate. Real examples of social media paying off in the classroom through backchannel conversations and increased collaboration are provided. Contact information is given for those wanting help getting started with social media.
This document summarizes a conference on university research magazine associations. It discusses various sessions on topics like choosing cover stories, writing for print vs web, and communicating research through social media. It also discusses managing blogs and the benefits of a managed web hosting approach. Overall it provides an overview of the conference topics and discussions around integrating print and digital media for university communications.
Retech: Digital Innovation and Integration in the ClassroomKathryn Schravemade
ย
Presentation for @eduwebinar with @helenstower1
A key goal of future proof education is to ensure students are engaging with information, people and technologies as โconnected learnersโ and that this engagement is effective, safe and ethical.
In our particular school setting, it was identified that traditional ICT subjects focused on the development of software usage skills, which no longer supported the evolving needs of our students. Instead we needed students to develop skills in digital citizenship so that they could participate effectively in an online and networked world. Retech (Research and Technology) is a Middle Years learning experience that has developed in response to this need.
This presentation will explore some of the skills taught in Retech:
Cybersafety & building a positive digital footprint;
Information literacies such as smart searching, curation, effective note taking, licensing and attribution;
Using blogs and social media for building a PLN (Personal Learning Network);
Collaboration through shared bookmarks, notes & Google Groups;
Inquiry and problem solving; and
Creating and presenting with digital tools such as video productions, podcasts and infographics.
The document discusses how technology can be used to develop literacy skills in children who are more knowledgeable about technology than adults. It covers four main themes: (1) addressing the "teleological divide" between where literacy is heading digitally and where education systems currently stand; (2) increasing student motivation and engagement through choice, feedback, and participation; (3) teaching critical internet literacy skills; and (4) how Web 2.0 technologies can transform teaching by making it easier for teachers and empowering students as producers, not just consumers, of content.
The document discusses the evolution of the web from Web 1.0 to Web 2.0 and why teachers should care. It notes that Web 1.0 involved static pages created by few, while Web 2.0 enables mass participation and user-generated content. Today's students are actively using the web to IM, blog, upload videos and photos. However, classrooms still resemble yesterday's model. The document argues teachers need to teach digital literacy skills and how to collaborate online to prepare students for a changing world.
The document summarizes the Horizon Report, an annual publication that examines emerging technologies likely to impact higher education. It discusses the research process, highlighting key trends and challenges in teaching and learning. Examples are provided for technologies that are likely to emerge within the next 1-2 years like grassroots video and collaboration tools, and within the next 3-5 years like mobile broadband, data mashups, collective intelligence, and social operating systems.
The Educational Technology Horizon: Challenges, Trends and Important Developm...Lawrence Miller
ย
The document summarizes the Horizon Project, an ongoing research effort established in 2002 to identify and describe emerging technologies likely to have a large impact on education. The Horizon Project uses an expert advisory board and wiki environment to research technologies and trends that could impact higher education over the next one, three, and five years. It identifies several current trends, challenges, and important developments in educational technology, such as increasing blended learning, personalizing learning, and adaptive learning technologies. The projections of the Horizon Project have generally proven to be accurate in anticipating technology adoption in education.
This document discusses peer-to-peer computing, its significance, and future trends. Peer-to-peer computing allows individual computers to connect and share information directly without central servers. It is changing how people share information, collaborate, and learn by enabling new e-learning opportunities. However, peer-to-peer computing also raises security and legal issues by making it difficult to control how information is used. The future of peer-to-peer computing remains unpredictable as new models and technologies develop.
The document discusses several topics related to copyright, social networking, and electronic surveillance. It summarizes challenges with current copyright law and business models in light of new technologies. It also discusses the use of social networking sites by students and debates around privacy, appropriate use, and potential narcissism. Additionally, it reviews laws around electronic surveillance and how the USA Patriot Act has lowered standards for government access to communication data and metadata.
The document discusses five hot topics in technology that are important for student affairs practitioners to address: virtual worlds, podcasting, campus internet security, blogging, and institutional spam. Virtual worlds allow for unique learning environments and social aspects but can also become addictive. Podcasting is growing in popularity and can be used for training. Campus internet security is important to protect private information. Blogging has various types and legal issues. Institutional spam reduces email effectiveness so policies aim to distinguish good emails.
This document discusses integrating social web tools into foreign language teaching. It defines the social web and outlines its development. Benefits include facilitating collaboration, interaction and equal participation. Challenges include information overload and academic resistance. The document recommends a gradual approach to integration, providing examples and clear guidelines. Specific tools are cited, such as blogs, wikis, tagging and networks. Best practices emphasize products, information, collaboration and communication.
Lee Rainie, Director of the Pew Internet Project, will discuss the Projectโs research about how people use technology and the different ways they allocate their attention, connect with organizations, and act as citizens. He will explore how civic institutions can navigate this complicated, diversified environment.
Sue Beckingham discusses using social media for learning and teaching in higher education. She outlines the benefits of connecting, communicating, curating, collaborating and creating using social media platforms. Beckingham provides tips for both students and staff on building an online presence and digital network through tools like blogs, Twitter chats and BYOD initiatives. She emphasizes developing a digital identity and engaging in open scholarship through online discussion and sharing work with peers.
The document summarizes the digital divide between those who benefit from digital technology and those who do not. It states that upper and middle classes have high-quality access and use technology for social networking and online learning, while lower classes are at a disadvantage with only low-speed connections suitable for basic uses like email. The causes of this divide are cited as the high price of computers and broadband connectivity. Younger, more educated people tend to adopt broadband at higher rates than older, less educated groups.
Revisiting the affordances and consequences of digital interconnectedness and...Sue Beckingham
ย
As an advocate of social media I can (and do) wax lyrical about the potential of the digital spaces that provide prospective place(s) to listen, interact and learn. For many the affordances have enabled opportunities to extend networks, helped to build meaningful connections and nurtured personal relationships (often at a distance).
The immediacy and open interactivity of these spaces have unlocked alternative ways to communicate and collaborate that can also remove spatial and time-oriented constraints. They enable and encourage the use of multimedia communication through images, video and audio to augment the written words we may choose to share.
However, as much as open listening and sharing can be considered as liberating and empowering, there can be (and are) unintended as well as intended consequences.
This keynote will explore why it is vital that we all consider the implications of our public digital interactions - from the data we share; what we say or don't say; and the significance of doing, being and becoming - and how this can impact on our sense of belonging and wellbeing.
Director Lee Rainie describes how libraries can be actors in building and participating in social networks through their use of social media such as Facebook, Twitter, and blogging and through delivering their time-tested โ and trusted โ services to their patrons. More: http://pewinternet.org/Presentations/2011/May/San-Francisco-Public-Library.aspx
This document provides information about utilizing cell phones as learning tools in faith education. It discusses digital etiquette, acknowledging new technologies, and integrating mobile devices into faith learning. It outlines module objectives and lists ways cell phones can be used as knowledge construction, data collection, and communication tools. Examples provided include conducting interviews, taking photos and videos, creating podcasts and slideshows, and using apps and websites to collaborate.
The document discusses empowering faculty at Texas A&M Health Science Center Baylor College of Dentistry to develop and deliver a new dental curriculum suited for the "Net Generation" of students. It outlines the technological capabilities and preferences of today's students, who have grown up with computers and expect rapid access to digital course materials on devices like iPods. The institution is working to provide educational content on iTunesU and capture lectures to share on YouTube in order to better engage students and meet their digital learning needs.
The digital divide refers to the gap between those who have access to computers and the Internet versus those who do not, as well as the gap between those who are computer literate and those who are not. The digital divide creates disparities in society's ability to teach people equally and effectively. While connectivity does not necessarily mean productivity, studies show that students from lower-income families who rely on smartphones for Internet access are less likely to complete writing assignments. However, lack of connectivity has not beaten creativity, as students have still created presentations using smartphone apps. The digital divide is an expression of differences in levels of connectivity, but it is not an indicator of intelligence, creativity, or dedication to education.
0800422 (Wr) V1 Digital World Digital Identity Digital EducationWilfredRubens.com
ย
The document discusses how technological developments are impacting digital identity and education. It notes that internet usage is rising, especially among youth, and this is changing behaviors. This generational shift has consequences for education, including the need to incorporate media literacy and social software into teaching. While technologies align with how youth learn, education must guide their use to realize benefits and avoid potential downsides like privacy issues. Teachers should leverage opportunities from tools like online video, podcasting, and social networks, but ensure a focus on learning.
This document summarizes a presentation on incorporating social media into the classroom. It defines social media and provides statistics on its use in higher education. Questions and concerns about using social media are addressed, such as whether it costs money or takes extra time. Tools for giving social media a try in classes are described, like using Twitter, Google Docs, Skype, and Elluminate. Real examples of social media paying off in the classroom through backchannel conversations and increased collaboration are provided. Contact information is given for those wanting help getting started with social media.
This document summarizes a conference on university research magazine associations. It discusses various sessions on topics like choosing cover stories, writing for print vs web, and communicating research through social media. It also discusses managing blogs and the benefits of a managed web hosting approach. Overall it provides an overview of the conference topics and discussions around integrating print and digital media for university communications.
Retech: Digital Innovation and Integration in the ClassroomKathryn Schravemade
ย
Presentation for @eduwebinar with @helenstower1
A key goal of future proof education is to ensure students are engaging with information, people and technologies as โconnected learnersโ and that this engagement is effective, safe and ethical.
In our particular school setting, it was identified that traditional ICT subjects focused on the development of software usage skills, which no longer supported the evolving needs of our students. Instead we needed students to develop skills in digital citizenship so that they could participate effectively in an online and networked world. Retech (Research and Technology) is a Middle Years learning experience that has developed in response to this need.
This presentation will explore some of the skills taught in Retech:
Cybersafety & building a positive digital footprint;
Information literacies such as smart searching, curation, effective note taking, licensing and attribution;
Using blogs and social media for building a PLN (Personal Learning Network);
Collaboration through shared bookmarks, notes & Google Groups;
Inquiry and problem solving; and
Creating and presenting with digital tools such as video productions, podcasts and infographics.
The document discusses how technology can be used to develop literacy skills in children who are more knowledgeable about technology than adults. It covers four main themes: (1) addressing the "teleological divide" between where literacy is heading digitally and where education systems currently stand; (2) increasing student motivation and engagement through choice, feedback, and participation; (3) teaching critical internet literacy skills; and (4) how Web 2.0 technologies can transform teaching by making it easier for teachers and empowering students as producers, not just consumers, of content.
The document discusses the evolution of the web from Web 1.0 to Web 2.0 and why teachers should care. It notes that Web 1.0 involved static pages created by few, while Web 2.0 enables mass participation and user-generated content. Today's students are actively using the web to IM, blog, upload videos and photos. However, classrooms still resemble yesterday's model. The document argues teachers need to teach digital literacy skills and how to collaborate online to prepare students for a changing world.
The document summarizes the Horizon Report, an annual publication that examines emerging technologies likely to impact higher education. It discusses the research process, highlighting key trends and challenges in teaching and learning. Examples are provided for technologies that are likely to emerge within the next 1-2 years like grassroots video and collaboration tools, and within the next 3-5 years like mobile broadband, data mashups, collective intelligence, and social operating systems.
The Educational Technology Horizon: Challenges, Trends and Important Developm...Lawrence Miller
ย
The document summarizes the Horizon Project, an ongoing research effort established in 2002 to identify and describe emerging technologies likely to have a large impact on education. The Horizon Project uses an expert advisory board and wiki environment to research technologies and trends that could impact higher education over the next one, three, and five years. It identifies several current trends, challenges, and important developments in educational technology, such as increasing blended learning, personalizing learning, and adaptive learning technologies. The projections of the Horizon Project have generally proven to be accurate in anticipating technology adoption in education.
Horizon Report K12: What are the trends, challenges and developments in techn...Jason Zagami
ย
Zagami, J. (2016, June) Horizon Report K12: What are the trends, challenges and developments in technology. Keynote presentation presented to Digital Technologies Summit 2016: Initial Teacher Education, Brisbane, Queensland, Australia. https://www.griffith.edu.au/conference/digital-technologies-summit-2016
A slideshow that accompanied a workshop on teaching with emergent technologies. I highlighted social bookmarking, Slideshare, collaborative writing, "google jockeying" and Wikipedia. I stress the level of comfort undergraduates have in producing and consuming on-line content and that educators could do well to capitalize on this trend.
Technology in Teaching & Learning: Web 2.0 Tools Kee-Man Chuah
ย
The document discusses technology tools that can be used for teaching and learning, with a focus on collaborative and cognitive tools. It provides examples of various web-based tools for collaboration, including VoiceThread, Twiducate, and Wikispaces. Cognitive tools discussed include Popplet for concept mapping, Padlet for note-taking and mind mapping, and Prezi for presentations. The document also outlines principles for designing collaborative learning activities, such as incorporating subject domains and feedback, and ensuring tasks are contextualized, focus on social interactions, and give students control.
Ini ialah panduan asas penggunaan format APA (APA = American Psychological Association) dalam penulisan ilmiah khususnya untuk tugasan-tugasan yang melibatkan banyak sumber rujukan.
The document discusses project management tools and mobile learning. It outlines tools that can be used for each phase of an instructional design project including analysis, design, development, integration and evaluation. It also discusses the rise of mobile devices like tablets in classrooms and trends in mobile learning content like apps, games, augmented reality and just-in-time learning resources. Emerging technologies are changing how people interact with computers and leading to a more blended human-computer interaction in the future.
Future Trends Presentation at Course Redesign InstituteDeone Zell
ย
The document discusses emerging technologies in education based on the Horizon Report. It presents technologies on a timeline of 1 year or less, 2-3 years, and 4-5 years. Technologies listed as 1 year or less include flipped classroom, learning analytics, and 3D printing. Games and gamification and learning analytics are listed as 2-3 years. Quantified self and virtual assistants are listed as 4-5 years technologies. The document also discusses trends over the last 10 years of predictions in the Horizon Report.
VALA 2012 Friday Forum at the University of Western Australia for Information...Jonathan Steingiesser
ย
VALA 2012 Friday Forum at the University of Western Australia for Information Services - Using mobile and social media to enrich the visitor expereince & drupal - Jon Steingiesser
This is based on a presentation by William Donovan & Mark Watson from a VALA 2012 Tech Bootcamp workshop and also on Dries Buytaert's Keynote from DrupalCon in Denver March 2012.
SUG - Singapore - Use of Social communication in the next generation of businessMark Stokes
ย
These are the slides for my presentation to the Singapore SharePoint User Group in September 2014.
I have added some extra points, based on the discussion topics around different cultures and End User Adoption.
The document summarizes the findings of a community survey conducted by the Educational Technology Users Group (ETUG) to understand who is involved in their community and how educational technology is being used in BC post-secondary institutions. Some key findings are that the majority of respondents see connecting with peers as the primary benefit of ETUG membership and view ETUG as a leader in education technology. The survey also found that learning management systems, web conferencing, and open educational resources are the most commonly used technologies, and are expected to remain important in the coming year.
This document discusses using Web 2.0 tools to enhance courses for digital learners. It notes that today's students have grown up spending thousands of hours playing video games, on cell phones, and watching TV. As a result, their learning environments have changed and they need to be actively involved. The document then provides examples of various free Web 2.0 tools that can be used, such as slide sharing sites, avatar creators, mobile surveys, question/answer sites, wikis, blogs, and productivity suites. These tools allow for more interactive, mobile, and collaborative learning. Resources for further information are also included.
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...Mark Frydenberg
ย
This document discusses the TalkTech project, which involved students from Bentley University in the US and Politehnica University of Timisoara in Romania researching technology topics and presenting their findings using collaborative tools. Over 700 students participated in the project between 2010-2015. They explored trends like augmented reality, social media, cybersecurity and more. Students used tools like Skype, Google Hangouts, ThingLink and blogs for collaboration, though connections were sometimes problematic. The project aimed to develop students' digital literacy and experience working globally online. Students found the experience positive overall and successfully completed their projects.
Elearning session for Secondary PGCE and GTP traineeswkidd
ย
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
Technology Driven Differentiated Instruction June 2013 #tic13Vicki Davis
ย
You can drive student learning by creating a classroom environment where students thrive and learn. What does differentiated instruction look like in today's classroom? How can you manage project based learning and reach every student? TIC13 Dubuque, Iowa
The document provides an overview of a class on web science taught by Dr. Stefanie Panke. It includes sections on the goals and structure of the course, definitions of web science, examples of potential research topics, and discussions of emerging trends like NFTs, e-sports, micro-credentials, the internet of things, and artificial intelligence. The class will involve student presentations, hands-on skills practice, and a final paper.
The document discusses a study on technology overload in teacher education. It summarizes an online graduate course on computer-assisted language learning (CALL) taught in 2006. Five out of eight students wrote about feeling frustrated by too much information, not being able to find things, and not knowing where to put things. Interviews revealed frustration was due to time constraints, procedural errors, and group work, but was lessened by personal attention, connections with others, and relevance to work. A later survey found most respondents sometimes feel overwhelmed by technologies, though personal support, pacing, reflection, and hands-on experience can help mediate this. The conclusion is that while buzzwords seem magical, proper support allows teachers to learn quickly without feeling overwhelmed.
Accessibility tools iste inclusive learning playground 2016 - when just mak...Jennifer Edge-Savage
ย
The document discusses assistive technology (AT) tools that can help ensure all learners have access to digital content and engagement. It defines AT and provides examples, such as text-to-speech, speech-to-text, and tools that allow for multiple means of representation, expression, and engagement. The document emphasizes that both AT and universal design for learning (UDL) are needed to support individual students' needs and make learning accessible and flexible for all. It concludes by listing top AT/UDL tools and resources for further exploration.
Making predictions about technologies to support can be tricky. Using the New Media Consortium's Horizon Report is one way to get a snapshot of the technologies and practices to expect on campus. The Horizon Report picks six technologies likely to have an impact on higher education with horizons of a year or less, two to three years, and four to five years. The 2008 list: grassroots video, collaboration webs, mobile broadband, data mashups, collective intelligence, and social operating systems (see http:// wp.nmc.org/horizon2008/). Bring your questions, experiences, and ideas to this thoughtful conversation that will help us map our way into the future.
Mindgrub CEO Todd Marks discuss how using media in the classroom can benefit the 21st century education system. Marks presented on Mobile Gaming and eLearning and how it can be leveraged in the modern classroom. He discussed the benefits of using tablets and smartphones, and how these devices can enhance learning to be a more hands on experience. Marks also reviewed some of the recent projects Mindgrub has completed as case studies to identify their significance to eLearning as well as what the future holds in the industry.
This document discusses a project funded by the US Department of Labor called TAACCCT that provides $2 billion over 4 years to increase access to and completion of associate degree programs in engineering technology. It describes how three technical colleges in Georgia (Albany Technical College, Athens Technical College, and Atlanta Technical College) are working together on this consortium to develop integrated strategies using stacked and latticed credentials, transformed instructional delivery, and student support services including a Learning Objects Repository and portal website. The document also discusses trends related to open educational resources, licensing, and how emerging technologies are impacting libraries and their roles.
VU University Amsterdam - The Social Web 2016 - Lecture 1 Davide Ceolin
ย
This document provides an overview and introduction to a course on the Social Web. It discusses the goals of understanding how the Social Web works, what people do on it, how data is accessed and used, and key applications and challenges. The course will cover data formats, platforms, analysis, personalization, research approaches, and critical thinking. Students will complete assignments individually and in groups, with topics presented and discussed during interactive lectures and hands-on sessions. Grading will consider assignments, projects, questions, and discussions. The course aims to understand user practices and implications on the Social Web.
The document discusses mobile learning pedagogy and design guidelines. It defines mobile learning as learning that is facilitated by portable devices that enables access to learning materials and interactions with peers anywhere and anytime. It highlights the strategic benefits of mobile learning such as improving engagement and accessibility. The document advocates for constructivist and contextual pedagogies with mobile learning. It provides guidelines for designing mobile learning experiences, such as chunking content into bite-sized pieces and enabling customization and personalization.
The document discusses how mobile apps and Glow can help learners and teachers, noting that smartphone ownership among youth is increasing rapidly. It analyzes the options for using Glow apps and Office 365 on mobile devices, recommending sticking with apps that only require Glow credentials on school devices. The document concludes that Glow needs to better support Curriculum for Excellence by developing tools to help teachers create learning experiences that incorporate digital content from various sources.
Similar to What's on the Horizon? Trends and Trials in Educational Technology (20)
Converting an Intranet Site to the Cloud: Using LibGuides to Refresh a Librar...Melissa Rethlefsen
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The library at Mayo Clinic converted their intranet portal to the cloud-based LibGuides platform to refresh their online presence. LibGuides provided more flexibility than their previous system by allowing customization of style, color, structure, content and organization. It also simplified permissions and allowed combination of "Hot Topics" and resource pages into streamlined subject guides. Screenshots highlighted improvements like reduced length and good organization through grouping of categories and association of related subjects.
Refining a Local Bibliographic Database Design with Usability Testing: The Ma...Melissa Rethlefsen
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Usability testing was conducted on a redesigned local bibliographic database called Mayo Authors to identify areas for improvement. 10 staff members participated in usability testing where they completed tasks while thinking aloud. Over 200 findings were identified, including issues with search and result interfaces. Changes were made to search options, saved search functions, marking and saving results, and terminology based on the findings to improve the usability of the database.
This document summarizes the findings and resolutions from a usability study of the MAUI application conducted on September 13, 2010. There were 67 findings identified across various areas including logging in, searching, search strategies, workflow, and using the MyMADB feature. For each finding, a rating was given for severity and a proposed resolution was provided to improve the user experience and address issues that caused confusion. The goal of the study was to enhance the usability of the MAUI application based on how real users interacted with it.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Saga of Internet Cool Tools for Physicians, or a Librarian's Social Journey t...Melissa Rethlefsen
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This document discusses various tools for finding, organizing, and managing information from medical and scientific literature. It mentions search engines like Google and PubMed, as well as tools for personalizing searches, receiving alerts, bookmarking, keeping notes, and finding collaborators. The document is authored by Oliver Obst, Director of Branch Medical Library at the University of Muenster, and is dated February 1, 2007.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health over time.
Web 2.0 tools like blogs, social media, and online groups allow for greater participation between healthcare providers and patients, shifting control to patients and enabling richer engagement through new forms of communication and disease management support. These tools have the potential to reshape doctor-patient relationships by supplementing in-person encounters and allowing ongoing remote support. However, more research is still needed to understand the impacts and potential of using social media and online platforms for direct provider-patient contact.
The document lists the names of four mobile health and fitness apps: iFitness, Tap & Track, RunKeeper Pro, and DIAMEDIC. It appears to be a list of mobile app names for health, fitness, running, and medical purposes without any additional context.
Connecting with Public Health Librarians: We're aTwitter about Social NetworkingMelissa Rethlefsen
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The document discusses the use of social media by a Public Health and Health Administration (PH/HA) section to communicate with its members. It launched a blog in 2008 and a Twitter account in 2009 to replace its newsletter. A survey found most members did not use the social media and preferred the newsletter. To improve engagement, the section created a Facebook page in 2009 and linked its blog and Twitter account. By 2010, the Facebook page had 26 followers and Twitter had 53, though usage was still low according to the survey results.
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The document discusses teaching social media use to medical staff at Mayo Clinic from 2007 to 2010, including starting a blog, Facebook page, YouTube account, and Flickr page for a department or work group. It covers balancing act considerations, location transparency, confidentiality, integrity, and ethics policies for social media use. The process began in February 2009 with policy discussions, and the document seeks other ways to improve social media adventures and education at Mayo Clinic.
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The document summarizes surveys conducted by the Medical Library Association's Task Force on Social Networking Software in 2007 and 2008. In the initial 2007 survey, 495 MLA members completed the survey and reported that blogs, RSS feeds, and wikis were the most important social software tools for the association. The 2008 follow-up survey had 132 respondents and found that library type and years of experience influenced members' use and beliefs about different technologies. Educational events held by MLA between the surveys were effective in increasing members' knowledge and implementation of social media in their libraries.
This document discusses cool Web 2.0 tools and their benefits. It introduces blogs, wikis, social networking sites, Twitter, media sharing, and health tools people use online. Examples mentioned include Flickr and how social aspects, user participation, and low costs make Web 2.0 tools valuable.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
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The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
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These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
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In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
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Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
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(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
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The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
25. Google Docs: It Depends
Before Oct 2006: Writely (8/05) / Docs (8/06)
Before Oct 2006: Google Spreadsheets (6/06)
After Oct 2006: Google Docs presentations (9/07)
After Oct 2006: Google Docs released from beta (7/09)
42. Horizon Report
โข Outlines timelines for adoption of technology
โ 20% of educational institutions adopt
โ 3 time horizons:
โข 1 year
โข 2-3 years
โข 4-5 years
โข Started in 2004, updated annually
โข Team uses apps, iTunes U, wiki, RSS feeds
43. Learning Objects
Scalable Vector
Graphics
Extended Learning
Ubiquitous Wireless
Rapid Prototyping
Multimodal Interfaces
Social Computing
Personal Broadcasting
Intelligent Search
Educational Gaming
User-Created Content
Social Networking
Knowledge Webs
Phones in their Pockets
Educational Gaming
Grassroots Video
Collaboration Webs
Context-Aware Computing
Social Networks/Knowledge Webs
Context-Aware Computing/Augmented Reality
Mobile Phones
Virtual Worlds
Cloud Computing
Augmented Reality and
Enhanced Visualization
Context-Aware Environments
and Devices
Mobile Broadband
Data Mashups
Mobile Computing
Open Content
eBooks
Geo Everything
Personal Web
Mobiles
New Scholarship/Emerging Forms of Publication
Massively Multiplayer Educational Gaming
Collective Intelligence
Social Operating Systems
eBooks
Simple Augmented Reality
Mobile Apps
Tablet Computing
Semantic-Aware Applications
Smart Objects
Augmented Reality
Game-Based Learning
Massive Open Online
Courses
Tablet Computing
46. Learning Objects
Scalable Vector
Graphics
Extended Learning
Ubiquitous Wireless
Social Computing
Personal Broadcasting
User-Created Content
Social Networking
Grassroots Video
Collaboration Webs
Mobile Phones
Cloud Computing
Mobile Computing
Open Content
eBooks
Mobiles
Mobile Apps
Tablet Computing
Massive Open Online
Courses
Tablet Computing
47. Predicted to Happen This Year
โข Gesture-Based Computing (also 2016, 2017)
โข Visual Data Analysis
โข Game-Based Learning (also 2016, 2017)
โข Learning Analytics (also 2016)
โข Flipped Classroom (also 2016)
49. Key Trends
โข Ubiquitous Social Media
โข Integration of Online, Hybrid, Collaborative
Learning
โข Data-Driven Learning/Assessment
โข Students as Creators
โข Agile Change
โข Online Learning Evolution
50. Key Technologies
โข Flipped Classroom
โข Learning Analytics
โข 3D Printing
โข Games and Gamification
โข Quantified Self
โข Virtual Assistants
51. Key Challenges
โข Low Digital Fluency of Faculty
โข Relative Lack of Rewards for Teaching
โข Competition from New Models of Education
โข Scaling Teaching Innovations
โข Expanding Access
โข Keeping Education Relevant
54. Key Technologies
โข Flipped Classroom
โข Learning Analytics
โข 3D Printing
โข Games and Gamification
โข Quantified Self
โข Virtual Assistants
55. Learning Objects
Scalable Vector
Graphics
Extended Learning
Ubiquitous Wireless
Rapid Prototyping
Multimodal Interfaces
Social Computing
Personal Broadcasting
Intelligent Search
Educational Gaming
User-Created Content
Social Networking
Knowledge Webs
Phones in their Pockets
Educational Gaming
Grassroots Video
Collaboration Webs
Context-Aware Computing
Social Networks/Knowledge Webs
Context-Aware Computing/Augmented Reality
Mobile Phones
Virtual Worlds
Cloud Computing
Augmented Reality and
Enhanced Visualization
Context-Aware Environments
and Devices
Mobile Broadband
Data Mashups
Mobile Computing
Open Content
eBooks
Geo Everything
Personal Web
Mobiles
New Scholarship/Emerging Forms of Publication
Massively Multiplayer Educational Gaming
Collective Intelligence
Social Operating Systems
eBooks
Simple Augmented Reality
Mobile Apps
Tablet Computing
Semantic-Aware Applications
Smart Objects
Augmented Reality
Game-Based Learning
Massive Open Online
Courses
Tablet Computing
But, hey, it was in Hawaii; ended up being a watershed moment for me in a few ways
Does anyone recognize what this is?
Earthquake one morning of the conference, took out power in Oahu for over 12 hours. Nothing quite as surreal as walking around Waikiki with absolutely no lights anywhere.
Watershed moment here: never travel without cash and food
We knew the project was a total failure by this time. Though we had a couple of ideas to sustain it so as to regain some of our lost time developing, promoting, and teaching this tool, the writing was on the wall. It was too hard to use for the purposes originally wanted. Students didnโt see a need, nor did the faculty or administration. Wanted a user-friendly experience with student part-time developers. It was a good lesson in letting go, yet learning from failure.
Those lessons were great, but the thing I remember most, maybe even more than driving around the island looking for someplace with a generator so we could get food, were the cell phones.
Because the conference was in Hawaii, there was a large contingent of Japanese educators. Their cell phone technology was way ahead of ours at that pointโor at least ahead of mine. I may have owned a pay as you go track phone. I went to one presentation where a group of educators had their students using their cell phones as audience response systems to increase class engagement. It kind of blew my mind.
But what blew my mind even more was seeing, for the first time, someone take a photo of a speakerโs powerpoint presentation. I think we can all agree thatโs pretty old hat by this point, but the first time I saw it at the E-Learn conference, I was completely stunned. What a brilliant idea. Now I document everything with my smartphone: receipts, slides, notes, whiteboard scratchings, drawings, you name it.
So what does this have to do with the Horizon report? The Horizon report, which I will discuss in more detail in a few minutes, is all about technology trends. Trends that take a long time to materialize and trends that seem to come out of nowhere and yet completely change our educational landscape.
Letโs play a little game
So why discuss those dates? The Horizon Report is all about time.
Look at consumer-oriented technology as well as educational technology specifically.
Look at hardware, infrastructure, software, and web-based technology โ all forms of emerging technology
Report on 6 technologies that have implications for education, even if not already in practice or intuitive
Beginning in 2005, the executive summary also included key trends in technology that set the context for the items in the report
In 2006, the Critical Challenges section was also added to the Executive Summary to specifically discuss barriers for why these might not be adopted
It wasnโt until 2014โs report that the Key Trends and Critical Challenges got as much print as the Technologies to Watch
This one feels a little like wishful thinking to me. Weโll see it make an appearance again after 2014.
Werenโt sure when it was coming or how they related or didnโt relate to each other, but they knew it was important.
These are all ones that were predicted to happen within one year.
Which key technologies will be most important to teaching, learning, and creative inquiry in the next 5 years?
which ones should all educational institutions be using broadly
which technologies from consumer, entertainment, or industry should educational institutions look for ways to apply?
what technologies are developing to the point where we should take notice?
Emphasize a few categories of technology: consumer technologies, digital strategies, internet technologies, learning technologies, social media technologies, visualization technologies, and enabling technologies
Ask for what digital fluency is
Learn from students โ partner with them
Work with librarians to learn, build confidence
Boot camps
Faculty professional development communities, digital and/or in person
Institutional support
Ask for ideas
One of the reasons I think low digital fluency exists is that people donโt know when to jump on the bandwagon (or off the bandwagon), because technology changes so quickly.
Itโs a fair question. How do you know whether to invest time in learning about these technologies? When are you just jumping on the bandwagon for the sake of following a trend?
Letโs go back to the key technologies that the 2014 Horizon Report predicts are coming our way. I think we may need a reminder that not all of these technologies are going to be applicable to all fields of study all of the time. 3D printing might not be applicable for all English majors, but it might be very relevant for medicine, architecture, design, and engineering. I suspect that a few English majors could even find a good use. That doesnโt necessarily mean that all faculty need to learn CAD software.
Taking a look back at the Horizon Reportsโ predictions for past years makes it clear that education is not the driving force behind most or even many of the technologies or technology strategies. The commercial, entertainment, and industrial or military uses of some of these technologies are what drive their wide adoption. If educational institutions arenโt flexible enough to recognize their potential and plan for the technology trends of the future, however, students simply wonโt see the relevance of their education to their lives.
Some of the key predictions of the Horizon Report have come to pass in ways that back in 2004 or 2005, maybe we wouldnโt have imagined the impact they would have on us. The predictions for 2006 in particular, which I realize are faint and miniature on this slide, are integral to the way we do business on this campus. They were ubiquitous wireless and extended learning, which was their term for blended learning, or having components of courses online. I am pretty sure that a couple of you in this room are benefitting from the ubiquitous wireless right now.
Mobile computing, mobile broadband, and mobile apps have completely changed the way that most of us, and our students, interact with the world. Our phones and tablets serve a huge role in our lives. I am not sure I remember what I did before I could search Google right from my phone. I think I must have just not looked up answers or saved all my questions for times when I had a computer.
As educators, we canโt ignore the technological reality that surrounds us and our students. My 3 year old is perfectly adept at swiping through the photos on my phone and doesnโt quite understand why or how you would talk to someone on a phone without video.
That means that if we try to stay current with technology, and even more so if we try to innovate with technology, weโre bound to sometimes fail. Maybe itโs even more likely that weโll fail if we innovate.
My foray into social networking for medical students that was the subject of that 2006 presentation was a failure on many levels. It was too soon in some respects, but it was too old in others. The technology we used, LiveJournal, was too unfriendly to have anyone who wasnโt dedicated use it. Social networking, which the students who were lucky enough to go to schools with Facebook access, was certainly already at play, even though it wasnโt really mentioned in the Horizon Report until 2007.
The idea didnโt die, though. By 2009, less than 3 years after Facebook opened to the public, Mayo Medical School was using it as a replacement for new student orientation. They bragged about it on YouTube.
For most of us, teaching itself is an experiment. We continually try to adapt our teaching methods to achieve the learning outcomes we want our students to achieve. Using technology where it meets and helps achieve those learning outcomes can only help, even if sometimes we fail.
Sometimes you might be ahead of the bandwagon, sometimes you might be behind it, and sometimes you might even feel the need to jump right on, but I encourage you pay attention to the technological trends in our society and use them to enhance your teaching, learning, and creative inquiry.
And I also encourage you to carry some cash when you travel.
https://www.flickr.com/photos/athrasher/2823255013/