SlideShare a Scribd company logo
1 of 20
Session 8
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
The Golden Rule
 The Golden Rule: He
who has the gold makes
the rules.
 The Golden Rule of
Risk: Whoever risks the
most gets the greatest
reward.
Types of Risk
Things that can go along all throughout the chain:
 Technological Risk
 Design Risk
 Schedule Risk
 Market Risk
 Inventory Risk
 Distribution Risk
 Liability Risk
Result is always the same: LOST MONEY
Pareto Principle (80/20) Rule
 For many events,
roughly 80% of the
effects come from 20%
of the causes
 Only about 10-30% of
video games break
even.
Risk=Stress
 Most released games
don't make a profit
 Game projects are
frequently cancelled
 Employees are
frequently laid off
Risk Assessment
 Identify risks that can impact the project
 Prioritize each risk, beginning with the
ones with the biggest impact
Risk Assessment Matrix
SWOT Analysis
A structured planning
method used to evaluate
the Strengths, Weaknesses,
Opportunities and Threats
involved in a project.
• Build on Strengths
• Resolve Weaknesses
• Exploit Opportunities
• Avoid Threats
SWOT Analysis
SWOT Analysis
One way of utilizing SWOT
is matching and
converting. Matching is
used to find competitive
advantage by matching
strengths to
opportunities. Converting is
to apply conversion
strategies to convert
weakness or threats into
strengths or opportunities.
Risk Control
 Implement Plans to resolve the risks
 Monitor Progress toward resolving
those risks
Risk Control
Acceptance
Avoidance
Stakeholders
A stakeholder is a person who
affects or is affected by a an
organization's actions. Stakeholders
may have different levels of
involvement. Some may be merely
interested in the project, while others
or more committed. Projects are
under less risk when only committed
stakeholders are involved in project
reviews and decision-making.
Mitigation
Prototype
A prototype is an early version of a product
build to test a concept or be learned from.
 Helps the team learn the strengths and
weaknesses of the game
 Creates a playable space for trying out
different gameplay mechanics
 Demonstrates to the stakeholders what the
final product will be like.
Mitigation
A horizontal prototype provides a broad view of
the entire game. It may be missing many
features or assets, but shows how the game will
flow from beginning to end. It is useful for:
 Confirmation of user interface requirements
and project scope
 Demonstration of the game to get acceptance
from the stakeholders
 Develop preliminary estimates of development
time, cost, and effort.
Mitigation
A vertical prototype is a nearly-final version
of a small slice of the game. It is useful for:
 Demonstrating to stakeholders that a game
will be fun.
 Getting information about user interface
needs
 Refining the design or a database or other
systems.
Transference
External Vendor
 Advantages: Saves time/money
 Disadvantages: Might not meet deadline
and run behind schedule
 Create a SWOT analysis of the game you
are presenting to the Greenlight Committee.
1. Create a Risk Page:
 List 2-3 Strengths of your game
 List 2-3 Risks (Internal or External) to your game
 Describe how you plan to deal with those risks
(accept, avoid, mitigate, transfer)
2. Create a Thank You Page:
 Include artwork that will leave the audience with a
positive impression of your game
 Thank the Greenlight committee and remind them
again why they should greenlight your game
PowerPoint

More Related Content

Viewers also liked

LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
LAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesLAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesDavid Mullich
 
LAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionLAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionDavid Mullich
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With GamificationDavid Mullich
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingDavid Mullich
 
LAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesLAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesDavid Mullich
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
LAFS PREPRO Session 4 - Project Milestones
LAFS PREPRO Session 4 - Project MilestonesLAFS PREPRO Session 4 - Project Milestones
LAFS PREPRO Session 4 - Project MilestonesDavid Mullich
 
LAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceLAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceDavid Mullich
 
LAFS PREPRO Session 6 - Concept Art
LAFS PREPRO Session 6 - Concept ArtLAFS PREPRO Session 6 - Concept Art
LAFS PREPRO Session 6 - Concept ArtDavid Mullich
 
LAFS PREPRO Session 5 - Narrative and World
LAFS PREPRO Session 5 - Narrative and WorldLAFS PREPRO Session 5 - Narrative and World
LAFS PREPRO Session 5 - Narrative and WorldDavid Mullich
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayDavid Mullich
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingDavid Mullich
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsDavid Mullich
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentDavid Mullich
 
BSA Game Design Merit Badge
BSA Game Design Merit BadgeBSA Game Design Merit Badge
BSA Game Design Merit BadgeDavid Mullich
 
LAFS PREPRO Session 10 - Assignments
LAFS PREPRO Session 10 - AssignmentsLAFS PREPRO Session 10 - Assignments
LAFS PREPRO Session 10 - AssignmentsDavid Mullich
 
LAFS PREPRO Session 6 - Budgets
LAFS PREPRO Session 6 - BudgetsLAFS PREPRO Session 6 - Budgets
LAFS PREPRO Session 6 - BudgetsDavid Mullich
 

Viewers also liked (20)

LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
LAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesLAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile Games
 
LAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionLAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - Introduction
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With Gamification
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
LAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade GamesLAFS SVI Level 5 - The History of Console and Arcade Games
LAFS SVI Level 5 - The History of Console and Arcade Games
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
LAFS PREPRO Session 4 - Project Milestones
LAFS PREPRO Session 4 - Project MilestonesLAFS PREPRO Session 4 - Project Milestones
LAFS PREPRO Session 4 - Project Milestones
 
LAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceLAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User Interface
 
LAFS PREPRO Session 6 - Concept Art
LAFS PREPRO Session 6 - Concept ArtLAFS PREPRO Session 6 - Concept Art
LAFS PREPRO Session 6 - Concept Art
 
LAFS PREPRO Session 5 - Narrative and World
LAFS PREPRO Session 5 - Narrative and WorldLAFS PREPRO Session 5 - Narrative and World
LAFS PREPRO Session 5 - Narrative and World
 
LAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of PlayLAFS SVI Level 2 - Psychology of Play
LAFS SVI Level 2 - Psychology of Play
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - Balancing
 
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and MetricsLAFS Marketing and Monetization Lecture 8: Monetization and Metrics
LAFS Marketing and Monetization Lecture 8: Monetization and Metrics
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game Development
 
Game Mechanics
Game MechanicsGame Mechanics
Game Mechanics
 
BSA Game Design Merit Badge
BSA Game Design Merit BadgeBSA Game Design Merit Badge
BSA Game Design Merit Badge
 
LAFS PREPRO Session 10 - Assignments
LAFS PREPRO Session 10 - AssignmentsLAFS PREPRO Session 10 - Assignments
LAFS PREPRO Session 10 - Assignments
 
LAFS PREPRO Session 6 - Budgets
LAFS PREPRO Session 6 - BudgetsLAFS PREPRO Session 6 - Budgets
LAFS PREPRO Session 6 - Budgets
 

Similar to LAFS PREPRO Session 8 - Risk

Prioritizing for Profit from AgilePalooza
Prioritizing for Profit from AgilePaloozaPrioritizing for Profit from AgilePalooza
Prioritizing for Profit from AgilePaloozaEnthiosys Inc
 
What Do Game Developers Test in Their Products?
What Do Game Developers Test in Their Products?What Do Game Developers Test in Their Products?
What Do Game Developers Test in Their Products?ESEM 2014
 
Lewis brady engine_terminology (edited version)
Lewis brady engine_terminology (edited version)Lewis brady engine_terminology (edited version)
Lewis brady engine_terminology (edited version)LewisB2013
 
Harry Johnson y1 gd engine_terminology
Harry Johnson y1 gd engine_terminologyHarry Johnson y1 gd engine_terminology
Harry Johnson y1 gd engine_terminology11275449
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologydavidhall1415
 
Rockstar Games
Rockstar GamesRockstar Games
Rockstar GamesRae Clarke
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingJulio Gorgé
 
Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70bowes96123
 
Lewis brady engine terminology (edited version)
Lewis brady engine terminology (edited version)Lewis brady engine terminology (edited version)
Lewis brady engine terminology (edited version)LewisB2013
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam OverviewSusan Gold
 
Units 14, 15 Assignment brief
Units 14, 15 Assignment briefUnits 14, 15 Assignment brief
Units 14, 15 Assignment briefZaxapias
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyNeilRogero
 
Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
 
User Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsUser Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsMarc Miquel
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologykieranowens1997
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)RehanaWhiteley
 
Y1 ig gd engine terminology work
Y1 ig gd engine terminology work Y1 ig gd engine terminology work
Y1 ig gd engine terminology work Jellybabygod
 
Building Innovative Products with Agile
Building Innovative Products with AgileBuilding Innovative Products with Agile
Building Innovative Products with AgileSean Ammirati
 

Similar to LAFS PREPRO Session 8 - Risk (20)

PHP games
PHP gamesPHP games
PHP games
 
Prioritizing for Profit from AgilePalooza
Prioritizing for Profit from AgilePaloozaPrioritizing for Profit from AgilePalooza
Prioritizing for Profit from AgilePalooza
 
What Do Game Developers Test in Their Products?
What Do Game Developers Test in Their Products?What Do Game Developers Test in Their Products?
What Do Game Developers Test in Their Products?
 
Lewis brady engine_terminology (edited version)
Lewis brady engine_terminology (edited version)Lewis brady engine_terminology (edited version)
Lewis brady engine_terminology (edited version)
 
Harry Johnson y1 gd engine_terminology
Harry Johnson y1 gd engine_terminologyHarry Johnson y1 gd engine_terminology
Harry Johnson y1 gd engine_terminology
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Rockstar Games
Rockstar GamesRockstar Games
Rockstar Games
 
Making a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancingMaking a game "Just Right" through testing and play balancing
Making a game "Just Right" through testing and play balancing
 
Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70Anthony Bowes task 1 IG unit 70
Anthony Bowes task 1 IG unit 70
 
Lewis brady engine terminology (edited version)
Lewis brady engine terminology (edited version)Lewis brady engine terminology (edited version)
Lewis brady engine terminology (edited version)
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam Overview
 
Units 14, 15 Assignment brief
Units 14, 15 Assignment briefUnits 14, 15 Assignment brief
Units 14, 15 Assignment brief
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...Developing an effective LTV model at the soft launch and keeping it valid fur...
Developing an effective LTV model at the soft launch and keeping it valid fur...
 
User Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and InterviewsUser Experience 6: Qualitative Methods, Playtesting and Interviews
User Experience 6: Qualitative Methods, Playtesting and Interviews
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
 
final (2)
final (2)final (2)
final (2)
 
Y1 ig gd engine terminology work
Y1 ig gd engine terminology work Y1 ig gd engine terminology work
Y1 ig gd engine terminology work
 
Building Innovative Products with Agile
Building Innovative Products with AgileBuilding Innovative Products with Agile
Building Innovative Products with Agile
 

More from David Mullich

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskDavid Mullich
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsDavid Mullich
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsDavid Mullich
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsDavid Mullich
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsDavid Mullich
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicDavid Mullich
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityDavid Mullich
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansDavid Mullich
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementDavid Mullich
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionDavid Mullich
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsDavid Mullich
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaDavid Mullich
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingDavid Mullich
 
LAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game PublishingLAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game PublishingDavid Mullich
 

More from David Mullich (20)

LAFS Game Mechanics - Replayability
LAFS Game Mechanics - ReplayabilityLAFS Game Mechanics - Replayability
LAFS Game Mechanics - Replayability
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
LAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game MechanicsLAFS Game Mechanics - Information and Game Mechanics
LAFS Game Mechanics - Information and Game Mechanics
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical MechanicsLAFS Game Mechanics - Tactical Mechanics
LAFS Game Mechanics - Tactical Mechanics
 
LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and PublicityLAFS Marketing and Monetization Lecture 6: Advertising and Publicity
LAFS Marketing and Monetization Lecture 6: Advertising and Publicity
 
Game Fair
Game FairGame Fair
Game Fair
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing PlansLAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans
 
LAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And ManagementLAFS Marketing and Monetization Lecture 9: Community Development And Management
LAFS Marketing and Monetization Lecture 9: Community Development And Management
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
LAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing MaterialsLAFS Marketing and Monetization Lecture 5: Marketing Materials
LAFS Marketing and Monetization Lecture 5: Marketing Materials
 
LAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social MediaLAFS Marketing and Monetization Lecture 4: Social Media
LAFS Marketing and Monetization Lecture 4: Social Media
 
LAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game FundingLAFS Marketing and Monetization Lecture 3: Game Funding
LAFS Marketing and Monetization Lecture 3: Game Funding
 
LAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game PublishingLAFS Marketing and Monetization Lecture 2: Game Publishing
LAFS Marketing and Monetization Lecture 2: Game Publishing
 

Recently uploaded

Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 

Recently uploaded (20)

Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 

LAFS PREPRO Session 8 - Risk

  • 1. Session 8 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
  • 2. The Golden Rule  The Golden Rule: He who has the gold makes the rules.  The Golden Rule of Risk: Whoever risks the most gets the greatest reward.
  • 3. Types of Risk Things that can go along all throughout the chain:  Technological Risk  Design Risk  Schedule Risk  Market Risk  Inventory Risk  Distribution Risk  Liability Risk Result is always the same: LOST MONEY
  • 4. Pareto Principle (80/20) Rule  For many events, roughly 80% of the effects come from 20% of the causes  Only about 10-30% of video games break even.
  • 5. Risk=Stress  Most released games don't make a profit  Game projects are frequently cancelled  Employees are frequently laid off
  • 6. Risk Assessment  Identify risks that can impact the project  Prioritize each risk, beginning with the ones with the biggest impact
  • 8. SWOT Analysis A structured planning method used to evaluate the Strengths, Weaknesses, Opportunities and Threats involved in a project. • Build on Strengths • Resolve Weaknesses • Exploit Opportunities • Avoid Threats
  • 10. SWOT Analysis One way of utilizing SWOT is matching and converting. Matching is used to find competitive advantage by matching strengths to opportunities. Converting is to apply conversion strategies to convert weakness or threats into strengths or opportunities.
  • 11. Risk Control  Implement Plans to resolve the risks  Monitor Progress toward resolving those risks
  • 14. Avoidance Stakeholders A stakeholder is a person who affects or is affected by a an organization's actions. Stakeholders may have different levels of involvement. Some may be merely interested in the project, while others or more committed. Projects are under less risk when only committed stakeholders are involved in project reviews and decision-making.
  • 15. Mitigation Prototype A prototype is an early version of a product build to test a concept or be learned from.  Helps the team learn the strengths and weaknesses of the game  Creates a playable space for trying out different gameplay mechanics  Demonstrates to the stakeholders what the final product will be like.
  • 16. Mitigation A horizontal prototype provides a broad view of the entire game. It may be missing many features or assets, but shows how the game will flow from beginning to end. It is useful for:  Confirmation of user interface requirements and project scope  Demonstration of the game to get acceptance from the stakeholders  Develop preliminary estimates of development time, cost, and effort.
  • 17. Mitigation A vertical prototype is a nearly-final version of a small slice of the game. It is useful for:  Demonstrating to stakeholders that a game will be fun.  Getting information about user interface needs  Refining the design or a database or other systems.
  • 18. Transference External Vendor  Advantages: Saves time/money  Disadvantages: Might not meet deadline and run behind schedule
  • 19.  Create a SWOT analysis of the game you are presenting to the Greenlight Committee.
  • 20. 1. Create a Risk Page:  List 2-3 Strengths of your game  List 2-3 Risks (Internal or External) to your game  Describe how you plan to deal with those risks (accept, avoid, mitigate, transfer) 2. Create a Thank You Page:  Include artwork that will leave the audience with a positive impression of your game  Thank the Greenlight committee and remind them again why they should greenlight your game PowerPoint