2. The Golden Rule
The Golden Rule: He
who has the gold makes
the rules.
The Golden Rule of
Risk: Whoever risks the
most gets the greatest
reward.
3. Types of Risk
Things that can go along all throughout the chain:
Technological Risk
Design Risk
Schedule Risk
Market Risk
Inventory Risk
Distribution Risk
Liability Risk
Result is always the same: LOST MONEY
4. Pareto Principle (80/20) Rule
For many events,
roughly 80% of the
effects come from 20%
of the causes
Only about 10-30% of
video games break
even.
5. Risk=Stress
Most released games
don't make a profit
Game projects are
frequently cancelled
Employees are
frequently laid off
6. Risk Assessment
Identify risks that can impact the project
Prioritize each risk, beginning with the
ones with the biggest impact
8. SWOT Analysis
A structured planning
method used to evaluate
the Strengths, Weaknesses,
Opportunities and Threats
involved in a project.
• Build on Strengths
• Resolve Weaknesses
• Exploit Opportunities
• Avoid Threats
10. SWOT Analysis
One way of utilizing SWOT
is matching and
converting. Matching is
used to find competitive
advantage by matching
strengths to
opportunities. Converting is
to apply conversion
strategies to convert
weakness or threats into
strengths or opportunities.
11. Risk Control
Implement Plans to resolve the risks
Monitor Progress toward resolving
those risks
14. Avoidance
Stakeholders
A stakeholder is a person who
affects or is affected by a an
organization's actions. Stakeholders
may have different levels of
involvement. Some may be merely
interested in the project, while others
or more committed. Projects are
under less risk when only committed
stakeholders are involved in project
reviews and decision-making.
15. Mitigation
Prototype
A prototype is an early version of a product
build to test a concept or be learned from.
Helps the team learn the strengths and
weaknesses of the game
Creates a playable space for trying out
different gameplay mechanics
Demonstrates to the stakeholders what the
final product will be like.
16. Mitigation
A horizontal prototype provides a broad view of
the entire game. It may be missing many
features or assets, but shows how the game will
flow from beginning to end. It is useful for:
Confirmation of user interface requirements
and project scope
Demonstration of the game to get acceptance
from the stakeholders
Develop preliminary estimates of development
time, cost, and effort.
17. Mitigation
A vertical prototype is a nearly-final version
of a small slice of the game. It is useful for:
Demonstrating to stakeholders that a game
will be fun.
Getting information about user interface
needs
Refining the design or a database or other
systems.
19. Create a SWOT analysis of the game you
are presenting to the Greenlight Committee.
20. 1. Create a Risk Page:
List 2-3 Strengths of your game
List 2-3 Risks (Internal or External) to your game
Describe how you plan to deal with those risks
(accept, avoid, mitigate, transfer)
2. Create a Thank You Page:
Include artwork that will leave the audience with a
positive impression of your game
Thank the Greenlight committee and remind them
again why they should greenlight your game
PowerPoint