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Session 9
David Mullich
Game PreProduction
The Los Angeles Film School
Example Asset List
Audio
Music:
 Main menu
 Wild exploration
 Battle music
 Game Complete
 Game Over
 Defeat Fanfare
 Victory Fanfare
 Bases:
 Desert Facility
 Jungle Facility
 Clockwork Facility
 Glacial Facility
Voice Over:
 Opening Story Narration
 Ending Story Narration
Example, cont’d
Sound Effects:
 Base getting attacked
 Base destroyed
 Base repaired
 Tower upgraded
 Tower shooting
 Main turret shooting
 Main turret ability
 Main menu/HUD button select sound
 Main menu/HUD button select sound alternate
 Main menu/HUD button mouseover
 Event window pop-up
 Computer terminal typing in event (not keyboard clicking)
 Event option selected
 Robot Sounds:
 shooting
 destroyed
 melee
 hit by bullet
 hit by melee
Example, cont’d
Art
Interface:
 Main menu background/Title screen
 Play button
 Play button pressed
 Tutorial button
 Tutorial button pressed
 Options button
 Options button pressed
 Credits button
 Credits button pressed
 Quit button
 Quit button pressed
 Main Menu button
 Main Menu button pressed
 Tutorial Screen
 Credits Screen
 Options Screen
Example, cont’d
Art
Interface (continued):
 Main menu/HUD button highlight on mouseover
 Story Beginning
 Story Ending
 Game Over
 Congratulations (Game Won)
 "Are you sure you want to quit?" in-game window.
 Yes button
 Yes button pressed
 No button
 No button pressed
Example, cont’d
UI:
 Defense button
 Defense button pressed
 Explore button
 Explore button pressed
 Exploration options screen
 Event window pop-up
 Event option select
 Defense options screen
 Build tower button
 Build tower button pressed
 Build tower icon
 Upgrade tower button
 Upgrade tower button pressed
 Upgrade tower icon
 Repair base button
 Repair base button pressed
 Repair base icon
Example, cont’d
UI:
 Resource indicator HUD element
 Energy Icon
 Metal Icon
 Base health bar
 Enemy base health bar
Scouts:
 S-20 the desert scout
 J-29 the jungle scout
 C-42 the clockwork scout
 N-10 the glacial scout.
 Animation for each scout:
 shooting
 melee
 walking
 flinch
 destroyed
Example, cont’d
Wild Characters:
 Desert Maverick
 Jungle Maverick
 Clockwork Maverick
 Glacial Maverick
 Roaming Mechanical Giant
 Tower NPC
Towers:
 Desert tower tier 1
 Desert tower tier 2
 Desert tower tier 3
 Jungle tower
 Clockwork tower
 Glacial tower
 Animation for each tower:
 take damage
 destroyed
Example, cont’d
 Bases:
 Desert base
 Jungle base
 Clockwork base
 Glacial base
 Animation for each base:
 taking damage
 repairing
 destroyed

Main Turrets:
 Main Turret
 Enemy Turret
 Animation for each turret:
 Shooting
 charging
Example, cont’d
Bullets:
 Robot bullet
 Tower bullet
 Main Turret bullet
 Charged bullet
Environments:
 Desert Facility
 Jungle Facility
 Clockwork Facility
 Glacial Facility
 Wild Exploration
Special Effects:
 Charged shot explosion
 Flying bits of metal for robot and base damage
Example, cont’d
Props:
 Standard gun for S-20s
 Stick for S-20
 Metal Scraps
 Metal Ores
 Energy Capsules
 Joshua trees (yucca tree)
 Ice formations
 Jungle vines
 Jungle trees
 Cogs
 Piles of metal
 Pine trees
 Boulders
 Desert bushes
 Ore deposit
 Oil deposit
 Complete the Audio Asset List page in your Art Document. Include:
 Music
 Sound Effects
 Voice Over
 Complete the Art Asset List page in your Art Document. Include:
 User Interface, including all screens, icons and buttons that need to be created
 Characters, including all animations needed to be created (typically idle, walk, turn,
attack, attacked and death)
 Environments
 Props, including weapons, other useable items, and environmental items
 Special effects
Wiki

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LAFS PREPRO Session 9 - Assets

  • 1. Session 9 David Mullich Game PreProduction The Los Angeles Film School
  • 2. Example Asset List Audio Music:  Main menu  Wild exploration  Battle music  Game Complete  Game Over  Defeat Fanfare  Victory Fanfare  Bases:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility Voice Over:  Opening Story Narration  Ending Story Narration
  • 3. Example, cont’d Sound Effects:  Base getting attacked  Base destroyed  Base repaired  Tower upgraded  Tower shooting  Main turret shooting  Main turret ability  Main menu/HUD button select sound  Main menu/HUD button select sound alternate  Main menu/HUD button mouseover  Event window pop-up  Computer terminal typing in event (not keyboard clicking)  Event option selected  Robot Sounds:  shooting  destroyed  melee  hit by bullet  hit by melee
  • 4. Example, cont’d Art Interface:  Main menu background/Title screen  Play button  Play button pressed  Tutorial button  Tutorial button pressed  Options button  Options button pressed  Credits button  Credits button pressed  Quit button  Quit button pressed  Main Menu button  Main Menu button pressed  Tutorial Screen  Credits Screen  Options Screen
  • 5. Example, cont’d Art Interface (continued):  Main menu/HUD button highlight on mouseover  Story Beginning  Story Ending  Game Over  Congratulations (Game Won)  "Are you sure you want to quit?" in-game window.  Yes button  Yes button pressed  No button  No button pressed
  • 6. Example, cont’d UI:  Defense button  Defense button pressed  Explore button  Explore button pressed  Exploration options screen  Event window pop-up  Event option select  Defense options screen  Build tower button  Build tower button pressed  Build tower icon  Upgrade tower button  Upgrade tower button pressed  Upgrade tower icon  Repair base button  Repair base button pressed  Repair base icon
  • 7. Example, cont’d UI:  Resource indicator HUD element  Energy Icon  Metal Icon  Base health bar  Enemy base health bar Scouts:  S-20 the desert scout  J-29 the jungle scout  C-42 the clockwork scout  N-10 the glacial scout.  Animation for each scout:  shooting  melee  walking  flinch  destroyed
  • 8. Example, cont’d Wild Characters:  Desert Maverick  Jungle Maverick  Clockwork Maverick  Glacial Maverick  Roaming Mechanical Giant  Tower NPC Towers:  Desert tower tier 1  Desert tower tier 2  Desert tower tier 3  Jungle tower  Clockwork tower  Glacial tower  Animation for each tower:  take damage  destroyed
  • 9. Example, cont’d  Bases:  Desert base  Jungle base  Clockwork base  Glacial base  Animation for each base:  taking damage  repairing  destroyed
 Main Turrets:  Main Turret  Enemy Turret  Animation for each turret:  Shooting  charging
  • 10. Example, cont’d Bullets:  Robot bullet  Tower bullet  Main Turret bullet  Charged bullet Environments:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility  Wild Exploration Special Effects:  Charged shot explosion  Flying bits of metal for robot and base damage
  • 11. Example, cont’d Props:  Standard gun for S-20s  Stick for S-20  Metal Scraps  Metal Ores  Energy Capsules  Joshua trees (yucca tree)  Ice formations  Jungle vines  Jungle trees  Cogs  Piles of metal  Pine trees  Boulders  Desert bushes  Ore deposit  Oil deposit
  • 12.  Complete the Audio Asset List page in your Art Document. Include:  Music  Sound Effects  Voice Over  Complete the Art Asset List page in your Art Document. Include:  User Interface, including all screens, icons and buttons that need to be created  Characters, including all animations needed to be created (typically idle, walk, turn, attack, attacked and death)  Environments  Props, including weapons, other useable items, and environmental items  Special effects Wiki