Get Your Game On: Video Gaming  @ the Library Instructor: Beth Gallaway [email_address]   A SWFLN Workshop Fall 2007
Introductions Name Library Position What games do you play?
What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action  Merriam-Webster Online. http://www.m-w.com
Game Components Console/Playing Device  PC, Xbox, Playstation, Nintendo Screen or Monitor Controller  mouse, joystick, keyboard, peripheral device Power Source Game  CD-Rom, cartridge, digital
Game Play Devices Xbox Playstation Nintendo PC
Game Controllers Keyboard Mouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
Game Screens Monitor  Television Projector/Screen
Ways to Play Video Games At an Arcade On a PC or Mac  On a Plug ‘n’ Play Device  On a Mobile Device On a Handheld Device On a Console
Arcade Games
Plug ‘n’ Play Plugs into your TV Play begins immediately
PC/Mac Gaming Computer with a hard drive PC or Mac Platform
Console Gaming Devices Video Game Charts.  http://www.vgcharts.org . October 6, 2007
Handheld Gaming Devices Video Game Charts. http://www.vgcharts.org. October 6, 2007
Console Gaming Devices
Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
For Discussion: What Are Some Benefits  of Games?
Why Games at the Library? Games … Are just like books, they are just another new format  Are the medium of choice for the millennial generation Meet developmental needs of teens Build adolescents developmental assets Are literary Reinforce new literacies
Gaming = literacy Environmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat:  “ WTS, Mageweave cloth, 15g”
“ Leet” & 4 /\/\ 3 I2 5 G A M E R S
Gaming is the medium of choice for the millennial generation
Gaming by the Numbers:  An Interactive Quiz
1. What is the average age    of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
2. What % of teens report playing    games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
3. What percent of people over 50 play games?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
4. What % of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
5. How much money did computer & video game sales gross in 2005?*   $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
6. What % of gamers play on handhelds?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
12. What % of public libraries host video  game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
What Developmental Needs/Assets Are Being Met?
Gaming Meets Developmental Needs of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Gaming Builds Developmental Assets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute.  http://www.search-institute.org
What Developmental Needs/Assets Are Being Met?
Does This Sound Like  Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade.  Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Learning Principles in Games* Risk –taking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *** Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
Gaming Reinforces    New Literacies Exposing knowledge Employing information  Expressing ideas compellingly  Ethics on the Internet Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005  http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
1. Exposing Knowledge Find information Understand and explain found information regardless of its format  Evaluate information  Organize information
Runescape
Ways Games Expose Knowledge
2. Employing Information  Computation Measurement Analysis Application
Estimating Basic arithmetic Averages Statistics Lemonade Stand
Let's Try Set Game!
3. Expressing Ideas Compellingly   Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
Ways Gamers Express  Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
FanFiction
Warcraft Tutorial
Ethics on the Internet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
How Can Libraries Tie Literacy to Gaming? Use games to do readers advisory   Do gaming collection development Offer gaming programs
1. Reader’s Advisory to Gamers INSTEAD OF:  What authors do you like to read? What are the last 3 books you read and enjoyed?  What did you like about them? ASK:  What movies do you like?  What TV shows do you watch?  What games do you play?
Reader’s Advisory to Gamers 
Roleplaying/MMORPG Games Games:  Everquest Runescape World of Warcraft Dark Age of Camelot Ultima   Characteristics epic fantasy setting good vs. evil theme Suggest?
Historical Sim Games Games:  Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
Sports Games Games:  Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
Strategy & Puzzle Games Games:  Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
First Person Shooters (FPS)‏ Games:  Doom Quake Halo Characteristics Warfare Strategy Violent  Suggest?
Simulations Games:  The Sims The Urbz Characteristics: Character driven Suggest?
Japanese/Manga tie-in Games:  Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
Superhero Games Games:  Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
Don’t Forget Print Resources  for Gamers Magazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
2. Be a Strategy Guide -- Not an Information Maven Don’t be a level boss Show, don’t tell Make it interactive Get them started with a free-for-all Ask for a demo of expertise Be open-minded
3. Embrace Your Inner Technogeek   Upgrade Get a screen name You can’t break it Pilot projects Read tech news
4. Be Flexible…    Embrace Change!   Change the space Flexible furnishings Say yes Go meta Customize Change yourself
It’s a stool It’s a table It’s a storage unit
Flexible seating
Video Rockers
5. Immerse Yourself   in Pop Culture… Pop Culture Hot High Tech Crossovers
…  Especially Video Game Culture Watch Red Vs. Blue Read Penny Acade Read  PvP Set a Google Alert Subscribe to a gaming podcast or blog Skim gaming magazines Pay attention to gaming around you in public spaces
More Ways to Immerse! Join the LibGaming Google Group Email discussion for gaming in libraries Game On! Video Games in Libraries blog Blog about gaming news of interest to libraries Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming Celebrate Teen Tech Week Annual celebration of teens + technology in libraries, March 4-10, 2007
6. Try Some Games On the Internet On a Console
Evaluating Games Plot  Setting Character  Graphics   Sound track Modification/Customization Uniqueness ________________ Replayability
Asteroids Vector graphics in  Asteroids
ZORK Text RPG  Zork
Star Wars: Knights of the Old Republic
Plot Unique plot Compelling story Creative gameplay Multiple modes of play
Setting
Realistic Settings CA
Character Customizable Diverse Representation of the player
Graphics and    Game Physics Smooth Seamless Realistic Appropriate
Soundtrack Music Speech Ambient Noise
Support
Collecting Games
Game Policy Questions Who is the collection for? What formats will you collect? What genres will you collect? What is your selection criteria? What resources will you use to select? Where will you purchase from? Is there a donation policy? How will the collection be classified/cataloged? Where will the collection be stored? How will it be displayed? What security measures need to be taken? What is the procedure for materials challenge?
Sample Video Game Policy Schwarzwalder, Jami. “Video Game Collection Development Policy.”  Super Mario Brothers Memorial Public Library.  November 2005.  http://www.mbmpl.org/vg/?page_id=6 . July 23, 2007.
Purchasing Games From game stores Game Stop, EB Games, Game Crazy  From library companies Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide  From retailers Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart Direct from the publisher  Red Octane Online Game Tap, PlayFirst, Direct2Drive, Overdrive
Review Sources Game Reviews Magazines Library Journals Gaming Websites “ Family Friendly” Review Sites Game Awards Websites Magazines Organizations Networks
Library Journals Voice of Youth Advocates (VOYA)  School Library Journal
Magazines Electronic Gaming Monthly $12.00/yr  Game Informer $19.99/yr Games For Windows, $12.00/yr  Nintendo Power $19.95/yr Official Xbox Magazine $24.95/yr PC Gamer $19.95/yr  PlayStation Monthly (PSM) $10.00/yr
General Interest Magazines Geek Monthly $19.95/yr Reader's Digest $24.98/yr PC Magazine $19.97/yr Play $17.95/yr Wired $10.00/yr
Review Sites IGN GameRankings GameSpot GameSpy
“ Family Friendly” Review Sites Children's Technology Review Common Sense Media Edutaining Kids Gamer Dad Parent's Choice
Awards •  IGN Game of the Year (Jan)‏ AIAS Game of the Year (Feb)  •  Game Developer’s Choice Awards (Mar)‏ •  Game Critics Awards (May)‏ •  BAFTA Excellence in Video Games (Oct)  •  GameSpot Game of the Year (Dec)‏ •  GameSpy G ame of the Year  (Dec)‏
Ratings The Entertainment Software Ratings Board (ESRB) is a self-regulating body established by the Entertainment Software Association (ESA). ESRB applies and enforces game ratings, advertising and online privacy principles. They are primarily know for evaluating games for violence, sex, language, substance abuse and other characteristics
Collection Management Storage depends on: format staff space budget Theft start with programs start small Troubleshooting replacement/repair
Theft Choose secure storage Build community Examine circulation policies
Secure Storage Kwik Cases Locking Caps Locking Security Straps
Troubleshooting Clearly label format Collections are self weeding collection Games can be cleaned with rubbing alcohol Scratches can be removed with cleaning devices for use with CDs & DVDs
Cataloging Issues Vocabulary/Genre Sources for game information System Requirements Extra content (manual, maps, etc)‏ Compatibility Bugs Title screen vs. main menu?
More Cataloging Issues “ Formally presented information"  Credits Updates Mods Unlockable content?
Best Practices: Collections
Helen McGraw Branch Irondequit (NY) Public Library  Ratings: Games rated E, E10+ and T Platforms: PS2 and PC  Loan Period: 14 day circ Late fee: $.25/day  Replacement Fee: Game cost+$5 Genres:  compilations sports racing games platformers unique and quirky titles
Rockridge Branch,  Oakland (CA) Public Library Ages: 13-18 year olds Platform: PS2  Loan Period: 7 day free checkout Late fee: $1/day  Replacement fee: $50  Limits:  2 games per patron; no holds Genres:  sports adventure racing fighting shooteers
Core Collections
PC Games for Children Finding Nemo (Disney/Pixar, 2005)‏ Fisher Price Little People Discovery Games (Vivendi Universal, 2003)  I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005)  Lemony Snicket's A Series of Unfortunate Events: Mini Games (Activision, 2004)  Nancy Drew: White Wolf of Icicle Creek (HerInteractive, 2007)  Rollercoaster Tycoon (Hasbro/InfoGrames, 1999)
PC Games for Teens Age of Empires (Ensemble Studios/Microsoft, 2002)‏ F-15 (Origin/Janes Combat, 1998)‏ Guild Wars (NCSoft/ArenaNet, 2006)‏ The Lord of the Rings: The Battle for Middle-earth (EA, 2004)‏ Sid Meier’s Pirates! (2K Games, 2005)‏ The Sims 2 (Maxis/EA 2005)‏
PC Games for Adults Civilization IV (Firaxis/Infogrames, 2005)‏ Medal of Honor: Allied Assault (EA Games,  2002)‏ Space Invaders Anniversary (Empire Interactive, 2003)‏ SWAT 4 (Irrational Games/Vivendi, 2005)‏ Ultimate Mahjongg 20 (ValuSoft Inc.)‏ Unreal (Epic/GT Interactive, 1999)
XBox360 for Children Cars Mater National (THQ, 2006)‏ FIFA Soccer 08 (Electronic Arts, 2007)‏ Lego Star Wars II (Eidos, Traveller’s Tales, 2007)‏ Harry Potty and the Goblet of Fire (Electronic Arts, 2005)‏ Viva Pinata (Rare LTD, 2006)‏
XBox360 for Teens Lego Star Wars II: The Original Trilogy (LusasArts, 2007)‏ Guitar Hero II(RedOctane, 2007)‏ Madden NFL 2006 (Electronic Arts, 2005)  Need for Speed Underground (EA, 2003)  Tony Hawk's Underground THUG (Activision/Neversoft, 2003)‏
Xbox360 for Adults Fable (Microsoft Game Studios/ Big Blue Box, 2004)‏ Tom Clancy's Rainbow Six 3 (Ubisoft, 2003)‏ Call of Duty 2 (Activision/Infinity Ward 2005)  Halo 3 (Bungie, 2007)  Madden NFL 2007 (EA, 2006)  Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
PS2 for Children Crash Bandicoot: The Wrath of Cortex (Traveller's Tales/ Universal Interactive Studios, 2002)  Gran Turismo 4 (Polyphony, 2005)‏ Harry Potter: Quidditch World Cup (EA/ Griptonite Games, 2005)‏ Katamari Damacy (Namco, 2005)
PS2 for Teens Call of Duty: Finest Hour (Activision, 2004)  DDR Extreme 2 (Konami)‏ Dragon Ball Z: Budokai 3 (Atari, 2004)  Final Fantasy XII (Square Enix, 2006)  Kingdom Hearts (Square Enix/Disney, 2002)  The Incredibles ( THQ, Inc, 2004)  Need for Speed Underground (EA, 2003)
PS2 for Adults Metal Gear Solid II: Sons of Liberty (Konami, 2001)‏ Mortal Kombat: Armageddon (Midway, 2006)‏ Namco Museum 50th Anniversary Arcade Collection (Namco 2006)‏ Prince of Persia: Sands of Time (Ubisoft, 2006)‏ WWE SmackDown 4! Shut Your Mouth (THQ Inc )
Wii Animal Crossings (Nintendo, 2006)‏ Big Brain Academy: Wii Degree (Nintendo, 2006)‏ Legend of Zelda (Nintendo, 2006)‏ Rayman Raving Rabbids (Ubisoft, 2006)‏ Super Paper Mario (Nintendo, 2007)‏ Trauma Center: Second Opinion (Nintendo, 2006)‏ Wii Play (Nintendo, 2006) 
Digital Downloads  for Gamers
Prima Strategy Guides eGuides in PDF format 504 titles $12.99 each
 
 
 
Subscription Services
GameTap GameTap is an online arcade of 900+ video games from Turner Platform: PC Cost: $6.95-9.95/month Accounts: 8 logins per location Limit: No public performance
GameTap Collection Atari 2600 (104)  Commodore 64 (55)  Sega Dreamcast (7)‏ Sega Genesis (81)  Intellivision (12)  Windows (377)‏ ... and more!
GameTap Membership
Games On Demand: Unlimited Games on demand: Unlimited Play is a monthly subscription service from Comcast Platform: PC Ratings: E 10+ T  M  500 titles Cost: $14.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
Games On Demand: Kids Play Games on Demand: Kids Play is a monthly game subscription service from Comcast  Platform: PC Ratings: EC/E  72 Titles Cost: $7.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
PlayFirst Playfirst is a game site from Viacom with free demos and full versions for sale Platform: Mac/PC Ratings: N/A Cost: $19.95 http://www.playfirst.com/
Direct To Drive Direct to Drive provides game downloads from IGN. Platform: PC Titles:  Ratings E-M Cost: $20-$49.99 http://www.direct2drive.com
Shockwave Unlimited Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment Platform: PC Cost: $4.95-$9.95/month
Direct to Drive Bargains
Overdrive Overdrive has a collection of productivity and arcade games accessible via library card Platform: PC Titles: 70 Cost: ??? http://www.overdrive.com/products/dlr/mediaformats/games.asp
Download to Library Computer
StepMania DDR for your fingers... unless you plug in a USB pad http://www.stepmania.com/
Snood Puzzle game... or shooter? http://www.womgames.com/games  /
Games to Bookmark for Children
Apple Corp Premise: Mr. Potato Head, but with other fruits & vegetables http://apple-corps.westnet.com/apple_corps.2.html
Fun Brain Educational games with math, science & reading themes http://www.funbrain.com/
Girls Go Tech Girl Scout website with games related to badgework on codes &  communication http://www.girlsgotech.org/games.html
Neopets Raise a virtual, electronic pet. Highly commercial. http://www.neopets.com/
WebKinz Webkinz pets are lovable plush pets that each come with a unique Secret Code. With it, you enter Webkinz World where you care for your virtual pet, answer trivia, earn KinzCash, and play the best kids games on the net! http://www.webkinz.com/
Games to Bookmark for Teens & Adults
Darfur is Dying A serious simulation game about genocide. Keep your refugee camp stable in the face of many threats http://www.darfurisdying.com/
Runescape Medieval styled MMORGP http://www.runescape.com/
Kingdom of Loathing Free and funny turn-based RPG with online chat/group option http://www.kingdomofloathing.com
IFiction Archive of over 250 text adventure games, also called Interactive Fiction. http://www.ifiction.org/
Set Game Goal: locate 6 set from the 12 cells by selecting 3 cells to create a set http://www.addictinggames.com
Shockwave Free online games including arcade games, action games, sports games, puzzle games, flash games and more.  http://www.shockwave.com/home.jsp
Chicktionary Word Scramble Game http://www.shockwave.com/gamelanding/chicktionary.jsp
Addicting Games Free online games including arcade games, action games, sports games, puzzle games, flash games and more.  http://www.addictinggames.com
Bob the Blob Premise: Bob the Blob is sucked into a 3rd dimension while eating his hamburger. Can you help him escape this world of endless possibilites? http://www.addictinggames.com/blobbob.html
Bonus Free online games including arcade games, action games, sports games, puzzle games, flash games and more.  http://www.bonus.com/
Education Arcade Learning through authentic and engaging play http://www.educationarcade.org
Games for Change The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector; games in education, training, health, and public policy. http://www.gamesforchange.org
Gaia Online 3-D digital community. Play games to earn points to customize your avatar. http://www.gaiaonline.com
Second Life 3-D virtual world created and owned by it's residents http://secondlife.com
What Makes a Successful Gaming Program? Do your homework Provide variety Open up to the community Spread the word Play!
Choose a Game That is... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
Model Gaming Programs: Santa Monica Public Library, CA  Counterstrike   LAN party After hours program 50 teens lined up around the block to play After School Zone,  Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
More Model Gaming Programs Ann Arbor District Library (MI)  Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ)  Student-run game night in the cafeteria
Program Planning Date/Time/Location Audience Style Games Food Prizes
“ Ddr+gutiart hero= fun” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
“ I loved ddr” “ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.”
Evaluations Beth Gallaway [email_address] 603.247.3196 del.icio.us/ informationgoddess29/ swfln

Swfln Get Your Game On!

  • 1.
    Get Your GameOn: Video Gaming @ the Library Instructor: Beth Gallaway [email_address] A SWFLN Workshop Fall 2007
  • 2.
    Introductions Name LibraryPosition What games do you play?
  • 3.
    What is aGame? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com
  • 4.
    Game Components Console/PlayingDevice PC, Xbox, Playstation, Nintendo Screen or Monitor Controller mouse, joystick, keyboard, peripheral device Power Source Game CD-Rom, cartridge, digital
  • 5.
    Game Play DevicesXbox Playstation Nintendo PC
  • 6.
    Game Controllers KeyboardMouse Mat Guitar Steering Wheel Drum Joystick Camera Controllers
  • 7.
    Game Screens Monitor Television Projector/Screen
  • 8.
    Ways to PlayVideo Games At an Arcade On a PC or Mac On a Plug ‘n’ Play Device On a Mobile Device On a Handheld Device On a Console
  • 9.
  • 10.
    Plug ‘n’ PlayPlugs into your TV Play begins immediately
  • 11.
    PC/Mac Gaming Computerwith a hard drive PC or Mac Platform
  • 12.
    Console Gaming DevicesVideo Game Charts. http://www.vgcharts.org . October 6, 2007
  • 13.
    Handheld Gaming DevicesVideo Game Charts. http://www.vgcharts.org. October 6, 2007
  • 14.
  • 15.
    Mobile Gaming DevicesMobile gaming is expected to quadruple to 11.2 billion by 2010
  • 16.
    For Discussion: WhatAre Some Benefits of Games?
  • 17.
    Why Games atthe Library? Games … Are just like books, they are just another new format Are the medium of choice for the millennial generation Meet developmental needs of teens Build adolescents developmental assets Are literary Reinforce new literacies
  • 18.
    Gaming = literacyEnvironmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat: “ WTS, Mageweave cloth, 15g”
  • 19.
    “ Leet” &4 /\/\ 3 I2 5 G A M E R S
  • 20.
    Gaming is themedium of choice for the millennial generation
  • 21.
    Gaming by theNumbers: An Interactive Quiz
  • 22.
    1. What isthe average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 23.
    2. What %of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
  • 24.
    3. What percentof people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
  • 25.
    4. What %of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 26.
    5. How muchmoney did computer & video game sales gross in 2005?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 27.
    6. What %of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
  • 28.
    7. What percentageof games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 29.
    8. X% fewermistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 30.
    9. Laproscopic surgeryis completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 31.
    10. What %of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 32.
    11. What %of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 33.
    12. What %of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 34.
  • 35.
    Gaming Meets DevelopmentalNeeds of Young Adolescents Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 36.
    Gaming Builds DevelopmentalAssets of Adolescents Support Empowerment Boundaries & Expectations Constructive Use of Time Commitment to Learning Positive Values Social Competencies Positive Identity The Search Institute. http://www.search-institute.org
  • 37.
  • 38.
    Does This SoundLike Any Gamers You Know? Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 39.
    Learning Principles inGames* Risk –taking in a “safe” environment Rewards practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 40.
    Gaming Reinforces New Literacies Exposing knowledge Employing information Expressing ideas compellingly Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
  • 41.
    1. Exposing KnowledgeFind information Understand and explain found information regardless of its format Evaluate information Organize information
  • 42.
  • 43.
  • 44.
    2. Employing Information Computation Measurement Analysis Application
  • 45.
    Estimating Basic arithmeticAverages Statistics Lemonade Stand
  • 46.
  • 47.
    3. Expressing IdeasCompellingly Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
  • 48.
    Ways Gamers Express Ideas Compellingly Fan Fiction Machinima Web Comics Fan Forums Clan Websites
  • 49.
  • 50.
  • 51.
    Ethics on theInternet Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machina – films/videos created through recording video game play
  • 52.
    How Can LibrariesTie Literacy to Gaming? Use games to do readers advisory   Do gaming collection development Offer gaming programs
  • 53.
    1. Reader’s Advisoryto Gamers INSTEAD OF: What authors do you like to read? What are the last 3 books you read and enjoyed? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play?
  • 54.
  • 55.
    Roleplaying/MMORPG Games Games: Everquest Runescape World of Warcraft Dark Age of Camelot Ultima Characteristics epic fantasy setting good vs. evil theme Suggest?
  • 56.
    Historical Sim GamesGames: Civilization Caesar Age of Empires Oregon Trail America’s Army Characteristics Simulation elements Historical setting Alternative history possibility Suggest?
  • 57.
    Sports Games Games: Madden Football NBA Street Need for Speed Tiger Woods Golf Characteristics Sports theme Competition Suggest?
  • 58.
    Strategy & PuzzleGames Games: Myst Tetris Bejeweled Where in the World is Carmen San Diego? Characteristics: Problem to solve Logic, math, reasoning Suggest?
  • 59.
    First Person Shooters(FPS)‏ Games: Doom Quake Halo Characteristics Warfare Strategy Violent Suggest?
  • 60.
    Simulations Games: The Sims The Urbz Characteristics: Character driven Suggest?
  • 61.
    Japanese/Manga tie-in Games: Katamari Damacy Final Fantasy Dragonball Z Pokemon Characteristics Anime style Japanese culture Suggest?
  • 62.
    Superhero Games Games: Spider-Man Fantastic Four City of Heros Characteristics Heroes/villains setting Good vs. evil theme Film tie-ins Suggest?
  • 63.
    Don’t Forget PrintResources for Gamers Magazines Strategy guides Nonfiction about gaming Fiction with gaming as a plot or subplot
  • 64.
    2. Be aStrategy Guide -- Not an Information Maven Don’t be a level boss Show, don’t tell Make it interactive Get them started with a free-for-all Ask for a demo of expertise Be open-minded
  • 65.
    3. Embrace YourInner Technogeek Upgrade Get a screen name You can’t break it Pilot projects Read tech news
  • 66.
    4. Be Flexible… Embrace Change! Change the space Flexible furnishings Say yes Go meta Customize Change yourself
  • 67.
    It’s a stoolIt’s a table It’s a storage unit
  • 68.
  • 69.
  • 70.
    5. Immerse Yourself in Pop Culture… Pop Culture Hot High Tech Crossovers
  • 71.
    … EspeciallyVideo Game Culture Watch Red Vs. Blue Read Penny Acade Read PvP Set a Google Alert Subscribe to a gaming podcast or blog Skim gaming magazines Pay attention to gaming around you in public spaces
  • 72.
    More Ways toImmerse! Join the LibGaming Google Group Email discussion for gaming in libraries Game On! Video Games in Libraries blog Blog about gaming news of interest to libraries Join YALSA and the Teen Gaming Interest Group YALSA interest group dedicated to gaming Celebrate Teen Tech Week Annual celebration of teens + technology in libraries, March 4-10, 2007
  • 73.
    6. Try SomeGames On the Internet On a Console
  • 74.
    Evaluating Games Plot Setting Character Graphics Sound track Modification/Customization Uniqueness ________________ Replayability
  • 75.
  • 76.
  • 77.
    Star Wars: Knightsof the Old Republic
  • 78.
    Plot Unique plotCompelling story Creative gameplay Multiple modes of play
  • 79.
  • 80.
  • 81.
    Character Customizable DiverseRepresentation of the player
  • 82.
    Graphics and Game Physics Smooth Seamless Realistic Appropriate
  • 83.
  • 84.
  • 85.
  • 86.
    Game Policy QuestionsWho is the collection for? What formats will you collect? What genres will you collect? What is your selection criteria? What resources will you use to select? Where will you purchase from? Is there a donation policy? How will the collection be classified/cataloged? Where will the collection be stored? How will it be displayed? What security measures need to be taken? What is the procedure for materials challenge?
  • 87.
    Sample Video GamePolicy Schwarzwalder, Jami. “Video Game Collection Development Policy.” Super Mario Brothers Memorial Public Library. November 2005. http://www.mbmpl.org/vg/?page_id=6 . July 23, 2007.
  • 88.
    Purchasing Games Fromgame stores Game Stop, EB Games, Game Crazy From library companies Baker & Taylor, Thomas Kline/Crimson Multimedia, S&S Worldwide From retailers Amazon.com, Comp USA, Best Buy, Circuit City, Wal*Mart Direct from the publisher Red Octane Online Game Tap, PlayFirst, Direct2Drive, Overdrive
  • 89.
    Review Sources GameReviews Magazines Library Journals Gaming Websites “ Family Friendly” Review Sites Game Awards Websites Magazines Organizations Networks
  • 90.
    Library Journals Voiceof Youth Advocates (VOYA) School Library Journal
  • 91.
    Magazines Electronic GamingMonthly $12.00/yr Game Informer $19.99/yr Games For Windows, $12.00/yr Nintendo Power $19.95/yr Official Xbox Magazine $24.95/yr PC Gamer $19.95/yr PlayStation Monthly (PSM) $10.00/yr
  • 92.
    General Interest MagazinesGeek Monthly $19.95/yr Reader's Digest $24.98/yr PC Magazine $19.97/yr Play $17.95/yr Wired $10.00/yr
  • 93.
    Review Sites IGNGameRankings GameSpot GameSpy
  • 94.
    “ Family Friendly”Review Sites Children's Technology Review Common Sense Media Edutaining Kids Gamer Dad Parent's Choice
  • 95.
    Awards • IGN Game of the Year (Jan)‏ AIAS Game of the Year (Feb) • Game Developer’s Choice Awards (Mar)‏ • Game Critics Awards (May)‏ • BAFTA Excellence in Video Games (Oct) • GameSpot Game of the Year (Dec)‏ • GameSpy G ame of the Year (Dec)‏
  • 96.
    Ratings The EntertainmentSoftware Ratings Board (ESRB) is a self-regulating body established by the Entertainment Software Association (ESA). ESRB applies and enforces game ratings, advertising and online privacy principles. They are primarily know for evaluating games for violence, sex, language, substance abuse and other characteristics
  • 97.
    Collection Management Storagedepends on: format staff space budget Theft start with programs start small Troubleshooting replacement/repair
  • 98.
    Theft Choose securestorage Build community Examine circulation policies
  • 99.
    Secure Storage KwikCases Locking Caps Locking Security Straps
  • 100.
    Troubleshooting Clearly labelformat Collections are self weeding collection Games can be cleaned with rubbing alcohol Scratches can be removed with cleaning devices for use with CDs & DVDs
  • 101.
    Cataloging Issues Vocabulary/GenreSources for game information System Requirements Extra content (manual, maps, etc)‏ Compatibility Bugs Title screen vs. main menu?
  • 102.
    More Cataloging Issues“ Formally presented information" Credits Updates Mods Unlockable content?
  • 103.
  • 104.
    Helen McGraw BranchIrondequit (NY) Public Library Ratings: Games rated E, E10+ and T Platforms: PS2 and PC Loan Period: 14 day circ Late fee: $.25/day Replacement Fee: Game cost+$5 Genres: compilations sports racing games platformers unique and quirky titles
  • 105.
    Rockridge Branch, Oakland (CA) Public Library Ages: 13-18 year olds Platform: PS2 Loan Period: 7 day free checkout Late fee: $1/day Replacement fee: $50 Limits: 2 games per patron; no holds Genres: sports adventure racing fighting shooteers
  • 106.
  • 107.
    PC Games forChildren Finding Nemo (Disney/Pixar, 2005)‏ Fisher Price Little People Discovery Games (Vivendi Universal, 2003) I Spy Spooky Mansion Deluxe (Riverhillsoft, 2005) Lemony Snicket's A Series of Unfortunate Events: Mini Games (Activision, 2004) Nancy Drew: White Wolf of Icicle Creek (HerInteractive, 2007) Rollercoaster Tycoon (Hasbro/InfoGrames, 1999)
  • 108.
    PC Games forTeens Age of Empires (Ensemble Studios/Microsoft, 2002)‏ F-15 (Origin/Janes Combat, 1998)‏ Guild Wars (NCSoft/ArenaNet, 2006)‏ The Lord of the Rings: The Battle for Middle-earth (EA, 2004)‏ Sid Meier’s Pirates! (2K Games, 2005)‏ The Sims 2 (Maxis/EA 2005)‏
  • 109.
    PC Games forAdults Civilization IV (Firaxis/Infogrames, 2005)‏ Medal of Honor: Allied Assault (EA Games, 2002)‏ Space Invaders Anniversary (Empire Interactive, 2003)‏ SWAT 4 (Irrational Games/Vivendi, 2005)‏ Ultimate Mahjongg 20 (ValuSoft Inc.)‏ Unreal (Epic/GT Interactive, 1999)
  • 110.
    XBox360 for ChildrenCars Mater National (THQ, 2006)‏ FIFA Soccer 08 (Electronic Arts, 2007)‏ Lego Star Wars II (Eidos, Traveller’s Tales, 2007)‏ Harry Potty and the Goblet of Fire (Electronic Arts, 2005)‏ Viva Pinata (Rare LTD, 2006)‏
  • 111.
    XBox360 for TeensLego Star Wars II: The Original Trilogy (LusasArts, 2007)‏ Guitar Hero II(RedOctane, 2007)‏ Madden NFL 2006 (Electronic Arts, 2005) Need for Speed Underground (EA, 2003) Tony Hawk's Underground THUG (Activision/Neversoft, 2003)‏
  • 112.
    Xbox360 for AdultsFable (Microsoft Game Studios/ Big Blue Box, 2004)‏ Tom Clancy's Rainbow Six 3 (Ubisoft, 2003)‏ Call of Duty 2 (Activision/Infinity Ward 2005) Halo 3 (Bungie, 2007) Madden NFL 2007 (EA, 2006) Project Gotham Racing 3 (Microsoft Game Studios/Bizarre Creations, 2005)
  • 113.
    PS2 for ChildrenCrash Bandicoot: The Wrath of Cortex (Traveller's Tales/ Universal Interactive Studios, 2002) Gran Turismo 4 (Polyphony, 2005)‏ Harry Potter: Quidditch World Cup (EA/ Griptonite Games, 2005)‏ Katamari Damacy (Namco, 2005)
  • 114.
    PS2 for TeensCall of Duty: Finest Hour (Activision, 2004) DDR Extreme 2 (Konami)‏ Dragon Ball Z: Budokai 3 (Atari, 2004) Final Fantasy XII (Square Enix, 2006) Kingdom Hearts (Square Enix/Disney, 2002) The Incredibles ( THQ, Inc, 2004) Need for Speed Underground (EA, 2003)
  • 115.
    PS2 for AdultsMetal Gear Solid II: Sons of Liberty (Konami, 2001)‏ Mortal Kombat: Armageddon (Midway, 2006)‏ Namco Museum 50th Anniversary Arcade Collection (Namco 2006)‏ Prince of Persia: Sands of Time (Ubisoft, 2006)‏ WWE SmackDown 4! Shut Your Mouth (THQ Inc )
  • 116.
    Wii Animal Crossings(Nintendo, 2006)‏ Big Brain Academy: Wii Degree (Nintendo, 2006)‏ Legend of Zelda (Nintendo, 2006)‏ Rayman Raving Rabbids (Ubisoft, 2006)‏ Super Paper Mario (Nintendo, 2007)‏ Trauma Center: Second Opinion (Nintendo, 2006)‏ Wii Play (Nintendo, 2006) 
  • 117.
  • 118.
    Prima Strategy GuideseGuides in PDF format 504 titles $12.99 each
  • 119.
  • 120.
  • 121.
  • 122.
  • 123.
    GameTap GameTap isan online arcade of 900+ video games from Turner Platform: PC Cost: $6.95-9.95/month Accounts: 8 logins per location Limit: No public performance
  • 124.
    GameTap Collection Atari2600 (104) Commodore 64 (55) Sega Dreamcast (7)‏ Sega Genesis (81) Intellivision (12) Windows (377)‏ ... and more!
  • 125.
  • 126.
    Games On Demand:Unlimited Games on demand: Unlimited Play is a monthly subscription service from Comcast Platform: PC Ratings: E 10+ T M 500 titles Cost: $14.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 127.
    Games On Demand:Kids Play Games on Demand: Kids Play is a monthly game subscription service from Comcast Platform: PC Ratings: EC/E 72 Titles Cost: $7.95/month http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 128.
    PlayFirst Playfirst isa game site from Viacom with free demos and full versions for sale Platform: Mac/PC Ratings: N/A Cost: $19.95 http://www.playfirst.com/
  • 129.
    Direct To DriveDirect to Drive provides game downloads from IGN. Platform: PC Titles: Ratings E-M Cost: $20-$49.99 http://www.direct2drive.com
  • 130.
    Shockwave Unlimited Shockwaveunlimited provides ad-free access to downloadable games from Atom Entertainment Platform: PC Cost: $4.95-$9.95/month
  • 131.
  • 132.
    Overdrive Overdrive hasa collection of productivity and arcade games accessible via library card Platform: PC Titles: 70 Cost: ??? http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 133.
  • 134.
    StepMania DDR foryour fingers... unless you plug in a USB pad http://www.stepmania.com/
  • 135.
    Snood Puzzle game...or shooter? http://www.womgames.com/games /
  • 136.
    Games to Bookmarkfor Children
  • 137.
    Apple Corp Premise:Mr. Potato Head, but with other fruits & vegetables http://apple-corps.westnet.com/apple_corps.2.html
  • 138.
    Fun Brain Educationalgames with math, science & reading themes http://www.funbrain.com/
  • 139.
    Girls Go TechGirl Scout website with games related to badgework on codes & communication http://www.girlsgotech.org/games.html
  • 140.
    Neopets Raise avirtual, electronic pet. Highly commercial. http://www.neopets.com/
  • 141.
    WebKinz Webkinz petsare lovable plush pets that each come with a unique Secret Code. With it, you enter Webkinz World where you care for your virtual pet, answer trivia, earn KinzCash, and play the best kids games on the net! http://www.webkinz.com/
  • 142.
    Games to Bookmarkfor Teens & Adults
  • 143.
    Darfur is DyingA serious simulation game about genocide. Keep your refugee camp stable in the face of many threats http://www.darfurisdying.com/
  • 144.
    Runescape Medieval styledMMORGP http://www.runescape.com/
  • 145.
    Kingdom of LoathingFree and funny turn-based RPG with online chat/group option http://www.kingdomofloathing.com
  • 146.
    IFiction Archive ofover 250 text adventure games, also called Interactive Fiction. http://www.ifiction.org/
  • 147.
    Set Game Goal:locate 6 set from the 12 cells by selecting 3 cells to create a set http://www.addictinggames.com
  • 148.
    Shockwave Free onlinegames including arcade games, action games, sports games, puzzle games, flash games and more. http://www.shockwave.com/home.jsp
  • 149.
    Chicktionary Word ScrambleGame http://www.shockwave.com/gamelanding/chicktionary.jsp
  • 150.
    Addicting Games Freeonline games including arcade games, action games, sports games, puzzle games, flash games and more. http://www.addictinggames.com
  • 151.
    Bob the BlobPremise: Bob the Blob is sucked into a 3rd dimension while eating his hamburger. Can you help him escape this world of endless possibilites? http://www.addictinggames.com/blobbob.html
  • 152.
    Bonus Free onlinegames including arcade games, action games, sports games, puzzle games, flash games and more. http://www.bonus.com/
  • 153.
    Education Arcade Learningthrough authentic and engaging play http://www.educationarcade.org
  • 154.
    Games for ChangeThe Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector; games in education, training, health, and public policy. http://www.gamesforchange.org
  • 155.
    Gaia Online 3-Ddigital community. Play games to earn points to customize your avatar. http://www.gaiaonline.com
  • 156.
    Second Life 3-Dvirtual world created and owned by it's residents http://secondlife.com
  • 157.
    What Makes aSuccessful Gaming Program? Do your homework Provide variety Open up to the community Spread the word Play!
  • 158.
    Choose a GameThat is... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
  • 159.
    Model Gaming Programs:Santa Monica Public Library, CA Counterstrike LAN party After hours program 50 teens lined up around the block to play After School Zone, Benicia Public Library , CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 160.
    More Model GamingPrograms Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community North Hunterdon High School (NJ) Student-run game night in the cafeteria
  • 161.
    Program Planning Date/Time/LocationAudience Style Games Food Prizes
  • 162.
    “ Ddr+gutiart hero=fun” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
  • 163.
    “ I lovedddr” “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 164.
    Evaluations Beth Gallaway[email_address] 603.247.3196 del.icio.us/ informationgoddess29/ swfln