1 Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
2 Examples:
The spacecraft flight.
Open Water Tap.
1.The Particle Instanter :
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
2 Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
3 Exercise:
Flying lanterns.
Session 10 – advanced goal & instanterTrí Bằng
1 Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
1 Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
1. Create with Ram menterial:
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
1 Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
1 Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
1 Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
1.The Particle Instanter :
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
2 Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
3 Exercise:
Flying lanterns.
Session 10 – advanced goal & instanterTrí Bằng
1 Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
1 Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
1. Create with Ram menterial:
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
1 Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
1 Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
1 Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
Spherator is a frequency modulation synthesizer to generate an eclectic spectrum of sounds, through a sine wave modulator oscillator that modulates the frequency of a sine wave carrier oscillator, by creating harmonic and inharmonic sounds.
It can be used to create spacey pads, synth leads, keys, basses, atmospheric textures and ambient soundscapes. Features a collection of 40 presets suitable for many genres and styles of music and flexibility to custom design over a diverse sonic palette. Available as a plugin in VST and VST3 64 bit versions for Windows, as well as in Audio Unit for macOS.
Sampling, EXS24, Logic Pro X, Creating Sampler Instruments. Using the EXS24 Instrument Editor, Creating Loop Points, Creating Multiple Zones from Region Transients, Filtering and Modulation, Using Groups, Routing Individual Sounds for Processing.
A spectrophotometer is an instrument that measures the amount of light absorbed by a sample. Spectrophotometer techniques are used to measure the concentration of solutes in solution by measuring the amount of the light that is absorbed by the solution in a cuvette placed in the spectrophotometer .
Spherator is a frequency modulation synthesizer to generate an eclectic spectrum of sounds, through a sine wave modulator oscillator that modulates the frequency of a sine wave carrier oscillator, by creating harmonic and inharmonic sounds.
It can be used to create spacey pads, synth leads, keys, basses, atmospheric textures and ambient soundscapes. Features a collection of 40 presets suitable for many genres and styles of music and flexibility to custom design over a diverse sonic palette. Available as a plugin in VST and VST3 64 bit versions for Windows, as well as in Audio Unit for macOS.
Sampling, EXS24, Logic Pro X, Creating Sampler Instruments. Using the EXS24 Instrument Editor, Creating Loop Points, Creating Multiple Zones from Region Transients, Filtering and Modulation, Using Groups, Routing Individual Sounds for Processing.
A spectrophotometer is an instrument that measures the amount of light absorbed by a sample. Spectrophotometer techniques are used to measure the concentration of solutes in solution by measuring the amount of the light that is absorbed by the solution in a cuvette placed in the spectrophotometer .
Volumetric Lighting for Many Lights in Lords of the FallenBenjamin Glatzel
In this session I’m going to give you an in-depth insight into the design and the implementation of the volumetric lighting system we’ve developed for ‘Lords of the Fallen’. The system allows the simulation of countless volumetric lighting effects in parallel while still being a feasible solution on next-gen consoles.
This presentation was held at the Digital Dragons 2014 conference.
Videos shown during the talk are available here: http://bglatzel.movingblocks.net/publications
Synthractive is a stereo subtractive synthesizer. Tones are created by subtracting unwanted frequencies, usually harmonics, attenuated by a filter to alter the timbre of the sound. Dialing in a combination of parameters from the oscillators, LFOs, amplitude and filter envelopes, will determine the tone and shape of the sound, which allows to sculpt a wide range of sonic texture.
It can be used to create spacey pads, synth leads, keys, basses, sequences, atmospheric textures, ambient soundscapes and sound effects. Features a collection of 40 presets suitable for many genres and styles of music and flexibility to custom design over a diverse sonic palette. Available as plugin in VST and VST3 64 bit versions for Windows, as well as in Audio Unit for macOS.
Features 40 Presets:
01. LEAD Fuzz Lead
02. LEAD Gravitational Energy
03. LEAD Gritty Lead
04. LEAD Saw Lead
05. LEAD Thick Waves
06. LEAD Wavy Pulse
07. PAD Borealis Basin
08. PAD Cinematic Synth
09. PAD Crystal Reverie
10. PAD Deep Ambient
11. PAD Glassy Vision
12. PAD Soundscape Texture
13. PAD Spacey Organ
14. BASS Acid Bassline
15. BASS Chameleon Bassline
16. BASS Fat Bass
17. BASS Pedal Synthesizer
18. BASS ResoMoog
19. BASS Resonance Bass
20. KEY Electric Piano
21. KEY Marimbaphone
22. KEY Organ Flute
23. KEY Poly Brass
24. KEY Sine Wave Organ
25. SEQ Asteroids
26. SEQ Asynchronous World
27. SEQ Automated Ravens
28. SEQ Kaleidoscope
29. SEQ Liquid Pattern
30. SEQ Rhythmic Magma
31. ATMO Cosmic Wind
32. ATMO Extrasensory Waves
33. ATMO Oneiric Chamber
34. ATMO Serial Madness
35. ATMO Sinusoidal Dream
36. ATMO Spectral Ghosts
37. SFX Ascending Brain
38. SFX Birds Murmuration
39. SFX Effervescent Laser
40. SFX Subtractive Alien
1 Overview Fluid Effect
What is Fluid Effect ?
What does fluid effects support ?
2 Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
3 Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
4 Working with Visor Library
Learn how to use templates.
Create a virtual lab.
1 Field:
What is field ? How to add dynamic field ?
Work with fields.
2 Collision effect:
What is collision effect ?
Make collide.
Make particle collision events.
3 Examples:
Creating waterfalls.
Rain on car.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2. CONTENTS
Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
Examples:
The spacecraft flight.
Open Water Tap.
4. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitter Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
5. 1.1.1) What is Emitters ?
Emitters generate moving or stationary particles as an animation plays. You
can use emitters to create smoke, fire, fireworks, rain, and similar objects.
1) EMITTERS BASICS
6. 1.1.1) What is Emitters ?
1) EMITTERS BASICS
Types of emitters:
o Point emitters (directional and omni) emit particles from a position in
the workspace or from particles, vertices, CVs, edit points, or lattice
points.
o Surface emitters emit particles from random, evenly distributed
positions on the outer faces of NURBS or polygonal surfaces.
o Curve emitters emit articles from random, evenly distributed positions
of a NURBS curve.
o Volume emitters emit particles from a closed volume. You can choose
from cube, sphere, cylinder, cone and torus.
7. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitter Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
8. 1
2
1.2) Emitters tool.
3
4
5
6
7
1) EMITTERS BASICS
The tools used to create and control Emitters
o Basic Emitter Attributes.
o Distance/Direction Attributes.
o Basic Emission Speed Attributes.
o Volume Emitter Attributes.
o Volume Speed Attributes.
9. 1.2.1) Basic Emitter Atributes.
Emitter type : Select one of these choices from
the pop-up menu
o Omni: Sets the emitter type to an
omnidirectional point emitter.
o Directional: Sets the emitter type to a
directional point emitter.
o Surface: Emits particles from randomly
distributed positions.
o Curve: Emits particles from randomly
distributed positions on or near a curve.
o Volume: Emits particles from a closed volume.
3
1) EMITTERS BASICS
Rate (Particle/Sec): average rate at which particles are emitted per second.
Scale Rate by Object Size: the size of the object emitting the particles affects the rate of particles
emitted per frame.
Need Parent UV (NURBS Surface emitters only): adds parentU and parentV attributes to the particle
shape and sets the needparentUV attribute to on.
Cycle Emission: Cycle Emission lets you restart the random number sequence of the emission.
Cycle Interval: Defines the interval in frames for restarting the random number sequence when
using Cycle Emission.
10. 1) EMITTERS BASICS
1.2.1) Basic Emitter Atributes.
Note: difference between created Emitter by “Create Emitter” and “Emit From Object”.
11. Min Distance : Sets the minimum distance from the emitter
at which emission occurs.
Max Distance: Sets the maximum distance from the emitter
at which emission occurs.
Direction X, Y, Z : emission direction relative to the emitter’s
position and orientation. Available only for directional, curve,
and volume emitters.
Spread : emission spread angle. A value of 0.5 is 90 degrees,
a value of 1 is 180 degrees. Available for only Directional and
Curve emitters.
4
1) EMITTERS BASICS
1.2.2) Distance/Direction Atributes.
12. Speed : Sets a speed multiplier for the original emission speed of
the emitted particles.
Tangent Speed : magnitude of the tangent component of emission
speed for surface and curve emission.
Normal Speed : magnitude of the normal component of emission
speed for surface and curve emission.
5
1) EMITTERS BASICS
Speed Random : Speed Random attribute lets you add
randomness to your emission speeds without using expressions.
Each particle’s speed is a random value between:
Speed - Speed Random/2 Speed + Speed Random/2
1.2.2) Distance/Direction Atributes.
13. Use the Attribute Editor instead of the Channel Box.
Volume Shape: Specifies the shape of the volume that the
particles are emitted into.
Volume Offset: Offsets the emitting volume from the
location of the emitter.
Volume Sweep: Defines the extent of rotation for all
volumes except cubes. This can be a value between 0 and
360 degrees.
Section Radius (Torus only): Defines the thickness of the
solid portion of the torus, relative to the radius of the
torus’s central ring.
Die on Emission Volume Exit: the emitted particles die
when they exit the volume.
6
1) EMITTERS BASICS
1.2.3) Volume Emitter Atributes.
14. Apply only to the initial velocity of the particles.
Away From Center: move away from the center point of cube or
sphere volumes.
Away From Axis: particles move away from the central axis of
cylinder, cone, or torus volumes.
Along Axis: move along the central axis of all volumes.
Around Axis: move around the central axis of all volumes.
Random Direction: adds irregularity to the direction and initial
speed of the particle’s Volume Speed attributes, somewhat like
Spread does for other emitter types.
Directional Speed: adds speed in the direction specified by the
Direction XYZ attributes of all volume emitters.
Scale Speed by Size: increase the size of the volume, the speed of
the particles increases.
7
1) EMITTERS BASICS
1.2.3) Volume Speed Atributes.
15. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitter Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
21. ?
1.3.1.5) Types of Particle render.
1.3.1) Omni Emitters
1) EMITTERS BASICS
22. 1.3.1.5) Types of Particle render.
1.3.1) Omni Emitters
1) EMITTERS BASICS
23. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitters Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
30. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Working with type Emitters: omni, directional and volume.
1.3) Create Emitters from Object.
Omni Emitters
Directional Emitter
Volume Emitter
41. 1) BASICS
Emitters Basics
1.1) What is Emitters ?
1.2) Emitters Tool.
1.3) Working with type Emitters: omni, directional and volume.
1.4) Create Emitters from Object.
49. 1.4.5) Make Emitter on other Emitter.
Step 1: Create a Emitter.
Step 2: Select created Emitter, then Create new Emitter.
Step 3: Change type Emitter and attribute.
1) EMITTERS BASICS