1.The Particle Instanter :
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
2 Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
3 Exercise:
Flying lanterns.
1. Create with Ram menterial:
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
1 Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
Session 10 – advanced goal & instanterTrí Bằng
1 Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
1 Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
1 Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
1 Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
1 Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
2 Examples:
The spacecraft flight.
Open Water Tap.
1. Create with Ram menterial:
What is Object Desintegration ?
How to create a Object Desintedgration with Ram
menterial ?
2 Create with nCloth:
What is nCloth ?
How to create a Object Desintedgration with nCloth?
1 Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
What will we learn in this topic ?
2 Getting started with Particle Tool:
Started creating Particle with Particle Tool.
Understanding Particle objects: creating, display attributes, setting render,
render view, ...
Session 10 – advanced goal & instanterTrí Bằng
1 Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
2 Advanced Instanter
Some special particle instanter.
Create falling leaves.
1 Overview Particle Goal :
What is Particle Goal ?
What we can do with Particle Goal ?
2 Integrated with Particle Goal :
Create Integrated with Particle Goal.
Practical situations.
3 Exercise:
Create a virtual experiments.
1 Create and motion control Particles:
Create particle in different environments.
Parent an object to dynamic motion.
Set key particle.
Motion paths.
2 Examples:
Create a text effect.
Creating a simple virtual experiments.
1 Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
2 Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
3 Examples:
Create a spacecraft flying in the sky stars.
1 Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
2 Examples:
The spacecraft flight.
Open Water Tap.
The Nature of Code via Cinder - Modeling the Natural World in C++Nathan Koch
Modeling the natural world through Daniel Shiffman's book "The Nature of Code" - a look at the nature of animation and interaction as found in the natural world.
I use Cinder and C++ for my examples and explain why one would use those tools as opposed to say, Processing, or Flash.
Physics Solutions for Innovative Game DesignJohn Wilker
Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We'll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.
The Nature of Code via Cinder - Modeling the Natural World in C++Nathan Koch
Modeling the natural world through Daniel Shiffman's book "The Nature of Code" - a look at the nature of animation and interaction as found in the natural world.
I use Cinder and C++ for my examples and explain why one would use those tools as opposed to say, Processing, or Flash.
Physics Solutions for Innovative Game DesignJohn Wilker
Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We'll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.
A talk from the Consumer Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Steve Dann (Amplified Robot): Escape Room VR
Tick Tock Unlock, the story behind the creation of a multiplayer VR escape room experience.
http://AugmentedWorldExpo.com
1 Overview Fluid Effect
What is Fluid Effect ?
What does fluid effects support ?
2 Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
3 Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
4 Working with Visor Library
Learn how to use templates.
Create a virtual lab.
1 Field:
What is field ? How to add dynamic field ?
Work with fields.
2 Collision effect:
What is collision effect ?
Make collide.
Make particle collision events.
3 Examples:
Creating waterfalls.
Rain on car.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
1. Maya Dynamics Basics
Lab 8: The Particle Instanter
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
2. CONTENTS
The Particle Instanter :
What is Particle Instanter ?
What we can do with Particle Instanter ?
How to create a Particle Instanter ?
Integrated with Particle Instanter :
Create Integrated with Particle Instanter.
Practical situations.
Exercise:
Flying lanterns.
4. 1.1) What is particle instanter?
THE PARTICLE INSTANTER
Instancing?
o An instance is similar to a duplicated object but the difference is, it is not actual object.
Let's say you are in a room surrounded by 100 mirrors. If you lift one leg, many of you
in the mirror will lift one leg too. But it doesn't mean every you in 100 mirrors are
"actual" you.
o An instance contains no actual surface information, but is just a redrawn version of an
original object. The original object acts like a master to all of its instances like you in
the mirror room. Instances will be updated as the original is updated on all shading and
surface characteristics.
o Instances contain less information than duplicates so they can be handled and redrawn
faster.
Particle Instancing
o Particle instancing is the process of using the position and behaviour of particles to
control the position and behaviour of instanced geometry. Although some complex
results can be obtained using particle instancing, it is important not to interpret it as a
full-featured behaviour animation system or flocking system. There are no behavioural
relationships between the individual instanced elements.
5. 1.2) What we can do with Particle Instanter ?
THE PARTICLE INSTANTER
Instanter RobotsInstanter fish
Instanter object and FieldsSignature fly box falling leaves
Birds flock
6. 1.3) Create a Particle Instanter
THE PARTICLE INSTANTER
Step 1: Select the source geometry.
Step 2: Select Particles > Instancer (Replacement).
1
2
7. THE PARTICLE INSTANTER
o Particle Instancer Name: Optional name of the instancer node.
o Rotation Units: value is interpreted as degrees or radians.
o Rotation Order: precedence order of rotation, for instance, XYZ, XZY, or ZXY.
o Level of Detail: source geometry appears at the particle locations or whether a
bounding box or boxes appear instead.
o Geometry: The source geometry appears at the particle locations.
o Bounding Box: Displays a single box for all the objects in the instanced
hierarchy.
o Bounding Boxes: Displays individual boxes for each object in the instanced
hierarchy.
o Cycle: Select from the following options:
o None: Instance a single object.
o Sequential: Cycle through the objects in the Instanced Objects list.
o Cycle Step Unit: frames or seconds are used for the Cycle Step Size value.
o Cycle Step Size: age interval at which the next object in the sequence appears.
1.3) Create a Particle Instanter
9. o Particles, Fields, collision events, Intanter, Expression.
o Soft Body, Rigid Body, and Instanter.
o …
Create Integrated with Particle Instanter.
INTEGRATED WITH PARTICLE INSTANTER
Instanced lights
Mechs terrain
Planet rings
10. INTEGRATED WITH PARTICLE INSTANTER
o Particles, Fields, collision events, Intanter, Expression.
Practical situations
Wall
Box
Bee 1
Bee2
Been
Particles
Fields
Intanter + Expression
collision events
Fragment 1
Fragment 2
Fragment n