Everybody Wins: Social Media Contests and StrategiesZimri Diaz
Aaron Ginoza, Social Media & Community Engagement Coordinator, University of Maryland Libraries
Ceylon Mitchell, Communications and Media Coordinator, Office of Community Engagement
You've gotten the followers, planned your content calendar and post often - but no one's liking your posts. How do you keep your followers and fans engaged? Learn the in's and out's of planning and executing social media contests, giveaways and more.
Diedre Couey, Coordinator for Communications, Honors College
Alessandra Gonzalez-Callan, Social Media Student Intern, Education Abroad
Lauren Ruszczyk, Assistant Director of Advising & Outreach, Education Abroad
Telling student stories is a huge part of what we do as communicators at UMD. Hear how to tell these stories through compelling social media spotlights and through the students themselves with student takeovers, ambassador programs, and more. Participants will walk away with tips and strategies to produce compelling student narratives for social channels like Facebook, Twitter and Snapchat using some of the latest digital tools.
How to structure your Sunday night presentation.
Consider this as just a guideline of the important points you might wish to convey during your presentation. Feel free to add your own flavour and ignore anything that doesn't apply.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Everybody Wins: Social Media Contests and StrategiesZimri Diaz
Aaron Ginoza, Social Media & Community Engagement Coordinator, University of Maryland Libraries
Ceylon Mitchell, Communications and Media Coordinator, Office of Community Engagement
You've gotten the followers, planned your content calendar and post often - but no one's liking your posts. How do you keep your followers and fans engaged? Learn the in's and out's of planning and executing social media contests, giveaways and more.
Diedre Couey, Coordinator for Communications, Honors College
Alessandra Gonzalez-Callan, Social Media Student Intern, Education Abroad
Lauren Ruszczyk, Assistant Director of Advising & Outreach, Education Abroad
Telling student stories is a huge part of what we do as communicators at UMD. Hear how to tell these stories through compelling social media spotlights and through the students themselves with student takeovers, ambassador programs, and more. Participants will walk away with tips and strategies to produce compelling student narratives for social channels like Facebook, Twitter and Snapchat using some of the latest digital tools.
How to structure your Sunday night presentation.
Consider this as just a guideline of the important points you might wish to convey during your presentation. Feel free to add your own flavour and ignore anything that doesn't apply.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Gamification - Monica Cornetti Training Magazine Conference 2018Monica Cornetti
Creating Change with Gamification
Presented by Monica Cornetti at the Training Magazine Conference 2018
Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees “play” all day.
Using case studies from real-life programs such as Brown University, Amazon, Wyndham Properties, and more… you'll learn how and why Gamification works, in what context it’s most effective, and what the limits are to this approach of employee engagement training and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
Atlanta, GA
This webinar entitled Moving Gamification Beyond Points, Badges, and Leaderboards was a Q&A as part of the eLearning Chatter's Dialogues series. Participants sent in questions ahead of time and the webinar was structured as a conversation speaking directly to the issues that most interested and concerned the audience.
Higher education institutions across the country are implementing digital badges and credentials to guide, motivate, document, and validate formal and informal student learning. Today’s credentials include digital badges and micro-credentials that open new doors for adult learners toward quick wins for career development and add value with visual recognition for accomplishments. Digital badging provides a digital transcript that highlights a learning narrative that makes competencies, accomplishments, and connections more visible. During this session, you’ll learn how digital badging supports learning and motivates students to progress through their courses, programs, and new educational models. We’ll also discuss the types of data that are available to determine the success of your badging initiative.
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael GarnerBlackboard APAC
Interested in using gamified learning in your Blackboard site, but unsure where to start? Join us to explore building Game-Inspired activities using Blackboard Learn tools and understand the theory behind it.
Gamification is ubiquitous. You can find it everywhere these days, in business, work, education and life. The aim of this presentation is to illustrate ways to apply gaming principles to improve learner engagement and motivation.
EPIC Teaching Academy is a new program, launching in the Spring semester, that provides district educators with an opportunity to explore a gamified approach to professional development. Built primarily in 3DGameLab, players will have a chance to earn badges certifying their mastery of a variety of topics! Educators can then share their earned badges with the world through platforms like Mozilla's Backpack.
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
GamiCon18: Prove it! Learning gamification framework by An CoppensAn Coppens
Revised edition of the learning gamification framework by An Coppens, to keep evolving the way design learning related gamification. I added 'why your learners learn' and 'what level of proof the learner needs'
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Gamification - Monica Cornetti Training Magazine Conference 2018Monica Cornetti
Creating Change with Gamification
Presented by Monica Cornetti at the Training Magazine Conference 2018
Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees “play” all day.
Using case studies from real-life programs such as Brown University, Amazon, Wyndham Properties, and more… you'll learn how and why Gamification works, in what context it’s most effective, and what the limits are to this approach of employee engagement training and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
Atlanta, GA
This webinar entitled Moving Gamification Beyond Points, Badges, and Leaderboards was a Q&A as part of the eLearning Chatter's Dialogues series. Participants sent in questions ahead of time and the webinar was structured as a conversation speaking directly to the issues that most interested and concerned the audience.
Higher education institutions across the country are implementing digital badges and credentials to guide, motivate, document, and validate formal and informal student learning. Today’s credentials include digital badges and micro-credentials that open new doors for adult learners toward quick wins for career development and add value with visual recognition for accomplishments. Digital badging provides a digital transcript that highlights a learning narrative that makes competencies, accomplishments, and connections more visible. During this session, you’ll learn how digital badging supports learning and motivates students to progress through their courses, programs, and new educational models. We’ll also discuss the types of data that are available to determine the success of your badging initiative.
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael GarnerBlackboard APAC
Interested in using gamified learning in your Blackboard site, but unsure where to start? Join us to explore building Game-Inspired activities using Blackboard Learn tools and understand the theory behind it.
Gamification is ubiquitous. You can find it everywhere these days, in business, work, education and life. The aim of this presentation is to illustrate ways to apply gaming principles to improve learner engagement and motivation.
EPIC Teaching Academy is a new program, launching in the Spring semester, that provides district educators with an opportunity to explore a gamified approach to professional development. Built primarily in 3DGameLab, players will have a chance to earn badges certifying their mastery of a variety of topics! Educators can then share their earned badges with the world through platforms like Mozilla's Backpack.
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
GamiCon18: Prove it! Learning gamification framework by An CoppensAn Coppens
Revised edition of the learning gamification framework by An Coppens, to keep evolving the way design learning related gamification. I added 'why your learners learn' and 'what level of proof the learner needs'
Presentation given on the 30th of January at the Startupbootcamp Insurtech Social. Focusing on gamification for insurance, the process of designing, some good examples and some improving examples.
Designing for first attempts in learningAn Coppens
Presentation from Gamification Europe by An Coppens around the lessons I learned in delivering projects since 2012 in the area of learning related gamification.
Inclusive Gamification design by An Coppens for GamifyusAn Coppens
Slides from my breakout session at Gamifyus in September 2017 on the topic of inclusive #gamification design delivered by An Coppens of Gamification Nation Ltd
Enhancing sales performance with gamificationAn Coppens
Presentation delivered at Game Thinking Asia 2017, loosely based on client success stories of Gamification Nation. Key question: How did we motivate sales people to their next level of performance?
We looked at behavioural trends, success patterns, management practise and then added some game elements to really drive it forward.
#gamification #sales #employeeengagement
Are you ready for the future of HR and employee engagement? Questions to get the conference started and people thinking about new ways and ideas. Slides of opening address by An Coppens, conference chairperson and chief game changer of Gamification Nation
Learning gamification framework as designed by An Coppens of Gamification Nation Ltd. The presentation breaks down the Gamification Design Process and the 3 Levels of Learning Gamification Framework.
Feminine gamification design perspectives. As human beings we all behave sometimes in a more feminine and sometimes in a more masculine way. when designing for inclusion of both behaviours you want to be aware of some of the subtle differences and be mindful of them.
How to introduce gamification in your org paris oct 2015An Coppens
Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
Discussion document on learner gamification styles for use in learner centric content design. Adapted models of Gamification User types developed by Andrzej Marcsiewski and Kolb's learning cycle.
Keynote presentation at HR Change and Transformation conference October 2014 in London.
Purpose of the talk was to give a flavour of what others have done and what is possible in the HR field with gamification.
#HRCT14
gEducation Gamification World Congress: learning from practical examples - ad...An Coppens
Gamification World Congress gEducation workshop on learning from practical examples in e-learning. Have a look I replaced the confidential material with new graphics ;-)
#gwc14
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
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Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Attending a job Interview for B1 and B2 Englsih learners
Gamification for LMS and eLearning
1. Gamification
eLearning 20 – 20 Stay ahead of the Game!
An Coppens
Chief Game Changer
Gamification Nation
2. What is gamification?
Gamification (pronounced game-i-fi-ka-tion)
is the application of game dynamics, game psychology
and game mechanics to non-game situations and
applications
6. Games help retention
Study by Traci Sitzmann of University of Colorado Denver
Business School:
The engagement of the
learner in the game leads to
learning
8. Gamified LMS stats
72% of learners strongly prefer gamification in their
LMS
E-Learning platform interactivity and participation can
be increased by placing social sharing support
functionalities
Add point accumulating opportunities for activities like
reading, writing, sharing course reviews and vote for
content. Learners want points for all interactions!
Source: Talent LMS
9. Gamified LMS stats
Updated leaderboards with learner avatars and their
points (50%) and badges (60%), with a special mention
of WHY they earned these points are also desired.
Community recognition (62%) and challenges to
achieve recognition are desired (82%) as well as
access to exclusive content (78%)
Techniques like progressing to different levels, scores,
real time performance feedback and activity feeds are
in demand.
Source: Talent LMS
14. Motivational drivers
1. Epic meaning and calling
2. Development and achievement
3. Empowerment of creativity and feedback
4. Ownership and possession
5. Social influence and relatedness
6. Scarcity and impatience
7. Unpredictability and curiosity
8. Loss and avoidance
Source: Octalysis framework by Yukai Chou
17. • Show their
journey
• Progress
tracking
• Time or
percentage
18. Celebrate!
You have earned the right
to skip to end of content,
The quiz or simulation
showed you know your stuff!
Pre-course questionnaire to identify course starting point
24. Download my ebook
http://bookboon.com/en/gamification-in-business-ebook
25. Useful resources
www.gamification.co
www.enterprise-gamification.com
Octalysis: www.yukaichou.com
Wiki on gamification: www.gamification.org
Courses: Coursera, Udemy, iVersity
My blog and online courses:
www.gamificationnation.com
26. LEARNING = FUN
Thank you for playing
Keep in touch via @GamificationNat
www.gamificationnation.com
Editor's Notes
How to use gamification on Learning Management Systems and the challenges faced by organisations. What demographics affect gamification uptake and how can these problems be mitigated? How important is it to make gamification strategic and linked to learning?
+Q&A
study done by Traci Sitzmann, an assistant professor of management at the University of Colorado Denver Business School, found that "employees trained on video games learned more factual information, attained a higher skill level and retained information longer than workers who learned in less interactive environments." She found that games provided a high level of instruction, but she also noted that it wasn't just dependent on the game per se, but the interactivity or the elements that make the game engaging. In other words, the engagement of the learner in the game leads to learning.
Top Gamified Learning Management System Stats
72% of learners strongly prefer gamification in their learning management systems.
E-Learning platform interactivity and participation can be increased by placing social sharing support functionalities AND add point accumulating opportunities for activities like reading, writing, sharing course reviews and vote for a content). Learners want points for all interactions! Currently 83% don’t bother sharing content at all in e-learning sites, while 75% occasionally do so in other sites like Amazon and Netflix.
Updated leaderboards with learner avatars and their points (50%) and badges (60%), with a special mention of WHY they earned these points are also desired. Community recognition (62%) and challenges to achieve recognition are desired (82%). Techniques like progressing to different levels, scores, real time performance feedback and activity feeds are in demand. Narrative fiction and its related features are least favored.
Rewards like discounts on new content/courses (69%) and access to exclusive content (78%) are also requested.
Online competitions need a facelift. 25% of learners have an affinity for them, while most users (60%) find them “sometimes fun”. This is an excellent opportunity to leader learners towards life-long learning and contributing to a growing knowledge managing community.
The Talent LMS learning community has spoken
Source Talent LMS
As opposed to games, where easy levels teach you the game interactions and mechanics in work you have a number of people coming at it from different experience points and you want to find a level playing ground