An Coppens, Chief Game Changer at Gamification Nation, led a workshop on designing gamification campaigns. The workshop covered two frameworks for gamification design: Kevin Werbach's 6 D model and Gabe Zicherman's model of mapping a player's journey to mastery. Attendees learned about profiling target audiences, designing challenges and rewards, and testing pilots with different groups. The goal was to help attendees design and implement gamified projects and processes by understanding motivations, models, and best practices.