Revised edition of the learning gamification framework by An Coppens, to keep evolving the way design learning related gamification. I added 'why your learners learn' and 'what level of proof the learner needs'
Learning gamification framework as designed by An Coppens of Gamification Nation Ltd. The presentation breaks down the Gamification Design Process and the 3 Levels of Learning Gamification Framework.
From Flat to Interactive in No Time - Create Online Educational Content Using...Raptivity
Webinar Presentation - From Flat to Interactive in No Time
(29th May)
Presented By: Jeffrey Page, NCVPS and Jamaica Glenn, Raptivity Valued Professional
Join us for this in-depth look at what tools, design, and technologies we should be focused on in learning today and what’s just around the corner. We’ll dissect what technology will be enhancing learning and what we need to get excited about and start planning how to integrate into our solutions. What can we learn from the buzz and new tools appearing in the consumer and corporate environments and how can we take advantage of them to help our users learn. This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.
Designing for first attempts in learningAn Coppens
Presentation from Gamification Europe by An Coppens around the lessons I learned in delivering projects since 2012 in the area of learning related gamification.
Learning gamification framework as designed by An Coppens of Gamification Nation Ltd. The presentation breaks down the Gamification Design Process and the 3 Levels of Learning Gamification Framework.
From Flat to Interactive in No Time - Create Online Educational Content Using...Raptivity
Webinar Presentation - From Flat to Interactive in No Time
(29th May)
Presented By: Jeffrey Page, NCVPS and Jamaica Glenn, Raptivity Valued Professional
Join us for this in-depth look at what tools, design, and technologies we should be focused on in learning today and what’s just around the corner. We’ll dissect what technology will be enhancing learning and what we need to get excited about and start planning how to integrate into our solutions. What can we learn from the buzz and new tools appearing in the consumer and corporate environments and how can we take advantage of them to help our users learn. This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.
Designing for first attempts in learningAn Coppens
Presentation from Gamification Europe by An Coppens around the lessons I learned in delivering projects since 2012 in the area of learning related gamification.
This it the presentation I delivered at The Face of Finance conference at Bentley University in October, 2012.
This version is missing some animations and a couple special fonts I used, but the meat of it is there. As always it's better when delivered in person ;)
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
Introduction presentation to teachers at the Cork Institute of Technology Khan Academy & MATHletes Challenge workshop December 3, 2014.
Accompanying workshop booklet here: http://www.slideshare.net/MathletesChallenge/teacher-training-bookletkamathletes30nov2014cit
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
This it the presentation I delivered at The Face of Finance conference at Bentley University in October, 2012.
This version is missing some animations and a couple special fonts I used, but the meat of it is there. As always it's better when delivered in person ;)
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
Introduction presentation to teachers at the Cork Institute of Technology Khan Academy & MATHletes Challenge workshop December 3, 2014.
Accompanying workshop booklet here: http://www.slideshare.net/MathletesChallenge/teacher-training-bookletkamathletes30nov2014cit
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
Presentation given on the 30th of January at the Startupbootcamp Insurtech Social. Focusing on gamification for insurance, the process of designing, some good examples and some improving examples.
Inclusive Gamification design by An Coppens for GamifyusAn Coppens
Slides from my breakout session at Gamifyus in September 2017 on the topic of inclusive #gamification design delivered by An Coppens of Gamification Nation Ltd
Enhancing sales performance with gamificationAn Coppens
Presentation delivered at Game Thinking Asia 2017, loosely based on client success stories of Gamification Nation. Key question: How did we motivate sales people to their next level of performance?
We looked at behavioural trends, success patterns, management practise and then added some game elements to really drive it forward.
#gamification #sales #employeeengagement
Are you ready for the future of HR and employee engagement? Questions to get the conference started and people thinking about new ways and ideas. Slides of opening address by An Coppens, conference chairperson and chief game changer of Gamification Nation
Feminine gamification design perspectives. As human beings we all behave sometimes in a more feminine and sometimes in a more masculine way. when designing for inclusion of both behaviours you want to be aware of some of the subtle differences and be mindful of them.
How to introduce gamification in your org paris oct 2015An Coppens
Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
Discussion document on learner gamification styles for use in learner centric content design. Adapted models of Gamification User types developed by Andrzej Marcsiewski and Kolb's learning cycle.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Keynote presentation at HR Change and Transformation conference October 2014 in London.
Purpose of the talk was to give a flavour of what others have done and what is possible in the HR field with gamification.
#HRCT14
gEducation Gamification World Congress: learning from practical examples - ad...An Coppens
Gamification World Congress gEducation workshop on learning from practical examples in e-learning. Have a look I replaced the confidential material with new graphics ;-)
#gwc14
Gamification in HR Summit 2014: Winning at the HR gamification design gameAn Coppens
Presentation slides from the Gamification in HR Summit 2014 in Paris. #GamifyHR
An Coppens held an interactive gamified workshop on how to think like a gamification designer when looking at implementing #gamification in your HR process
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
4. LEVEL 1
Content
gamification
LEVEL 2
Systems
gamification
LEVEL 3
Evidence
of learning
gamification
PROVE IT!
THE LEARNING GAMIFICATION FRAMEWORK BY AN COPPENS
Why are
they
learning?
What is their
desired level
of proof
Source: An Coppens (2014)
www.gamificationnation.com
6. LEVEL 2 – SYSTEMS GAMIFICATION
Source: An Coppens (2014)
www.gamificationnation.com
Why are they
learning?
What is their
desired level of
proof
Gives learning structure
•Points
•Un-lockable Content
•Content Leaderboard
Progression
Skills improvement
Habit building
Fun
Personalised
& adaptive
•Progression Tracking
•Levels
•Dashboards On My Activities
•Scoring
•Winning Streak
•Learning Energy
•Surprises
•Badges
•Feedback Based
•On Performance
7. Publish and give expert advice
Become a coach or mentor on the topic
Train someone else in same subject
matter
360 proof: from peers, managers and ideally
clients also
Quality rating by others through peer review or
skills feedback
Application to real life situations: Evidenced by self
and reported by self, then confirmed by others
Content evaluation
Why are they
learning?
What is their
desired level of
proof
LEVEL 3 – EVIDENCE OF LEARNING GAMIFICATION
SHAREABLE PROOF
Source: An Coppens (2014)
www.gamificationnation.com
8. LEVEL 1
Content
gamification
LEVEL 2
Systems
gamification
LEVEL 3
Evidence
of learning
gamification
PROVE IT!
THE LEARNING GAMIFICATION FRAMEWORK BY AN COPPENS
Why are
they
learning?
What is their
desired level
of proof
Source: An Coppens (2014)
www.gamificationnation.com