Learning gamification framework as designed by An Coppens of Gamification Nation Ltd. The presentation breaks down the Gamification Design Process and the 3 Levels of Learning Gamification Framework.
Inclusive Gamification design by An Coppens for GamifyusAn Coppens
Slides from my breakout session at Gamifyus in September 2017 on the topic of inclusive #gamification design delivered by An Coppens of Gamification Nation Ltd
How Sales Teams Can Keep Pace with Buyer ExpectationsEmpower by Guru
Buyers are more educated than ever, and their expectations going into a sales conversation are always rising. To keep pace, sales reps today need to be able to answer a wide range of questions, covering everything from nuanced product capabilities and integration options, to security considerations, implementation details, and much more.
Speaker: Astha Malik, VP of Platform and Product Marketing at Zendesk
When FullBeauty Brands launched its first marketing campaign featuring user-generated content, it delivered a significant lift in purchases from previously lapsed customers. And that had us thinking: How are other brands using UGC from a customer acquisition strategy? In a social media world where more and more consumers are responded to “authentic” content, user-generated content has become a staple of advertising campaigns for brands like TechStyle and Parachute Home. We’ll dive into why they’ve made these changes, how they measure success of those campaigns, and what you can do to get started.
GamiCon18: Prove it! Learning gamification framework by An CoppensAn Coppens
Revised edition of the learning gamification framework by An Coppens, to keep evolving the way design learning related gamification. I added 'why your learners learn' and 'what level of proof the learner needs'
Building a Data Driven Culture by Microsoft Sr ManagerProduct School
Product Management Event at #ProductCon Seattle on Building a Data Driven Culture by Ria Sankar, Senior Manager, Analytics for Ethics & Compliance at Microsoft.
Paving Your Path to Product Management by eBay Sr PMProduct School
Transitioning into Product Management can seem like a chicken and egg problem -- many PM roles ask for years of experience, but how can one get experience without a PM role? Do you have to have an MBA?
Do you have to have an engineering background? Hint -- not necessarily! There are many paths to Product Management, in this talk, Megan, Senior PM at eBay, will take you through the top tips she learned throughout her journey that anyone can apply to expedite their own.
Inclusive Gamification design by An Coppens for GamifyusAn Coppens
Slides from my breakout session at Gamifyus in September 2017 on the topic of inclusive #gamification design delivered by An Coppens of Gamification Nation Ltd
How Sales Teams Can Keep Pace with Buyer ExpectationsEmpower by Guru
Buyers are more educated than ever, and their expectations going into a sales conversation are always rising. To keep pace, sales reps today need to be able to answer a wide range of questions, covering everything from nuanced product capabilities and integration options, to security considerations, implementation details, and much more.
Speaker: Astha Malik, VP of Platform and Product Marketing at Zendesk
When FullBeauty Brands launched its first marketing campaign featuring user-generated content, it delivered a significant lift in purchases from previously lapsed customers. And that had us thinking: How are other brands using UGC from a customer acquisition strategy? In a social media world where more and more consumers are responded to “authentic” content, user-generated content has become a staple of advertising campaigns for brands like TechStyle and Parachute Home. We’ll dive into why they’ve made these changes, how they measure success of those campaigns, and what you can do to get started.
GamiCon18: Prove it! Learning gamification framework by An CoppensAn Coppens
Revised edition of the learning gamification framework by An Coppens, to keep evolving the way design learning related gamification. I added 'why your learners learn' and 'what level of proof the learner needs'
Building a Data Driven Culture by Microsoft Sr ManagerProduct School
Product Management Event at #ProductCon Seattle on Building a Data Driven Culture by Ria Sankar, Senior Manager, Analytics for Ethics & Compliance at Microsoft.
Paving Your Path to Product Management by eBay Sr PMProduct School
Transitioning into Product Management can seem like a chicken and egg problem -- many PM roles ask for years of experience, but how can one get experience without a PM role? Do you have to have an MBA?
Do you have to have an engineering background? Hint -- not necessarily! There are many paths to Product Management, in this talk, Megan, Senior PM at eBay, will take you through the top tips she learned throughout her journey that anyone can apply to expedite their own.
Designing for first attempts in learningAn Coppens
Presentation from Gamification Europe by An Coppens around the lessons I learned in delivering projects since 2012 in the area of learning related gamification.
6 Killer Examples Of Gamification In eLearning - EI DesignEI Design
While you are convinced about adopting Gamification to create high impact learning experiences, you may have questions on where would it find the right fit. In this article, you can learn how you can see how you can use it for potentially most of your training needs. The 5 examples featured here include usage of Gamification for induction and onboarding, compliance and professional skills, soft skills and well as behavioural change programs.
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
Gamification of Compliance Training Through a Serious Game Concept - EI Design EI Design
As a Learning Strategist, I have been involved in the creation of several compliance training courses in the last 12 years. In all these years, we have built compliance training courses for some of the leading global organizations in Financial services, Insurance, Healthcare and several others in varied manufacturing sectors.
Almost always, the brief from the Compliance team is to lay the content “as is”, have forced navigation and get it done quickly with hardly any room for creative strategies. I always felt that the mandate was focused on meeting the “certificate of completion” rather than ensuring a “sticky learning”. However, now I do have a case study of a Compliance team that gave us the mandate to create an immersive learning experience using Gamification.
THE BUSINESS CASE FOR ADAPTIVE LEARNING: DRIVE ROI AND UNLOCK PERFORMANCEHuman Capital Media
The future of corporate learning is adaptive. Behavioral and performance data can be used to optimize every single moment in a learning experience, delivering the most efficient and effective training possible. This webinar will provide learning and HR leaders with the framework for making an investment decision in the adaptive learning landscape. Participants will develop a pragmatic understanding of the technology and understand how to benchmark different platforms, calculate ROI, and sell their investment decision forward to other stakeholders.
In this webcast, learn how you can unlock performance and drive training ROI through adaptive learning technology. You’ll be able to:
Recognize key trends in technology that allow learning to become modular, data-driven, and adaptive
Grasp learning theories concerning focus, memory, metacognition, and engagement and how they can be used to unlock performance through adaptive technology
Explore how to leverage the benefits of adaptive technology to drive top-line growth and bottom-line results
Gamification In Learning Through An Avatar-based Serious Game Concept - EI De...EI Design
Gamification Case Study: Take a look at the case study on Account Management Fundamentals using Avatar-based Gamification approach and also the gains that accrued with this enhanced approach.
Gamification in employee engagement - 5 success stories - Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Aspire
Idea Street
Microsoft Case Study
Plant Ville
The Wikipedia Adventure
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
LMS Innovation: Gamification and Mobile-First ApproachExpertus Inc.
How are corporate training organizations applying new LMS functionality to increase learning engagement and results? Technology strategies and real-world use cases in gamification and mobile learning, presented at ATD LA Learn Tech Conference, June 2015, by Mohana Radhakrishnan, Co-Founder + COO, Expertus Inc.
How to introduce gamification in your org paris oct 2015An Coppens
Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
How Gamification Will Impact Corporate Learning - EI Design EI Design
Slowly but surely, Gamification is being acknowledged as an innovative strategy for serious learning. In this article, learn about 4 drivers that are pushing usage of Gamification for serious learning by corporates.
This article outlines what is Gamification, its advantages, how does it impact learning and gains (for business and learners).
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
3radical Introduction to Mobile Gamification3radical
Introduction to the 3radical mobile engagement platform which enables brands to leverage social, mobile and gamification techniques to deliver unprecedented levels of consumer engagement.
Find out more at www.3radical.com
With so many options sometimes it's hard deciding which strategy you should follow to advertise your app. In this presentation I'll share my experience on how to choose which channel to focus on, optimise traffic sources and campaigns, and understand your data.
Top 6 benefits of Gamification in eLearning - EI DesignEI Design
Today, Gamification is more than a buzz.Gamification in eLearning helps create an effective learning system that enables learners to rehearse real-life scenarios and challenges in a safe environment. It provides an extremely immersive, engaging learning approach. Read this article to gain insight on its benefits.
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
Designing for first attempts in learningAn Coppens
Presentation from Gamification Europe by An Coppens around the lessons I learned in delivering projects since 2012 in the area of learning related gamification.
6 Killer Examples Of Gamification In eLearning - EI DesignEI Design
While you are convinced about adopting Gamification to create high impact learning experiences, you may have questions on where would it find the right fit. In this article, you can learn how you can see how you can use it for potentially most of your training needs. The 5 examples featured here include usage of Gamification for induction and onboarding, compliance and professional skills, soft skills and well as behavioural change programs.
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
Gamification of Compliance Training Through a Serious Game Concept - EI Design EI Design
As a Learning Strategist, I have been involved in the creation of several compliance training courses in the last 12 years. In all these years, we have built compliance training courses for some of the leading global organizations in Financial services, Insurance, Healthcare and several others in varied manufacturing sectors.
Almost always, the brief from the Compliance team is to lay the content “as is”, have forced navigation and get it done quickly with hardly any room for creative strategies. I always felt that the mandate was focused on meeting the “certificate of completion” rather than ensuring a “sticky learning”. However, now I do have a case study of a Compliance team that gave us the mandate to create an immersive learning experience using Gamification.
THE BUSINESS CASE FOR ADAPTIVE LEARNING: DRIVE ROI AND UNLOCK PERFORMANCEHuman Capital Media
The future of corporate learning is adaptive. Behavioral and performance data can be used to optimize every single moment in a learning experience, delivering the most efficient and effective training possible. This webinar will provide learning and HR leaders with the framework for making an investment decision in the adaptive learning landscape. Participants will develop a pragmatic understanding of the technology and understand how to benchmark different platforms, calculate ROI, and sell their investment decision forward to other stakeholders.
In this webcast, learn how you can unlock performance and drive training ROI through adaptive learning technology. You’ll be able to:
Recognize key trends in technology that allow learning to become modular, data-driven, and adaptive
Grasp learning theories concerning focus, memory, metacognition, and engagement and how they can be used to unlock performance through adaptive technology
Explore how to leverage the benefits of adaptive technology to drive top-line growth and bottom-line results
Gamification In Learning Through An Avatar-based Serious Game Concept - EI De...EI Design
Gamification Case Study: Take a look at the case study on Account Management Fundamentals using Avatar-based Gamification approach and also the gains that accrued with this enhanced approach.
Gamification in employee engagement - 5 success stories - Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Aspire
Idea Street
Microsoft Case Study
Plant Ville
The Wikipedia Adventure
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
LMS Innovation: Gamification and Mobile-First ApproachExpertus Inc.
How are corporate training organizations applying new LMS functionality to increase learning engagement and results? Technology strategies and real-world use cases in gamification and mobile learning, presented at ATD LA Learn Tech Conference, June 2015, by Mohana Radhakrishnan, Co-Founder + COO, Expertus Inc.
How to introduce gamification in your org paris oct 2015An Coppens
Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
How Gamification Will Impact Corporate Learning - EI Design EI Design
Slowly but surely, Gamification is being acknowledged as an innovative strategy for serious learning. In this article, learn about 4 drivers that are pushing usage of Gamification for serious learning by corporates.
This article outlines what is Gamification, its advantages, how does it impact learning and gains (for business and learners).
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)Sherry Jones
Nov. 21, 2014 - I was invited by Academic Impressions to present a webinar on Game Design and Gamification Strategies for education.
The live webinar can be obtained from Academic Impressions:
http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course#Overview
3radical Introduction to Mobile Gamification3radical
Introduction to the 3radical mobile engagement platform which enables brands to leverage social, mobile and gamification techniques to deliver unprecedented levels of consumer engagement.
Find out more at www.3radical.com
With so many options sometimes it's hard deciding which strategy you should follow to advertise your app. In this presentation I'll share my experience on how to choose which channel to focus on, optimise traffic sources and campaigns, and understand your data.
Top 6 benefits of Gamification in eLearning - EI DesignEI Design
Today, Gamification is more than a buzz.Gamification in eLearning helps create an effective learning system that enables learners to rehearse real-life scenarios and challenges in a safe environment. It provides an extremely immersive, engaging learning approach. Read this article to gain insight on its benefits.
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
Playtesting presentation for Gamification Europe by An CoppensAn Coppens
Presentation on playtesting in gamification for the Gamification Europe Conference in Amsterdam in November 2018.
Please attribute my work if you are sharing or downloading, simply copying is not recommended.
Presentation given on the 30th of January at the Startupbootcamp Insurtech Social. Focusing on gamification for insurance, the process of designing, some good examples and some improving examples.
Enhancing sales performance with gamificationAn Coppens
Presentation delivered at Game Thinking Asia 2017, loosely based on client success stories of Gamification Nation. Key question: How did we motivate sales people to their next level of performance?
We looked at behavioural trends, success patterns, management practise and then added some game elements to really drive it forward.
#gamification #sales #employeeengagement
Are you ready for the future of HR and employee engagement? Questions to get the conference started and people thinking about new ways and ideas. Slides of opening address by An Coppens, conference chairperson and chief game changer of Gamification Nation
Feminine gamification design perspectives. As human beings we all behave sometimes in a more feminine and sometimes in a more masculine way. when designing for inclusion of both behaviours you want to be aware of some of the subtle differences and be mindful of them.
Discussion document on learner gamification styles for use in learner centric content design. Adapted models of Gamification User types developed by Andrzej Marcsiewski and Kolb's learning cycle.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Keynote presentation at HR Change and Transformation conference October 2014 in London.
Purpose of the talk was to give a flavour of what others have done and what is possible in the HR field with gamification.
#HRCT14
gEducation Gamification World Congress: learning from practical examples - ad...An Coppens
Gamification World Congress gEducation workshop on learning from practical examples in e-learning. Have a look I replaced the confidential material with new graphics ;-)
#gwc14
Gamification in HR Summit 2014: Winning at the HR gamification design gameAn Coppens
Presentation slides from the Gamification in HR Summit 2014 in Paris. #GamifyHR
An Coppens held an interactive gamified workshop on how to think like a gamification designer when looking at implementing #gamification in your HR process
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
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• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
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1. Learning gamification framework
Designed by An Coppens
Copyright 2013-2017
www.gamificationnation.com
If referencing this framework, keep the following information in it:
An Coppens, www.gamificationnation.com
2. Great learning gamification
design starts with…
Solid gamification design methodology
– Hence our Gamification Nation Design Process
Then…
– Clear insight into the learners desires and motivations
– Execution of learning gamification design at each level
of impact
– Hence 3 Levels of Learning Gamification Framework
3. • KPI's & metrics
• Culture
• Business objectives
Business
specifics
• Motivation
• Behaviour
Understanding
the player
• Design
• Test
• Iterate
• Implement
• Support
Gamification
design
Source: An Coppens (2013)
www.gamificationnation.com
Gamification Nation Design Process
4. 3 Levels of Learning Gamification
Framework
Level 1 –
Content
gamification
Level 2 –
Systems
gamification
Level 3 –
Evidence of
learning
gamification
Source: An Coppens (2014)
www.gamificationnation.com
5. Quests and
missions
Scenario
based content
In snack-sized
learning
nuggets
Mini-gamesChoices
Consequences
Feedback
1st Person Learner
Source: An Coppens (2014)
www.gamificationnation.com
Level 1 – Content gamification
6. Gives learning structure
Progression
Skills improvement
Habit building
Fun
•points
•un-lockable content
•content leaderboard
•progression tracking
•levels
•dashboards on my activities
•Scoring
•Winning streak
•Learning energy
•surprises
•badges
Level 2 – Systems gamification
Source: An Coppens (2014)
www.gamificationnation.com
7. Publish an give expert advice
Become a coach or mentor on the topic
Train someone else in same subject matter
360 proof: from peers, managers and ideally
clients also
Quality rating by others through peer review or
skills feedback
Application to real life situations: Evidenced by
self and reported by self, then confirmed by
others
Content evaluation
Level 3 – Evidence of learning
gamification
Source: An Coppens (2014)
www.gamificationnation.com