This document provides information about using mobile devices for active learning. It recommends downloading apps like Tom & Ben News Reporter, BeFunky, SoundCloud, Magisto, and QR code scanners. Sample activities are described that use the apps, like taking photos of geometry shapes and creating a video commercial for an invented app using Magisto. Benefits of active mobile learning include student-centered learning, continuous learning, and better classroom management. Links are provided to learn more about implementing mobile learning.