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GenerativeArt–MadewithUnity
AR FoundationA Look Ahead
Lukasz Pasek
Software Engineer, Unity
lukaszp@unity3d
1
Jimmy Alamparambil
Software Engineer, Unity
jimmy@unity3d
- Unity @ GDC - Architecture talk
- Part 1 @ Unite Berlin 2018 -
Rendering/Immersion talk
2
Creating immersive multi-
platform AR experiences
with Unity.
Agenda
●AR Foundation Updates
○ 2D Image Recognition
○ 3D Object Recognition
○ Face Tracking
○ Camera Image API
○ Environment Probes
○ Workflow improvements
■ Remoting
■ Simulation
○ LWRP + Shadergraph support
3
2D Image Tracking API and Support Features
2D Image Tracking
4
2D Image Tracking
5
Asset Creation
● Add image asset to Editor
● Add set of image assets
into a database
Session detects images
in image database
Events for 2D image
● Added
● Updated
● Removed
2D Image Pose
Image Tracking Editor Setup
6
Image Tracking Demo
7
3D Object Tracker API and Features
3D Object Tracking
8
3D Object Tracking
9
Asset Creation
● Scan Real Object
● Add Object asset to Editor
● Add set of object assets
into a database
Session detects objects
in object database
Events for 3D object
● Added
● Updated
● Removed
3D Object Pose
Face Tracking API and Features
Face Tracking
10
Face Tracking
11
Events for face
● Added
● Updated
● Removed
Face Pose
Face Mesh
● GetVertices
● GetUVs
● GetIndices
Face BlendShapes
● Coefficients
12
FFAFace Pose Editor Setup
13
FFAFace Pose Demo
14
FFAFace Mesh Editor Setup
15
FFAFace Mesh Demo
16
FFAFace BlendShapes Editor Setup
17
FFAFace BlendShapes Demo
● Quick access to Camera Textureadb p
● Customized Request :
○ Partial Area
○ Different resolution
Allows to process camera feed for gameplay
orr machine learning purposes.d/screen.mp4.
Camera API
18
var conversionParams = new CameraImageConversionParams(image, format,
CameraImageTransformation.MirrorY);
19
var rawTextureData = m_Texture.GetRawTextureData<byte>();
image.Convert(conversionParams, new IntPtr(rawTextureData.GetUnsafePtr()), rawTextureData.Length););
CameraImage image;
if (!ARSubsystemManager.cameraSubsystem.TryGetLatestImage(out image))
return;
image.Dispose();
m_Texture.Apply();
Environment Probes API and Features
Environment Probes
20
Environment Probes
21
Auto or manual
Events for probes
● Added
● Updated
● Removed
Probe
● Pose
● BoundsExtent
● GetEnvironmentTexture
22
FEnvironment Probe Editor Setup
23
FEnvironment Probe Demo
Tools
24
- Mock Layer
- Remoting
- Simulation
Mock backend subsystem :
* Injecting data to the stack
* modifying current settings
* data is being propagated across all tools build on the top
of the mobile multi platform AR code.
Tools - Mock Backend
Tools - Remoting
26
Tools - Remoting
27
Quickly Visualize AR Experience
Tools - Remoting
28
- Sending over all AR data mimicking the state of the date within the editor
- Support for touch input
- Recording session allowing to replay them within the editor
- Remote App code available to modify
Tools - Remoting
29
Extending Remoting
Set of APIs allowing for easy access to Mock layer :
- Create, Modify planes
- Camera position
- Cloud points
- Reference points
- And more
Tools - Simulation
30
LWRP and AR Foundation
31
32
FShadergraph with LWRP
Example shadergraph that works with
ARFoundation
33
GenerativeArt–MadewithUnity
Questions ?
Lukasz Pasek
Software Engineer, Unity
lukaszp@unity3d
34
Jimmy Alamparambil
Software Engineer, Unity
jimmy@unity3d
Twitter: @jimmy_jam_jam

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