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GenerativeArt–MadewithUnity

Capturing Real-World
Materials for Real-Time
DevelopmentAn Introduction to photometric stereo processing
Luc Vo Van
Solution’s engineer, Unity Montreal
luc@unity3d.com

Camille Rail
Photometry artist, Unity Montreal
camiller@unity3d.com
Why and the advantages
-  Easy material creation
-  Inexpensive
-  Artist friendly
-  Complete control over the process
-  HDRP learning tool
Automotive Material Library
Coming out 2018.3 for free on the
Asset Store
Over 120 materials/variations such
as car paint, caliper, leather, etc.
Subsection title
5
Create realistic looking materials
in Unity using photometric stereo
processing
Our solution
What is photometric stereo processing?
OUR PHOTOMETRIC
STEREO PROCESSING
WORKFLOW
THE MANUAL PART
What you’ll need
Tripod Manfrotto 190x Aluminium
 AmazonBasics Tripod
 Aflash Photonics plastic polarizing
film + Cardboard + Tape
Canon 6D with a 50mm lens + Hoya
49mm Circular Polarizing and UV
HRT Filter
Canon ST-E3-RT Speedlite
Transmitter
Canon Speedlight 600 EX-RT Flash
with a 7cm carboard taped on top
X-Rite ColorChecker Passport Photo
+ Chrome balls
Material samples
 Spare batteries and chargers
 Tape
iPad with Canon Camera app
installed
At what cost?
INSERT PRICE $$$
STEP 1
SETTING UP THE ROOM
Room setup
≈ 100 – 120 cm
Make sure your environment isn’t reflecting too much
STEP 2
POLARIZER SET UP
What’s a polarizing filter?
A filter that supresses polarized
light. It is used in photography to
reduce or remove reflections.
Why is it useful?
By capturing images with and
without reflection, we can easily
isolate the light information and
create a base color map and
smoothness map
Using the polarizing filter
Polarizing UV HRT Filter
Making sure the polarizing UV filter arrow is at the top
Finding the right angle
Using the polarizing filter
Room setup
≈ 100 – 120 cm
1
2
3
4
5
6
7
8
STEP 3
FLASH AND CAMERA
SETTINGS
Setting up the flashes
29
Setting up the flashes
Lower the exposure until the ColorChecker is dark
Using the remote control app
STEP 4
CAPTURE
Chrome ball
Color checker
Put down the color checker and the chrome ball
For a result of 18 photos
-  1 photo of the color checker with reflection
-  1 photo of the color checker without reflection
-  8 photos of the material with reflection
-  8 photos of the material without reflection
THE DIGITAL PART
What you’ll need
Photoshop
 Batch file to convert raw images to TIFF
Dabarti Capture
 Unity Tiling Tool
Knald (Or any sotfware that can
generate maps from a normal map)
Unity with HDRender Pipeline
STEP 5
COLOR CORRECTION
No color correction
 With color correction
Color correction
STEP 6
AVERAGE ALBEDO AND
SMOOTHNESS
Smoothness
Average no reflection
Average with reflection
-
 =
Isolating light information to get a smoothness map
STEP 7
GENERATING NORMAL
MAP
What is photometric stereo processing?
Dabarti light capture
Dabarti normal computation
 Dabarti flatten normal
Flattening the normal map
STEP 8
TEXTURE TILING
Unity Tiling Tool Settings
Rotation
Additional Rotation
Cancel Gradient
Border Size H
Offset H
Mask Continuity H
Fade Mask Border H
Separate Frequencies H
STEP 9
INTEGRATING WITH UNITY
Integration with Unity
Integration with Unity
QUESTIONS?
GenerativeArt–MadewithUnity
Thank you!

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